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5 years ago ::
Sep 02, 2008 - 6:13PM
#31
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Date Joined:
Sep 17, 2007
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Heh, I actually thought about that boss when I was making Kraid, though the name is actually based on an old guardian from a short book saga.
And for, now, Erendor hasn't made any aberrations. He's only created the concept.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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5 years ago ::
Sep 02, 2008 - 6:15PM
#32
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Date Joined:
Aug 27, 2008
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Armisael, you rename that construct RIGHT NOW, or I'll be sending a plasma-breathing dragon named Ridley to destroy it.
Erendor, what exactly are these "aberrations" you made?
To answer your question, Wyld: if you're bestowing magical properties on an object, its 3 PP for Create Artifact. Well, I just had Ueberroth come up with the concept of aberrations in response to Wyld. So far, the only 'aberrations' have been his Chuul (which I suppose in this setting are more of a 'nautral' thing, seeing as how they're not supposed to be mutated crab things but something that Ueberroth came up with on his own...aside from that, I think Wyld was talking about the fish and plankton I made with Nourish Land - they were really weird tentacley-slimy alien fish things.
Oh and Wyld, nice work with the Primordial Bullete thing (which I just noticed). Those are crazy powerful and scary.
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5 years ago ::
Sep 02, 2008 - 6:19PM
#33
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If there were already weird fish and chuuls, what exactly did you bring into being by creating that concept?
Sorry about getting up in arms about Kraid...I wonder if that's also what the game designers named that boss after? However, there's another issue I just noticed. Exarchs are supposed to be level 22-28 or so, whereas gods are in the low thirties. We can change that in this campaign, but if so then EVERYONE is going to have to be more powerful than I had assumed. Do we want to do that? Shall we put it to a vote?
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5 years ago ::
Sep 02, 2008 - 6:35PM
#34
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Date Joined:
Sep 17, 2007
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If there were already weird fish and chuuls, what exactly did you bring into being by creating that concept?
Sorry about getting up in arms about Kraid...I wonder if that's also what the game designers named that boss after? However, there's another issue I just noticed. Exarchs are supposed to be level 22-28 or so, whereas gods are in the low thirties. We can change that in this campaign, but if so then EVERYONE is going to have to be more powerful than I had assumed. Do we want to do that? Shall we put it to a vote? No problem about the name thing. It's just something that I found interesting, that's all.
About the Exarchs thing, that's actually mistaken. The exarchs you mention are those of demons. If I remember correctly, Moradin, for example, is a level 38 creature, and that's his avatar, not the real deal. Thus, we're more or less on the right level, about five or six less, if we assume that, as the first gods, we're more powerful than the gods that will spring up later.
And now that I think of it...it wouldn't be so strange that everyone ends a bit more powerful than normal. I've got a concept for a race that is also stronger than the normal ones (though I don't think it'll be playable), and it seems like everyone is building from the top down.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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5 years ago ::
Sep 02, 2008 - 6:42PM
#35
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Huh. That's a rather shameful inconsistency on WOTC's part, then, since demon lords and primordials are supposed to be evenly matched with the gods according to their fluff.
About creating from the top down: you'll notice that many of the epic monsters in the MM are primordial in origin, hailing from the early days of creation. We're doing it right. A race that's more powerful than most is also fine; after all, mind flayers fit that description, and they have always been core.
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5 years ago ::
Sep 02, 2008 - 6:48PM
#36
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Date Joined:
Aug 27, 2008
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And now that I think of it...it wouldn't be so strange that everyone ends a bit more powerful than normal. I've got a concept for a race that is also stronger than the normal ones (though I don't think it'll be playable), and it seems like everyone is building from the top down. Hey, I made some fish!
They just got killed by the thousands, is all. It seems that working top-down is going to be the order of the day unless you want your weaker races obliterated in this crab-eat-worm world!
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5 years ago ::
Sep 02, 2008 - 6:53PM
#37
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Date Joined:
Mar 28, 2007
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Well, when I get some more PP I'm goung to create something new.
Not telling what it is though.
What would altering the nature of the crystals be worth? Giving them life so-to -speak?
2 PP I guess?
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5 years ago ::
Sep 02, 2008 - 6:57PM
#38
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Well, when I get some more PP I'm goung to create something new.
Not telling what it is though.
What would altering the nature of the crystals be worth? Giving them life so-to -speak?
2 PP I guess? If they are going to be simple, non-statted plants and animals, 1 PP. If they are going to be stattable creatures, 2 PP. If they're to be sentient, 3.
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5 years ago ::
Sep 02, 2008 - 6:58PM
#39
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Date Joined:
Sep 17, 2007
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Well, when I get some more PP I'm goung to create something new.
Not telling what it is though.
What would altering the nature of the crystals be worth? Giving them life so-to -speak?
2 PP I guess? Ice archons! Or crystal archons. Probably 3, as you'd make a new race. Unless they're non-sapient, in which case they'd be beasts and cost 2 PP.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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5 years ago ::
Sep 02, 2008 - 6:59PM
#40
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Date Joined:
Mar 28, 2007
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Considering.
I've got two options next shot, I'm insure what to do.
If I get 6 PP (for continuing to be awesome) I'll do both.
Hint: One of my options will be as-yet unique. As in it wasn't done in 4e yet.
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