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Switch to Forum Live View Realistic World Without MageMart?
5 years ago  ::  Apr 25, 2008 - 11:46AM #261
Kursk
Date Joined: Mar 11, 2003
Posts: 3,189

ravenshrike wrote:

For a jump? as in, all four appendages leaving the ground at once? DC 200 and if it fails it shatters it's legs. There's a reason elephants don't jump.


Really?







Seems to be at least partially bipedal. In every version it's been pictured anyway... Even has the opposable "thumb" in there...

Do you play D&D?

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5 years ago  ::  Apr 25, 2008 - 11:55AM #262
Mock26
Date Joined: Feb 14, 2003
Posts: 2,779

ravenshrike wrote:

For a jump? as in, all four appendages leaving the ground at once? DC 200 and if it fails it shatters it's legs. There's a reason elephants don't jump.


Hmm, last time I checked elephants weren't magical in nature.

Gygaxian is NOT a slur.  Those who use it as such should be punched in the face.  Repeatedly.
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5 years ago  ::  Apr 25, 2008 - 11:59AM #263
Kursk
Date Joined: Mar 11, 2003
Posts: 3,189

Mock26 wrote:

Hmm, last time I checked elephants weren't magical in nature.


Nor can they move 150'/round.

Don't be too hard on ravenshrike though. New players need to learn somewhere.

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5 years ago  ::  Apr 25, 2008 - 12:18PM #264
Sunic_Flames
Date Joined: Nov 23, 2006
Posts: 1,190

Kursk wrote:

Nor can they move 150'/round.

Don't be too hard on ravenshrike though. New players need to learn somewhere.


Have I told you you'd make a great Paladin?

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5 years ago  ::  Apr 25, 2008 - 12:22PM #265
Kursk
Date Joined: Mar 11, 2003
Posts: 3,189

Sunic_Flames wrote:

Have I told you you'd make a great Paladin?





Paladins stay crunchy in milk. :D

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5 years ago  ::  Apr 25, 2008 - 2:31PM #266
White_Whale
Date Joined: Jul 11, 2007
Posts: 219

Kursk wrote:

Nor can they move 150'/round.


According to thispage, elephants can charge at 25 miles per hour, which is about 220 feet over six seconds.

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5 years ago  ::  Apr 25, 2008 - 2:39PM #267
Kursk
Date Joined: Mar 11, 2003
Posts: 3,189

White_Whale wrote:

According to thispage, elephants can charge at 25 miles per hour, which is about 220 feet over six seconds.


Cool. So if an elephant was 50' tall they could clear 30' easily.

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5 years ago  ::  Apr 25, 2008 - 2:49PM #268
StruckingFuggle
Date Joined: Mar 11, 2006
Posts: 1,114

White_Whale wrote:

According to thispage, elephants can charge at 25 miles per hour, which is about 220 feet over six seconds.


So they can't move at 150'/round, he's right. :P

But 110'/round is fairly close.




Kursk wrote:

Cool. So if an elephant was 50' tall they could clear 30' easily.


Yes, if ported into DnD, they could, especially if they got a running start, though elephants would probably have some sort of jump penalty, because ... yeah. Elephants don't really jump.

I think I've lost this sub-thread though. So what does it mean that they could?

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5 years ago  ::  Apr 25, 2008 - 3:02PM #269
Kursk
Date Joined: Mar 11, 2003
Posts: 3,189

StruckingFuggle wrote:

I think I've lost this sub-thread though. So what does it mean that they could?


Originally started when a new player thought that a new house ruled feat was required to throw a stick and hit someone. The jumping had to do with the ease and non-skill needed for s/g like jumping the length of ones stride. 3'-4' for a human, ~30' for s/g 50' tall. Used solely as a size comparison.

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5 years ago  ::  Apr 25, 2008 - 3:24PM #270
Sunic_Flames
Date Joined: Nov 23, 2006
Posts: 1,190

Kursk wrote:

Originally started when a new player thought that a new house ruled feat was required to throw a stick and hit someone. The jumping had to do with the ease and non-skill needed for s/g like jumping the length of ones stride. 3'-4' for a human, ~30' for s/g 50' tall. Used solely as a size comparison.


Yeah, you're a shoe in for a Paladin 'promotion'.

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