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Switch to Forum Live View Hero Craftsman 18: I Need a Hero!
5 years ago  ::  Nov 18, 2008 - 7:16AM #201
Zherog
Date Joined: Aug 16, 2001
Posts: 5,722

Heros_Backpack wrote:

But 2 separate characters nominated for Best Clarity? I think Sasha is left from last time, clearly.


Gah! I copy/paste the previous contest's posts (starting and ending) to save myself time. And yet, I always seem to miss something.

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5 years ago  ::  Nov 18, 2008 - 7:23AM #202
Zherog
Date Joined: Aug 16, 2001
Posts: 5,722

Mercurius wrote:

One thing that always gets me is that I seldom score well on Clarity (or at least, I never get nominated for it). If I may ask the judges, what, specifically, could be done to further improve the clarity of my entries?


I'll look through my notes a bit later, though I put most of my notes into my comments. But I'll review what I have, tell you what score I gave you in clarity, and try to explain why.

One thing you do that I like is only two sblocks, one for crunch and one for fluff. I can tell you that without looking at my notes.

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5 years ago  ::  Nov 18, 2008 - 11:44AM #203
JasonOrlandoHawk
  • Hero Craftsman Gold Medalist
Date Joined: Sep 29, 2005
Posts: 465
Well Mercurius, I really don't have a lot of complaints about your Clarity. Sblocks mean basically nothing to me. When I copy to word, those disappear. In fact, the only note worth mentioning on sblocks is that sblocks within sblocks can be frustrating, since I might not open them, and then a portion of your character sheet won't copy over.

Your attacks section is the really nice, concise style that I prefer.

You also do a good job of breaking down everything in your entries.

What you run into isn't that your Clarity is poor, but rather that other people just do a little better. I think the most likely cause is this: you make very complex builds.

Complex builds are always harder to check than simple builds, so when I have two high scores for Clarity (actually more, this is hypothetical), and I can only nominate one... I'm probably going to go for the "simple" build since it easier to check, all other things being equal.

Please don't feel like I'm insulting you, btw... the idea I'm kicking around in my head for HC#19 is currently going to require 6 source books... complex builds are fun, but in a Clarity race, they lose to simple builds quite often.
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5 years ago  ::  Nov 19, 2008 - 7:43AM #204
SaintKeeleon
  • Hero Craftsman Gold Medalist
Date Joined: Aug 9, 2008
Posts: 354
First of all, sorry to the judges, I didn't realize you guys took this thing that seriously or I'd have done the same. Also, now that I know that you guys don't mind tons of backstory, I will do better in that regard also. I just threw in the basics, 'cause I figured you wanted short and sweet. Enough to explain why it fit the contest and nothing more.

Also, runner up for best in Thematic Creativity! :OMG! That's what I entered for, I'm glad that you thought it was that cool. Thanks!

Zherog Show
Yeah, I realized some of the mechanics mistakes after I posted, but I didn't realize I'd made such a pig's ear of it! XD

It's funny you would say that he should have been ranger, because as a character that I'd actually played, that's what he was, Ranger and Rogue. I made him a fighter instead because of the feats that he can take to improve his weapon use.

Yeah, it's easier to crunch all that time training and beating monsters to a single scene or two in a comic or movie, so I just left that part. I was working from my rough drafts and a level thirty-eight (Devin's real level) character sheet. Some stuff should have been translated much better.

I put that in because in a fighter's background in my games, I like a player to show me why the character can use what they use. Especially if the background is non-military. I figured seven years of constant training would do the trick.

As far as evil, he is, starting out. I ran into a few problems there, because he ends up as good, but it takes some time. I wasn't sure how much he had changed by that level. Not as much as I thought. Also, I put in the part about the priest of Heironeus because the DM that ran this character loves drama and made me chase down said priest because he'd been infected with vampirism and was sneaking around making more of them throughout the church.

Devin is in high epic levels, both the character I played and in the comic book, so Fortula is an actual speaking character. They had some interesting times at first. Between Burt and Fortula, Devin is eventually steered down the path of good.

Also, yeah, I realize the "parents dead" thing is kind of an booger flicker, but it's the only thing that makes sense. They needed to be dead for Devin to be anything but a tinker. He wouldn't have been nearly so close to his sister if they hadn't had to rely on each other for everything.


JOH Show
I like to keep animal companions no matter what class I happen to be playing. I have always had cats and dogs around me, and it sort of melts over into my character quite often. Gorgon is an old alley cat that I had a chance to make friends with when I was younger. He'd be pleased to know that he lost none of his grouchy charm.

I never thought of giving the old fellow cat food. He just eats whatever Devin eats. That's not to say he doesn't give Dev a chomp once in a while, though.

Yes, it's almost completely certain that Brulaxis will be long gone by the time Devin gets there, but there is a family reunion later on. Sister shows up as a Marilith with the lich template and the story shifts focus, but at level nine, Brulaxis is still the hunted.


Thanks to the judges for wading through all that! Now that I know what you guys expect, I will do much better.
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5 years ago  ::  Nov 19, 2008 - 8:19AM #205
Zherog
Date Joined: Aug 16, 2001
Posts: 5,722

Saint K]First of all, sorry to the judges, I didn't realize you guys took this thing that seriously or I'd have done the same.


The contests are intended to be fun. There's no doubt about that. I don't want to speak for Jason (or any other eligible judge), but I know that when I judge a contest I treat it as a responsibility. Basically, I feel that I'm making a commitment to the contest and it's important for me to keep those commitments.

This contest was extremely frustrating from that point of view, because all sorts of things got in the way of me keeping that commitment. Now, some of those things were good, such as my becoming swamped with freelance writing work. But in the end, I do feel as though I let folks down because it took two months to get this thing judged.

