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Switch to Forum Live View H1-H3: Demon Prince of Undeath Conversion
5 years ago  ::  Oct 09, 2008 - 11:57PM #31
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 619
I have added the map and the letter in the Player's Handouts for the Water Cave encounter

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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES
http://web.comhem.se/mwester/Shadowfell … ersion.pdf

I you want to read our game chronicles you may find them at:
http://web.comhem.se/mwester/Shadowfell/index.htm
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5 years ago  ::  Oct 10, 2008 - 9:32AM #32
Ixien_Kothar
Date Joined: Dec 14, 2007
Posts: 428
Ok, first let me say that I really wish I had found this thread before I got half way through H2 as I would definitely have used your conversion.

Second, holy crap dude, the production value on your conversion is top notch; at least as good as the H adventures themselves.

Third, WotC should hire you. Seriously.

Final grade: 10/10.
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5 years ago  ::  Oct 11, 2008 - 12:50PM #33
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 619

Ixien_Kothar wrote:

Ok, first let me say that I really wish I had found this thread before I got half way through H2 as I would definitely have used your conversion.

Second, holy crap dude, the production value on your conversion is top notch; at least as good as the H adventures themselves.

Third, WotC should hire you. Seriously.

Final grade: 10/10.


Thanks, I'm glad you liked it. It has been great fun doing it. As you are already in to H2, any ideas on where it could be improved or tweaked?

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5 years ago  ::  Oct 12, 2008 - 1:52AM #34
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 619
Created a skill challenge in Area 14, for the case if the player's have discovered Kalarels killings of the Warchiefs bodyguard. This allows the PCs to convince the Warchief that Kalarel have betrayed the hobgoblins.

Spoiler: Show
PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES
http://web.comhem.se/mwester/Shadowfell … ersion.pdf

I you want to read our game chronicles you may find them at:
http://web.comhem.se/mwester/Shadowfell/index.htm
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5 years ago  ::  Oct 13, 2008 - 12:46PM #35
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 619
Starting to reach the end of the conversion of H1. I would like to make the Rod of Ruin into something dark and memorable. I tried with creating a new weapon property - Shadow Ruin Weapon (see page 21-22). But I am not sure it is the final version. I would like to have something that can grow in strength during H2 and H3. Making it memorable - a curse and a blessing. But there is nothing like the Weapons of Legacy rules for 4th Edition yet. So if anybody have any suggestions, I am all ears....

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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES
http://web.comhem.se/mwester/Shadowfell … ersion.pdf

I you want to read our game chronicles you may find them at:
http://web.comhem.se/mwester/Shadowfell/index.htm
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5 years ago  ::  Oct 14, 2008 - 2:23PM #36
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 619
In the original adventure, Kalarel’s rod of ruin is simply an object that channels his evil power, not an item of treasure. It functions as an ordinary staff in the hands of any other creature.

I wanted to change this an make it into an evil artifact that the players might feel tempted to use, but the cost may be to high. At the same time I wanted it to be reflecting Orcus and maybe trick the PCs to keeping it instead of handing it over to the Church of Bahamut for safe keeping.

You can find the details of the Rod of Ruin in the Magic Items Appendix (page 23). It is not finished yet. Any suggestions appreciated.

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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES
http://web.comhem.se/mwester/Shadowfell … ersion.pdf

I you want to read our game chronicles you may find them at:
http://web.comhem.se/mwester/Shadowfell/index.htm
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5 years ago  ::  Oct 16, 2008 - 11:10AM #37
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 619
I have completed the Rod of Ruin artifact. Might still need some tweaking, and I also need to add some kind of tweak that would make the PCs wanting to keep the evil artifact instead of giving it back to the Church of Bahamut.
All artifact experts out there, please review it and come with suggestions.

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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES
http://web.comhem.se/mwester/Shadowfell … ersion.pdf

I you want to read our game chronicles you may find them at:
http://web.comhem.se/mwester/Shadowfell/index.htm
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5 years ago  ::  Oct 16, 2008 - 4:19PM #38
Lineov
Date Joined: Apr 9, 2006
Posts: 1,325
I really like the idea of turning the rod of ruin into an artifact and having it be evil. I'm impresed with how far you've come, however, I think a few things need to be twinked here...

There are 7 ways to change concordance with the artifact. However only one of them changes it for evil, and given the layout of H2 and H3 there not nearly as many ways to kill undead (at least RAW) in these two adventures as there are in H1. So while this is a good way to lower concordance, I think there should be one more way (the artifacts listed in the DMG have 2 ways to lower concordance anyway) What I propose is this: swap either "Owner is a follower of Orcus (+2)" or "Owner can cast an arcane spell (+2)" with something like "You spend 8 hours/day in the presence of a good aligned paladin/cleric Max 1/day (-2)"

Also, in connecting the adventures, the wielder might start hearing Krakavos's cries for help from the pyramid from the moment of picking up the rod, and all throughout H2

hope this helps.


Not related to the artifact but the skill challenge to end the ritual, should the adventurer's succeed, you might want to suggest that "the thing in the portal" (the trap from shadowfell's final encounter) should be eliminated.
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5 years ago  ::  Oct 17, 2008 - 11:40AM #39
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 619

Lineov wrote:

I really like the idea of turning the rod of ruin into an artifact and having it be evil. I'm impresed with how far you've come, however, I think a few things need to be twinked here...

There are 7 ways to change concordance with the artifact. However only one of them changes it for evil, and given the layout of H2 and H3 there not nearly as many ways to kill undead (at least RAW) in these two adventures as there are in H1. So while this is a good way to lower concordance, I think there should be one more way (the artifacts listed in the DMG have 2 ways to lower concordance anyway) What I propose is this: swap either "Owner is a follower of Orcus (+2)" or "Owner can cast an arcane spell (+2)" with something like "You spend 8 hours/day in the presence of a good aligned paladin/cleric Max 1/day (-2)"

Also, in connecting the adventures, the wielder might start hearing Krakavos's cries for help from the pyramid from the moment of picking up the rod, and all throughout H2

hope this helps.


Not related to the artifact but the skill challenge to end the ritual, should the adventurer's succeed, you might want to suggest that "the thing in the portal" (the trap from shadowfell's final encounter) should be eliminated.


Good input. I have added your ideas. I really like the connection to Karavakos. That would allow some roleplaying. I will put in a chapter about that in the H2 conversion part.

I have also added a credit section in the beginning to you guys who have helped me with new ideas or concepts to build the story stronger.

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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES
http://web.comhem.se/mwester/Shadowfell … ersion.pdf

I you want to read our game chronicles you may find them at:
http://web.comhem.se/mwester/Shadowfell/index.htm
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5 years ago  ::  Oct 18, 2008 - 12:14PM #40
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 619
I have added the letter Ninaran have in the "Dead Walk" encounter. Then I added a letter that connects Kalarels doing with Paldemar, even though his identity is not revealed in it.

Spoiler: Show
PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES
http://web.comhem.se/mwester/Shadowfell … ersion.pdf

I you want to read our game chronicles you may find them at:
http://web.comhem.se/mwester/Shadowfell/index.htm
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