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Dungeons & Dra.. d20 Modern Elysium Nebula - Epic Sci-Fantasy Campaign Setting
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Elysium Nebula - Epic Sci-Fantasy Campaign Setting
3 years ago  ::  Jun 20, 2007 - 11:38PM #1
Skrittiblak
Posts: 2,663
Date Joined: 10/13/03
Okay I'll try to play Devil's advocate here. He's our list of races, and some proposed ideas:

Humans
URE Marine
Pros: The exist, they are cool!
Cons: I got nuthin'

NED Revolutionary
Pros: The exist, they are cool!
Cons: This isn't really a Con but I think I like the term Guerilla for this? Opinions? It would give a better sense about what the class abilities (hit and run, demolitions etc...) would be about.

Coalition Scientist
Pros: Sounds appropriate
Cons: How is this different from Field Scientist? Why not multiclass with techie and engineer etc... to get the mix of abilities you want?
Brainstorming other options: Nanomaster/Nanomancer/Nanotech Engineer (since the Coalition has almost exclusive knowledge of nanotechnology maybe a nanotech oriented advanced class would be good)

Guild Traveller
Pros: Guildsmen in the Elysium Nebula are de facto travellers, since they come from Sol System.
Cons: I don't have many cool ideas to develop this class.
Brainstorming other options: Guild Evolutionary (inspired from the d20 Apocalypse book - an advanced class that grants mutation points to be spent at will), Guild Archeotech Hunter (rad resistant character who makes his money by attempting journies into the scorched radioactive remains of Earth, pilfering in tact earth goods and heading over to the Elysium Nebula to sell them).

Duruki
Duruki Protector
Pros: Sounds fitting to the dwarven thematic.
Cons: Is this an original idea? What is different about this idea that couldn't be accomplished with other similar Tough Class combos: Thrasher + Bodyguard + Dreadnought say
Brainstorming other options:
Duruki Tunneler? Duruki Colonialist (one whose job is to settle newly discovered worlds)?

Elves (Ancient)
Elvish Knight
Pros: Sounds cool!
Cons: Should elves have a combat focused racial class? Also did I make a character for gemstone files? Who? Also the Combat Kineticist and the Eldritch Slayer both kind of do this magical warrior bit.
Brainstorming other options:[i] Elvish Shadow/Survivalist (one who excels at escaping deadly threats), Elvish Historian (sort of like the D&D loremaster).

Elves (Drow)
Drow Assassin
[i]Pros:
Awesome! Stabs you with some nanite poisoned blade - turns you into a gray goo soup!
Cons: May turn out to be 'unplayable' since, let's face it, a Drow Assassin is a pretty evil thing to play.

Elves (Half)
No ideas yet, but maybe Half-Elves have access to both the human and elf advanced class.

Kobolds
Kobold Kleptomaniac
Pros: Funny
Cons: Is kind of putting our diminutive friends in a niche they don't necessarily need. I don't particularly want Kobolds to become the Kender of Elysium Nebula.
Brianstorming: Kobold First Mate (has various skills for support work on a spaceship: engine tuning, managing rations [they last longer with him in charge, maybe he is also an excellent chef], allocating pay and increasing crew morale)

Lizardkin
Lizardkin Shaman
Pros: Thematically appropriate for the 'primitive people' of the EN.
Cons: Can't think of any yet...

Lizardkin Tribal Defender
Pros: Thematically appropriate for the 'primitive people' of the EN.
Cons: The rage ability suggested for this smacks of Thrasher and other such classes. We don't really need to create a class where the class abilities can be picked up through normal multiclassing.

Ogre Hybrids
No ideas yet...
Brainstorming: Ogre Pirate? Ogre Mageblood/True Descendant? Ogre huge ass broken class (eg - the Hulking Hurler of EN?)

Robots
Robot Puppeteer
Pros: Unique idea
Cons: Its a bit weird. Why would a Robot have this ability? Also the Technomancer's "Control Machines" ability more or less does this.
Brainstorming: Protocol Droid (Star Wars inspired)! With maybe all known languages available to it and the ability to acquire all unknown languages by simply reading a dictionary. Also has incredible data stores on local customs and habits to avoid tricky situations across the Nebula.

Snakebloods
Manipulator
Pros: Appropriate
Cons: Sounds like other Advanced Classes do this already. Glamourist for instance, not to mention most Snakeblood Talents.
Brianstorming: Snakeblood Poison's Expert (too similar to Drow Assassin?), Snakeblood Shade (special psionic class with abilities to get in and out of places - like meld with shadows or walk through walls - also maybe a 'stab in the back' ability like Tracer).

Devilkin
No ideas yet...

Draconids
No ideas yet...

Illithid Hybrids
No ideas yet... But probably a special class often used by fullblood Illithids, mostly used as an NPC Class. Illithid Savant (steals memories and class abilities?).

