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6 years ago  ::  Nov 20, 2007 - 7:58AM #51
raevyn001
Date Joined: Apr 12, 2007
Posts: 142
Hi everyone!

Sorry it's been a while since I've been able to post on this thread, but the ideas weren't flowing the way I wanted them to until yesterday. The groundwork for the Sea of Dust Setting is starting to come together in my twisted little brain, and I can start posting the ideas. Here they are!

Be well in all things,
Rave
Answers never come to those who refuse to face the fact that there are questions.       -R. Ryder
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6 years ago  ::  Nov 20, 2007 - 5:55PM #52
Grimcleaver
Date Joined: Oct 27, 2007
Posts: 701

Somebloke wrote:

So, who here at Wizards likes...humourously buxom maids?


Depends. Is she a tiefling?

Now with 100% more Vorthos!
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6 years ago  ::  Nov 20, 2007 - 8:59PM #53
Decivre
Date Joined: Apr 7, 2007
Posts: 6,177
Well, my current idea is that my 4th Edition campaign will be a 200 year leap into the future of my current campaign setting (which is ongoing). The reason for the change in style will be due to the massively changed climate of the world (which is the current primary storyarc). Really, it'll all depend on what my players do that'll decide what'll happen, but their new characters will be the descendants of their current characters. Either that, or from the same town, whatever. They will have SOME link. I have already been going with a "points of light" setting in that the cities of the empire are the only safe havens of the world, which are slowly getting darkened up (you'd have to be in the setting to understand it all). In the leap, if all goes as planned, the world will be more dark, since I'm figuring the empire will fall in this campaign run (as I said before, it depends on what my players do).
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6 years ago  ::  Nov 21, 2007 - 12:32PM #54
Somebloke
Date Joined: Sep 17, 2004
Posts: 27

Grimcleaver wrote:

Depends. Is she a tiefling?


Tieflings make terrible housekeepers.

They can scrub and scrub but the smell of brimstone never quite fades.

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6 years ago  ::  Nov 21, 2007 - 1:29PM #55
raevyn001
Date Joined: Apr 12, 2007
Posts: 142

Somebloke wrote:

Tieflings make terrible housekeepers.

They can scrub and scrub but the smell of brimstone never quite fades.


LOL!!

Answers never come to those who refuse to face the fact that there are questions.       -R. Ryder
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5 years ago  ::  Nov 28, 2007 - 5:10PM #56
TheLoneCleric
Date Joined: Sep 21, 2005
Posts: 743

raevyn001 wrote:

LOL!!


Your missing the point. Buxom. That is all.

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5 years ago  ::  Nov 28, 2007 - 5:40PM #57
sigil_beguiler
Date Joined: Apr 14, 2007
Posts: 3,611
While the actual core-campaign/quests I have figured out yet (I prefer to develop the game after my players have their characters made). I do have some ideas for set pieces/the world.

The World: Faerun (PoL version)

After the Spellplague and the Breaking of the World. Faerun and the Sword Coast in-particular has fallen into darkness. The great City-States have grown xenophobic and isolated, few villages and towns swear any allegiance to their "ruling body."

With the breaking down of the governing bodies of Faerun much darkness and danger has creeped into once safe areas. Villages, keeps and whole cities have been swallowed up in the ages since the Breaking, leaving only trace memories behind.

The Host Tower of The Arcane in Luskan lies in disrepair with the disappearance of many wizards and trade coming to a almost complete stand-still.

Even mighty Waterdeep has felt the wrath of this new-age. Its once mighty walls have crumbled, patched up by the loosest of wooden supports. Its once well-maintained trade routes crumble and break between the growing weeds.

Little is known of Neverwinter, since it closed its doors to all trade and people. This caused the collapse of Port Llast who fell to the darkness without support from Neverwinter or Luskan.

The Player's World:

I plan/hope to have the characters start off in a small town, its borders defending by a militia and makeshift defences. It has stood better then others but still feels the strain. Some-event (dependent on who the characters are) will lead them out into the world.

There they will face, the ruins of the past, the roaming bands of monsters, etc, etc. Very much a class dark-european fantasy game.

