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9 months ago ::
Jul 21, 2009 - 4:31AM
#1
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If you are prone and teleport, do you remain prone? Is this explicit in the rules?
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9 months ago ::
Jul 21, 2009 - 5:45AM
#2
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Explicit? No. It is not explicit in the rules.
I allow a prone teleporter to be standing when they reach their destination. Based on many past discussions of this, most on these Boards do not.
Here are the PHB Essentia, in my opinion: - Three Basic Rules (p 11)
- Power Types and Usage (p 54)
- Skills (p178-179)
- Feats (p 192)
- Rest and Recovery (p 263)
- All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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9 months ago ::
Jul 21, 2009 - 6:02AM
#3
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Explicit? No.
I allow it. Based on many past discussions of this, most on these Boards do not. Your answer literally means you keep them prone when they teleport, but the word "allow" implies you'd be doing someone a favor (ie allowing them to be not prone at the end of a teleport).
I know of nowhere in the rules that allow this (it merely changes the square you occupy). As I DM I probably wouldn't allow it, but I'm close enough to the fence that a strong argument* might convince me otherwise.
*rules-based argument. The flavor of it is what makes me close to alloing it to begin with.
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9 months ago ::
Jul 21, 2009 - 7:22AM
#4
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My reasoning: Let's take the tiefling. A race that has learned how to teleport would most frequently use it for utility. - See an open table across the crowded restaurant? Teleport to your seat. (Standing at start, seated at finish.)
- Sitting in your favorite chair when the doorbell rings? Teleport to answer it. (Seated at start, standing at finish.)
- Walk through the front door, tired after a long night of partying? Teleport into bed. (Standing at start, prone at finish.)
- Laying in bed when your alarm goes off? Teleport to the shower. (Prone at start, standing at finish.)
That there is a circumstantial benefit to teleporting during combat is a bonus. It is already a cool power. Standing up during the teleport is not going to break my game.
Here are the PHB Essentia, in my opinion: - Three Basic Rules (p 11)
- Power Types and Usage (p 54)
- Skills (p178-179)
- Feats (p 192)
- Rest and Recovery (p 263)
- All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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9 months ago ::
Jul 21, 2009 - 7:27AM
#5
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Interesting. I wouldn't allow any of those Seeker. I've never envisioned teleportation as being that precise. But I agree, allowing it won't break your game and it's just really cool.
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9 months ago ::
Jul 21, 2009 - 7:55AM
#6
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I think it really depends on how precise it is like Fitz said.
I kinda see it like jumper style, still in relativity the same position that you were in, the only thing that changed is your coordinates.
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9 months ago ::
Jul 21, 2009 - 8:14AM
#7
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'Prone' is a specific mechanical condition (PHB1 page 277). Teleporting does not remove conditions. If you allow a prone creature to stand up for free when teleporting, why not allow a restrained, immobilized or slowed creature to remove those conditions for free when it teleports?
Also see PHB2 page 221. There are specific circumstances in which a restrained or immobilized creature does get to remove those conditions for free when teleporting. Unless an immobilized or restrained creature has those conditions specifically as the result of something limited to its original location, though, it keeps them when teleported.
If teleporting was supposed to remove the prone condition, this would be stated alongside the aforementioned rules for removing the restrained and immobilized conditions in specific circumstances.
"I am a strange creature, for I satisfy women: a service to the neighbors! No one suffers at my hands except for my slayer. I grow very tall, erect in a bed. I am hairy beneath. From time to time a beautiful girl, the brave daughter of some churl, dares to hold me, grips my russet skin, robs me of my head and puts me in her pantry. When that girl with plaited hair who has confined me remembers our meeting, her eye grows moist." - Riddle 25, The Exeter Book
"It's a lot harder to be an obnoxious religious fanatic if your character actually knows what he's talking about." - sfurtwangler explaining why the Religion skill is based on Int rather than Wis
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9 months ago ::
Jul 21, 2009 - 8:34AM
#8
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. I point out seeker's grammatical oddity and then do the exact same thing in my above post.
All the reasons mentioned by seeker for allowing prone to not-prone teleporting are flavor (and like I said, I like the flavor of it), but that is an advantage not allowed by the rules.
Granting Combat advantage for teleporting next to someone is also flavorful, but is an advantage not granted by the rules (barring a special power or feat I think I saw somewhere). I think it also opens the rules for things like teleporting an enemy and making them prone (which is a bigger advantage).
I think it would be a nice idea for a feat to allow it (and a little something extra like grant a saving throw against any one condition of your choice), but none lik that exist to my (limited splat-book) knowledge.
This is the last I'll say about it because I don't think the issue one way or the other is very game-breaking.
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9 months ago ::
Jul 21, 2009 - 8:59AM
#9
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Unless an immobilized or restrained creature has those conditions specifically as the result of something limited to its original location, though, it keeps them when teleported. We agree on this. The difference is that I have no objection to letting the prone condition (a result of being flat on your back at point A) be negated during a teleport (by no longer being flat on your back at point B).
In my opinion, to state that teleport "can't do that" implies an assumed knowledge of how teleport works -- a knowledge that is comfortably absent when we consider the ability of teleport to work in the first place.
Teleportation already creates enough other cognitive oddities and questions:
- Can I teleport from the moving boat to the shore?
- Can I teleport from the shore to the moving boat?
- Can I teleport from the moving lightning rail to the station platform?
- Can I teleport from the station platform to the moving lightning rail?
- Can I teleport when holding my stuffed bear? My teddy bear familiar? My best friend?
I don't pretend there are explicit rule answers for these. And in the grand scheme of "D&D is supposed to be fun," I would allow these to occur.
Here are the PHB Essentia, in my opinion: - Three Basic Rules (p 11)
- Power Types and Usage (p 54)
- Skills (p178-179)
- Feats (p 192)
- Rest and Recovery (p 263)
- All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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9 months ago ::
Jul 21, 2009 - 9:16AM
#10
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I would allow it. You actually can teleport out of the restrained or immobilized conditions if they are due to your physical circumstances, so if you are prone due to physical circumstances (ie, your actual position), then why not? (Obviously if you're prone for some other reason, like you're in a super-strong gravity field, then it wouldn't work.) Can I teleport when holding my stuffed bear? My teddy bear familiar? My best friend? I would let you teleport something you are carrying, but not something you are dragging.
Can I teleport from the moving lightning rail to the station platform? More mechanically relevant: could I teleport to the ground while falling? Which I would allow, but unless your teleportation range is quite long, I'd require a Dex or Int check to get the timing right.
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