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5 years ago ::
Sep 22, 2008 - 11:12AM
#11
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Date Joined:
Feb 17, 2006
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I liked the notion of a mirror at the Burial site, but I wanted to change it into something more memorable. Instead of a tool for the Nerath wizards to close the rift, I changed it into the Mirror of Shadows, a relic used by Karavakos to open the original rift. I made it into a dark cursed item (have not seen any rules for cursed items? Or are there any?) but which might play a role at reversing the ritual at Area 19: The Shadow Rift. (inserted the WoC installment there so I have them all in one guide) Anyone having any guidance of creating cursed items? See my try at page 6 in the conversion guide. Spoiler:
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5 years ago ::
Sep 22, 2008 - 12:18PM
#12
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Date Joined:
Feb 17, 2006
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I did some additions to the Kobold Lair where the players can find some clues as to Ninaran in Winterhaven, as well as a Players Handout for those. Spoiler:
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5 years ago ::
Sep 22, 2008 - 11:35PM
#13
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Date Joined:
Feb 17, 2006
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As I have tied together Keep on the Shadowfell more tightly with Thunderspire Labyrinth. It was natural that Kalarel was accompanied with Hobgoblins of the Bloodreavers tribe. They have been given the task not only to protect Kalarel (Area 12 to 14), but also secure the steady supply of slaves to their brethren in Thunderspire Mountain – thereby securing Paldemar’s position and influence. Their Leader Tra’ak is in charge of their operation from the Keep. Another change I did was to turn Irontooth into a hobgoblin Bloodreaver, rather than a mere goblin – thereby making him more threatening, which helped prepare the PCs for the tough A3 encounter (Kobold Lair). Irontooth has taken command of the kobolds, kidnapping slaves from the old Kings Road and outskirt farms, and sending them to the hobgoblin Warchief that secures the continuous transfer of them to Thunderspire Mountain and the Bloodreavers there.. Spoiler:
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5 years ago ::
Sep 24, 2008 - 12:57PM
#14
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Date Joined:
Feb 17, 2006
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As I have changed Irontooth background into belonging to the hobgoblin Bloodreavers Tribe, the hobgoblin Warchief, which I named Ta’ak, is an easier challenge than Irontooth, 200 XP versus 300 XP, I decided to increase the challenge of the Warchief’s Council Room to encounter level 5. I changed Ta’ak the Warchief to an elite opponent worth 400 XP using the Battle Champion template from the DMG. Any better suggestions as to how to make him an elite opponent? Spoiler:
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5 years ago ::
Sep 28, 2008 - 9:05AM
#15
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Date Joined:
Feb 17, 2006
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I have made some changes to the information disclosed by Valthrun about the Shadowfell Keep, tying the story together around Karavakos as the wizard opening the original rift. Also did som photoshopping on Bairwin so he has a black robe instead of purple. Spoiler:
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5 years ago ::
Sep 29, 2008 - 5:29AM
#16
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Great work! I'm planning something similar, except I'm pretending H3 doesn't exist -- the whole 'trapped inside mystical dungeon' thing is overused, and the Pyramid just doesn't fit my world. I plan on Kalarel making an appearance in H2 as a lich, and altering the plot a bit to emphasize a growing cult of Orcus among the humanoids in the world. I really like the idea of the PCs having to help defend Winterhaven against a swarm of undead + goblins. I'm going to pore through your PDF later today to figure out what I can steal  Thanks!
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5 years ago ::
Sep 29, 2008 - 6:23AM
#17
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Date Joined:
Feb 17, 2006
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I plan on Kalarel making an appearance in H2 as a lich, and altering the plot a bit to emphasize a growing cult of Orcus among the humanoids in the world. I really like the idea of the PCs having to help defend Winterhaven against a swarm of undead + goblins. I am playing Keep on the Shadowfell and the guys just killed of Irontooth and as soon as they started to understand Orcus was behind things they have started to burn all kobolds and Irontooth to cinders in order to not have to face them again as undeads.
But I like your idea of the villain coming back, so maybe I can work it into the plot line.
/Myrhdraak
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5 years ago ::
Sep 29, 2008 - 8:02AM
#18
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Date Joined:
Feb 17, 2006
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Great work! I'm planning something similar, except I'm pretending H3 doesn't exist -- the whole 'trapped inside mystical dungeon' thing is overused, and the Pyramid just doesn't fit my world. The question is if it could be reworked into something that fits. There are some good encounters in it. Seperate demiplane? A living briar labyrinth in the Feywild? Nighmarish place within Orcus folds in the Shadowfell?.....
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5 years ago ::
Sep 29, 2008 - 3:01PM
#19
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Date Joined:
Feb 17, 2006
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I have added "The Rise and Fall of the Nareth Empire" in the players handouts. A volume that can be found in Bairwins cellar, that mentions the rift to the Shadowfell under the old Keep. It gives the player a detailed background of the setting, but not all the information is true and much is written to enhance the exploits of the Nareth Empire. Spoiler:
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5 years ago ::
Sep 30, 2008 - 1:57PM
#20
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Date Joined:
Feb 17, 2006
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I just added a Prologue to the story. Any comments or corrections? The Blood Lord sat on his throne of bones and blood-oozing skulls, engulfed in darkness and the putrid stench of death and misery. Cries of pain and anguish played in the background of Orcus’ residence of Undeath. Nothing of this reached the dark lord. His blood-filled eyes were lost into the distance, his mind stretching out to listen to the calls and prayers of his dark clergy and followers. Like buzzing flies, their requests and calls for favors left no impression on the Demon Price of Undeath – his schemes of power were on a level incomprehensible for his mortal followers. But suddenly his eye twitched, a prayer – no not a prayer – a whispered word that brought back memories of lost causes and unpaid depts. Orcus focused his divine attention towards the source, spanning his godlike awareness cross planes and dimensions.
“…Master of Undeath, Tear in the shroud of Death, listen to the words of your humble servant, a maggot in your godlike corpse, I have found out where the followers of Bahamut have hidden the Rod of Ruin! The paladin of Bahamut I defiled and brought back in your name knows of its hiding place, great Master.”
The Rod of Ruin – Found! The Blood Lord clenched his fist around the Wand of Orcus, blood dripping between his fingers. This opened up new possibilities, the chessboard had suddenly shifted, and things were coming his way again. As Lord of the Undead, Orcus had the patience of the dead, everlasting, a trait seldom seen among his demonic cohorts and enemies. But Orcus knew that if he waited long enough in the darkness, secrets held in life would resurface in the afterlife, it was just a matter of time. And that time was now. With the Rod of Ruin resurfacing he could send his pawns to collect it and complete the task once started but never finished – turning the living world into a realm of undeath and eternal darkness. His divine mind immediately identified the hundreds of actions needed for setting the plan in motion, but first – he poured a fraction of his essence into the world of the living. His aspect materialized in the crypt of his maggot, pulling darkness and the chill of the grave with it. The priest screamed in terror as his eyes started to bleed at the sight of his true Lord. There were still questions that needed answers and a dept of a soul to be paid…Spoiler:
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