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Switch to Forum Live View Dungeons and Dragons Solitaire (first attempt at explaining it)
4 years ago  ::  Mar 06, 2009 - 8:17AM #61
Falstyr
Date Joined: Jul 8, 2008
Posts: 968
It was the Kobold Hall rofl.

I try to RP the characters, but it doesn't really work well it feels. So i just do combat and other things and minor narrative. Afterward a nice journal entry from the point of view of the party leader which goes more in detail and brings it all to life.

http://www.spiritualmagus.nl/wordpress/
To give an idea. Still updating the Journal until it has caught up with where the party currently is. They're going via Arabel to Winterhaven and then onto Shadowfell Keep in the mountains.

Think I need to make some back-up PC's. These were close to dying once or twice. So I need some just in case. But I hate to kill my own PC's So hard not to fudge.
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4 years ago  ::  Mar 06, 2009 - 9:25AM #62
Shiftkitty
Date Joined: Apr 11, 2007
Posts: 4,414
LOL Kobold Hall is a dungeon crawl! I checked out your link. I really like the journal approach. I'm more of a novelist-type myself. RPing is pretty much all in the head, and you'd look pretty silly if you suddenly jumped up from your desk and yelled "Whose side are you on, coach?!?" when an area attack hits friend as well as foe.

I find the personalities of the PCs come into play quite a bit when deciding tactics. For example, the Warlord is a reluctant leader. Everyone turns to him for guidance and leadership, and he doesn't know why. However, he feels responsible for those around him especially because they trust him so much. Therefore, he will break off of his own engagements to pull someone else's fat out of the fire. Takes a lot of AoOs from the enemy. In non-combat situations, I just write like I was writing a novel.
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4 years ago  ::  Mar 21, 2009 - 11:10AM #63
Falstyr
Date Joined: Jul 8, 2008
Posts: 968
*cough* I had such a debate and almost ended up strangling myself

I as cleric wanted a war banner to depict the logo of our adventuring band.
I as fighter saw no use in it unless wanting to alert the enemy exactely where you are.
I as warforged wizard started meddling.

So... Me, Myself and I had a fall out at one another rofl. Luckily I only live with a cat at my apartment.
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4 years ago  ::  Mar 21, 2009 - 7:54PM #64
Shiftkitty
Date Joined: Apr 11, 2007
Posts: 4,414
So your neighbors are pretty used to that sort of behavior, eh?

NEIGHBOR1: What's going on in there?
NEIGHBOR2: Just yellin' at the cat again, I s'pose. I think one of 'em's cheatin' at poker.
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4 years ago  ::  May 27, 2009 - 4:40PM #65
JKWolf
Date Joined: Feb 18, 2005
Posts: 7
Just found your article. All good tips. I'm currently writing about my old campaign group and the general scenarios we had. I'm using different characters as I don't want the ex-players saying: "but my character wouldn't have said, or did that." I'm more or less mixing what we did with new character party. Thanks for tips on fleshing things out if I have to "play it out." Very useful.
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4 years ago  ::  Jun 29, 2009 - 9:10PM #66
WilwarinAndamar
Date Joined: Feb 27, 2007
Posts: 180
Thanks for the tips. I'm DMing 4e for a group, but since it's summer, it's harder for us to get together every week (since half of my group is in college).

I've got a ton of ideas for PCs, but never have the chance to play them.

So sometime this week or next week, I'll be attempting D&D Solitaire for the first time, giving me a chance to test an adventure/dungeon crawl before I let my players go through it. ^^
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3 years ago  ::  May 08, 2010 - 12:18AM #67
robthieman
Date Joined: Mar 10, 2010
Posts: 11

Mar 5, 2009 -- 7:02PM, Shiftkitty wrote:

That's probably one of the biggest shortcomings of Solitaire. I'm actually trying to craft a Solitaire "Whodunit", in which the PC(s) gets framed for the murder of a beloved duke. My sticking point is how to fall prey to things like false leads or developing actions "on a hunch". I don't want to have it where I crafted the solution ahead of time and hid the thing so I'd forget. I also don't want to reduce it to completely relying on random rolls. Is that what you were trying to build? A mystery?


I realize this is about a year late, but you might consider the strategy in the game Clue. Make multiple possible outcomes with a few elements, then pick them at random and put them in a envelope. That way the normal clues can lead to the various possibilities and your PCs have to complete a skill challenge based on only the stuff they found out. Probably much easier to follow a "hunch" that way.

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3 years ago  ::  Sep 03, 2010 - 7:49PM #68
edowning
Date Joined: Nov 9, 2007
Posts: 30
Anyone have any recent stories about their "Solitaire" experience lately?

I just moved into a new house and am trying to have a little area to put all
my gaming stuff together. Possibly get everything all set for a little D&D solitaire.

What is everyones setup like while doing solo games?
I don't have a laptop. So everything is non-e form.
Although I do create characters in D&D Insider.

I just purchased the DM token set by GF9, as well as the character tokens too.
I do have the Alea tools magnet setup as well.

Would like to hear and maybe see pics of peoples setups.
Just giving me other people's perspective on how they see there setup.
What works and what doesn't to save time...and keep it as fresh and seemless as possible.
We are playing by ourselves keeping in mind, so we have to keep this fresh and flows smoothly.
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3 years ago  ::  Sep 10, 2010 - 11:12AM #69
skiman84
Date Joined: Sep 4, 2010
Posts: 56
To start things off, I generally think up of a campaign (stop the evil druid from summoning an elemental force for instance). Then I draw up an outline detailing the "missions" undertaken by myself that supports the campaign (being knowledgable about military strategy works wonders if you plan on doing an ongoing campaign). Heres an example:

1. Head to (Town Name)
2. Get waylaid by bandit outside town
3. Kill bandit and loot (DC 10 to find anything of value, successful check also notices the tattoo of a cross on his wrist)
4. Head to town guard and get possible reward, inquire about tattoo

and the campaign continues until I kill the druid

Sometimes I use adventures off the WOTC site and mold them into my campaign, making them easier for solo play (removal of a lot of monsters and going easy on skill checks). Othertimes, I use maps that came with some of the adventures (keep on the shadowfell for example). If i run into something like a riddle, I generally roll a wisdom check added with a knowledge check (anything) and compare that to DC 10 or 15, to see if my character knows the answer, even if "I" know it.

That is generally what I do, though it is kind of hard to explain. I know this might make me sound crazy, but I envision fights in my head and have "conversations" with NPCs with myself, writing down the general basics of the conversation in a campaign log.

The only thing I am having trouble with is fame. Checking on the well-being of a sorceress, discovering she died by giant spiders, and taking care of said spiders will generally not grant me free stays at the inn or discounts on weapons.
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3 years ago  ::  Nov 25, 2010 - 9:45PM #70
Jerismoo
Date Joined: Jun 12, 2008
Posts: 61
This whole concept is awesome, especially since nobody else in my group has any interest in ever being a DM, this is the only way I get to actually play a character.

One thing I'm having trouble with, though, is Skill Challenges. I have no problem running combats objectively, and role-playing is easy as well, but I just never have figured out how to do a skill challenge objectively. I can't find that middle ground between wanting every character to contribute, but also knowing what are and are not dumb things to try, but still having the party approach the problem intelligently.

Anybody have a system or some tips for this?
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