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4 years ago ::
May 22, 2009 - 9:14AM
#21
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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The DDI tool is called the Rules Compendium despite having classes, races, monsters, powers, and no game rules. Actually, the glossary section has a lot of the rules in it. (Not all the rules, mind you.)
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4 years ago ::
May 22, 2009 - 9:22AM
#22
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Only 10 optional elements? Bah, my instinctive idea doesn't mesh well enough to make it work. Time to mull it over, I suppose.
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one.
Not using the Metroid item collect jingle though? That, was a mistake.
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4 years ago ::
May 22, 2009 - 9:52AM
#23
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OK, got a goodie, gotta get to work... somebody else might think of this one, so i'm going to have to get started really quickly...
I live and work in Japan, near Mt. Fuji, teaching English to High Schoolers. In my spare time I also happen to be a husband, a father, and an Otaku. I run a biweekly DnD game on Sundays and blog about it every other day of the week at http://thedumpstat.blogspot.com  D&D Home Page - What Monster Are You? - D&D Compendium
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4 years ago ::
May 22, 2009 - 10:43AM
#24
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Date Joined:
Jan 10, 2009
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Yet another question!
Can the Elites be unique individuals, or should they be new monster types?
"The real hero is always a hero by mistake; he dreams of being an honest coward like everybody else." -Umberto Eco, from Travels in Hyperreality
"The first adventurer was a nuisance. I am sure he acted against his mother's, his wife's, and the council of old men's strict orders when he did it; but it was he that found where the mammoths die and where after a thousand years of use there was still enough ivory to equip the entire tribe with weapons. Such is the ultimate outline of the adventurer; society's benefactor as well as pest." -William Bolitho, from Twelve Against the Gods
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4 years ago ::
May 22, 2009 - 11:06AM
#25
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Date Joined:
Sep 11, 2002
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Hmm, while my thought upon seeing the competition was to create a matching set of two Elite monsters with similar but opposite abilities for use in the same encounter, but almost all of the optional elements push the monsters towards being radically different from each other.
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4 years ago ::
May 22, 2009 - 11:13AM
#26
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Date Joined:
Aug 20, 2002
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Yet another question!
Can the Elites be unique individuals, or should they be new monster types? Could you clarify a bit?
I personally have no problem with both elites being new kinds of orc (or whatever) just like the Orc Bloodrager and Orc Chieftan are different kinds of monsters, if that is what you were asking. If you were talking differences that are more minor than that then there might be problems, but as long as you create two different statblocks that are your original creations and fit all the guidelines, then there probably isn't going to be an issue.
Also... Good luck to all the contestants. I'm looking forward to this one.
And before anyone asks, I will say that I would frown on any attempt to use a Mount keyword ability based on optional element 3 to fill optional element 1. Of course, unless it was some kind of strange reciprocal Mount benefit, I guess it wouldn't technically fulfill optional element 1 anyways, so I might be making a redundant comment here...
Have fun, everyone.
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4 years ago ::
May 22, 2009 - 11:26AM
#27
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1st: Are these supposed to be new generic monsters, or may they be unique individuals? This applies more to behavior and history than actual stats.
Or should I simply include both options, with a generic format option and a more unique variant of the kind I would use.
I ask mainly because I usually only have elite monsters as unique and notable opponents, with names, specific histories, and a role in the world.
2nd: TwinBahamut: When you say you'd frown on using 1 and 3 together, would that include unique synergies that work on top of what would be expected for a mount?
3rd: Does "scenario" include the capacity for the construction of the encounter in such a way that the monsters can key abilities or powers off particular items/objects/locations? I greatly enjoy giving my players the ability to prevent bad effects by quickly understanding and blocking items of tactical importance to the villian.
And 4th: Can it include more than 2 elites? Or, more precisely, if one of the elites has an ability to create minions or the like (sort of like the pod demon) is this acceptable within the "create 2 elite monsters" perameters?
Sorry for all the questions, I just have sort of an odd idea and I want to make sure it's 'legal' before I spend time statting and balancing it.
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4 years ago ::
May 22, 2009 - 11:26AM
#28
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Date Joined:
May 28, 2007
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One more question. Can the "elite" creature start out as a "normal" creature? For example, a demonic goblin that transforms into a much bigger, nastier version of itself when it's bloodied?
Sorceror: "I'll attack the [solo monster] with Chaos Bolt." Warden: "Don't you ever use encounter powers?!?!?" Sorceror: (casually) "I don't need to." ----------- "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
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4 years ago ::
May 22, 2009 - 11:46AM
#29
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Can the Elites be unique individuals, or should they be new monster types? I agree with TwinBahamut. You can make an "Orc Florist" if you want. If your entry is "Bob, the Unique Orc Florist", I think your Usability score will suffer, but you aren't barred from including unique individuals as Elites. Please note that this is a Creature competition, not a NPC competition, and judges will keep that in mind when judging.
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4 years ago ::
May 22, 2009 - 11:47AM
#30
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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One more question. Can the "elite" creature start out as a "normal" creature? Creatures don't change roles. If the creature is sufficiently challenging to constitute as much of a threat as two creatures of equal level, then its' an elite. You can't start out normal and become an elite. Such a creature is always elite, imo.
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