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5 years ago ::
Aug 08, 2008 - 8:15AM
#11
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Date Joined:
Sep 24, 2005
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16) The PCs find a Great Wyrm Sleeping in the middle of the road. Those who are brave enough to venture forward find it smell heavily of alcohol. The PCs have, indeed, discovered a drunk dragon. Once a minute it burps its breath weapon - roll reflex.
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5 years ago ::
Aug 08, 2008 - 9:03AM
#12
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Date Joined:
Mar 28, 2008
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16) The PCs find a Great Wyrm Sleeping in the middle of the road. Those who are brave enough to venture forward find it smell heavily of alcohol. The PCs have, indeed, discovered a drunk dragon. Once a minute it burps its breath weapon - roll reflex.  Nice
17) The road collapses beneath the PC's feet. Once they regain their senses they notice that they are surrounded be many, surprised, kobolds. One kobold pops out of the rubble beneath the PCs and runs up to a larger kobold. The larger kobold starts hitting it and yelling profanities at it. The collapse was clearly not planned.
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5 years ago ::
Aug 08, 2008 - 9:19AM
#13
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Date Joined:
Sep 28, 2007
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18) The players are in a spooky ancient cathedral to forgotten gods. A giant evil piggy breaks down the front wall. Roll initiative.
Resident Piggles Zombie piggy is eatin' your sigs om nom nom (>*o*)> MTG Card
Show
Front: PigKnight, One Line Poster (3W) Legendary Creature - Boar Knight Vigilance When this creature dies, return him to play and transform him. (2/3) >(5/3)<
Back: (Black)ZombiePiggles, Eater of Tomato Sauce Legendary Creature - Boar Knight Zombie Trample, Intimidate B: Regenerate this creature. When this creature is the target of a white spell, transform this creature. (5/3)
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5 years ago ::
Aug 08, 2008 - 10:46PM
#14
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19. In a dead forest withen a small valley lies a large Necropolis. Liches withen the undead city have discovered a way to keep their valley forever dark without even a slight beam of sunlight, even during the day. With a never ending night vampires will run wild, so a local hermit requests you find the nights powersource hidden withen a cave somwhere in the vally and destroy it! But the adventurers must not only destroy it, but destroy it during the day so many vampires will be caught off guard and die, decreasing the populace of undead.
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5 years ago ::
Aug 09, 2008 - 5:10PM
#15
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Date Joined:
Sep 24, 2005
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20) Your PCs have been happily enjoying some relaxation at the tavern after some successful adventuring. It starts to rain ... and doesn't stop. Save the village ... from a flood! (now thats a little unusual).
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5 years ago ::
Aug 11, 2008 - 8:15PM
#16
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Date Joined:
Jul 31, 2008
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21. The PCs are asked by the captain of the local guard to solve a string of brutal murders involving young women who have been beaten (and possibly raped) then choked to death, leaving an odd pattern around the necks of the victims. They are referred to a detective-type NPC that is in charge of the investigation who takes them to each scene to search for clues, as well as the town morgue to see the markings on the necks. After following a series of clues all day (or over a few days with a few more dead bodies popping up), the PCs end up in a seedy part of town at night where they see a shadowy figure enter a run-down shack and hear a faint female scream just before the door closes. Upon entering, the PCs encounter the detective, who is the murderer/rapist, and a naked woman tied to a bed. The detective wields a uniquely-designed ornate whip, which on further inspection is the exact pattern of the markings on the necks of the victims.
Crunch Note: Give the detective Improved Trip, Exotic weapon proficiency(Whip) and weapon focus/specialization on the whip, then keep the PCs on the ground using trip attacks with the whip for most of the fight for a pretty unique and memorable battle.
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5 years ago ::
Aug 21, 2008 - 12:17AM
#17
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22. PC Villain is in love with an imprisoned NPC Villain, and wants to free her.
23. Villain is in love with a Hero, and knows that they can never truly be together. So the Villain keeps on fighting the Hero so that they can at least in this perverse way be together. Alternatively, the Villain tries to make sure that no one else can love the Hero.
