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Switch to Forum Live View Wrafton's Inn Map - Keep on the Shadowfell
5 years ago  ::  May 20, 2008 - 2:55PM #11
Gold_Katana
Date Joined: Jun 13, 2001
Posts: 452
Whoa, Stormonu! Sweet job - thanks a lot.
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5 years ago  ::  May 20, 2008 - 5:22PM #12
Stormonu
Date Joined: Dec 3, 2002
Posts: 1,368

ranger9 wrote:

Couple of suggestions: You've drawn the bar so that the barkeep has a full five feet of space between the bar and back wall. In NYC, at least, they're lucky to have three. The whole bar area can be squooshed down to five feet of width (or five and a bit).


Yeah, the bar was a premade/presized object, it's a bit big and I certainly wouldn't begrudge anybody shrinking it. Unfortunately, short of erasing it, I can't make it smaller in Dunjinni (unless some whiz can tell me how.)

ranger9 wrote:

The placement of the stairs seems space wasting.


Not sure I understand. The stairs need a "landing" at the top, so I placed them the best I could to take up minimum space (8 ft. long/ 8 ft. up is a 45 degree incline - "normal" stairs are about 30 degrees or 6/3 slope); the revised maps have a stairwell-like stream of stairs to go from the cellar to the 4th floor. And I'd hate to be someone trying to lug furniture up into this thing.

ranger9 wrote:

The rooms don't have to be a full ten by ten. Making them ten by 7.5 would help squeeze in another couple of rooms. (Put the beds in the half-square.)


Having had my rear chewed off in Architecture/drafting class for trying to do what you're saying, I wasn't about to try and make the room smaller than a 10 X 10. Besides, it's hard to get straight walls with anything smaller than 5 ft. increments in Dunjinni, unless I change the scale from 5 ft. to something smaller.

ranger9 wrote:

The greatroom can be shrunk by 5 or 10 feet to permit another couple of rooms... and maybe a larger room for those willing to pay more, or perhaps with several beds in it.


Medieval inns rarely had private rooms. Most travelers slept in a great room. Besides, if you check the 3.5 PHB, you'll see that a "common room" in an inn is in a great room-like area, whereas a "good room" actually has some privacy and a door.

ranger9 wrote:

In all likelihood the owner would have a room on that top floor... so more rooms are needed if there are to be any private rooms for guests at all.


Yeah, I realized I forgot about quarters for at least the owner, hence one reason for the revised maps.

ranger9 wrote:

The town scale on the map doesn't have to be read as exact. I don't think anyone's going to kill you for making the place 30 x 60 or even 30 x 80.


Yeah, but if I'd done that, someone would have slammed me for getting it the wrong size.

ranger9 wrote:

Looks good though.


Thanks, ya'll, I enjoyed putting it together. A lot of the "little details" above came out from things players asked about in the actual game.

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5 years ago  ::  May 23, 2008 - 6:06PM #13
Andron
Date Joined: Oct 11, 2004
Posts: 298
Thanks for all the work on these great maps!
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5 years ago  ::  May 24, 2008 - 7:20AM #14
Nightchill
Date Joined: Feb 5, 2004
Posts: 93
That's great stuff, I'll be using this in my campaign
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5 years ago  ::  May 25, 2008 - 7:05PM #15
Crimson_red
Date Joined: Mar 28, 2001
Posts: 186
Great job, Stormonu! This looks like an excellent map for the inn, and will likely see use in my game; I like to have a map for the PC's HQ, and this looks great, and does a good job of blending into the larger maps.

Question: With the suit renting at 1gp/night, why would anyone settle for a single room (also @ 1gp) when its available?
He who should not speak...
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