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Switch to Forum Live View Your 4th edition campaign...
6 years ago  ::  Nov 04, 2007 - 12:51PM #41
Somebloke
Date Joined: Sep 17, 2004
Posts: 27

Daijaga wrote:

Sell this to WotC now! If we hurry we can get core setting changed from PoL to this!


So, who here at Wizards likes pointy moustaches and dastardly deeds? No? What about humourously buxom maids? Oh...

I was actually thinking of putting most of my house rules together under a 'Complete Low Magic' thread on the forums (which is something I've always wanted Wizards to put out).

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6 years ago  ::  Nov 04, 2007 - 12:53PM #42
Somebloke
Date Joined: Sep 17, 2004
Posts: 27

BillTheManiac wrote:

Do it! Quick!

My setting for my next campaign is very un-PoL. It was created by some system where people take turns building the world. It has splotches of light and darkness, and humans aren't the dominant race, and drow are good and elves are evil. It also has grey splotches where monsters roam. It will probably focus on negotiation, as the dwarven lands are occupied by a race of demon-tainted humans following a snake-themed demon lord, and the angels of the world are trying to find aid from good nations to save it.

It might be a 4th ed campaign, it might not, based on how long my current campaign takes. By my calculations, should be over right around 4th edition, under best circumstances. So it will probably be a 4th edition campaign.


So the players travel from nation to nation looking for allies?

I always wanted to do a travel campaign, ever since I re-watched Monkey Magic.

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6 years ago  ::  Nov 04, 2007 - 2:26PM #43
BillTheManiac
Date Joined: Jun 7, 2007
Posts: 1,668

Somebloke wrote:

So the players travel from nation to nation looking for allies?

I always wanted to do a travel campaign, ever since I re-watched Monkey Magic.


It will probably end up that way. Then there's a climactic battle at the end.... mua ha ha ha ha.

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6 years ago  ::  Nov 04, 2007 - 4:06PM #44
Bold_or_Stupid
Date Joined: Aug 16, 2007
Posts: 51
My first campaign will start in a large crater like area based stylistically on the Umgorogoro crater in Africa, populated by a diverse population of all the new PH1 Races and enough natural resources to be self sufficient and a very pleasant climate. The center of the crater is around a power magical node, the source of the craters general niceness. The characters will be locals living happy lives (maybe as non-heroics for the first session), when a mighty army will burst through the only pass into the crater area and conquer the area. The army will be mostly made of mercenaries and demons led by Orcus himself. The PCs will escape and flee the crater area becoming adventurers and gradually build up the power to liberate their homeland. Basically running a standard fantasy trope really, not sure of the world outside the crater but that will grow as they explore it.
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6 years ago  ::  Nov 07, 2007 - 9:43AM #45
CCS
Date Joined: Nov 27, 2006
Posts: 3,538
I'm not planning anything specifically 4E atm.

And no, it's not because I won't ever play it. It's because;

A) I've already got my own HB setting in place that I use.

B) I'm currently running a 3.5 Dragonlance game that'll most likely still be going strong this time next year, if not well beyond.

C) I don't have any real info on the 4E system. And niether do most of you I'd reckon. So it's at best premature to try and craft a world for that rules set. Nobody knows exactly what classes, races, monsters, powers/spells etc will be included. So why waste my time?

D) The groups I play with all have a "We'll wait & see" attitude concerning 4E. So there's no gaurantee that we'll even switch once our current games eventually conclude. For all I know we might just go backwards & crack out the 1st ed books again (wouldn't be the first time we've done that).
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6 years ago  ::  Nov 07, 2007 - 10:07AM #46
Andron
Date Joined: Oct 11, 2004
Posts: 298
... and it came to pass that the gods from above fought the gods from underneath for supremacy of the world of Eiliath. In all their zealous ferocity, they forgot about that which they fought over and the wrath visited on each other spilled over onto this world and sent Eiliath into darkness...

Basically a meteor hit the world, which then caused earthquakes, tidal waves, huge dust cloud which then cause a new ice age, mass death, plagues, etc... Pretty much a bunch of natural disasters. The gods are the stars and their light going out from the dust cloud was considered their life force dying. By the end, only the moon and the sun was even faintly visible. (Luckily they are the 2 main deities.)

