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4 years ago ::
Dec 09, 2008 - 11:37AM
#181
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Date Joined:
Jul 13, 2007
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No, actually, thanks for telling me this.
Edit: re-worded create spawn.
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4 years ago ::
Dec 09, 2008 - 3:02PM
#182
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Date Joined:
Jan 16, 2008
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Just wanna say, I'm getting the DMG and PHB for christmas, so that, combined with my collection of 3.5 stuff, will let me start statting up races that I create.
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4 years ago ::
Jan 07, 2009 - 9:53AM
#183
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Date Joined:
Aug 17, 2006
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Does anyone object if I start moving some of this information over into the Wiki? It will make it a little easier to find and then we can not worry about this thread being hard to find when we need it.
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4 years ago ::
Jan 07, 2009 - 10:00AM
#184
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Date Joined:
Mar 28, 2007
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Please do. It isn't getting much added to it as-is anyway as we've stopped making monsters for the most part.
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4 years ago ::
Jan 17, 2009 - 4:41PM
#185
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Date Joined:
Aug 19, 2008
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I hate to add to this, but I'm not wiki adept, so this is the best I can do. If I made any errors, I'll work on correcting them. Clockwork DreadnoughtLevel 30 x Solo Brute Colossal Natural Animate (Construct) ___ XP 135 x ,000 Initiative +2 x 3 [b]Senses[/b] Perception +26 x ; Tremorsense 15 HP 154 x ; Bloodied: 770 AC 48 x ; Fortitude: 49, Reflex: 45, Will:47 Saving Throws +5 Resist: Fire 30 x , Cold 10, Acid 10 Immune: Disease, Poison Speed 10 x , Burrow 9 Action Points 2 - Slam (Standard; Basic Attack Melee 4 x ; +37 vs. AC; 4d8+10 damage. Double Attack (Standard Action; At-Will) The Dreadnought can make two attacks, using any combination of the following: Slam, Flame Jet. Flail (Standard; Recharge 5 x , 6) Close Burst 3 x ; +33 vs. Reflex; 5d12+9 damage and the target is prone and stunned (save ends). Tail Lash (Minor Action; 1 x /round) Melee 4 x : +35 vs. AC; 2d8+10 damage and the target is dazed (save ends). Disruptive Burrow (Move Action; Recharge 6 x ) The Dreadnought may move it's burrow speed. Make the following attack against any creature it moves under. +31 x vs. Reflex; The target is prone Flame Jet (Standard Action; At-Will) Fire Range 20 x ; +35 vs. Reflex; 3d8+10 damage and the target is suffers ongoing 5 fire damage (save ends) Flame Thrower (Standard Action; Recharge 5 x , 6) Fire Close Blast 5 x ; +31 vs. Reflex; 5d12+9 damage and the target is suffers ongoing 10 fire damage (save ends) Flame Release (Free, when first bloodied; Encounter) Make the following attack Close Burst 5 x ; +35 vs. Reflex; 5d10+9 damage and ongoing 10 fire damage (save ends) Special Ability: Constructed Mind If an effect would stun or dominate the Clockwork Dreadnought, it is instead dazed. Second Wind (Standard Action; Encounter) - Healing The Dreadnought recovers 385 x HP and gains a +2 bonus to defenses until the end of it's next turn. Disrupting Wake Whenever the Dreanought burrows, all spaces adjacent to it's starting and ending location become difficult terrain until the end of the enocunter. Massive The Dreadnought occupies 8 x x8 spaces. - Alignment Unaligned _______ Languages - None Skills Athletics +50 x , Endurance +40 Str 80 x (+50) Dex 26 (+23) Wis 30 (+25) Con 60 x (+40) Int 4 (+12) Cha 26 (+23)
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4 years ago ::
Jan 17, 2009 - 8:09PM
#186
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Date Joined:
Aug 17, 2006
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No worries, it will get up... eventually.
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