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4 years ago ::
Jan 30, 2009 - 3:26AM
#1
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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[indent] Fanatical followers of strange philosophies and obscure gods can be a goldmine for story ideas and campaign settings. But creating a believable cult that can represent a challenge (or an ally) to player characters requires true expertise. In this competition, you should create a cult that other DMs can use to enrich their campaign worlds.[/indent] Welcome to the seventh Expert Dungeon Master Competition! The primary purpose of the Expert Dungeon Master Competitions is threefold: [list=1] To create a resource for new Dungeon Masters drawing on the vast talent pool of the experienced Dungeon Masters of this forum. To create a fun and vibrant competition that is sportsmanlike and friendly. To showcase the creativity and talent of Dungeon Masters like you.
In order to enter the competition, your entry must fulfill the following required elements: [list=A]Name the cult. Describe generally the history and philosophy of the cult and the god or gods (if any) the cult follows. Describe the current cult leader (if any). Describe generally the organization and membership of the cult. Describe one or more encounters that a DM could use to introduce the cult to an adventuring party. Describe what information characters could learn with a successful History, Religion, and/or Streetwise check.
In addition, the entry must meet at least three of the following ten optional elements: [list=1] At least one encounter is described for each tier of play. Cultic worship causes a physical transformation in some of its members Cultists all have a permanent feature (tattoo, aura, haircut, etc.) that lets people who know the secret identify members of the cult. If a player character cleric joins the cult, they will gain access to a unique Channel Divinity feat detailed in the entry. The cult can be an ally or an enemy to the party, depending on the context. The cult is well-respected and special laws have been enacted to protect its cultic practices from nonmembers. The cult knows a unique ritual described in the entry. The cult leader's identity is hidden from everyone but the highest-ranking cultists. The cult leader is an influential member of the nobility or traditional clergy The cult seeks an artifact.
Following are some general rules of the Expert DM Competition.
- Code of Conduct. All entries must comply with the forum's Code of Conduct.
- Contest Duration. Contests usually run for two weeks, beginning with the post announcing the competition. The Coordinator may extend the duration of the contest at his discretion after consulting the other judges for that competition. However, such extensions should be done very rarely.
- Edits After 15 Minutes Prohibited. Applicants may not edit their entries more than 15 minutes after submission. This includes editing done by forum moderators, unless the moderator specifically states that the entry had not been edited prior to the moderator's action. If the entrant submits an entry before the contest closes and then edits the entry after the contest closes, but within fifteen minutes of submission, the edits will be considered valid. Entrants should use the forum’s “preview post” function or an off-line text editor to check the entry before posting. Once winners have been announced, entrants may edit their entries.
- Multiple Entries Prohibited. Each applicant may only submit one entry prior during the period in which entries may be submitted. Submitting multiple entries disqualifies all entries. Additional entries may be submitted after the competition closes, but they will not be judged.
- Multi-Post Entries Prohibited. Each entry must be contained within a single post. The judges must ignore any subsequent posts.
- Outside Links Prohibited. Entries may not include material hosted on a website other than the post on which the entry appears. Images hosted on, or links to, other websites will be ignored by the judges when scoring.
- Plagiarism and Previewing Prohibited. All entries must be the original, exclusive work of the applicant. Entries found to be copying the work of another, or that have been posted for review prior to the close of the competition, will be disqualified.
The contest will run from today through Friday February 13, 2008. All entries must be submitted no later than 12:00 midnight on that day (Eastern Standard Time). The judges of this contest are BraveBoudica, mccowen, Nyarlathotep, TwinBahamut, and wrecan, and the coordinator of this contest is wrecan.
Good luck and have fun!!
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4 years ago ::
Jan 30, 2009 - 3:28AM
#2
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Questions & Answers (questions posed by potential entrants and the coordinator's response) Q. May the entry contain a deity specifically designed for the contest?
A. Yes, though it need not. (Be mindful of your Usability score.)Q. May the history of the cult be inconsistent with historical events established in the "Point of Lights" setting?
A. Yes, though it need not be. (Be mindful of your Usability score.)Q. May the membership of the cult be given stats?
A. Yes, though it need not be. (Be mindful of your Usability score.)Q. Can the cult worship an entity other than a deity, like a primordial or spirit?
A. Yes, though it need not. It can also follow an ideal or a philosophy and have no religious connotation whatsoever. (Be mindful of your Usability score.)
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4 years ago ::
Jan 30, 2009 - 3:28AM
#3
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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4 years ago ::
Jan 30, 2009 - 3:29AM
#4
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Medalists The Bronze Medal Goes To...Lord Ventnor with "The Seekers"! The Silver Medal Goes To...Furious D18 x with "The Foretold"!! The Gold Medal Goes To...AceRumble with "The Hanged Men"!!! Congratulations to all of you! The gold medalist, AceRumble, is eligible for the custom title of "Heroic Dungeon Master" (if so desired) and is also now eligible to judge future competitions! If AceRumble wins subsequent competitions, the custom title can be changed to "Paragon Dungeon Master" and then "Epic Dungeon Master". Thanks also to my fellow judges, BraveBoudica, mccowen, nyarlathotep, and TwinBahamut who did a great job judging the competitions. I am so very grateful to them for volunteering. Again, congratulations to everyone for such wonderful entries and thanks for making the XDMC a continuing success! I must note, however, that Mechalibur's entry received a Themes score of zero because it neglected to describe the philosophy of the primordial the cult worshiped, meaning the entry was missing a required element (B). Please don't let that discourage either of you from entering future competitions. Just a word of caution that people should be careful to dot the 'i's and cross the 't's. Stay tuned for XDMC #8 to begin (hopefully) in a few weeks. In the meantime, enjoy the carefully tabulated scores below. [b]CONSOLIDATED SCORES BY ENTRY[/b] [b]Entry Creat'y Usab'y Theme Clar'y Bonus Total Author's Entry[/b] 1 8 8 1/3 0 7 2/5 23 3/4 Mechalibur's Children of Frost 2 11 1/3 9 1/5 3 4/5 6 1/3 30 2/3 Ilikefrogs' Doghood 3 12 9 4/5 6 4/5 5 4/5 34 2/5 Veok's Dreamwalkers 4 9 4/5 9 5 1/2 6 4/5 31 1/9 Koradzi's Cult of Lies 5 12 1/3 9 2/5 6 2/5 6 1/3 1 35 1/2 Keiichi m's The Ascended 6 11 1/5 9 1/5 4 2/5 3 1/5 28 nezumi45's Lightsworn 7 10 1/5 7 4/5 6 5 2/5 29 2/5 Zillah's Elemental Soldiers 8 13 11 4/5 8 1/5 8 41 Furious D18's Foretold 9 8 10 2/5 6 1/9 7 2/5 32 JayJian's Cult of the Blightbringers 10 12 1/3 12 8 8 40 1/3 Lord Ventnor's Seekers 11 9 1/5 8 2/5 5 2/5 6 2/5 29 2/5 burkoJames' The Children of the Rend 12 12 5/9 11 2/5 8 2/5 9 41 1/3 AceRumble's Hanged Men 13 12 4/5 10 4/5 7 1/3 7 4/5 38 3/4 Nani?'s The Kin of Karley of Kartis 14 12 5/9 10 8 1/5 7 1/9 37 7/8 ff6shadow's Brotherhood of Bonds 15 12 2/5 11 7 2/5 5 1/5 36 Durendal mn's The Confederacy of the Untamed 16 13 11 1/5 7 2/5 6 1/9 37 5/7 Dulsi's The Eight Sided Star
[b]CONSOLIDATED SCORES BY RANK[/b] [b]Entry Creat'y Usab'y Theme Clar'y Bonus Total Author's Entry[/b] 12 12 5/9 11 2/5 8 2/5 9 41 1/3 AceRumble's Hanged Men 8 13 11 4/5 8 1/5 8 41 Furious D18's Foretold 10 12 1/3 12 8 8 40 1/3 Lord Ventnor's Seekers 13 12 4/5 10 4/5 7 1/3 7 4/5 38 3/4 Nani?'s The Kin of Karley of Kartis 14 12 5/9 10 8 1/5 7 1/9 37 7/8 ff6shadow's Brotherhood of Bonds 16 13 11 1/5 7 2/5 6 1/9 37 5/7 Dulsi's The Eight Sided Star 15 12 2/5 11 7 2/5 5 1/5 36 Durendal mn's The Confederacy of the Untamed 5 12 1/3 9 2/5 6 2/5 6 1/3 1 35 1/2 Keiichi m's The Ascended 3 12 9 4/5 6 4/5 5 4/5 34 2/5 Veok's Dreamwalkers 9 8 10 2/5 6 1/9 7 2/5 32 JayJian's Cult of the Blightbringers 4 9 4/5 9 5 1/2 6 4/5 31 1/9 Koradzi's Cult of Lies 2 11 1/3 9 1/5 3 4/5 6 1/3 30 2/3 Ilikefrogs' Doghood 7 10 1/5 7 4/5 6 5 2/5 29 2/5 Zillah's Elemental Soldiers 11 9 1/5 8 2/5 5 2/5 6 2/5 29 2/5 burkoJames' The Children of the Rend 6 11 1/5 9 1/5 4 2/5 3 1/5 28 nezumi45's Lightsworn 1 8 8 1/3 0 7 2/5 23 3/4 Mechalibur's Children of Frost