This way every race is affected by the same thing and it would take many, many years to recover from such a disaster.

This is the event that caused the Age of Darkness. Before this, there is an Age of Myth and Legend, but little is known from that era. I will be starting up the characters as they will hopefully be going from the end of the Age of Darkness into the Age of Enlightenment. Well actually the age of darkness has been over for awhile, the races have been expanding, rediscovering each other, the world, and that which is in it. It is still a dangerous place, and many places stay secluded.

Not every area got hit really bad, though some areas were completely laid to waste. It was these pockets that were not as bad off where life survived and then eventually thrived again. These pockets are where the gods protected their children from the worst of their "war."

I am placing the town, Dunlop, where the players will be coming from near an escarpment. This escarpment was caused when one of the gods from underneath tried to force his way to the above. I also have a large forest where the elves , fey, and eldarin can come from. The escarpment is where the dwarves will be found. I can also place any other creature needed in the area and come up with logical reasons as to why they would be there. I really haven't figured out what to do with the Tieflings yet, though I probably won't start them out as a pc race. The thing I am thinking about doing with them is that they were the last great race that had a world empire before the darkness came. Since they had become pretty nihilistic, hedonistic, etc... Their race gets blamed for what happened especially since they seemed to be aligned with the powers from underneath.

Most people will see the war of the gods as a cleansing of the world by the good gods to get rid of the evil that was taking over the world. A kill them all and let the gods sort out their own type of thing.

Well, this is just a beginning thought process. I am still not 100% sure on what I will be doing. I think there may be a few trains of thought in this little missive.
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6 years ago  ::  Nov 07, 2007 - 10:09AM #47
Nyarlathotep
  • Heroic Dungeon Master
Date Joined: May 11, 2004
Posts: 3,213

CCS wrote:

I

C) I don't have any real info on the 4E system. And niether do most of you I'd reckon. So it's at best premature to try and craft a world for that rules set. Nobody knows exactly what classes, races, monsters, powers/spells etc will be included. So why waste my time?


Sure, which is why now would be a really bad idea to try to plan out things like your first adventure or the details of the NPCs in the town the PCs start in, sure.

But as for the broad generalities: The setting, the general goal, basic details of the world, metaplots, etc, these can all be done with the knowledge available.

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6 years ago  ::  Nov 16, 2007 - 3:06PM #48
Stormonu
Date Joined: Dec 3, 2002
Posts: 1,368
One of these days, I'm going to run this one:

The Warriors
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6 years ago  ::  Nov 17, 2007 - 8:40PM #49
TheLoneCleric
Date Joined: Sep 21, 2005
Posts: 743
Escape to FeyWyld

Your world is dying. Salvage what you can and save your friends and families from the last moments. Explore as the ragtag nation of refugees try to make a home in the strange Plane of FeyWyld.
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6 years ago  ::  Nov 19, 2007 - 2:35PM #50
Grimcleaver
Date Joined: Oct 27, 2007
Posts: 701
I'm really excited about the module-world nature of the Core Setting. I'm thinking of buying up some of the classic old-school modules and a smattering of the new adventures that always bothered me for feeling so disconnected from any particular setting and using them as the basis for my campaign.

I was going to start it in the region from Dragondown Grotto, in the city of Dragondown from which the archmages of old struck down the dracolich that had arisen to destroy them--crushing it's phylactery and tracking it to a lost series of caves where they put it to its end.

Skulking at the edges of this realm amid thick forest schemes the cowardly green dragon Sekkatrix in her hidden caverns, attended by her growing cohort of ogre followers and her basilisks which she breeds as terrifying guardian beasts.

The area is bordered by an gray ash waste to the northeast, skies always roiling with black clouds and lightningstorms, an area beyond the ken of any who live in Dragondown--except that it is key to the ancient history of the whole region, but year after year it draws its share of historians and arcanists who trek across the vast and threatening wilderness in the hopes of penetrating this great mystery. Most either stay or return home frustrated. Many never return at all.
Now with 100% more Vorthos!
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