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5 years ago ::
Oct 26, 2008 - 5:32AM
#11
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Date Joined:
Oct 24, 2008
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Forgot to say that in reality, a simple deer hunting rifle runs from about $600-$2,000. But a hand made bow from an experienced artisan can run for about $4,000-????. So you might wanna have your archer(s) (If you play as one) make a quick trip to the local gun store and pick himself up a "Mauser Karabiner 98k" and take on some quests so he can afford himself a good bow
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5 years ago ::
Oct 26, 2008 - 5:29PM
#12
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Date Joined:
Oct 13, 2008
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Wow...
Yeah sorry, Cornholio. I'd try posting something up to support you, but everyone else has made compelling arguments and details, and my mind is in no state right now to think of something.
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5 years ago ::
Oct 26, 2008 - 6:43PM
#13
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Date Joined:
Apr 29, 2006
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Forgot to say that in reality, a simple deer hunting rifle runs from about $600-$2,000. But a hand made bow from an experienced artisan can run for about $4,000-????. So you might wanna have your archer(s) (If you play as one) make a quick trip to the local gun store and pick himself up a "Mauser Karabiner 98k" and take on some quests so he can afford himself a good bow  But handmade products are generally more expense than the same or similar mass produced products. More so when selling in larger volumes helps to keep prices down (as people don't many as many bows n' arrows compared to guns now-a-days).
You've brought up interesting points about real-life guns in your last few posts. But I suggest not focusing so much how guns function and cost in reality, for this is the road to madness, not Sparta. Threads that start debating the reality of guns turn into long, drawn-out arguments about the history of guns, the effectiveness of guns, guns-vs-full plate, how many d6's shrapnel is worth, gun/bow accuracy and range increments, blah, blah, blah. Typically, these arguments take up pages of forum posts and do little to help actually help introduce functional, balanced gun mechanics into the abstract game that is D&D. Eventually, you are going to have to A) accept that guns in D&D will only superficially resemble their RL equivalents, like most everything else in the game, or B) attempt to change the rules to more accurately reflect reality. And in that case, I suggest you start first by explaining dragons and work your way down to guns.
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5 years ago ::
Oct 27, 2008 - 12:08AM
#14
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Date Joined:
Oct 24, 2008
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Yeah your right fireclave, once people start comparing things to other things long drawn out arguments can start up. I suppose its the complex physics of projectile weaponry. Aside from that I think that I got my answers as for what to do about my inhabitants and the "missing" advent of modern firearms. I suppose what I can say that their black powder "equivalent" cannot be compressed into cartriges because it will loose its luster and become useless, therefore muzzle loaded firearms is the only alternative. And or simply there "isint enough War" in my world, therefore further research on projectile weapons is not necessary and nobody is interested in enterprising in firearms, only local government programs that make "limited amounts" of "muzzle-loaded" firearms for their local military organizations. By the way, the reason why I know about guns is because I am somewhat of a marksman, im trying to save up some serious dough so I can buy myself an M4 carbine (the semi-auto variant of course) and go hunt some wild boar out in Texas, I hear they are becomming a big problem there. link: http://en.wikipedia.org/wiki/M4_Carbine
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5 years ago ::
Oct 27, 2008 - 12:26AM
#15
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Date Joined:
Jul 24, 2008
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By the way, the reason why I know about guns is because I am somewhat of a marksman, im trying to save up some serious dough so I can buy myself an M4 carbine (the semi-auto variant of course) and go hunt some wild boar out in Texas, I hear they are becomming a big problem there. http://en.wikipedia.org/wiki/M4_Carbine Heh. That M4 will take it to those wild pig, for sure. I'm curious though, why are you opting for the carbine for hunting? As a marksman I'm sure you own (or could obtain for cheaper) a 30-06 hunting rifle, which is arguably more accurate. The higher caliber will definitely help against boar as well, I wouldn't want a ****** off boar charging me with the little NATO round if I could have bigger. And having semi-automatic doesn't help your hunting marksmanship much, where the first shot is the one that counts.
M4's are a hell of a lot of fun to shoot, though, have fun with it.