Synthetic
Synthetic infiltrator
Pros: I like where you guys are going with this. An excellent bluffer. Charisma based.
Cons: I don't like the class name. We already have an Infiltrator. Maybe "Impersonator" would be best?

Beyonders
These maybe too werid to get a class. They are also LA +2 and we are sticking normally to the LA +1 races. But if anyone has an excellent idea, don't hesitate to offer it.
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3 years ago  ::  Jun 21, 2007 - 3:26AM #2
Skrittiblak
Posts: 2,663
Date Joined: 10/13/03
This is the list I composited of the various languages that get mentioned throughout the World Guide and other background sections. If anyone spots something I've missed please let me know. The hope is to come up with a comprehensive list of all languages spoken in Elysium.

Major Human Languages
These are the major human languages used throughout the Elyium Nebula.

ELYSIAN
Root Language: Phoeban
History: When the ships to colonize the Elysium Nebula disembarked from the Saturnian move Phoebe the Phoebans brought their language with them. Because of the vast distance between Sol System and the Elysium Nebula and the fact that popular media is not shared between the two, over the 75 hundred years or so that humans have been in the Nebula the language became distinct from the ancient tongue spoken by the Phoebans in part because of the heavy influence of the Lunar language which represented the second greatest number of colonists.
In use: Yes. It is the Official Language of the United Republic of Elysium. Most people speak Elysian, even if it is not their native tongue. Often planets have widely varying dialects, but this is the most widely spread language.

ICHAN
Root Language: Jovian / Neorussian
History: The Jovian's were not in particularly large numbers and were not particularly influential in the early years of the Elysium Nebula so its a surprise that a language dervied from Jovian would become one of the dominant speeches in the Elysium Nebula. The thanks is largely due to Star Fleet Commander Ivan Petrov of Jovian descent who was a war hero during the Illithid Wars. It was he that reaquired The Pearl from the Phoebans after the war and rechristened it Muscovisk in honour of the Jovians that originally built it. When he set up his Independant Coalition for Human Advancement he pooled the greatest Jovian minds that he could find and they taught exclusively in their own language. When the ICHA became a political entity Jovian was made the national language and renamed Ichan.
In use: Yes. This is the first official language of the ICHA.

LOW ICHAN
Root Language: Chinese
History: The ethnic Chinese people, who in Sol System were politically bound to the Neorussians as part of the Terran Nations Unity, have been the most succesful people in all of the Elysium Nebula at retaining their culture and history. Even on the Jovian moons, when the Neorussians landed the Chinese fiercely guarded their language. Later when Petrov called for the settlement of Muscovisk by the Neorussians he also had an influx of ethnic Chinese Jovians who, though they often spoke fluent Jovian, were native Chinese speakers. It was only much later (after Petrov's time - when the High Oligarch Darsatov ran Muscovisk) that Chinese was declared a second official language but Darsatov gave it the rather deprecative title Low Ichan.
In use: Yes. This language is spoken in many parts of the ICHA and even in some small parts of the URE. The most widespread use of Low Ichan is in Chertkovo, Dalmatovo, Kieff and Novobrisk. In the case of Kieff Halo-World, the sparring states of North and West Raisa speak almost exclusively Low Ichan.

MARTIAN
Root Language: Sumerian / Assyrian
History: With the world's of Sol System shattered by war the survivor's that did not journey and settle in the new world's of the Elysium Nebula found themselves tasked with the rebuilding of a new culture. One of peace and harmony. The greatest movement for a quick rebuilding came from Mars who had possibly suffered the worst atrocities during the Terran Civil War. A small group called "The Reclaimer's Guild" spread about spreading the word of a new stronger and united Sol System that would reclaim its ancestral human heritage and rediscover its humanity. The leaders of the Reclaimer's guild artificially built a language (and abandoned Terran the most widespread of the ancient languages) based on the languages of the early peoples' of Terra. This curious 'fake language' is possibly the only constructed language in the history of linguistics to have spread as quickly and effectively as it did. Within a few thousand years all of the Sol System had embraced the new ideology.
In use: Yes. This language is used by travellers from Sol System. It is rarely heard in the Elysium Nebula.

PHOENICIAN
Root Language: Post-Arabic / True-Arabic
History: The deified war hero Phoenix Attal’s homeworld (which was then called New Egypt) was renamed after him to Phoenix after his death. The settlers of New Egypt named this world because in Sol System many of their families had been descendants from people that habited the original Egypt. One of the things the Neoegyptians brought with them was their language, a tongue called Post-Arabic descended from True-Arabic the ancient Terran language used by the original peoples of Egypt before the Terran Nations Unity began to colonize the other planets of the Sol System. Phoenix Attal wrote most of his books in a mixture of Post and True Arabics – a unique blend that only the intellectual elite of the Neoegyptians could follow. This language, which was much closer to the original classical Arabic than the current dialect spoken was named Phoenician. Since that time some small sections of Pheonix still speak the Post-Arabic dialect, but most speak Pheonician.
In use: Yes. This language is the dominant one of several worlds in the Acheron System including Phoenix, Shekinah, Salmissus vast parts of wealthy Rhameil and on the capital world of the United Republic, Elysia Prime, the second largest city, New Cairo, and its surrounding areas are all dominantly Pheonician speaking. Phoenician is linked to a religion that is spreading quite rapidly and with it the Phoenician language.

