Community

 
Jump Menu:
Post Reply
Page 6 of 19  •  Prev 1 ... 4 5 6 7 8 ... 19 Next
Switch to Forum Live View Lords of Creation (Creature Compendium)
5 years ago  ::  Sep 24, 2008 - 6:07AM #51
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299
Well, I'm thinking of making them big brutes, like they were in 3.5. There, they were the failures of a smith god, and were epic abominations. Tough stuff. What I'm not sure is how much sword spamming they should have, which would pretty much define if they're elites or solos.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
Quick Reply
Cancel
5 years ago  ::  Sep 24, 2008 - 6:09AM #52
Wyld_Mutation
Date Joined: Mar 28, 2007
Posts: 4,336
Elites have up to two attacks. More than 2 reaches Solo territory I think.

And anything that is supposed to be almost unstoppable (my bulettes, Primordial Hydras etc) should be solo.
I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.
Quick Reply
Cancel
5 years ago  ::  Sep 24, 2008 - 7:01AM #53
Space_Dragon
Date Joined: Nov 8, 2007
Posts: 1,976
Avatar of Ongor Level 38 Solo Soldier
Gargantuan Elemental Humanoid (earth) XP 395 x ,000
...
Heavy Feet aura 10 x ; landlocked enemies treat as difficult terrain; airborne enemies are pulled 20 feet downward whenever they enter or start their turns in the area.
Magma Core aura 5 x , while bloodied; enemies take 20 fire damage.
Initiative +26 x Senses Perception +34; tremorsense 20
HP 1 x ,408; Bloodied 704
AC 50 x ; Fortitude 47, Reflex 45, Will 45
Speed 8 x ; burrow 8
Saves +5
Action Points 2
...
M Diamond Flail (standard; at-will);
reach 4 x ; +35 vs. AC; 4d10+15 and target is pushed 5, knocked prone, marked until the beginning of the avatar's next turn, marked until the beginning of the avatar's next turn, and dazed (save ends. Aftereffect; target remains dazed until the end of Ongor's next turn); adjacent enemies take 1d12+15 damage and are marked until the beginning of the avatar's next turn.
See Threatening Reach and Double Attack.
...
Double Attack (standard; at will);
The avatar makes 2 x Diamond Flail attacks.
...
Threatening Reach
The avatar can make opportunity attacks against anyone within reach of his Diamond Flail.
...
m Crush (standard; at will);
area burst 2 x within 4; +33 vs. Reflex; 2d10+15 damage and target is marked until the beginning of the avatar's next turn and dazed (save ends. Aftereffect; target remains dazed until the end of Ongor's next turn).
...
a Earthslide (standard; at will);
area burst 2 x within 20; +31 vs. Reflex; target takes 13 damage, slides 10 and is restrained (first save reduces to immobilized; second save ends).
Miss: target slides 2 x .
...
a Eruption (standard; recharge 5 x , 6);
area burst 2 x within 10; +31 vs. Reflex; target takes 6d12+13 fire damage, is knocked prone, takes ongoing 20 fire damage, and is blinded (first save reduces to 10 damage and ends blindness; second save ends; any failed save deals 10 extra damage).
...
Magmal Blood (bloodied only)
Anyone who strikes the bloodied avatar in melee takes 20 x fire damage and is marked until the beginning of the avatar's next turn.
...
Alignment Chaotic Evil Languages Common, Primordial, Supernal, Deep Speech
Skills Athletics +38 x , Endurance +39, Religion +37, Intimidate +37, Insight +34
Str 38 x (+33) Dex 24 (+26) Wis 30 (+29)
Con 40 x (+34) Int 36 (+32) Cha 36 (+32)
Quick Reply
Cancel
5 years ago  ::  Sep 24, 2008 - 7:09AM #54
Wyld_Mutation
Date Joined: Mar 28, 2007
Posts: 4,336
You're XP value on him is wronmg, of course I have no idea what it should be buta that's beside the point.

You might wanna make sure nothing else is wrong.
I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.
Quick Reply
Cancel
5 years ago  ::  Sep 24, 2008 - 7:12AM #55
Space_Dragon
Date Joined: Nov 8, 2007
Posts: 1,976

Wyld_Mutation wrote:

You're XP value on him is wronmg, of course I have no idea what it should be buta that's beside the point.

You might wanna make sure nothing else is wrong.


I never quite understood the 4e XP system. Could you explain it?

I think everything else is correct, though he's a bit on the weak side for a level 38 solo. I just added some bloodied abilities and boosted his attacks to make him tougher.

Quick Reply
Cancel
5 years ago  ::  Sep 24, 2008 - 7:24AM #56
Wyld_Mutation
Date Joined: Mar 28, 2007
Posts: 4,336
A set of 10 e4ncounters at your level of experience should advance you 1 level.

Each normal creature has 1/5 of 1/10 of a level (5 creatures to an encounter) a minion has 1/4 of that value, an elite has double, a solo has 5 times a normal monsters experience.

I don't know what the experience tables are past 30 or so, though we can extrapolate it out with some mathematics as it follows an extablished pattern.

Really experience doesn't mean much as it folllows the same rules all the way through, however experience also has a certain "budget" and that's why correct values are needed.

Your XP value on him is a fairly low level I think, his experience value sould be considerably past 100,000.
I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.
Quick Reply
Cancel
5 years ago  ::  Sep 24, 2008 - 8:35AM #57
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299
That, and he's a bit weak. A wizard could reliably orblock it.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
Quick Reply
Cancel
5 years ago  ::  Sep 24, 2008 - 10:47AM #58
Space_Dragon
Date Joined: Nov 8, 2007
Posts: 1,976
Orblock...what defense does that target?
Quick Reply
Cancel
5 years ago  ::  Sep 24, 2008 - 10:51AM #59
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299
Any, as long as you're using a blind/stun/unconscious save ends power. It's just an orbizard who uses an Orb of Ultimate Imposition and a Phrenic Crown.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
Quick Reply
Cancel
5 years ago  ::  Sep 24, 2008 - 10:54AM #60
Space_Dragon
Date Joined: Nov 8, 2007
Posts: 1,976
Ah, I see.

I think I'll change the abilities to require multiple saves, with increasing penalties for failure. That should make his powers harder to shake off. I'll up his damage a little more and tack on some magical defenses as well.


Edit: okay, I've buffed his attack power and made his ongoing effects harder to shake off and more punishing. I also increased his XP bounty. Better?
Quick Reply
Cancel
Page 6 of 19  •  Prev 1 ... 4 5 6 7 8 ... 19 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing