I first wanted to thank you guys for this thread. Seems that it adresses most of the concerns I had about runing a solo campaign. It is definitely going to stuck in my dmg for some time
I have a few questions though. It's in fact my first experience as a dm, and I have little experience as a player (I started playing some time ago while abroad, when I came back home I could not manage to find a group thus I decided just to form mine, and try to dm. Turn out that I'm running a solo campaign with my cousin's boyfriend, who never roleplayed before).
He decided to be a druid, and I let him speak about his background (I planned to set up a story out of the information he was giving.). I just told me that as far as he remembered, he always lived in the forest. He's got a very pale skin and red eyes, but he's human anyway. He just want to leave the forest he knows well to explore the surroundings.
Out of that, I decided he had been living in the forests north of archendale. I chose to use the forgotten realms as background (deities, countries, guilds, ...), but I just follow the basic rules. To explain his strange features, I'm planning to make him the son of a drow and a dragon (btw, he incidentally chose to be called darvin dundragon... and speak draconic. I suppose he wants his story to be related to dragons...). I'm not sure it is really valid since he's human (maybe a half-elf would be more accurate, if I consider the dragon to take a human form). So my first question is: does this story make sense? He's not yet aware of anything related to his origin so I can change my story if needed.
We haven't been playing a lot yet, just a few sessions. Darvin (the character) encountered first a few kobolds and then a party of commoners, led by the local militia warrior, caught him while he was about heading to the forest's edge. The guys were patrolling the forest in search for some kobolds that had been reported in the vicinity. They were extremelly nervous because of the drows living in that forest and, seeing the strange look of the adventurer, decided that he was some kind of drow himself and beated him and fastened his hands. There idea was to drag him to the village and decide his fate later. They did not find the kobolds but eventually met the dreaded drows who simply killed them all. The drow leader, after some reflection on the adventurer's look (man, it's true this guy looks strange), just chose to stab him and leave him dead there (although not quite dead).
After some time, Darvin wakes up and sees in front of him a old bearded guy (in fact Silvanus) with a wolf. Silvanus asks him if he was not happy in the forest, etc..., and finally says that if his will his to leave the forest, he won't try to impeach it, but instead asks him for some help, in return for the care after the battle. He asks to steal some fire items for him (Silvanus hates fire items). At the end Silvanus says that he should go to Archenbridge and get in touch with a druid there. To help him in those tasks, he gives Darvin a wolf (Fenris...) (I liked the idea not just to start with a companion but to have kind of story related to it).
Then, my adventurer went along the road toward archenbridge, avoided a few adventure hooks
, eventually met a would-be sorcerer (that will certainly reappear at some point), met a chauntea cleric and reached the cleric's village where people want to expell him because first of his wolf (after all, there is a wolf pack attacking the flocks every night) and then because of his strange face (seems that people are quite racist in this part of the world). He's about to run away when the cleric appears again, calm down people saying that Darvin's there to help them and takes the adventurer to his place. There, he asks for the druid's help in a case of water poisoning (I'm using a modified burning plague adventure's now). The villagers come again and say that if Darvin does not try to protect the flocks form the wolves, the will expell him and slaughter Fenris.
Darvin agrees to go to the fields during the night to see if something can be done. There, a pack of wolf eventually appears. Its leader feels the threat of a big wolf for his charge and attacks. Fenris manages to kill him and the pack somehow consider it as their new leader. When they head toward the village, the whole pack seem to be reluctant to walk nearer and the run away, except another wolf that just imitate everything Fenris is doing.
Finally, in the last session Darvin undertook the quest of the burning plague.
OOOOpff. Quite a long story (sorry if a bit boring). My second question is the following:
Do you think I could let Darvin have two animal companions? I read it'd be ok to have a character more powerfull than in a normal campaign. In fact, Darvin is not really controlling the new wolf. This one just does whatever Fenris is doing.
A question related to dm in general: I have some ideas for a few plots involving guilds and knightly orders, especially one of paladins that could be somehow related to Darvin (like one knight is his brother, etc...). Do I need to have a very definite idea of the guild, with leaders, etc... at this moment or I'll need to think about it when he first meet one of those guys?
Finally, I wonder if anyone has some nice house rules about supply. I don't really want to bother about food and ammunition (it's already difficult enough for my poor dm experience to master all the rest) but neither do I want to have my adventurer spending two weeks in a complete desert without being concerned about food and water.
Thanks in advance for any suggestion.
PS: I apologize for any weired expression and poor english.