Plain and simple, I don't know how to roll for damage for things like:
Attack: Claw +4 melee (1d2-1)
Full Attack: 2 claws +4 melee (1d2-1) and bite -1 melee (1d3-1)
For a d2, flip a coin. For a d3, roll a d6 and if you get any result above 3, subtract 3 (so 4 is 1, 5 is 2, 6 is 3). For negative modifiers, subtract the result from whatever damage you rolled, and if the total is equal to or less than 0, the damage inflicted is 1 because that's the minimum damage an attack can do (though damage reduction can later reduce this to 0).
For your specific example, if the monster only gets one attack (it's a surprise round, or it has moved and thus doesn't have the option to full attack), you roll d20+4 and compared it to the target's armor class to see if it hits, then check damage if it does hit (though since 1d2-1 can only ever do 1 damage, you might as well not bother rolling). If the creature does nothing but attack all round (exceptions: 5' step and free actions), you do that twice, and also roll d20-1 and check its bite damage (likely another 1 but not necessarily, so roll this one) if that connects.
For d2 and d3 just roll the d4. For a d2, the 1 & 2 = 1, and 3 & 4 = 2.
Same for d3, except 1 and 2 equal 1 nd 2 while 3 & 4 both equal 3.
Hope that helps.
So what does the
Melee + 4 mean or do?
Thnx for the help tho.
the above posts are right, but in future a title like d2? What is a d2? would be better than just ?
? tells us nothing. It is just
also, there's the rules questions forum below this. Try there if you have further trouble.
I'd recommend reading the PHB before coming here to post. I mean, it's useful. They say it contains the rules of the game. Also, You might want to have a look at the DMG, as it's a purportedly useful Guide to aspiring Dungeon Masters. As a last note, let me advise you to peruse the MM. This Manual provides Monsters, and rules on how to use them. Seriously, reading these books might help make you a better DM at D&D. It worked for me!
Post Your Reply
Please login to post a reply.