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Switch to Forum Live View Realistic World Without MageMart?
5 years ago  ::  Apr 25, 2008 - 3:28PM #271
StSteven
Date Joined: Aug 30, 2006
Posts: 455
What in the world is you problem with Paladins. Can you just not play one? Can no one you play with play one? You seriously need some fresh gamers to play with.
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5 years ago  ::  Apr 25, 2008 - 3:32PM #272
Sunic_Flames
Date Joined: Nov 23, 2006
Posts: 1,190

StSteven wrote:

What in the world is you problem with Paladins. Can you just not play one? Can no one you play with play one? You seriously need some fresh gamers to play with.


You completely missed the point of the joke. Though to answer your out of place question anyways, the code is a catch 22 trap, and the concept is representable via several other means that lack said trap. It's pointless to touch the Paladin class.

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5 years ago  ::  Apr 25, 2008 - 3:37PM #273
StSteven
Date Joined: Aug 30, 2006
Posts: 455
I've played them. I have had players play them. Your continued insults toward Paladins show that you obviously don't think it is a joke. Maybe it is inexperience.
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5 years ago  ::  Apr 25, 2008 - 4:14PM #274
Kursk
Date Joined: Mar 11, 2003
Posts: 3,189

Sunic_Flames wrote:

Yeah, you're a shoe in for a Paladin 'promotion'.


Your inexperience with the game made it very easy.

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5 years ago  ::  Apr 26, 2008 - 6:02AM #275
Sunic_Flames
Date Joined: Nov 23, 2006
Posts: 1,190

Kursk wrote:

Your inexperience with the game made it very easy.


Next up comes the Fighter sans bonus feats. You're on a roll there.

Alternately, you could try removing the large blunt object from your posterior before you pull a Miko. :evillaugh

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5 years ago  ::  Apr 26, 2008 - 6:06AM #276
ORC_Tao
  • Admin WizO/SW WizO
Date Joined: Feb 2, 2006
Posts: 737
I'm having a tough time linking the last several pages of this thread to the topic of "Realistic World Without MageMart". I would hate to have to go back and Delete everything that has been said for the last couple of pages, but it has severely derailed this thread. Please, get back on topic or I start pruning.


________________________________________________________________

Consider this the line in the sand.
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5 years ago  ::  Apr 26, 2008 - 12:10PM #277
Etarnon
Date Joined: Apr 13, 2007
Posts: 2,224
Kolson (The OP) Wrote:

I am wondering how anyone can have an even slightly plausable world in the D&D setting without having "Magemarts". With all of these adventurers constantly finding magic items that they do not need, they are going to want to sell them to someone. And if there is any universal truth (other than death and taxes), it is that if there is money to be made someone will find a way to make it.


]

I want to examine the premise:

With all of these adventurers constantly finding magic items that they do not need...


Right there, assumes high magic, i.e. constantly finding magic items. I didn't see it before.

Additionally, "that they do not need, they are going to want to sell them to someone."

This presupposes that magic items are only to be used as a utility-like tool, the swiss army knife of plus-gaining, or feat access.

Any character could potentially collect such items to be passed on as heirlooms, or tithed to their temple if religions exist in game.

I think what really needs to be asked is:


If you have a high magic game, where the DM rolls randomly on a chart (and doesn't hand pick items) for gained treasure, and a string of magic items that the party cannot effectively employ for class or race or alignment based reasons, how then is the party to convert the magic items thus gained into liquid funds, i.e. coin, or barter for something that they want or critically need.. assuming that such things are also available, i.e. the potential magic items list is open, not closed (or low or no magic) for campaign reasons.


I avoid this whole thing by hand picking items, and having low magic, and low treasure, and specifically, "No magic stores", in line with DMG guidelines in both 1e, and 2e.

Wow, people who play Magical Teaparty Make-Believe Time bashing people who play Magical Live-Action Make-Believe Time? It's like I'm really on the Internet! - Rustmonster, commenting on RPGers vs. LARPers
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5 years ago  ::  Apr 26, 2008 - 12:33PM #278
Sunic_Flames
Date Joined: Nov 23, 2006
Posts: 1,190
Well, this is a 3.5 topic yes? Not sure why adhering to 1st and 2nd edition guidelines is relevant to this.

With that said, since it's 3.5 it defaults to mid/high magic, therefore magic items are in fact the utility tools you're supposed to have. In fact, the system kicks you in the crotch if you don't. This is also why low/no magic so often backfires hard. The only reason I say 'so often' and not 'always without fail' is so I don't get triple pounced by people clinging to that one small part of it, bringing up some extremely obscure example aka One White Crow, and not paying attention to the entire statement as several have proven want to do.

With that said unless every single magic item the PCs find is meant to be used by them the issue is going to come up eventually. More likely if getting into rare stuff like exotic weapons which are basically useless to anyone who doesn't have the feat for them (and often, useless even to those that do).
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5 years ago  ::  Apr 26, 2008 - 5:17PM #279
Etarnon
Date Joined: Apr 13, 2007
Posts: 2,224
The 1st and 2nd edition guidelines are relevant because those recommend, and urge no "MageMarts".

The OP questions whether a world with no MageMarts can exist with (paraphrasing) "All those magic items floating around."

My Answer: Certainly. In older Editions.

In 3.5, High Magic, perhaps not, as you say, Sunic.

It's not one white crow. It's a flock of Anti-Monty Haul DMs out there. Call it One White Flock, if you want to use that analogy.

It's definitely not a "Special Case" where DMs are advised: In Case of Low Magic Campaign, Break Glass, and Call National Command Authority on the Hotline.

People Choose to run low magic games. I suspect because of the reasons I've seen on What's a DM to do: The Last Campaign they ran got out of control.

Four armed Druid wildshape apes w/ 500 Damage per round, anyone?
Wow, people who play Magical Teaparty Make-Believe Time bashing people who play Magical Live-Action Make-Believe Time? It's like I'm really on the Internet! - Rustmonster, commenting on RPGers vs. LARPers
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5 years ago  ::  Apr 26, 2008 - 5:31PM #280
Sunic_Flames
Date Joined: Nov 23, 2006
Posts: 1,190

Etarnon wrote:

The 1st and 2nd edition guidelines are relevant because those recommend, and urge no "MageMarts".

The OP questions whether a world with no MageMarts can exist with (paraphrasing) "All those magic items floating around."

My Answer: Certainly. In older Editions.

In 3.5, High Magic, perhaps not, as you say, Sunic.

It's not one white crow. It's a flock of Anti-Monty Haul DMs out there. Call it One White Flock, if you want to use that analogy.

It's definitely not a "Special Case" where DMs are advised: In Case of Low Magic Campaign, Break Glass, and Call National Command Authority on the Hotline.

People Choose to run low magic games. I suspect because of the reasons I've seen on What's a DM to do: The Last Campaign they ran got out of control.

Four armed Druid wildshape apes w/ 500 Damage per round, anyone?


Just because it can be done doesn't mean it's viable to do, or recommended. For example, it is possible to blow dry your hair while showering. Suffice it to say if you actually try it it won't go well.

I like the case bit. Though I prefer the case simply contains an automatic hammer gun. Cut out the middle man. :evillaugh

Also, what exactly does low magic have to do with the uber druid? It's not magic items making him awesome, it's innate druidic goodness. I don't think he even can use magic items in wild shape. Not unless he's either abusing dropping his stuff first and picking it up, or lots of Wilding Clasps.

Low magic kicks everyone else in the crotch, meaning uber druid is even more uber. High magic = Fighter has useful gear and isn't almost automatically useless.

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