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5 years ago  ::  Jul 15, 2008 - 3:15PM #1
ahhhhchoooo
Date Joined: Jun 8, 2008
Posts: 43
there were just too many fights that it got so freakin boring. Its like ok, another room another fight, what a surprise. The fights usually had too many monsters that made each fight overwhelmingly boring. I don't know who decided what these encounter levels were but they were too difficult. Its like they made a dungeon for DDO and just put it to paper thinking it would be good. Its kind of sad that this is 4's first real adventure. This adventure is also missing some of the new things that 4 ed has like non-combat encounters. I think the only room that was fun was the statue room. The town itself was fun too. Hopefully in future adventures they will put more thought into something other than fighting non stop.
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5 years ago  ::  Jul 15, 2008 - 7:40PM #2
The_Ubbergeek
Date Joined: Jan 28, 2004
Posts: 5,536
well.... one would remark; start with something simple, basic and archetypal. Low on complexity and subtility.

Like a dungeon crawl.

Like that?
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5 years ago  ::  Jul 15, 2008 - 10:18PM #3
Greylurker
Date Joined: Aug 24, 2007
Posts: 129
I pretty much have to agree. "Keep" killed any interest my group had in 4E. The Premade characters were dull sterotypes and it was a very typical dungeon crawl. IE: A really bad choice to introduce my group to the game.

But I do not think it is an adventure meant for Old hands at the game. It's a hook to show the new players what the game can be like before they commit to the $100+ for the core books.

A year or so down the road I'm going to try 4E again, only this time I'll make the adventure myself and my group will make their own characters, the game will have a better shot of being interesting to them that way.

But yeah, I have to wait a year or more, after Keep I could buy them each their own 4E PHB and they still wouldn't play the game except as one shots when our normal games aren't running.
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5 years ago  ::  Jul 16, 2008 - 11:29AM #4
rainbowcannon
Date Joined: Mar 7, 2006
Posts: 60
My group has had and continues to have great fun with it, the straightforwardness of the adventure lets us get a chance to learn the flow and mechanics of 4th edition before we start getting into meaty adventures, one of which seems to be Thunderpire Labyrinth. I dont know how often you play or how long your sessions are, but my group never gets into more than 2 fights per session and they also have been very inventive about avoiding combat altogether (jamming locks on rooms full of badies, activating the runes so the zombies would flock to that area and then running around the other side of them, pushing badies into wells). The PCs are loving it.
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5 years ago  ::  Jul 16, 2008 - 3:35PM #5
The_Ubbergeek
Date Joined: Jan 28, 2004
Posts: 5,536

Greylurker wrote:

I pretty much have to agree. "Keep" killed any interest my group had in 4E. The Premade characters were dull sterotypes and it was a very typical dungeon crawl. IE: A really bad choice to introduce my group to the game.

But I do not think it is an adventure meant for Old hands at the game. It's a hook to show the new players what the game can be like before they commit to the $100+ for the core books.

A year or so down the road I'm going to try 4E again, only this time I'll make the adventure myself and my group will make their own characters, the game will have a better shot of being interesting to them that way.

But yeah, I have to wait a year or more, after Keep I could buy them each their own 4E PHB and they still wouldn't play the game except as one shots when our normal games aren't running.


Just for one adventure that would be of course something simple and uncomplicated like that?

It's a bit... unfair.

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5 years ago  ::  Jul 16, 2008 - 3:57PM #6
Greylurker
Date Joined: Aug 24, 2007
Posts: 129

The Ubbergeek wrote:

Just for one adventure that would be of course something simple and uncomplicated like that?

It's a bit... unfair.


We found it boring, why play a game we find boring when there are plenty of games to play that we don't find boring. We gave it a shot didn't like it and moved on to other games.

When one of the two we started up after dropping Keep on the Shadowfell winds down (IE: a year or so from now) I'll run it for them. I've started roughing out a war/horror story that involves some decent political intrigue. It'll be more the sort of game my group enjoys and if 4E lets us play that style of game successfully we'll probably keep playing, if not it's on to Exalted.

But like I said, at the moment we have other games to play, A city to protect, Supervillains to foil, an Empire to save and evil Eunuchs to slay with our mighty Kung Fu.

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5 years ago  ::  Jul 16, 2008 - 4:39PM #7
malcapricornis
Date Joined: Jun 15, 2008
Posts: 1,791
Oh my!?! A dungeon in a Dungeons and Dragons game.
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5 years ago  ::  Jul 16, 2008 - 10:11PM #8
lolwatzors
Date Joined: Apr 3, 2008
Posts: 142
Not to sound mean, but it almost sounds to me like you have a dull gaming group if the encounters in KotS...(that or a dull GM). I know when me and my friends did it, we enjoyed it quite well, even when things didn't go our way. And yes, the fights in KotS are difficult for low level, but that illustrates that you can through a level 6 encounter at a level 1 party and they can live.

I even had one new player in on the group, and he was resourceful and inginuitive(sp) enough, though he did need some guiding.

I'll admit that the adventure arc (the story part) could've been more fleshed out, but I even think in the KotS book, they mention certain things you can do as a GM to make it more intriquing.
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5 years ago  ::  Jul 17, 2008 - 12:00AM #9
Greylurker
Date Joined: Aug 24, 2007
Posts: 129

lolwatzors wrote:

Not to sound mean, but it almost sounds to me like you have a dull gaming group if the encounters in KotS...(that or a dull GM). I know when me and my friends did it, we enjoyed it quite well, even when things didn't go our way. And yes, the fights in KotS are difficult for low level, but that illustrates that you can through a level 6 encounter at a level 1 party and they can live.

I even had one new player in on the group, and he was resourceful and inginuitive(sp) enough, though he did need some guiding.

I'll admit that the adventure arc (the story part) could've been more fleshed out, but I even think in the KotS book, they mention certain things you can do as a GM to make it more intriquing.


sigh... yes of course, because we did not fall instantly in love with 4E my group is obviously a bunch of dull players with a lousy GM. All Praise 4E, yada yada yada.


We just aren't big fans of the beat up the monsters and take their stuff style of game. The encounters were entertaining little board games but the premade characters and the adventure itself were dull and boring. Dungeon Crawls are quite frankly the style of adventure we find least fun. KotS was a Dungeon Crawl, it got dull really fast so we stopped playing it and moved on to more interesting games.
Like I said KotS is not the kind of adventure that is made with long time players in mind. It is meant for new players. My group has been playing since 1st edition we got sick of dungeon crawls a long long time ago.

That is why I am taking the time to write an adventure that is more the style my group plays to give the system a better chance of being interesting to my group. Eventually we will try playing 4E again.

But I am not going to go up to them and say "Hey guys lets stop playing the M&M game that we have been enjoying for the last few weeks to give that game we didn't enjoy a 2nd chance".

When one of our other games wraps up we'll give it another go, but not before that.

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5 years ago  ::  Jul 17, 2008 - 4:22AM #10
ahhhhchoooo
Date Joined: Jun 8, 2008
Posts: 43
our group looks for more than just fighting and thats all this adventure really was. Fighting is fun but to a point and kots went way past that point. like greylurker said it is not meant for players from original d&d games as it is too much of a dungeon crawl and nothing else. i was just surprised that this would be 4th ed's first game as i was expecting much better. i am a big fan of 4th edition too. as far as this being made to teach the game, i still don't think you need this many fights to teach it at all. I'm only making a point of this because i am afraid d&d is leaning towards just being dungeons crawls and fighting.
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