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5 years ago  ::  Nov 11, 2008 - 2:03AM #1
Aldoth
Date Joined: Mar 16, 2006
Posts: 78
So I want to try an exercise in world creation.

I want to start from scratch and build up a setting.

But I want to do it with the feedback of the community.

So where should I start?

Map?

Ideas?

Meta Plot?

I have created this thread as a place for discussion as I evolve my campaign from base idea to full fledged setting.
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5 years ago  ::  Nov 11, 2008 - 2:42AM #2
Falstyr
Date Joined: Jul 8, 2008
Posts: 968
In the past I tried creating a big world, but that only limited myself. It felt as if I had confined myself by borders which would not move. So instead it went better by having a general outline of a few continents, where they were positioned, the regions within and their general nature such as snow or desert or swamplike.

Having a general outline gave me ideas to play with and build up to. It also allowed room for adjustments. Say you're building from the inside to the outside and feel that you're reaching the border of the continent....just simply add a few miles of land if you need too. This I could not do when the entire continent was already set in stone and thus allowed no room for expanding on my story. Forcing me to move in another direction.

So I suggest having a general outline to get the big picture. Draw the general continents, regions and their type of land, oceans, a few big important capitol cities. Then start building from the inside out. Begin with one of the big cities and expand from that as the story proceeds.

Next to that you can create organizations for shipping cargo by land or sea, guilds of various kinds and whatever. Come up with ideas for locations which would be great to use, but don't put them on a fixed location on the map yet. These are just tools for the on-going campaign and they will be put on the map when the players will get there story-wise.

A plot is done similar. Have some big outline which you want to happen or be achieved by the players. Fill the rest in as you go along.
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5 years ago  ::  Nov 11, 2008 - 10:12AM #3
Leowulf
Date Joined: Aug 18, 2007
Posts: 321
I agree with not starting with a map, at least not with anything more than the vague sketch (vast tundra here, sandy desert there). Start with ideas and a central starting place and go from there. Also, ask your players what sort of place they want to adventure in. If everyone wants a steampunk setting, for example, you can craft your campaign with that in mind.
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5 years ago  ::  Nov 11, 2008 - 3:18PM #4
Aethergrey
Date Joined: Sep 23, 2008
Posts: 82
Yeah, first square with your players what sort of campaign you want to play, and be prepared for them to come up with a better idea than yours, then brainstorm a few general points. This works as a taster for your players and means they can't complain that you've just invented another world they have no interest in.

Then decide your starting point, the close-on-hand important features and everything you'll need for the first few sessions. Then think of a few cool places you might want to take the game to later on.

Players love to see maps, it gives them the oportunity to say 'I want to go there, it sounds like fun, I bet there's a pub.' But be careful of putting details on it, they can't be changed if they don't quite fit later on. If you want to give a local map, so the players can see where they are, keep it local. A world map wants to be very vague, you can pencil in your nations and cities, but remember that cartographers didn't always have access to satellite photos, just tell th eplayers it is the map once drawn by a drunken seaman that hangs on the wall at their local watering hole.
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5 years ago  ::  Nov 11, 2008 - 7:51PM #5
Mostly_Ghostly
Date Joined: Jan 22, 2008
Posts: 197
I feel like this sort of thread comes up a lot. IMO, we should create a sticky for general campaign creation advice so that when people post "Help me with my world" threads, there'll be more to go on.
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5 years ago  ::  Nov 11, 2008 - 9:54PM #6
IdleAltruism
Date Joined: Nov 28, 2006
Posts: 83
Personally I start with monsters/races and bad guys. This usually leads me into themes for certain areas and helps me come up with a sort of eco/economic system for areas based on them. It's pretty simple to make smaller plotlines when you've made the monsters. I usually change basically every race/monster in my game, some just slightly and others more drastically depending on the setting(not necessarily the mechanics, but the flavor is always different than what is presented in the MM); I find this helps make the campaign a more unique experience.
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5 years ago  ::  Nov 12, 2008 - 4:43AM #7
Aldoth
Date Joined: Mar 16, 2006
Posts: 78
I suppose that I should be more specific I am not presenting please do all the work for me thread or help me create my world. I am doing this more as an intellectual exercise. I already have a world that I have developed but talking about it with other players and gms and the process I feel will spark some interesting discussion and I want to force myself to start from scratch so I can learn from doing not talking.

So using my current party as a model. They love combat but a couple of players have given me background to there characters so the first thing I want to do is give them some information to hang there character on.

One player wants to play a warlock and another loves to play rogues.

So I need some sort of urban environment and also a story option for each of the types of pacts.

So I will have a large city Cliffvale a city that was founded on an older city that now lies beneath the streets. (Major Dungeon opportunity.)

Now I have to look at Warlocks and see what I can create to give them some story.
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5 years ago  ::  Nov 12, 2008 - 4:55AM #8
Aldoth
Date Joined: Mar 16, 2006
Posts: 78
I want to have a mercenary culture so Cliffvale has no standing army the overlord of the city hires mercenaries to defend the town.

To add an interesting geographical / political idea. Cliffvale sits in a large crater surrounded by rough jaggerd mountains.

Two warring kingdoms sit on either side, wanting the resources.

I like the idea of Dragon Shards so I am going to have the Vale one of the rare places where you can find Dragon Shards. A warren of caverns beneath the crater are littered with Shards.

I guess now is the time to draw a map and involve the players. Or is it too soon yet?
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5 years ago  ::  Nov 12, 2008 - 4:57AM #9
Falstyr
Date Joined: Jul 8, 2008
Posts: 968
Start by making Cliffvale and the nearby surroundings. Let players make characters and backgrounds as they want and use those as inspiration as well. They might describe a little village for you as where they've grown up or something.
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5 years ago  ::  Nov 12, 2008 - 1:03PM #10
Aldoth
Date Joined: Mar 16, 2006
Posts: 78
Ok so continuing with my intellectual exercise if you have commented here so far lets pretend that you are my players. So I have come up to each of you to say I am going to start a new campaign.

First question that I ask you is "What kind of game are you intereseted in playing is there anything you want to have in the world?"

Then I go and sit down with MS paint and start to work on the map.
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