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Note that these were tailored for EN: A Dark Century. The Duruki are Dwarves with the Arctic variant from UA. The Elfin Paragon class does not include any alterations for the above method for improving casters in D20Future.
Duruki Paragon Known for their skill in warfare, their ability to withstand physical and magical punishment, and their great love of stone and stonework, the duruki grow as strong as their underground homes. Dwarf paragons exemplify this strength, gaining a deeper intuitive understanding of their native environments, building upon their already proven toughness, and promoting the crafts and strengths of their people whenever possible.
Dwarf paragons are doughty warriors, and powerful paragons often take the lead in battles as well as diplomatic engagements.
Characteristics Dwarf paragons are tough, skilled warriors who are most at home when deep underground. Because of their race's ability with weaponsmithing and other crafts, dwarf paragons are likely to look down upon weapons and gear made by members of other races.
Background Although many dwarf paragons grow into their power in the hearts of strong and strident dwarven communities, some rise from areas where dwarves have been oppressed or even defeated. Whatever their origins, dwarf paragons are tough, determined folk who seek out specialized training and master complex tasks to further the aims of their people. Dwarf paragons are often descended from heroes of older generations, and these individuals may seek to honor their ancestors' memory through deeds of their own.
[code]Table: The Dwarf Paragon Lvl BAB F R W Def Special 1st +1 +2 +0 +0 +1 Craft expertise, improved stonecunning 2nd +2 +3 +0 +0 +2 Improved darkvision (+30 ft.), save bonus 3rd +3 +3 +1 +1 +2 Ability boost (Con +2)[/code] Dwarf paragons have the following game statistics.
Abilities Strength is important for dwarf paragons because they often serve as defenders of their people and emphasize their own martial training. Constitution is important not only to a dwarf paragon's ability to stay on his feet in battle, but also because physical toughness is a hallmark of the dwarf race.
Hit Die d10.
Class Skills Appraise (Int), Climb (Str), Computer Use (Int,) Craft (Int), Drive (Dex,) Gamble (Wis,) Intimidate (Cha), Jump (Str), Knowledge (all taken separately) (Int,) Profession (Wis), Repair (Int,) Search (Int,)and Survival (Wis).
Skill Points at Each Level 2 + Int modifier.
Action Points: Dwarf Paragons gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Features: Duruki Paragons begin play with Simple Weapons Proficiency and proficiency with Light Armor.
Craft Expertise (Ex) A dwarf paragon may add his class level as a racial bonus on all Craft checks related to stone, metal or ice items.
Improved Stonecunning (Ex) At 1st level, a dwarf paragon's racial bonus on Search checks to notice unusual stonework increases to +4. The range at which he receives an automatic Search check for coming near an example of unusual stonework increases to 20 feet. Also, he can intuit where true north lies in relation to himself (as if he had 5 ranks in Survival) whenever underground. Note that Duruki apply this same bonus to their icecunning.
Improved Darkvision (Ex) At 2nd level, a dwarf paragon's darkvision range increases by 30 feet.
Save Bonus (Ex) A 2nd-level dwarf paragon's racial bonus on saves against poison and against spells and spell-like effects increases by 1.
Ability Boost (Ex) At 3rd level, a dwarf paragon's Constitution score increases by 2 points.
Elfin Paragon Accomplished with both spell and blade, elves move through the worlds at a pace removed from that of shorter-lived races. As mighty as the elf race can be, it is not often that elves turn to warfare or combat, preferring instead the paths of poetry, dance, song, and lore. With their long life spans and many talents, the elfin excel in numerous areas and classes, but a few exemplify to an even greater degree the complex and powerful nature of their race.
Characteristics Elf paragons are curious, patient, and, when roused to action, deadly. They are swift and stealthy and have amazingly acute senses, allowing them to react far faster than opponents might expect. Their aptitude in both stealth and weapons makes them excellent at attacking from ambush.
Background Most elf paragons come into their abilities through a strong love of their people and the work of an influential mentor. Although this mentor may be of any class, it is often the lorekeepers and mages of the elf race who seek to foster the skills of fledgling elf paragons, knowing that one young elf turning to the path of the paragon can benefit the race for nearly a thousand years.
[code]Table: The Elfin Paragon Lvl BAB F R W Def Special Spells per Day 1st +0 +0 +2 +0 +3 Elfsight, resist enchantments - 2nd +1 +0 +3 +0 +4 Weapon Focus +1 level of arcane caster 3rd +2 +1 +3 +1 +4 Ability boost (Int +2) +1 level of arcane caster[/code] Elf paragons have the following game statistics.
Abilities Agility and physical grace are hallmarks of the elf race, and a high Dexterity score helps an elf paragon avoid blows in combat and make more accurate ranged attacks. Dexterity can even (after the selection of the Weapon Finesse feat) aid in melee combat. A high Intelligence score allows an elf paragon to access a broader selection of skills, and a high Wisdom is important for some of the class's most important class skills.
