5 years ago ::
Apr 23, 2008 - 6:39AM
Aug 25, 2007
Another way to do this is to simply have the Empire and its war as a backdrop for the campaign.
Foyles War and Star Wars do this.
In Foyles War (TV detective show) the main character is 'too' important in the job that he is doing as a police detective to be sent to a main line unit and instead must remain as a detective protecting the homefront.
This allows you to take the approach to the players of saying that they are too important to put on the front lines of the army and thus serve the empire in other ways.
Star Wars is similar but different, especially in the Rebellion period. There is a Rebellion spread across dozens of worlds but it is too disorganized to qualify as a unified army. The main characters spend much time getting intelligence briefings that send them from trouble spot to trouble spot.
Even when the New Republic is 'officially' in existance, the new government is often so close to seperation and tumbling apart that the main characters spend much of their time still running from trouble spot to trouble spot to keep the new governement together.
Using the empire as your base model then you could say that people remember the 'empire' but now their are half a dozen people that claim to be the 'true' decendent and their are a large number of fractional governments that each have a range of feeling. Behind this is the general ground swell of citizens that want a return to the original empire (though like many such things; each individuals view of what the New Empire should look and act like could be vastly different).
Players would spend much of their time being sent on 'good will' missions to bolster support for the concept of this new empire and to put down trouble spots before they tear apart the idea of a New Empire.