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6 years ago ::
Oct 17, 2007 - 12:59AM
#1
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Date Joined:
Jan 11, 2007
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Hi All,
I was just checking out the Dungeon Survival Guide, that WotC have just put out. It is not what it should have been, so I thought I would start this thread so they get an idea of what should have been in it. Can people please post their generic advice or tips on surviving dungeons and dragon here. If you could also give a reason for your advice for people who can't read between the lines that would be great. I will go first.
(1) If you are going to be a point man for the party hiding and moving silently to avoid the enemy in dark tunnels or other environments, then having dark vision is a major advantage. Scouting for the party is a bit hard if you can't see where you are going because it's dark. Carrying a touch while you sneak about doesn't really help as the baddies are going to see your touch light. Dwarfs and Half-Orcs make good scouts for the party, because they can see 60 feet in the dark.
Hope to hear from everyone soon. Please don't put any specific adventure spoilers into this thread.
Ok this thread is now very long, so don't bother reading everything if you don't have time. I'm not concerned with stuff being repeated. If I were you I would just go to the last page and start reading there, then respond. There aren't to many issues going more than 4 posts.
We have reached the 1001 mark for the thread, but it still seems to have interested parties. Feel free to post useful advice.
Prom
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6 years ago ::
Oct 17, 2007 - 1:32AM
#2
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Date Joined:
Dec 19, 2005
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2. Always do a backgroundcheck before you accept a quest 3. If a BBEG need several objects,remeber you only need one to foil his plans.Don't be stupid and collect them all.
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6 years ago ::
Oct 17, 2007 - 1:34AM
#3
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2) Always have a ranged weapon. ((also known as: "Dragons make your melee suck"))
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6 years ago ::
Oct 17, 2007 - 4:31AM
#4
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Date Joined:
Aug 23, 2007
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5) Do not meddle in the affairs of dragons. They -really- mean it when they say that ketchup thing.
6) Allways wear a helmet. Having your brain sucked out your head is not fun.
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6 years ago ::
Oct 17, 2007 - 4:33AM
#5
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Date Joined:
May 14, 2005
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7) Always carry an extra knife
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6 years ago ::
Oct 17, 2007 - 4:56AM
#6
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Date Joined:
Mar 20, 2007
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8) Creative use of your surroundings is your friend. A drawbridge can make a wonderful weapon if you use it right. Ditto for that trap the rogue found.
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6 years ago ::
Oct 17, 2007 - 5:10AM
#7
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Date Joined:
Jan 24, 2006
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9) "Oi! clothy" will not enamour you to the party cleric or wizard.
10) Retreat is a valid option.
11) Retreating and then returning in the dead of night to wipe out your enemies in their sleep is also a valid option.
12) Remember #11 when the rogue backs down from you in a fight.
13) Stay away from that guy in the corner of the inn.
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6 years ago ::
Oct 17, 2007 - 6:13AM
#8
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Date Joined:
Aug 18, 2006
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#14 Never tell the DM "I'm going to kill some time looking for trouble".
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6 years ago ::
Oct 17, 2007 - 6:20AM
#9
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Date Joined:
Oct 17, 2007
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15. Don't pick up a duck in a dungeon.
16. Don't waste your magic missiles on the darkness.
17. Fireball is a good spell for detecting enemies.
18. If you think Object X is trapped, don't open it without A: letting the rogue have at it, or B: throwing the rogue at it.
19. Kill them, before they kill you.
20. Always make sure they're dead. 'Specially if they used to be UNdead.
21. Never say no to Healing Potions.
22. If it looks too easy, it probably is, and accepting things at face value will get you killed.
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6 years ago ::
Oct 17, 2007 - 6:46AM
#10
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Date Joined:
Jun 14, 2005
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23. Don't get hit.
24. If Hit, hit them harder
25. Leave no witnesses you don't control
26. Remember evil gods cheat on the whole divine interferance thing thats part of why their evil.
27. If you unsure have the barbarian attack it
28. The best defense is one that hurts them alot when they try to hurt you.
29. Dodge and unnamed bonuses stack, pick these up.
30. If you can get fast healing or regeneration do it, you'll always save money in the end.
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