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4 years ago ::
Jan 30, 2009 - 6:58AM
#5
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Date Joined:
Aug 20, 2007
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Does the cult have to worship an established deity, or can I create my own? I have an idea, but it doesn't fit any of the existing deities.
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4 years ago ::
Jan 30, 2009 - 7:05AM
#6
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Date Joined:
Aug 13, 2007
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Does the cult have to worship an established deity, or can I create my own? I have an idea, but it doesn't fit any of the existing deities. general truth for all mdmc/xdmcs: if there ain't a restraint in the required elements, you are free to do whatever you want.
got a cult to banjo or fluffy the bunny? go ahead and do so. making up your god might be a good way to get some more creativity points. just make sure it does not hamper your clarity, theme or usability.
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4 years ago ::
Jan 30, 2009 - 7:18AM
#7
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- Hero Artisan Gold Medalist
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I didn't see it up there, but should we stat out the cult members (especially in the encounters/leader portion) or leave it nebulous?
Resident Shakespeare
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4 years ago ::
Jan 30, 2009 - 8:14AM
#8
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Does the cult have to worship an established deity, or can I create my own? The cult need not worship an established deity.
Should we stat out the cult members (especially in the encounters/leader portion) or leave it nebulous? That is up to you.
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4 years ago ::
Jan 30, 2009 - 8:53AM
#9
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I'm a little confused. What makes a cult... a cult? There's no criteria concerning alignment or intent -- would perhaps a better descriptor for the contest (albeit much less interesting) be "Design a Mildly Religious Organization"?
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one.
Not using the Metroid item collect jingle though? That, was a mistake.
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4 years ago ::
Jan 30, 2009 - 8:59AM
#10
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- Hero Artisan Gold Medalist
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I'm a little confused. What makes a cult... a cult? There's no criteria concerning alignment or intent -- would perhaps a better descriptor for the contest (albeit much less interesting) be "Design a Mildly Religious Organization"? I don't think it neccesarily needs to be religious to be a cult. There are cults of personality that have little to do with religion. As well as cults of extreme philosophy.
Resident Shakespeare
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4 years ago ::
Jan 30, 2009 - 9:01AM
#11
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My point was that nothing in the required elements signify's "CULT" -- it seems pretty generic for an organization -- who's the leader, what is their organization trying to do, etc.
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one.
Not using the Metroid item collect jingle though? That, was a mistake.
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4 years ago ::
Jan 30, 2009 - 9:12AM
#12
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- Hero Craftsman Gold Medalist
- Hero Artisan Gold Medalist
Date Joined:
Dec 18, 2004
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I don't think it neccesarily needs to be religious to be a cult. There are cults of personality that have little to do with religion. As well as cults of extreme philosophy. I would add to that another version; A cult is religion with has fewer "0"'s in its membership numbers then the major established religions and because of that, rumor and inuendo can spread easily, regardless of any truth behind it. Examples:
Christianity: 1st century=cult of potentially dangerous weirdos who might be dangerously subversive. 13th century=established church on the lookout for potentially dangerous wierdos (i.e. cultists) to go after.
Or it could be defined geographically.
Hare Krishna in America= Mostly harmless weirdos who hand out flowers in Airports. Hare Krishna in India= Much closer to the mainstream or druids at the time of Christ. Persecuted in Gaul=cult. In Britian, the established religion.
All the Best,
Nani?
Edit: Three Kinda cool historical cults.
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4 years ago ::
Jan 30, 2009 - 11:21AM
#13
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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My point was that nothing in the required elements signify's "CULT" -- it seems pretty generic for an organization -- who's the leader, what is their organization trying to do, etc. The description is open to give you leeway in devising a cult. Generally, assume we're using a colloquial definition of the word if it isn't defined for a contest. Using this dictionary definition, I think I'd accept anything that fits the first seven definitions.
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4 years ago ::
Jan 30, 2009 - 11:25AM
#14
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Sweet. Looks fun, and I'm getting a few ideas...
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4 years ago ::
Jan 30, 2009 - 11:38AM
#15
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Interesting... I have a question, however. Can this cult be based upon events that may not be part of the 4E "canon", such as a war between gods not chronicled, or a devestating magical armageddon (comparable to the Tiefling/Dragonborn wars) and such, as long as the pertinent details are chronicled?
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4 years ago ::
Jan 30, 2009 - 12:12PM
#16
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Date Joined:
May 11, 2004
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What was the old saying about the definition of pornography? "I can't define it but i know it when I see it". I think that applies to what constitutes a cult too. As Wrecan said, it is loosely defined. Plus its really subjective anyway. I would say go with whatever YOU think constitutes a cult. And as for deviating from D&D Canon. I would say go for it, but mind the Usability score.
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4 years ago ::
Jan 30, 2009 - 12:18PM
#17
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4. a group or sect bound together by veneration of the same ideal.[/quote] That is the icing on the cake for me then.
Eeeexcellent... [color=White]157
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one.
Not using the Metroid item collect jingle though? That, was a mistake.
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4 years ago ::
Jan 30, 2009 - 1:15PM
#18
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Can this cult be based upon events that may not be part of the 4E "canon"? Yes.
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4 years ago ::
Jan 31, 2009 - 12:51PM
#19
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Date Joined:
Apr 11, 2005
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Can optional elements two and three overlap (e.g. once having undergone a physical transformation for the first time, or x amount of times, a permanent feature appears)? Just curious.
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4 years ago ::
Jan 31, 2009 - 1:09PM
#20
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Date Joined:
Jan 15, 2009
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New to this thing: Do I post my entry here?
Shaman: "Why doesn't the squirrel shoot the wizard?" DM: "Because the last squirrel who tried to shoot the wizard missed, then was pulled out of his tree and incinerated." Wizard: "He has a point."
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4 years ago ::
Jan 31, 2009 - 1:19PM
#21
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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You post the entry to this thread, yes. But do not post your entry by editing the post you just made. Submit your entry in a newpost to this thread. Be sure to read the rules so you aren't accidentally disqualified for something.
Welcome to the XDMCs!!!
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4 years ago ::
Feb 01, 2009 - 6:22AM
#22
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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4 years ago ::
Feb 01, 2009 - 6:30AM
#23
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Date Joined:
Apr 14, 2007
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Cool, hmm... Never done one of the contests before so quick question regarding Usability, would something deal with Spirits and links to the Shadowfell and Abyss be to specific (since mentions; "Is the entry specific to an unusual environment or plane?")
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4 years ago ::
Feb 01, 2009 - 6:43AM
#24
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Does the cult necesarily have to worship a god or gods? Can it be a primordial, or really powerful spirit instead?
Resident generic resident.
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4 years ago ::
Feb 01, 2009 - 7:10AM
#25
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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would something deal with Spirits and links to the Shadowfell and Abyss be to specific Usability is scored on a range from 0 to 15. So there is no "too specific". The more specific it is, the lower it will score.
For example... An entry that must take place in a desert environment will score lower than an entry that has no environmental restriction, but will score higher than an entry that must take place in the DarkSun campaign setting.
But no entry has no limitations. And having an absolutely generic setting may mean a lower creativity score. The trick is balancing Creativity an Usabilty.
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4 years ago ::
Feb 01, 2009 - 7:11AM
#26
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Does the cult necesarily have to worship a god or gods? Can it be a primordial, or really powerful spirit instead? No to the first. Yes to the second.
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4 years ago ::
Feb 02, 2009 - 5:48AM
#27
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Date Joined:
Sep 16, 2008
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Can optional elements two and three overlap (e.g. once having undergone a physical transformation for the first time, or x amount of times, a permanent feature appears)?
Just curious.  Option two deals with something a little more dramatic and life changing than a tatt or a haircut. If the cult makes you sprout a tail or something like that, it fits element two.
Element three would be indicative of something that the people do themselves that alters their appearance, but can be replicated by anyone.
If one group is a cult of a demon lord, and once they are part of it's cult they grow little stubby horns, that would fit Option Two.
A different group follows a forgotten god and they all have his symbol tattooed behind their left ear, that fits Option Three. Anyone could get the cult tattoo, but not everyone can simply grow horns.
To fit both, they would have to follow a cult of a forgotten demon prince that urged them to tattoo themselves behind the ear, and once they were a fully trusted member, they would grow teeny horns.
Did I explain that very well?
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4 years ago ::
Feb 02, 2009 - 6:16AM
#28
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Can optional elements two and three overlap (e.g. once having undergone a physical transformation for the first time, or x amount of times, a permanent feature appears)? Sorry for missing this earlier!
The answer to your question is: Yes, the elements can overlap.
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4 years ago ::
Feb 02, 2009 - 7:31AM
#29
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Date Joined:
Aug 20, 2007
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Another question... Does tattooing have to be a requirement for members, or can it be "most members choose to tattoo themselves as a mark of their membership."
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4 years ago ::
Feb 02, 2009 - 8:47AM
#30
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Cultists all have a permanent feature (tattoo, aura, haircut, etc.) that lets people who know the secret identify members of the cult.[/quote] "All" means "All". It does not mean "Most"
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4 years ago ::
Feb 02, 2009 - 9:36AM
#31
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Date Joined:
Apr 11, 2005
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Thank you both BraveBoudica and wrecan for answering my question. Don't worry about missing it; I was bound to ask again sooner or later anyways.
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4 years ago ::
Feb 02, 2009 - 10:22AM
#32
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- Hero Artisan Gold Medalist
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Short question about particular wording (which I believe I know already but want to be certain). Option 2: the wording implies that the transformation arises from the cultic worship. Now, this is a very minor question, but: Does this mean that the transformation is something that must be caused by an external force (such as a Deity) or can it be something caused by an internal force (such as the cultists transforming themselves).
Resident Shakespeare
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4 years ago ::
Feb 02, 2009 - 10:42AM
#33
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Short question about particular wording (which I believe I know already but want to be certain). Option 2: the wording implies that the transformation arises from the cultic worship. Now, this is a very minor question, but: Does this mean that the transformation is something that must be caused by an external force (such as a Deity) or can it be something caused by an internal force (such as the cultists transforming themselves). Either one or both.
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4 years ago ::
Feb 02, 2009 - 10:55AM
#34
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- Hero Artisan Gold Medalist
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Either one or both. I could kiss you right now.
Resident Shakespeare
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4 years ago ::
Feb 02, 2009 - 10:59AM
#35
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Thanks, but I have a cold... and a wife.
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4 years ago ::
Feb 02, 2009 - 2:07PM
#36
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Children of Frost
The Children of Frost is a cult spanning through around half a dozen towns. The cult worships Vera'Shal the Primordial King of ice.
Entry Initiates have a surprisingly easy time entering the cult. All an initiate must do is complete a minor request of a high-ranking member and have the Mark of Frost etched into the back of his or her head.
Mark of Frost: The Mark of Frost is a glowing rune on the back of a member's head. Unknown to most who bear it, the Mark of Frost also allows the cult's leader (see below) to know where all her cult's members are at any given time. This is done to root out any possible traitors from within the cult.
Create Mark of Frost Level: 10 Component Cost: 400gp Category: Scrying Market Price: (Cannot be bought) Time: 5 minutes Key Skill: Arcana (no check) Duration: Permanent
Creates a Mark of Frost on a humanoid. The caster knows the location of any person that he or she has used this ritual on. The Mark can only be removed by using a Remove Affliction ritual.
The Sacrifice All members of the Children of Frost are recuired to make a sacrifice each week. All members participating in the sacrifice loose one healing surge which is released in the form of a blue-green mist.
Encounter - The PCs have heard stories of a blue mist exiting an abandon mansion at the edge of the town. When they investigate they stumble upon a sacrifice taking place.
Level 5 encounter (XP 1000) 2 Human Berserkers (4 brute) 2 Human Mages (4 artillery) 4 Human Lackeys (7 minion)
The Leader The founder of the Children of Frost is Asharzan, an ancient white dragon (MM 85), though few members know this. Instead, she prefers to let others rule for her. She created the Children of Frost not to give power to Vera'Shal, but to give power to herself. All sacrifices are directly transferred into her increasing her power, yet she always hungers for more. She is arrogant, and thinks herself to be a god. Though seclusive, she is never seen without a few powerful guards to protect her from potential threats.
Encounter - Defeating Asharzan
If the PCs discover the secret behind the Children of Frost, they must deal with both Asharzan and her guards.
Level 25 Encounter (XP 39,050) 2 Ice Devils (20 soldier) 1 Ghaele of Winter (21 Artillery) Asharzan, ancient white dragon (24 solo brute)
Information (Streetwise)
DC 20: The Children of Frost is a cult that worships the Ice King Vera'Shal. DC 25: All members of the cult have a unique rune etched into the back of their heads called the Mark of Frost. When a cultist performs rituals a blue mist is released from their body DC 30: There are rumors that the true leader of The Children of Frost is not known by almost any of the cultist. The true leader is hidden and schemes in the background while the cultists do his or her work.
(Optional Elements used) 3. All members have the Mark of Frost etched into the back of their heads 7. A ritual is required to create the Mark of Frost 8. Very few know the true identity of Asharzan
Resident generic resident.
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4 years ago ::
Feb 02, 2009 - 2:19PM
#37
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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And Mechalibur draws first blood! Welcome to the Expert Dungeon Master Competitions!
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4 years ago ::
Feb 02, 2009 - 3:19PM
#38
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Thanks That was a bit shorter than I would have liked... I thought the character count was much smaller... heh, my bad. I can't wait to see some other cults.
Resident generic resident.
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4 years ago ::
Feb 03, 2009 - 9:38AM
#39
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Date Joined:
Jun 14, 2006
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I have an excellent idea for a cult, but I can't make it because i don't know the 4th edition rules.
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4 years ago ::
Feb 03, 2009 - 9:56AM
#40
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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No better time to learn!
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