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5 years ago ::
Oct 29, 2008 - 8:39PM
#291
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Date Joined:
Aug 27, 2006
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yes and no: while it allows to engage 4 clustered enemies, you have no real ability to hit two creatures which stand apart. I wondered if that is what he meant. Quick look through the Dungeons and MM finds:
Sinruth, Hobgoblin Chieftain in Dungeon #156 had only a close 1 power. Animated Carriage from the same issue only has reach. Fen Hydra only has threatening reach. Purple Worm only has reach.
Haven't had a chance to scan the dragon mags. I thought that might be a deficiency to the kittyrar. I'll have to think about it some more.
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5 years ago ::
Oct 30, 2008 - 2:06AM
#292
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As promised, here are my comments. Athistaur's Snorr the Ripper
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[...] Mechanically, his hp are too high (they should be 248). His AC is too high by 2. Some of his attacks are too high by +1. Unlike other dragons, he lacks an immediate reaction attack, which is absolutely necessary for a solo creature. I looked into these mechanical differences and want to explain why i choose the values like i did:
I used the "Creating new Solos Chapter" as far as possible. (DMG; p 185) I based the shadow dragon of the black dragon(level 4 lurker)(MM; p 75)
"To high Hitpoints" The formula for HP for Solos is on DMG; p 185. ((8*(Level+1))+(con_score))*4 = 256 It looks like we're off by the little +1 next to level.
"To high To-Hit and AC" I used the Values for the Black Dragon(level 4 Lurker) as Base. And adjusted the values using the "Increasing or Decreasing Level Guidelines" (DMG; Page 174) Basicly increasing those values by 1. I understand that this differs from the formula on page 185.
"Lack of immediate reaction attack" I didn't know that this should be necessary for a Solo. I failed to recognize such a hint in the books. I couldn't even find it necessary for a dragon, and i was afraid Snorr would become to strong if blessed with some tail attack. However, if this is necessary then the following Solo Monsters in the DMG are flawed as well: - All blue Dragons (MM; p 78-79) - All white Dragons (MM; p 84-85) - Berbalang (MM; p 34 (no attack, but still immediate power)) - All Hydras (MM; p 164-165) - All Purple Worms (MM; p 214) - All Umber Hulks (MM; p 256) - Beholder Eye Tyrant (MM; p 32) - Primordial Naga (MM; p 195) - Gibbering Orb (MM; p 127)
The only Solo Monsters with an immediate reaction attack are: - All black Dragons (MM; p 75-76) - All red Dragons (MM; p 82-83) - All green Dragons (MM; p 80-81) - Dracolich (MM; p 72-73) - Orcus (MM; p 206)
I fear i look picky about this point . That is not what I want. I want to have insight why an immediate reaction attack would be required for a solo creature.
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5 years ago ::
Oct 30, 2008 - 3:47AM
#293
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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I didn't mean it had to have an mmediate reation power so stritly. I meant it needs a way to deal with multiple foes in a round. Otherwise, it gets pumeled in between its actions.
"A solo reature represents five creatures in combat, so it needs a number of ways to take additional actions. It also needs more ways t use powers on its own turn and to interfere with the characters." -DMG p. 185
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5 years ago ::
Oct 30, 2008 - 4:13AM
#294
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Ah, allright. Well, i discarded a tail attack in favor of his other (non-attack) abilities. I was afraid he would deal TOO much damage in a good round if blessed with a further attack and "abusing" this attack to focus all on one target.
So if i throw a tail attack in there, it shouldn't be able to be used on the same target as "Dragon Fury". This would indeed be acomplished by an immediate reaction attack, so the dragon can't choose his target, but the target provoces the attack by his actions.
Fitting to the theme would be an attack if someone is sneaking nearby.."Tail Strike from the shadows", but needlessly punishing rogues mostly.
Maybe a "Tail whip" if he is attacked by someone who is flanking...
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5 years ago ::
Oct 30, 2008 - 6:27AM
#295
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Date Joined:
Jun 12, 2008
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*sighs*...... All these exact values on attacks need to be based upon encounter and not the structure of the Solo creature. I understand the nature of 4ed is to try to make it easier to create such encounters (and it does a great job of it) but in the end the entire encounter needs to be taken into account. If a solo monster has no area attacks but has the ability to control creatures then it would seem to trade off evenly if it had the ability to control enough creatures to damage in a wide area. I understand that in a contest we need to follow the rules but never lose sight of the fact that the true objective of the DM is to create a balanced encounter to challenge his players in the overall campaign. This is a competition though and not a campaign.
To be clear. I accept the decision of the judges. For the contest the rules are paramount. In a created campaign or creature the writer must follow the to the best of his or her abilities the stated rules relating to constructed monsters. Examples of official monsters that break the rules don't qualify to excuse something that can't be determined by the written rule.
I accepted earlier that I pushed the rules as far as I could to make rituals to fit my entry. I also accepted that by doing so i could jepardize the judging.
Sometimes that is the nature of a good story. Bend the rules as far as you can and let others judge if you went too far.
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5 years ago ::
Oct 30, 2008 - 6:42AM
#296
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Date Joined:
Aug 13, 2007
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to be honest: with 4e, i'm having some troubles with the contest rules and encounters. i'd really love to include a hand-made map or further details of the surroundings. encounters thrive on the surroundings, and there's not that many options to picture it without using an external source or it getting ugly. example map from a kots forums game:
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[FONT="Courier New"] #.a b c d e f g h i j k l m n o p q r s t u v w x y z 1 2 3| -----------------------------------------------------------| A|. . . o o o o o o o o . . . .|. . . X X X X X . . . . . .| B|. . . . o o o o o o . . . . .|. . . X . . . X . . . . . .| C|. . . . . . . . . . .o.o. . .|. . . X . . . X . . . . . .| D|. . . . . . . . . .o.o.o. . .|. . . . . . . . . . . . . .| E|. . . . . . . .o.o.o.o.o.o.o.|. . . . . . . . . . X X X X| F|. . . . . .o.o.o.o.o. . . . .|. . R . . . . . . . . . . .| G|. . . . .o.o.o.o.o. . . . . .|I T X X X X . . . . . . . .| H|. . .o.o.o.o. . . . . . . . .|G . . . . . . . . . . . . .| I|. . .o.o.o. . . . . . . . . w D . . . . . . . . . . . . .| J|. . .o.o. .m.m. . . . . . . A w . . . W . . X . . . . . .| K|. . .o.o. .m.m. . . . . . . w w . . . . . . X X X . . . .| L|. . .o.o. .m.m. . . . . . . w w . . . . B . X . . . . . .| M|. . .o.o.o. . . . . . . . . w w . . . . . . X . . . . . .| N|. .o.o.o.x.x. . .o.o. . . . .|. . . . . . . X . . . . . .| O|.o.o.o.o.x.x. . .o.o. . . . .|X X X X X . . X . . . . . .| P|.o.o.o. .x.x.o.o.o.o.o.o.o.o.|. . X . . . . . . . . . . .| Q|.o.o. . . .o.o. . . . . . . .|. . X . . . . . . . . . . .| R|.o. . .x.x.o.o. . . . . . . .|. . . . . . X . . . X X . .| S|. .x.x.x. . . . . .o.o.o. . o|. . . . . . X . . . X . . .| T|. .x.x. . . . . . .o.o.o. . o|. . . . . . X X . . . . . .| U|. . . .o.o.o.o. . . . . . . o|X X X X X X X X . . . . . .| ------------------------------------------------------------ A..Azuvir B..Barandor R..Brag I..Ignatius G..Geki K..Kobold Skirmisher M..Kobold Minion T..Irontooth W..Kobold Wyrmpriest D..Kobold Dragonshield x..Boulders in the shallow River (difficult terrain) o..Trees (provide cover) w..Waterfall (entrance, difficult terrain) ..Water (fluff, removed for map readability) m..Magic Circle (+1 to-hit) X..Wall [/FONT]
while it's usable, it's far from nice, not really printable, hard to use as a layout/plan in an actual game. it's just the easiest to do in a forum, but i'd really like to be able to use different stuff as well.
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5 years ago ::
Oct 30, 2008 - 5:15PM
#297
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Date Joined:
Oct 29, 2007
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I'm here and have responded to your PM. Thanks!
TB - I did volunteer to judge the next one, so wrecan's got at least one willing judge queued up for XDMC #5.
Sagelyone - since I didn't see any thoughts on your posted idea "The Dark" here are mine: Obviously it is hard to say much since you presented what is really only a draft of an idea, but I did find this to be a worthy idea to flesh out. Your menace is interesting being a creature intended to be bound to serve a wizard but free and aimless. However, you only really provide detail on the deceased wizard's needs, motives, and intentions. What you need to do is shift focus on the menace itself - what exactly is this creature? What can it do? What exactly does it want? That would make this much more compelling. If you leave the detail about the wizard in to the extent that it is more than what is needed as background for the DM to understand the creature - then you should justify that material by making it relevant to the adventure in other ways. For example, if the key to defeating the creature lay in using some information or item left behind by the wizard. Hopefully, you get what I'm saying...
Ironically - as I write this I realize, as folks have mentioned, this was the weakness in my own entry. I didn't bring enough focus to clearly explain background for my Psychic Reaver.
Why? Because I set my initial focus on a Holiday! Then I designed my entry from there. Coming at an entry sideways like this, I think can be effective (it did medal), but lesson learned, doing this means you still have to be sure the topic of the contest, in this case the menace, is fully developed as well! Thanks for the feedback, but the comments about it lacking detail and background were unnecessary. Had I time and will to fabricate those details I'd have made a full entry. I just wanted to tell a sort of horror story as a raw idea, and maybe get a bit of creepiness going.
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5 years ago ::
Oct 31, 2008 - 9:29AM
#298
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Date Joined:
Jul 29, 2002
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Any chance of a new competition going up today? :D
Also I will finish my comments (If anyone cares).
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5 years ago ::
Oct 31, 2008 - 10:05AM
#299
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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No. Still waiting to see who volunteers to judge.
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5 years ago ::
Oct 31, 2008 - 10:13AM
#300
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Date Joined:
Jul 29, 2002
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No. Still waiting to see who volunteers to judge. Gotcha. I know it's lots of hard work to run, judge and organize these, just chomping at the bit.
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