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Switch to Forum Live View Need Help With Library Game
5 years ago  ::  Apr 12, 2008 - 1:27PM #11
LostDM
Date Joined: Jan 21, 2004
Posts: 129
You can split the differance with charater creation.

If I were you, I'd make a card for each race describing the racial powers. Print up two sets of thouse.

Then make up cards that contain a class, abilitiy scores (based on arrays), powers, skills, and a feat. I'd do three for each role. You can give them names like Fire Wizard, Enchanter, Theif, Ninja-rogue, ect. Print exactly one set of these.

So on the first session each kid can pick one of the twelve race cards, and one of the twelve class+ cards. If they don't have much experiance with RPGs that will seem like a lot of choice.

If any of them come back enough to go through a couple levels they will be able to make it almost completly custom.
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5 years ago  ::  Apr 12, 2008 - 3:54PM #12
pigknight
Date Joined: Sep 28, 2007
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Wait a sec...you're playing in a library...they let you play in the library...and let you eat pizza in the library...brain hurts...everything I used to know about the library...gone... (23 . in this post).
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5 years ago  ::  Apr 12, 2008 - 4:49PM #13
Dreamstryder
Date Joined: Jul 5, 2001
Posts: 876
D&D is what they do every so often in my library too! From what my younger brothers tell me, be prepared for some comic relief from the players (regardless of the module). Clerics who fight with frying pans, characters trying to eat the dark mantles, and spiked armor as an excuse to hug your enemies, that sort of thing. Of course it would depend on the group. Humor may be the easiest coming when playing a game of make-believe and one quick road to a fun game, just expect the unexpected and be able to accommodate both serious and silly players in the same story.
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5 years ago  ::  Apr 12, 2008 - 5:38PM #14
Holy_Beholder
Date Joined: Mar 13, 2007
Posts: 1,480

Dreamstryder wrote:

Clerics who fight with frying pans


I have seen people fight with frying pans. It was an improvised thrown weapon though. You reach into a saddlebag, you might not get a weapon. Although a tent spike probably would have worked better. The frying pan worked, and was kept for a while.

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5 years ago  ::  Apr 12, 2008 - 9:47PM #15
kieferz
Date Joined: Sep 26, 2007
Posts: 208
The title of the thread gave me a sweet idea for a campaign...the players are seeking after a library/museum in which is kept a secret that they need. Of course, the city it was located in is destroyed, so they have to fight through the current inhabitants in order to find it. When they do, there's just a big tome on a pedestal in the middle of a 20' square room. When they open it up, light spills out of it, and they fall into the middle of a deserted library full of books...and the librarian won't let them out until they help him out a bit:

"Reshelve the books on the goblin wars. Be careful, they've come to life."
"There's a golem made entirely of books rampaging through the divinity section. Get rid of it, but if you hurt the books, I'll have your hide."
"The last patron we had in the necromancy aisle just got animated. How good are you with vampires?"

Plus, you can add in the idea of world books from Myst as gates to different planes...now I have to write some stuff up.

On the topic of games which are played in a library, I should try that over the summer.
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5 years ago  ::  Apr 13, 2008 - 12:38PM #16
Spacekase
Date Joined: May 3, 2007
Posts: 184

Holy_Beholder wrote:

As a teenager, I can tell you that you might have some trouble with attendance. See, while I am more than willing to play D&D, there is the matter of reputation, and the whole nerd stigma, and how a lot of teenagers seem intent on making other people's lives hell. Plus I hate playing when onlookers are around.

Also lose the 4-6 hour session. Its ridiculous. I usually GM for 1.5-2.5 hours, so 2 hours. Do keep the pizza, it will give the teens an excuse to play, as well as giving them the ability to say that they were only doing it for the pizza. Also less stupid dungeons. There are places that aren't corridors. Like outside, where you could still have rooms and such, because of trees being thick in some places. A little more creativity for adventure hooks is also a good idea. Power tends to be a good motivator, as does cash. Then there is just necessity(ie, lets get out of here now), which is a good place to start. Once you do that, you can develop NPCs, which serve as plot hooks later.

1 city sort of works, just have a patch of overgrown farmland or whatever. Also read Things Fall Apart and use it for house models and stuff, because its pretty interesting. It also has some culture. Lots of research, and subcultures are always nice to have.


I have an alloted time of two hours per session. This doesn't mean that we can't go over. I don't think I've ever gamed less than three hours before. We have a private room for the game, so it won't be out in the open, where anybody not playing can see.

Some great ideas Beholder, thanks.

Space

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5 years ago  ::  Apr 13, 2008 - 12:40PM #17
Spacekase
Date Joined: May 3, 2007
Posts: 184

Daelkyr wrote:

I've been pondering running a D&D Library thing-y as well. While browsing, I found Afternoon Adventure with D&D. Apparently, in 2005, Wizards released a kit to libraries that planned on running D&D as an afternoon program. It was so popular they ran out of kits. The link provides downloads of all their info. It includes fliers, pamphlets for parents, and info for librarians/DM's. I hope this helps.


Thanks for the link, it helped a lot, I will have my wife read the info also.

Keith

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5 years ago  ::  Apr 13, 2008 - 12:43PM #18
Spacekase
Date Joined: May 3, 2007
Posts: 184

LostDM wrote:

You can split the differance with charater creation.

If I were you, I'd make a card for each race describing the racial powers. Print up two sets of thouse.

Then make up cards that contain a class, abilitiy scores (based on arrays), powers, skills, and a feat. I'd do three for each role. You can give them names like Fire Wizard, Enchanter, Theif, Ninja-rogue, ect. Print exactly one set of these.

So on the first session each kid can pick one of the twelve race cards, and one of the twelve class+ cards. If they don't have much experiance with RPGs that will seem like a lot of choice.

If any of them come back enough to go through a couple levels they will be able to make it almost completly custom.


Awesome ideas. I have three days between release and the first day of the program. I'm going to be busy. Thanks

Space

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5 years ago  ::  Apr 13, 2008 - 12:47PM #19
Spacekase
Date Joined: May 3, 2007
Posts: 184

pigknight wrote:

Wait a sec...you're playing in a library...they let you play in the library...and let you eat pizza in the library...brain hurts...everything I used to know about the library...gone... (23 . in this post).


These days they actually try to appeal to teens and get them into the library. Teens are future voters. If you want a job in the future, get the people into the library.

Space

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5 years ago  ::  Apr 13, 2008 - 12:51PM #20
Spacekase
Date Joined: May 3, 2007
Posts: 184

Dreamstryder wrote:

D&D is what they do every so often in my library too! From what my younger brothers tell me, be prepared for some comic relief from the players (regardless of the module). Clerics who fight with frying pans, characters trying to eat the dark mantles, and spiked armor as an excuse to hug your enemies, that sort of thing. Of course it would depend on the group. Humor may be the easiest coming when playing a game of make-believe and one quick road to a fun game, just expect the unexpected and be able to accommodate both serious and silly players in the same story.


I have several jokers in my home game, they make the game very interesting. I will have a second DM running also. He is one of the jokers from my home game. I plan on putting the jokers with him and running the more serious game myself.

Thanks,
Space

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