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Dungeons & Dra.. Homebrew Campaigns 1001+ stupidest things your PC's (or you) have...
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Switch to Forum Live View 1001+ stupidest things your PC's (or you) have ever done
5 years ago  ::  Aug 26, 2008 - 9:01AM #71
Zathina_Mage
Date Joined: Feb 22, 2008
Posts: 79
85.) We let a new player create his own god. Afterwords, we determined he wasn't allowed to anymore, after creating Arblat, a giant lizard intombed in a giant golden colen that was it's own plane. -_- We also determined it wasn't real in the campaign setting.

86.) I entered the game with a Half-Fiend named Ca'os. There was a Cleric of War, an Aventi Monk, and a Sorcerer. We had an airship.

Until it crashed into the church.

87.) We let the player who made Arblat join a new game, that took place in the distant future after the world had fallon to ruin and was in a new darkages. He spent the entire campaign digging his grave with a spoon, amazingly finishing RIGHT as we accidently blew up the planet with the discovery of nuclear bombs.

88.) Placing my Half-Fiend in a world with Nuclear Bombs.

89.) I was to be introduced, by having the party save me from a pack of Gnolls. The Pack were too strong for the party to beat so the only option was to go around them. Of course the Cleric of War desided the direct route was better. Needless to say, a few bodies later, the DM pulled a Dues ex Machina, just to let me play.

90.) I was playing a game as Ca'os my half-fiend. The game ended when we entroduced an NPC who was an Aposal of Peace, with a Cleric of War in the party. Somehow, my Lawful Evil Half-Fiend found himself defending a Lawful Good Aposal of Peace from a Neutral Good Cleric of War. Campaign, ended there.

91.) Using Candy Land as another Plane. It Worked, but Mr.Mint will never be looked at again, after the Micheal Jackson incident with the Astral Stalker.

92.) One player desided to play a Peddale. She gave it a personality quirk... It was A.D.D., and very talkative for the entire game.

93.) A thre-kreen psion/thrallherd and a warforged Ashworm Dragoon/Samurai/Juggarnaught in an evil campaign, deside they want to take out a city. Thrallherd, suddenly makes camp and waits it out while his entire army go in.

94.) As an Experiment, we let a Thrallherd pick any thrall he wanted. He got an Ifret (genie). Sometimes, wishes shouldn't come true.

MarcelusDragonsbane wrote:

79. I was playing the party wizard and we were fighting a purple worm. The party rogue was on top of the worms head stabbing with all of his might at the creature, while holding on wildly. I decided the fight needed to end fast, so I cast the potent prismatic ray at the foul beast......rolling a natural one and hitting the rogue, of course.

So I then roll the 1d8 to see what effect he falls under and I, of course, roll the eight, gaining TWO rolls. I then roll for insanity (which he promptly fails his save), which is unfortunate, because the rogue was already a bit of a masochistic sociopath. THEN I roll the d8 and accidently send him to another plane of existence. I was dming at the time and, completely unprepared for this turn of events, I rolled randomly to see what plane he was sent to. Blessed Fields of Elysium....a plane, in my campaign, inhabited by Care Bears who rode My Littly Pony steeds through the Gumdrop Forest.

The results were catastrophic


...oh dear god. I think I hurt myself laughing.

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5 years ago  ::  Aug 26, 2008 - 6:38PM #72
Degausser
Date Joined: Feb 22, 2004
Posts: 501

79. I was playing the party wizard and we were fighting a purple worm. The party rogue was on top of the worms head stabbing with all of his might at the creature, while holding on wildly. I decided the fight needed to end fast, so I cast the potent prismatic ray at the foul beast......rolling a natural one and hitting the rogue, of course.

So I then roll the 1d8 to see what effect he falls under and I, of course, roll the eight, gaining TWO rolls. I then roll for insanity (which he promptly fails his save), which is unfortunate, because the rogue was already a bit of a masochistic sociopath. THEN I roll the d8 and accidently send him to another plane of existence. I was dming at the time and, completely unprepared for this turn of events, I rolled randomly to see what plane he was sent to. Blessed Fields of Elysium....a plane, in my campaign, inhabited by Care Bears who rode My Littly Pony steeds through the Gumdrop Forest.

The results were catastrophic


Couldn't they have just fixed him with a care-bear-stare? I mean, he may have been evil, but he couldn't have been as evil as the dreaded no-heart!

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5 years ago  ::  Aug 26, 2008 - 7:21PM #73
vhurka
Date Joined: Dec 24, 2007
Posts: 50

MarcelusDragonsbane wrote:

79. I was playing the party wizard and we were fighting a purple worm. The party rogue was on top of the worms head stabbing with all of his might at the creature, while holding on wildly. I decided the fight needed to end fast, so I cast the potent prismatic ray at the foul beast......rolling a natural one and hitting the rogue, of course.

So I then roll the 1d8 to see what effect he falls under and I, of course, roll the eight, gaining TWO rolls. I then roll for insanity (which he promptly fails his save), which is unfortunate, because the rogue was already a bit of a masochistic sociopath. THEN I roll the d8 and accidently send him to another plane of existence. I was dming at the time and, completely unprepared for this turn of events, I rolled randomly to see what plane he was sent to. Blessed Fields of Elysium....a plane, in my campaign, inhabited by Care Bears who rode My Littly Pony steeds through the Gumdrop Forest.

