Community

 
Jump Menu:
Post Reply
Page 5 of 5  •  Prev 1 2 3 4 5
5 years ago  ::  Aug 05, 2008 - 10:34AM #41
CCS
Date Joined: Nov 27, 2006
Posts: 3,535
What I want to know is this;

Ok, so you bought KotS. And some of you did so right there when it was released prior to the rest of the books.
But am I wrong in making the assumption that whoever was going to DM sat down & read it through???
In wich case, I'd expect the reaction from some of you would have been "Whoa! This thing just won't work for my groups play-style...."

So, if you knew it wouldn't suit your group, why'd you run it as-is anyways???
Why didn't you do your best to alter it?
Granted, maybe you couldn't change some stuff because you were trying to play it prior to the other books. But it's also not that hard to rearange the pieces given, write up some background detail, etc etc etc.

So all I see here are a bunch of DMs who don't know how to do thier job.
Quick Reply
Cancel
5 years ago  ::  Aug 05, 2008 - 2:03PM #42
Kaganfindel
Date Joined: Apr 1, 2007
Posts: 1,360
If your group doesn't like dungeon crawls, playing through one doesn't sound like a good way to playtest a new game system with them. That's just asking for them to judge the new engine based on the content.
"When Friday comes, we'll all call rats fish."
D&D Outsider
Quick Reply
Cancel
5 years ago  ::  Aug 05, 2008 - 3:08PM #43
drizzt420
Date Joined: Aug 1, 2002
Posts: 153
My group has had fun with the adventure so far. I refused to run it until my player's could make theri own PC's w/ the PHB. It really helps to give the PC's a backstory - work the backstory into a few of the hooks in the adventure or create your own hooks.

I based my game in the Realms - I used the conversion PDF found on the D+D main page. My PC's loved their characters and the new game mechanics. In the Realms conversion, they had a good old fashioned bar room brawl in an inn - I used this to start off the game on the road to Winterhaven.

I benefit from a group of player's that love the classic D+D feel - fights at an inn, goblins and kobolds, dungeon crawls etc. so I got lucky there. We have not finished the adventure yet but I feel it is what you make of it. Running the adventure straight forward w/included hooks is ya, a little bland. As with any D+D product, you need to breathe your own life into it.
Quick Reply
Cancel
5 years ago  ::  Aug 06, 2008 - 7:26AM #44
Zikadik
Date Joined: Sep 28, 2007
Posts: 141
In a way, the blandness of the adventure is a real boon to creative DMs. There is SO much room in KotS to branch out and do your own thing. From the little story hours and quips i've read around message boards, everyone is having a slightly different experience. I know my campaign has had some significant diversions from the printed book. Which makes it more fun for me.

The actual dungeon crawl aspects of the module does need some more life breathed into it, otherwise it's going to get repetitive.
Quick Reply
Cancel
Page 5 of 5  •  Prev 1 2 3 4 5
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing