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Switch to Forum Live View Any DMs here prefer to run a low magic campaign? Why?
5 years ago  ::  May 04, 2008 - 12:37AM #291
Cranewings
Date Joined: Feb 11, 2008
Posts: 967
...
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5 years ago  ::  May 04, 2008 - 1:00AM #292
StruckingFuggle
Date Joined: Mar 11, 2006
Posts: 1,114

Cranewings wrote:

Usually low magic, in my experiance, is for people trying to tell a story.


Correction: For people who don't want to tell a high-magic story.

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5 years ago  ::  May 04, 2008 - 1:07AM #293
Cranewings
Date Joined: Feb 11, 2008
Posts: 967
Its late and both of my other posts were stupid so I'm vanishing them.
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5 years ago  ::  May 04, 2008 - 1:22AM #294
Kobajagrande
Date Joined: May 1, 2006
Posts: 668

Cranewings wrote:

Any thoughts about that sort of thing, about how wizards can have a bigger impact individually when there are less of them?


Oh, I completely agree. I figured that abundance of magic wielders on the battlefield makes the medieval large-scale battle practically impossible, with all the healing and fireballs flying around. On the other hand, having one powerful mage on each side tends to allow you to run such a battle, with him wreaking havoc upon the battlefield.

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5 years ago  ::  May 04, 2008 - 1:23AM #295
StruckingFuggle
Date Joined: Mar 11, 2006
Posts: 1,114

Kobajagrande wrote:

Oh, I completely agree. I figured that abundance of magic wielders on the battlefield makes the medieval large-scale battle practically impossible, with all the healing and fireballs flying around. On the other hand, having one powerful mage on each side tends to allow you to run such a battle, with him wreaking havoc upon the battlefield.


...and that's a bigger impact? One turns the tide of battle, six dozen evaporate the ocean, and turning the tides is a bigger impact?

I'm confused.

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5 years ago  ::  May 04, 2008 - 1:26AM #296
Kobajagrande
Date Joined: May 1, 2006
Posts: 668

StruckingFuggle wrote:

...and that's a bigger impact? One turns the tide of battle, six dozen evaporate the ocean, and turning the tides is a bigger impact?

I'm confused.


six dozen make something impossible. With one, you can actually do it.

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5 years ago  ::  May 04, 2008 - 1:31AM #297
StruckingFuggle
Date Joined: Mar 11, 2006
Posts: 1,114
Yeeeah, and I'd say that redefining a whole concept of war by making "how it was done before" utterly inviable is a larger impact on the world than just determining who wins a particular war.

How can you not?




... ah, I see. You mean relatively? An individual wizard has more of an impact relative to other classes, not the size of the impact of the presence of wizards on the battlefield in general?
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5 years ago  ::  May 04, 2008 - 1:42AM #298
Kobajagrande
Date Joined: May 1, 2006
Posts: 668

StruckingFuggle wrote:

... ah, I see. You mean relatively? An individual wizard has more of an impact relative to other classes, not the size of the impact of the presence of wizards on the battlefield in general?


I see it as more of a story impact. If six dozen mages completely stop large-scale battles from happening, that's definately a large impact on the world - but it pretty much behind the scenes thing, far less important than a scene that plays out in front of the players.

A lone mage, on the other hand - you can actually see the effect a wizard has on the battlefield. That makes it much more valuable story element for me.

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5 years ago  ::  May 04, 2008 - 5:45AM #299
Sunic_Flames
Date Joined: Nov 23, 2006
Posts: 1,190
I have found that 'telling a story' often means the same thing as 'read your lines' or 'shut up and listen', among other similar statements.

As opposed to 'making a story', in which the PCs not only participate but are influencing events by their actions, and you're just setting the scene.
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5 years ago  ::  May 04, 2008 - 6:21AM #300
Kobajagrande
Date Joined: May 1, 2006
Posts: 668
I have found it is far more natural for most people to say "telling a story" rather than "making a story" even when they are the ones who create the story.
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