The results were catastrophic


Oh, dear gods. That's the funniest thing I've ever heard. You get a .
Also, that interpretation of Elysium is just demented. Me likey, me likey.

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5 years ago  ::  Aug 26, 2008 - 9:30PM #74
Lineov
Date Joined: Apr 9, 2006
Posts: 1,325
95. As a first time player and nobody explaining anything to me my very first character was a bard with base stats of STR 18 and CHA 10 The others were middle of the road.
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5 years ago  ::  Aug 27, 2008 - 5:36PM #75
katmoonbow
Date Joined: Aug 27, 2008
Posts: 2
96. this takes a little bit of set up. i just got off of working a fire(was a volunter fire fighter at the time) walked into the game that was going on at the time. I just heard that there was a blue crystal ball on a pedestal and went up and grabed it. I took some lightning damage. Then stood back and overheard a partial coversation that had something like a keyword in my opinion and went up and said the word and got blasted again. needless to say this went on for a while. then at 2hp left I said forget it we dont need the item. and walked off. normaly I am the player that would try to think things through and find other paths. this time it was a mater of do as a suggest not what i do.
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5 years ago  ::  Aug 27, 2008 - 5:57PM #76
tgncomics
Date Joined: Aug 14, 2008
Posts: 79
97)You know how this one works, players do stuff and eventually find a ring with a wish on it. So the players huddle around the ring and start discussing.

p1 - o.k. we all could use some magic to back us up but what do you all think
p2 - i think we should save it for when someone dies
p1 - thats good what about you shawn?
Shawn - just don't mess up and wish for something stupid
group - ....
p1 - *sigh*
me the DM - the ring looses its magic as a dunce cap appears on Ragith's (Shawn's) head.

just so you all know, i'm under the belief that no player is dumber then shawn. this was probably the third wish he messed up in a row and is now not even capable of owning pets anymore. he killed so many accidentally (as in actually accidentally) that a god of beasts cursed him to never be able to own another.
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5 years ago  ::  Aug 27, 2008 - 11:41PM #77
Degausser
Date Joined: Feb 22, 2004
Posts: 501

tgncomics wrote:

97)You know how this one works, players do stuff and eventually find a ring with a wish on it. So the players huddle around the ring and start discussing.

p1 - o.k. we all could use some magic to back us up but what do you all think
p2 - i think we should save it for when someone dies
p1 - thats good what about you shawn?
Shawn - just don't mess up and wish for something stupid
group - ....
p1 - *sigh*
me the DM - the ring looses its magic as a dunce cap appears on Ragith's (Shawn's) head.

just so you all know, i'm under the belief that no player is dumber then shawn. this was probably the third wish he messed up in a row and is now not even capable of owning pets anymore. he killed so many accidentally (as in actually accidentally) that a god of beasts cursed him to never be able to own another.


FIRST RULE when discussing wishes . . . . take the ring of wishes OFF and store it in your backpack.

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5 years ago  ::  Aug 28, 2008 - 12:29AM #78
Balcinok
Date Joined: Jun 4, 2008
Posts: 145
98) The first character I played, the first time I played (we rolled stats) the sunless citadel we got to the room with the crystal ball that emanates the song/fear effect (I still haven't looked at the booklet) and for the first 3 rounds my Half-Orc Monk danced to the tune, making his Will saves, while my brother (IRL) bard cowered in fear failing his will saves...They're dead now
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5 years ago  ::  Aug 28, 2008 - 7:11AM #79
tgncomics
Date Joined: Aug 14, 2008
Posts: 79
99) so we're in these woods i'm not DMing this one but shawns our favorite idiot is there. we've been faced with a gauntlet of puzzles, riddles, and fighting all controled by something that hates anything illogical.

the nothing illogical part was a theme for all the puzzles and riddles that shawn just wouldn't pick up on which was most obvious when we came on this fountain

DM- before you is a fountain, inscribed on it is the words "i know all ask me any question"
shawn - i drop a copper in and ask how do we get out of here
DM - the moment you're copper his the water it dissolves. nothing else happens.
me - shawn i think i figured it
shawn - i drop a gp in and ask again
DM - the gp dissolves and the liquid starts bubbling
me - no, shawn look, it's illogical for a fountain to know how to...
shawn - i drop a ruby in, man this thing i greedy.
DM - *sigh* when the ruby hits the water all of it's contents shoot upwards, shawn you take 3d12 acid damage from th fountain and 1d4 dumba** damage for not listening to Tisor (me)
me - this guy shot a fireball at you for trying to break down an unlocked door and you start talking to his fountain.
shawn - it said it knows everything!

dumba** damage became very popular after that for whenever shawn did something high up on the stupidity bar
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5 years ago  ::  Aug 28, 2008 - 1:43PM #80
xXDystopiaXx
Date Joined: Apr 4, 2008
Posts: 86
100. My players were i a dwarven mine clearing it out of a gem scarab infestation. with them are 2 NPC dwarves with guns. 1 of my players is not there so his little brother runs his character. at one point the little brother envying the dwarven guns concocts a plan to get the guns. he kills them. he has his little brothers character breath fire on one of the dwarves. the dwarf's ammo explodes killing the other dwarf and one other PC. so now we have to dead dwarves 1 dead PC and no guns to show for it. I took mercy on them and declared that it didn't happen. When he tried again I told him the breath weapon is not working at this time.
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