24. In order to die, the Villain must kill 100 sinners. The Villain cannot rest until this is completed, and lives in torment until that day. See "Blade of the Immortal" comic books.
25. Villain is obsessed with becoming stronger, and constantly fights/challenges heroes.
26. Villain(?) sees future, and preemptively kills or disables people who are likely to kill in the future. See "Minority Report" movie.
27. Villain believes he is the rightful ruler of (somewhere). Perhaps his claim is legit, perhaps not. But he starts a military campaign of conquest.
28. Villain(?) is tormented by [individual X, government organization Y], so the villain goes on an expansive quest of vengeance.
29. Villain(s) is accused of a crime, and accidentally commits crimes while trying to prove they're not guilty of the previous crime! So...they're in a big mess, and they have enough rationale to say it's not their fault...And they don't have to necessarily blame themselves for the crimes that they were "forced" to commit...
30. The Heartstone A young girl kidnapped has managed to escape into the hands of the heroes. Villains took her as they believe she is the key to finding the Heartstone - a stone that will bring love to it's owner. The villains think they can use it to gain control over the emotions of love. Unbeknownst to everyone, the stone is the girl's actual heart - she is lacking an organic heart. As a second twist, there is a second batch of thugs out to get the stone because their hapless and misguided [but not really evil] leader desires true love. This group also knows the girl has some connection, but not the true nature of that connection nor the fact that the girl is actually their leader's lost daughter [and thus the true love he/she actually seeks]. Potential Scenes: Scene one: Girl finds heroes just as villains catch up to her. Scene two: At a place the Heartstone was rumored to be, a three way battle to get the girl [who was the only one able to open some seal to grant entry to this place]. Scene Three: Heroes must team up with one villain group to get the girl back from the other. If this was the wrong alliance to make [bad villains] betrayal will occur at some point.
GAMMA WORLD Wuv D&D: Beyond the RPG - Transcript This is a complete transcript. http://community.wizards.com/go/thread/view/75882/22329697?sdb=1&pg=last#390668593
The audio file is in this News Archive http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/DNDXP
2010 D&D Product Overview (47 minutes into the Audio) http://community.wizards.com/go/thread/view/75882/22329697?sdb=1&pg=last#390928045
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5 years ago ::
Aug 27, 2008 - 5:45PM
#18
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Date Joined:
Sep 24, 2005
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31) A flying ship crashes over the hill from the PC's camp. Investigate, and fend off other scavengers.
32) A group of pilgrems pass by the PCs. Declare them heretics and attack with blind fury.
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5 years ago ::
Aug 27, 2008 - 6:01PM
#19
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Date Joined:
Nov 14, 2006
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33. One of the party members has been sent to the Blessed fields of Elysium whilst under the effects of an insanity spell. The next morning, the part wizard prepares the way to the plane and off you are to find your compadre. After stepping through the portal, you find yourself amidst a grizzly site: thousands of corpses litter the grasslands around you. upon closer inspection, you find that the bodies are not human, but instead seem to be some sort of rainbow colored ursinal, though long dead.
"Care bears" the party sage whispers "By the Gods." He/she then explains to the rest of the party that the carebears are a race of purely pacifistic treehuggers and that Elysium is, in fact, a plane where time does not run the same as the Material plane. While in your minds, the missing PC has been gone for a day, he has in fact been there for three years.
As the party begins to treck through the carnage, they come upon a sole living care bear, a grizzled, embittered ranger whose tummy symbol is that of a skull with criss crossing machetes behind it. He lights his cigar as he eyes you with his one remaining eye.
"So," He growls, pulling his impressive greataxe from his shoulders "which one of you hairless freaks is first"
BEGIN!
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5 years ago ::
Aug 28, 2008 - 4:20AM
#20
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Date Joined:
Aug 19, 2007
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34: Muffled calls for help are overheard coming from a covered wagon, the occupants are a bound Eladrin girl, a Snaketongue cultist and a monstrous snake, twice the usual size for it's type, which turns and spits vile curses at the player characters before ordering it's servant to attack the interlopers! During the fight, the burly wagon driver returns with feed for his horses.
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