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5 years ago ::
Oct 01, 2008 - 11:29AM
#21
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Date Joined:
Feb 17, 2006
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Instead of all players having the same hook and knowing each other well, I decided to split the party into two, bringing them together in the first encounter in Keep on the Shadowfell – “On the Road: Kobold Brigades”. Each party with its own hooks and purpose for coming to Winterhaven. This allows not only for immediate action but also role-playing as the players learn about each other and why they are seeking Winterhaven. I did some small adjustments to the Missing Mentor and Ominous Signs hooks. Taking the party wizard as the leader for the Missing Mentor hook, and the cleric or paladin as leader for the Ominous Signs hook. I also added the Rescue Slaves hook from Thunderspire Labyrinth, allowing Lord Padraig to ask the PCs to find the missing villagers. The players will then find clues in the Keep about the fate of the villagers leading onwards to the Thunderspire Mountains Spoiler:
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5 years ago ::
Oct 05, 2008 - 11:38AM
#22
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Date Joined:
Feb 17, 2006
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I changed the Ninaran's Cabin encounter from the H1: Realms Conversion to happening at Wrafton's Inn instead. It feels more likely that they will try to find out how warned Irontooth about their arrival. In the encounter I took away the guard drakes, which I do not think fits in. Instead of the Shadow Wolfes, I created a lesser version of the Shadow Hound and made 5 of those instead to keep it at an Encounter Level 4. There teleporting ability fitted better in as to their sudden apperance from nowhere to protect Ninaran. I do not know if the Lesser Shadow Hound is remade correctly, so if you have any suggestions I am all ears.... Spoiler:
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5 years ago ::
Oct 05, 2008 - 12:51PM
#23
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Date Joined:
Apr 22, 2007
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I have yet to read through all of these adventures or all of this conversion you have posted. Still, I see you have gotten very few replies here and would like to offer up my encouragement. It seems you are doing something very worthwhile here.
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5 years ago ::
Oct 07, 2008 - 12:00AM
#24
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Date Joined:
Feb 17, 2006
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I have added a Battle Maps appendix in the end, where all the maps in the conversion guide are available with high resolution. Spoiler:
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5 years ago ::
Oct 07, 2008 - 2:22AM
#25
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Date Joined:
Feb 17, 2006
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I added the Slavers encounter from the H1: Side Trek conversion as it ties together the H1 and H2 in a good way. I also created a new battle map for this one which I really liked, using som Google Earth maps to provide the realistic look and feel. Spoiler:
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5 years ago ::
Oct 07, 2008 - 5:09AM
#26
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Date Joined:
Apr 13, 2005
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Wow, this is an incredible piece of work! Thanks very much for this.
One of my PCs is a cleric of the Raven Queen, so I imagine I'll get a lot of mileage out of this.
And, as was said earlier, the production value of this suppliment is top-notch. Kudos!
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5 years ago ::
Oct 08, 2008 - 6:32AM
#27
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Date Joined:
Aug 19, 2007
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I haven't read through it in gret details, but the design of it is awesome. I was going to run KotS for some of my friends at some point soon, but was a bit worried from what people had said, about the fact that the H modules did not seem to be tied together too well. I'll most likely actually buy H2 and H3 now becuase of your work!
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5 years ago ::
Oct 08, 2008 - 10:08AM
#28
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Date Joined:
Feb 17, 2006
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I have added material about the missing villagers and ways for the PCs to learn about their fate and deliver on the quest given to them by Lord Padraig to find the missing villagers. You can find it on page 8 (probably have to start to refer to pages now when the whole guide is starting to hit 28 pages). Also added a picture of the Warchief Ta'ak that I found on the internet (I think it was related to D&D Online) and cleaned it a little bit. Spoiler:
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5 years ago ::
Oct 08, 2008 - 10:11AM
#29
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Date Joined:
Feb 17, 2006
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I haven't read through it in gret details, but the design of it is awesome. I was going to run KotS for some of my friends at some point soon, but was a bit worried from what people had said, about the fact that the H modules did not seem to be tied together too well. I'll most likely actually buy H2 and H3 now becuase of your work! Thanks, I needed to do it for my own campaign anyway, so I thought I could share it with everybody anyway. If you have any feedback or ideas for H2 and H3, please make your suggestions.
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5 years ago ::
Oct 08, 2008 - 1:50PM
#30
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Date Joined:
Feb 17, 2006
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Some changes are needed for Area 11: The Water Cave to fit into the overall story. Both the background story as well as the treasures in the cave. I made a twist to the story that may be used to the PCs advantage when facing the hobgoblins on the second level of the keep (which I am rather proud of). Might make the betrayal even more interesting. The changes are on page 19 Spoiler:
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