There will be very little magic in the world, with magical-items and magic-users being rarer. Magic-users those that do exist tend to hide their existence, with the growing fear of them after the Breaking. The general-population believing that the Spellplague brought the Breaking and is the fault of magic-users meddling in the Arcane.

Wild-magic however is more abundant, thanks to the Spellplague and has twisted and changed areas of land. Whole towns and their population have been warped by this wild-magic. I may possibly have sorcerers be slightly more common then wizards thanks to this wild-magic. In my world, a sorcerer will be someone who survived full-contact with wild-magic and was able to contain and manage it without twisting/destroying her.

Most of the game will be very much a run-and-gun affair with the players seemingly barely making through tough-encounters and soon having to rest, but rest in their blood-stained armour wary of new threats lurking in the darkness.

Scenes:

So far I only have one scene I really wish to have in the game. It is inspired by one of my favourite childhood movies: The Last Unicorn. At a point in the game, they will come across a road-side carnival (a almost unknown occurance in this world). There they see all manor of strange-beasts in cages, with gruff men in armour carrying spears and pikes standing guard.

They meet the owner a old-women, who has seen much (relatively so) of the world. She has collected these beasts, because she believes by finding and trapping the beasts that haunt the lands, she can trap and contain her own fear of them.

And yeah that is my world so far...
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5 years ago  ::  Nov 29, 2007 - 11:51AM #58
raevyn001
Date Joined: Apr 12, 2007
Posts: 142

TheLoneCleric wrote:

Your missing the point. Buxom. That is all.


Nope! Caught that one, but thought this one was funnier :D Just differing senses of humor.

Good gaming!

Be well in all things,
Rave

Answers never come to those who refuse to face the fact that there are questions.       -R. Ryder
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5 years ago  ::  Nov 30, 2007 - 7:34AM #59
LordWeh
Date Joined: Oct 28, 2007
Posts: 1
The campaign I'm working on at the minute is inspired by quite a few things, and I'm still working out a lot of the details, but here it is so far;

Thousands of years ago an ancient race (known as the Progenitor's at the moment), began the construction of a collosal sphere plane that would house a utopian society. The world is constructed like a Dyson Sphere, you walk around the interior of the plane with gravity always directing itself toward the inner surface. However, the Progenitor's didn't get very far before their plans were interrupted.

A group of Beholder's, who originate from an alien plane, are fleeing from Tiamat (reasons and motive yet undecided), and in a last ditch attempt to escape they rip a hole in the universe which brings them out into the Planar Sphere. With the help of the Progenitors, they manage to seal this rift and trap Tiamat and her kin on the Beholder's plane. For now...

Thousands of years pass, and the Progenitor's are gone... Beholder's rule the plane, which has been set up as a collossal city state. City stretches the entire inner surface of the plane. It is a gateway to the millions of worlds out there, acting somewhat like Sigil.

Where the Beholder's originally tore their way into the plane however is a scar. Ground Zero, also known as the wastes. It's an odd glass-like desert which gives off a strange magic radiance, and beneath the frosted looking ground can be seen dark and forboding shapes. The Dragons trying to escape their prison. Slowly the voices of the Dragons are taking hold in the weak-willed, bringing about a following. The Order of the Scale.

The PC's start the campaign on the day in which the Order of the Scale makes it's intentions known, by sabotagings a Planar Gate in the cities Gateway District, in an attempt to weaken the structure of the plane itself.

The PC's play City Watchmen, who will start by investigating and struggling against the Order of the Scale. As the campaign plays on, many mysteries will be introduced to the players, such as who are the Progenitors and what happened to them? (There are many odd-looking buildings dotting the city that the Beholders have forbidden access to.) What are the dark shapes lying beneath the Wastes? What are the Beholder's true intentions? Hopefully a grand climax may entail some kind of climactic showdown with Tiamat...

Sorry, a bit long I know, but any thoughts?
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5 years ago  ::  Nov 30, 2007 - 8:40AM #60
raevyn001
Date Joined: Apr 12, 2007
Posts: 142

LordWeh wrote:

Sorry, a bit long I know, but any thoughts?


Sounds like a lot of fun!!

Be well in all things,
Rave

Answers never come to those who refuse to face the fact that there are questions.       -R. Ryder
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