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5 years ago ::
May 08, 2008 - 10:29PM
#1
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Date Joined:
Jan 21, 2006
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So I started running H1 at my FLGS for the manager and his employees and when they got to town a couple places have stuff for sale like gear from the PHB and some petty magic items. Unfortunately I do not have the new 4e PHB so I will end up using the old prices for items but I would like to allow to buy from the new list.
Any chance the fine folks at Wizards of the Coast could fill us in on what the PCs can actually buy?
Please? Help?
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5 years ago ::
May 09, 2008 - 7:37PM
#2
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Date Joined:
Oct 17, 2007
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Is h1 already out?
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5 years ago ::
May 09, 2008 - 7:45PM
#3
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Date Joined:
Jul 26, 2003
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Game stores across the country received their store copies for display this week.
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5 years ago ::
May 10, 2008 - 4:27AM
#4
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Date Joined:
Jul 26, 2002
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This is the inherent problem of releasing a starter pack/adventure before the core rule books. You can't cover everything in the quick-rules pamphlet.
I'd second the call for a web enhancement with item prices/descriptions for the stuff available in KoS.
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5 years ago ::
May 12, 2008 - 8:21AM
#5
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Date Joined:
Jun 15, 2002
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I hate to say it, but the stuff to buy isn't going to be released in a web document, but in the PHB which comes out in June. But to ask for a web enhancement for stuff that will be in another book, is well.. I think pretty damn arrogant. I think the developers have better things to do that put up a web enhancement detailing stuff that will be in the book they are trying to sell. Not to mention they are giving us a wealth of previews already. 'Don't look a gift horse in the mouth' is the saying that is appropriate here. WotC isn't under an obligation to tell you a damn thing about 4e before it's released. Like it or not, they are more or less doing it as a favour to the fans, and to show off the new rules. I was really surprised to learn that they gave the module to FLGS, and think that is pretty damn cool of them. Remember, you're getting a chance to play 4e earlier than most people.
I really think that you should just be happy that you're getting a chance to do something that many out there won't get, even if it is only a week or so before others can play it.
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5 years ago ::
May 12, 2008 - 9:16AM
#6
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Date Joined:
Aug 27, 2007
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I hate to say it, but the stuff to buy isn't going to be released in a web document, but in the PHB which comes out in June. But to ask for a web enhancement for stuff that will be in another book, is well.. I think pretty damn arrogant. I think the developers have better things to do that put up a web enhancement detailing stuff that will be in the book they are trying to sell. Not to mention they are giving us a wealth of previews already. 'Don't look a gift horse in the mouth' is the saying that is appropriate here. WotC isn't under an obligation to tell you a damn thing about 4e before it's released. Like it or not, they are more or less doing it as a favour to the fans, and to show off the new rules. I was really surprised to learn that they gave the module to FLGS, and think that is pretty damn cool of them. Remember, you're getting a chance to play 4e earlier than most people.
I really think that you should just be happy that you're getting a chance to do something that many out there won't get, even if it is only a week or so before others can play it. I'm not trying to give you a hard time, but though WOTC is under no obligation to give us anything, it is to their benefit to TEASE us with stuff to get us all amped up so we go buy the books. Basic business strategy, really. It would be like trying to get people to go see a movie without releasing a trailer. Not that I would be like the OP and demand additional releases of stuff on a product that hasn't even been officially released yet.
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5 years ago ::
May 12, 2008 - 12:43PM
#7
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Date Joined:
Jan 21, 2006
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Uh, WotC did tell us that H1 was a full mod playable using the quick start rules. Well there are times in the mod when you need the full rules - or at least more rules than were provided. If WotC wanted to release a preview mod then they should have made sure to include only those aspects of the game covered by the quick start rules.
H1 kicks off an adventure path. It is not just a preview - its a full-blown real-deal mod. I am hesitant to keep running it since I do not know what the rituals could do for my players, and if they need them to succeed, and what items they could have purchased, and if they need them to succeed.
I think WotC should have either produced a true preview product or they should provided everything required to run the mod they did release.
Seems fair to me.
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5 years ago ::
May 12, 2008 - 1:39PM
#8
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Date Joined:
Jul 28, 2007
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I've been really impressed with the amount of stuff being done for 4e - I've found it all positive and great fun: design & dev; the Monsters/Worlds/ Races preview books; the flash animations; the DDXP; the ads; the excerpts etc
However, I think it a real shame when some things don't work as perfectly as they could've (I'm sure WotC feel the same way - but that's life). Ideally, H1 would have been released at the same time as the core books and prior to that there would have been a real preview quick-start adventure available for purchase (or download) - possibly an adventure which could feed easily into H1.
Oh, well. Never mind. I wish I had a copy of H1, imperfect as it is.
Playing Scales of War 
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5 years ago ::
May 12, 2008 - 3:34PM
#9
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Date Joined:
Jun 30, 2006
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I think the OP makes a good point. From everything I've seen and heard about KotS, I get the impression that it's a full-blown 4th Edition adventure that assumes the people playing it have access to the full core ruleset. The only thing that makes it a "preview" is the fact that it's being released before the core rules are out and, on account of that, it also contains a cobbled-together set of pregenerated characters and a "quick start" guide that apparently fails to address everything that might come up in the adventure itself. It seems to me like if you really want to get the full benefit of the adventure, you'll have to wait until the core books come out.
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5 years ago ::
May 12, 2008 - 6:22PM
#10
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Date Joined:
Jun 15, 2002
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I'm not trying to give you a hard time, but though WOTC is under no obligation to give us anything, it is to their benefit to TEASE us with stuff to get us all amped up so we go buy the books. Basic business strategy, really. It would be like trying to get people to go see a movie without releasing a trailer. Not that I would be like the OP and demand additional releases of stuff on a product that hasn't even been officially released yet. I fully agree, and I think that they are doing a good job, even with KotS with teasing us. The problem I had, is the OP is almost demanding more info for using the quick start game. I fully agree that the rules are not complete, there are things left out, but after reading the whole adventure, I don't think you need to buy equipment or have any rituals to complete it. Sure that may help, but it is NOT required.
I think many people are spoiled when it comes to the new edition, they are expecting everything that was in 3.5 to come out the first day 4e is released. It's not. It will be slow at first, and yes most of us will be chomping at the bit -some more so than others, for new info that brings more options to the game. Another thing to consider is the quick start, for what it is to do, is to get you somewhat used to the mechanics. And to quote Tony Stark, "Sometimes you have to run before you can walk" before you can run, you'll still need to learn to crawl first. Another thing is that if you have NEVER played D&D before and wanted to give it a try for the first time EVER this module will be fine with the quick start rules, incompleteness and all. If you run KotS and like it, you'll probably get the other books.
Now, while those of us who have played before do feel that the game is missing something - and for the record I feel that the module is missing things as well but I can deal with it. I plan on running the module again, with the pregens, possibly with the ones from D&DXP as well, letting the players keep the treasure and xp they get for the adventure and when the PHB comes out letting them build new characters and transferring the loot/xp over. If they players don't want to do that, well at the very least they've spend time learning the system before it fully comes out so when we get the books we can jump right into gameplay without having to read the rules, because we've already been playing them. Sure somethings may come up but most of the stuff we'll know.
I think that's a great thing, considering my FLGS is letting me use the module, for free, to do all this. I said it before, don't look a gift horse in the mouth.
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