Hit Die d8.
Action Points: Elfin Paragons gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills Balance (Dex), Craft (Int), Drive (Dex), Hide (Dex), Knowledge (Int), Move Silently (Dex), Profession (Wis), Read/Write Language (none), Speak Language (none), Spellcraft (Int) and Tumble (Dex).
Skill Points at Each Level 4 + Int modifier.
Class Features All of the following are class features of the elf paragon class.
Weapon and Armor Proficiency Elf paragons begin play with Simple Weapon Proficiency, Exotic Weapon Proficiency: Energy Sword, Light Armor Proficiency
Spells per Day At 2nd and 3rd level, an elf paragon gains new spells per day as if she had also gained a level in an arcane casting class. She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic feats, and so on). This essentially means that she adds the level of elf paragon to her level in a chosen arcane casting class, then determines spells per day and caster level accordingly.
If an elf paragon has no levels in an arcane casting class, this class feature has no effect.
Elfsight (Ex) An elf paragon has exceptional visual acuity. Her racial bonus on Search and Spot checks increases to +4. In addition, an elf paragon's low-light vision increases in range, allowing her to see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
Resist Enchantments (Ex) An elf paragon's racial bonus on saves against enchantment spells or effects increases by 2.
Weapon Focus (Ex) At 2nd level, an elf paragon gains Weapon Focus: Energy Sword as a bonus feat.
Ability Boost (Ex) At 3rd level, an elf paragon's Intelligence score increases by 2 points.
Human Paragon Human inventors, explorers, and others who push the boundaries of knowledge and experience may become human paragons. They turn adversity into opportunity by finding new ways to apply their skills, discovering new techniques to solve problems, and challenging entropy by constantly seeking out ventures they have not yet mastered. Humans, and the paragons who rise from among them, balance strength with agility and temper intellect with intuition.
Characteristics Human paragons are inventiveness personified. They are adaptable and capable of using their skills in a broad variety of situations. Perhaps because they are capable in such a wide range of situations, human paragons tend to dislike repetition and crave variety. They seldom pass up a chance to indulge in a new experience, and a new challenge is much more likely to excite them than a lingering goal.
If human paragons have a downfall, it is that they see themselves capable of overcoming any challenge or inventing a solution for any problem. When asked who would be best for a task, a human paragon almost always chooses himself; not out of overconfidence or egotism, but because he has learned through success after success that when backed into a corner, he'll almost always find a way out.
Background Although there is no single common background for human paragons, many share some common characteristics. They often arise from situations in which they have many opportunities to learn, either from parents, an accepting community, or even a monastery filled with learned monks and priests.
[code]Table: The Human Paragon Lvl BAB F R W Def Special 1st +1 +2 +2 +2 +2 Adaptive learning, Action Boost 2nd +2 +3 +3 +3 +2 Bonus feat 3rd +3 +3 +3 +3 +3 Ability boost (+2), Heritage[/code] Human paragons have the following game statistics.
Abilities Skilled and quick to adapt, human paragons benefit from a high Intelligence. But they are also often at the forefront of humanity's wars, making Strength, Dexterity, and Constitution important for their respective roles in combat.
Hit Die d8.
Action Points: Human Paragons gain a number of action points equal to 8 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills The human paragon can choose any ten skills as class skills.
Skill Points at Each Level 6 + Int modifier. (Does not include the human's bonus skill point at each level.)
Class Features All of the following are class features of the human paragon.
Weapon and Armor Proficiency: Human paragons begin play with Simple Weapon Proficiency and Personal Firearms Proficiency as well as Armor Proficiency (light.)
Action Boost: (Ex) Human Paragon's receive an addition 3 action points per Paragon Level (already factored in above.)
Adaptive Learning (Ex) At 1st level, a human paragon can designate any two of his human paragon class skills as an adaptive skill. These skill is treated as a class skill in all respects for all classes that character has levels in, both current and future. For example, if a human paragon chooses Spot as an adaptive skill, he treats Spot as a class skill for all future class levels he gains, even if it is not normally a class skill for the class in question.
Heritage (Ex) Human paragons unlock the potential of their distant ancestors. Choose of the following bonus feats: Divine Heritage, Magical Heritage, Shadow Heritage, or Wild Talent. These feats can be taken regardless of the Human Paragons total levels. This is an exception to the 1st level requirements of these feats. Special: these feats allow the Paragon to take levels in a Casting or Manifesting class without taking Aesir.
Bonus Feat (Ex) At 2nd level, a human paragon gains a bonus feat. Due to the varied talents and adaptable nature of humans, this feat can be any feat for which the human paragon is qualified (he is not restricted to a special list of bonus feats). The character must meet the prerequisites for the bonus feat normally.
Ability Boost (Ex) At 3rd level, a human paragon increases one ability score of his choice by 2 points.
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