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4 years ago ::
Sep 25, 2009 - 6:40AM
#381
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Date Joined:
Sep 18, 2004
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For skill challenges, options for automatic successes and automatic failures (eg, if you try to intimidate the lord, automatic failure). Also, some way to show that succes or failure at one stage allows a new skill check (eg, you need to succeed with perception to find someone, and then you get new opportinities to talk to him).
This can be stated in the details or you can not fill in the success field and only fill in the failure field. My suggestion about this part is to do away with the tabs and stack the fields, this would make copying and pasting into it easier. I often type what I am wanting into a word processor and then go from there (helps with spell checking and such). It is not so bad to have to copy all the text into the details and then move bit by bit but if the fields were all visable at once it would be easier. The ability to import monsters from the Monster Builder (which now allows XML exports) would also be neat.
If you download the compendium addin that is available on the site you can import saved HTML pages. After finishing your custom monster just save the page as a HTML only file and then from within Masterplan go to Tools -> Addins -> Compendium -> add File. Select the file you saved and there is your custom monster. My only issue with the import is that when you go to the "powers" section of the monster in the library the attack bonus and defense is not auto filled, it is put into the details of the power but you have to manually put it into the field above. However I understand how touchy this could be to code so I am not that worried about it since the end result is the same output. I do have one other thing I would like to suggest. I am not sure if I am just missing it or what but when I go and start creating encounters I don't have a way to filter the list to only show creatures within a certain level range. Say I am making a easy encounter for a level 5 group, I may only want to show level 3-5 monsters. This is not possible. Also a preview pane for the monster would be nice. Something that would show the stat block of the selected monster. Lastly (and this is due to working on a laptop touchpad which is not as easy to click and drag as it is with a mouse) a button to add the monster would be nice.
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4 years ago ::
Sep 25, 2009 - 2:40PM
#382
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Date Joined:
Jul 21, 2007
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The new version doesn't use the Compendium add-in; Compendium and Adventure Tools access is now built-in.
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4 years ago ::
Sep 27, 2009 - 12:34AM
#383
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Date Joined:
Aug 14, 2009
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When my son ties to run it from his account, it crashes straightaway. This is on WinXPHome. Do you have to be an administrator?
I solved this. The issue was with file permissions. As long as the user has full control to all files in the directory it is okay. The ability to import monsters from the Monster Builder (which now allows XML exports) would also be neat.
I downloaded version 6.10 now, which will download all the monsters from the compendium. Which makes Wizards' Monster Builder superfluous. Any chance of adding a feature to download traps too?
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4 years ago ::
Sep 29, 2009 - 3:08AM
#384
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Date Joined:
Jul 21, 2007
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Yeah, I'm working on that now. It'll be in the next version.
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4 years ago ::
Dec 09, 2009 - 6:00AM
#385
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Date Joined:
May 19, 2005
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Except those of us that are non windows... If there's enough interest, I can certainly try to build a version for other platforms.
I realize this is an old post, but having just discovered your wonderful application last night, I'm wondering if a Mac port is in your plans at all. I run Windows on my iMac using VM software (mostly for the Character Builder), but it eats up a lot of resources and is a bit slow. A Mac port of Masterplan would be absolutely fantastic.
I have only tinkered around with the program so far, but I'm blown away. Great job!
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4 years ago ::
Dec 09, 2009 - 1:13PM
#386
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Date Joined:
Aug 30, 2007
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I like the monster builder, but you only get the automated help with the one for unique monsters, not ones you add to the library. Could you implement the monster builder for the add to library function too?
Owner and Proprietor of the House of Trolls. God of ownership and possession.
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3 years ago ::
Sep 19, 2010 - 8:58AM
#387
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Date Joined:
Jul 16, 2008
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Id love to see a Mac Compatible version of this software. Then i could run it off dropbox and enable me to use it on any computer. As my main pc is windows and my laptop is a mac. It would save me running virtual software or VNCing into my main computer, and would run a lot faster. I tried running it with mono on mac however it throws up errors: "libgluezilla not found. To have webbrowser support, you need libgluezilla installed" and so on. I know this is a mono problem but if you were to make either a mac native or mono compatible version i would be able to run it on my laptop.
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3 years ago ::
Sep 20, 2010 - 10:51AM
#388
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It seems the site is no more. Anyone have any info on what happened to it?
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3 years ago ::
Sep 20, 2010 - 12:23PM
#389
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Date Joined:
Jul 21, 2007
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html_removed It seems the site is no more. Anyone have any info on what happened to it?
Which site? www.habitualindolence.net/masterplan should still be up.
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3 years ago ::
Oct 16, 2010 - 2:27PM
#390
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Date Joined:
Mar 20, 2001
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The new version doesn't use the Compendium add-in; Compendium and Adventure Tools access is now built-in.
I've recently downloaded the latest version and trying to get the hang of it. I've been able to import Monsters I exported in XML fine, but I'm not finding the Compendium support anywhere, is it still there? It isn't mentioned in the help file.
Also it would be nice if the maps (and images) could be zoomed in and out, and dragged within the window.
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