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5 years ago ::
Oct 27, 2008 - 12:52AM
#16
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Date Joined:
Oct 24, 2008
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Good question SteelMirror, the reason I want an M4 is:
1: Theyre bad ass 2: you can buy lots O' goodies for the M4 such as night vision/infared equipment. 3: The 30-06 is actually more preferable to use because of the massive size of the projectile, however the M4 is much lighter to carry around all day as opposed to a big honkin' M1Garand.
anyway an M4 is more "Me" and it actually has high reviews for hunting boar, or so ive read. Dont forget the wild boar isint necessarily a large creature so 1 or 2 rounds will do one in nicely.
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5 years ago ::
Oct 27, 2008 - 1:05AM
#17
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Date Joined:
Jul 24, 2008
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Good question SteelMirror, the reason I want an M4 is:
1: Theyre bad ass 2: you can buy lots O' goodies for the M4 such as night vision/infared equipment. 3: The 30-06 is actually more preferable to use because of the massive size of the projectile, however the M4 is much lighter to carry around all day as opposed to a big honkin' M1Garand.
anyway an M4 is more "Me" and it actually has high reviews for hunting boar, or so ive read. Dont forget the wild boar isint necessarily a large creature so 1 or 2 rounds will do one in nicely. They are indeed bad ass. I'm not going to argue with you about anything, because I love the M4. My unsolicited advice for you:
Make sure you aim carefully at the boar, they are mid-sized animals but I've heard from hunting buddies of them taking a full-on (if poorly aimed) 30-06 and running miles before they fall, and absorbing 9mm's to the head like bb shots. Avoid shooting the skull (shots can glance off) and get the heart.
Practice fire discipline. Using a semi-auto rifle where you can squeeze off shots as rapidly as you pull the trigger leads some people to get over-excited. Never rely on 2 shots to accomplish what 1 could do.
The M4 will take care of you if you take care of it. Clean it thoroughly at the end of every day that you fire it, and make sure you load clean magazines.
If all of this is stuff you know (and you probably do, if you are a regular marksman) I apologize for the unnecessary advice. I'm just excited for you to get that rifle!
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5 years ago ::
Oct 27, 2008 - 2:23AM
#18
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Date Joined:
Oct 24, 2008
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Actually steelmirror your advice is as welcome as Christmas day. When I said "somewhat of a marksman" that means that I am an amateur with some experience, I currently "borrow" a Mauser 98K rifle, the 1930's variant used in WWII, its a great rifle but it kicks like a horse with a toothache. Its a great rifle of course but I prefer carbines. In case youre wondering who I borrowed the rifle from its my grandfather, he lets me use it whenever I go on my "excursions". And of course I wont go to Texas without it too, only thing about it is the bolts "handle" is fixed upright thus disallowing scopes to be mounted on it, but I'm a good shot anyway so it wont be that much of a problem.
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5 years ago ::
Oct 27, 2008 - 2:26AM
#19
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Date Joined:
Sep 17, 2007
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In the real world their was a time in Europe after black powder was introduced when little was done to progress guns nor were they extremely popular. Why? Gunpowder requires sulfur, sulfur was hard to come by in large quantities. This was solved by the emergence of new farming techniques that enriched the soil with the sulfur needed. All you need to say is that in your world they never figured out that farming technique and now gunpowder is scarce enough that its limited however you see fit.
In the campaign I'm working on there is an island that's slightly steampunkish, but guns haven't spread to other kingdoms because they don't share the knowledge of how to farm sulfur.
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5 years ago ::
Oct 27, 2008 - 2:38AM
#20
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Date Joined:
Oct 24, 2008
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Thats exactly the same thing I was thinking duzzle, however since sulfur is difficult to come by in my world I can easily say that sulfur farming has yet to be introduced or my planets geology disallows sulfur farming. As for your steampunk island, you can easily say that there is a contraband on technologies produced there. Something like that wouldent work well for my campaign. As for my gunpowder equivalent, it is a liquid that cannot be put into cartriges so the only guns that are effective are muzzle loaded in which the "operator" pours the liquid down the barrel, shoves a small piece of tissue down the barrel following the projectile. EXACTLY like real world "muzzle-loaded" weapons.
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