First of all, sorry to the judges, I didn't realize you guys took this thing that seriously or I'd have done the same.[/quote]
The contests are intended to be fun. There's no doubt about that. I don't want to speak for Jason (or any other eligible judge), but I know that when I judge a contest I treat it as a responsibility. Basically, I feel that I'm making a commitment to the contest and it's important for me to keep those commitments.

This contest was extremely frustrating from that point of view, because all sorts of things got in the way of me keeping that commitment. Now, some of those things were good, such as my becoming swamped with freelance writing work. But in the end, I do feel as though I let folks down because it took two months to get this thing judged.

Also, now that I know that you guys don't mind tons of backstory, I will do better in that regard also.


You'll have a hard time surpassing the length of a jennibert entry. :D

It's not so much about the length as it is about making the character's background justify his level. A short background can be effective, as long as you can convince the judges of that contest that you've covered the bases. Generally speaking, there's two really important items to cover in your background: plot hooks and justification. And, really, this is true whether you're producing a background for this contest or a character at home.

Plot Hooks Your DM doesn't need these, but it sure makes it a lot easier for him/her if you provide some. Most importantly, they allow the DM to tailor part of the game content directly towards your character. This helps immerse you in the game, and generally makes it more fun for everybody.

An antagonist is the biggest plot hook you can give. Give your DM somebody your character despises. In terms of this particular contest, you need an arch-enemy. But there's other plot hooks you can give as well: family, friends, and mentors all work as plot hook devices.

Justification This one's a little trickier, I think. In this contest you made a 9th level character. What I personally want when I read your background is a sense that your character really is 9th level. If all you ever fight are orcs and goblins (for example), that doesn't sound very 9th level to me. If you started out fighting orcs and goblins, and found a cult dedicated to Vecna working in the background and then pursued the cult, taking out operatives along the way, then that begins to sound a bit more level appropriate.

In a previous contest, one entrant (I think it was Mercurius) covered that entire concept in one sentence by listing a creature of CR 1, 3, 5, and 7 that he had defeated. It was a simple yet elegant way to demonstrate that the character had fought level-appropriate challenges as he moved up.

*

I'm the only original judge still around. The contest has changed quite a bit over the 19 various versions. But in the end, I can say for certain that the ultimate goals are the same: have fun and improve character building skills. So, hopefully in the end you had fun and learned a thing or two. If so, then the contest was a success.

John Ling
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5 years ago  ::  Nov 19, 2008 - 11:27AM #206
Zherog
Date Joined: Aug 16, 2001
Posts: 5,722

Mercurius wrote:

One thing that always gets me is that I seldom score well on Clarity (or at least, I never get nominated for it). If I may ask the judges, what, specifically, could be done to further improve the clarity of my entries?


OK, I've had a chance to go back through and look at stuff. First, I'll say this: I didn't score you badly in clarity -- in fact, you tied for the third-highest score I gave out in the category.

I liked Jason's theory, and so I checked into it. Sure enough, the two entries I had scored higher than you were both single-classed entries. So I do think there's something to that. A simpler entry makes it easier to verify. In addition to that, you're one of the few contestants who takes advantage of the rules in MIC for adding abilities to certain items. I agree those rules are useful, but it's just one more thing to check. The fact that you provided a footnote is great -- I didn't have to flip through the book to find those rules again. But I think that the extra checking probably does play an impact.

You do a lot of things I like in formatting.

  • You keep sblocks to a minimum.
  • You use "white space" to break up sections such as ability scores, saves, attack routines, and so on.
  • You use some simple formatting like bold to make text stand out in appropriate spots.
  • Your background reads like a story, has few spelling and grammar errors, and effectively uses white space to prevent "wall of text" syndrome.


some things that probably hurt your score a bit, aside from the complexity:

  • I had trouble with your skills. Giving a break down is a great help, but I generally try to verify first before checking how the contestant did it. And I spent a long time going over your skills.
  • More a style thing than a problem, but I prefer the LIST tag instead of prefacing a line with a dash, like you did with equipment and stances.


And I think that last point hits on something key. As you know, a lot of the judging criteria is purely subjective. Rules Use is probably the most objective of the categories; everything else really relies on the whim of that particular judge. For example, while I don't like a lot of sblocks, it wouldn't surprise me in the least to hear from a judge who is thankful when somebody uses lots of them to present smaller chunks of data.

You can also take heart that I've never scored particularly well in clarity either - or, at least, I've never been nominated for "Best Of" with any of my characters.

Hopefully, that helps a little bit. In the end, I don't think you do anything wrong. It's just a few other folks seem to have a slightly cleaner style of presentation.
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5 years ago  ::  Nov 19, 2008 - 1:48PM #207
Black_Kitten
Date Joined: Oct 12, 2003
Posts: 217

Zherog wrote:

You'll have a hard time surpassing the length of a jennibert entry. :D


It wasn't THAT long.

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5 years ago  ::  Nov 19, 2008 - 2:28PM #208
Zherog
Date Joined: Aug 16, 2001
Posts: 5,722
Not this time. Go back and look at some of her past entries, though.
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5 years ago  ::  Nov 19, 2008 - 2:30PM #209
Black_Kitten
Date Joined: Oct 12, 2003
Posts: 217

Zherog wrote:

Not this time. Go back and look at some of her past entries, though.


Not until I'm done with my background for HC19, since I don't want to get destracted from that

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5 years ago  ::  Nov 19, 2008 - 2:56PM #210
Zherog
Date Joined: Aug 16, 2001
Posts: 5,722
Good idea. The length of some of them might not leave you enough time to finish your character! :angelhide
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