SHINZO
Root Language: Japanese / Korean
History: The URE planet Beleth started out as a small colony of Shinzo-Taigo settlers, a minority ethnic group from Phoebe that had developed a tight culture and language (a hybrid tongue of Terra's dead languages Japanese and Korean). Shinzo is still spoken today across Beleth, though perhaps less so in the wealthy capital city of Tanith because of its close relations with the rest of the United Republic. Even so many Shinzo words enter the vocabulary of Tanithians even if they are Elysian native-speakers.
In use: Yes. This is a minor language, spoken almost exclusively on Beleth.

SURROYAN
Root Language: Thai / Malaysian / Indonesian
History: On the north-western hemisphere of the planet Agragon lies an island the size of Terra's Australia connected to a vast archipeligo of islands called "Sector Beta" that comprises the dominant population of the Agragonian system. The central island is named Surroyo and was predominantly settled by men of Southeast Asian origins – in Terran terms: Laos, Vietnam, Malaysia, Indonesia or Thailand. The Surroyans have since changed a bit physically – partly through interbreeding with each other but mostly because of the slow dilution of the ethnic group through intermarriage with caucasian, hindustani, east asian, and arabo-afro folk. The language of these people, Surroyan, has obviously been heavily influenced by Elysian but also comes from a number of other languages that these groups brought with them to the Nebula.
In use: Yes. This is a minor language, spoken almost exclusively on Agragon.


Major Alien Languages
These are the major alien languages used throughout the Elyium Nebula.

BEYONDER
Root Language: Unknown
History: Little is known about this language except that it is spoken by the elusive creatures called Beyonders.
In use: Only by visiting Beyonders, coming to the Elysium Nebula from whatever far flung star system the hail from (they will not say) to trade goods. An Elysian native that spoke Beyonder would be a shocking thing indeed.

DRACONIC
Root Language: Unknown
History: The language of the Dragons. Since the Dragons were the first race to develop language it is not known whether Draconic has its roots in an older language, but it is likely that like most languages it evolved over time.
In use: Yes. This is the language spoken by all Dragons and most draconids.

DROW
Root Language: Elvish
History: Built from various Elvish languages and changed in measure and pronunciation by the Demons they summoned who later enslaved them, the Drow language is a wicked sounding Elvish tongue.
In use: Yes. This is the language spoken by all Drow and most Demons and Devilkin.

DURUKI
Root Language: None
History: Showing that the stocky race has a natural talent for organization and discipline, it is almost no surprise that the Duruki share a single racial language. The Duruki language spread from their homeworld of Drumai and moved with them to all of the worlds they colonized. Most Elysians that use jumpgates (traders and so on) know the numbers in Duruki and a few other basics simply because the Duruki always give time in Duruki characters. Written Duruki looks like runic script with straight harsh lines of the variety that could easily have been carved into rocks in ancient times.
In use: Yes. This is the language spoken by all Duruki.

ELVISH (CORRELIAN)
Root Language: None
History: This is the Elvish language that was spoken on Elysia Prime before it was colonized by humans. It is referred to as the Correlian dialect of Elvish because the greatest density of speakers now live in the city of Correllan. Correllan is an elf-dominated city that is the seat of power of elvendom. The city also professes a powerful media, so whenever Elves speak in holovideos they tend to speak this version of Elvish.
In use: Yes. This is the dominant language of the surviving elves.

ELVISH (LORENTHIAN)
Root Language: None
History: Though Correllan is the seat of power of elvendom and though it has a greater sphere of influence in terms of total population there are considerably more elves in Athell Loren, the elvish city on the planet Bath Kol. The elves of Bath Kol (there are more elves on Bath Kol than on any other world) all speak this form of Elvish.
In use: Yes. This is spoken almost exclusively on Bath Kol.

ELVISH (IGNAN)
Root Language: None
History: The Fire Elves of planet Enoch speak a curious language called Ignan. This language is also learned by anyone that studies the art of Pyromancy, which is the manipulation of heat through the use of Eldritch Powers. This is a very rare language but still un use today.
In use: Yes. This is spoken almost exclusively on Enoch or by Pyromancers.

ILLITHID
Root Language: Unknown
History: Illithid is a largely telepathic language. It cannot be spoken by non-Telepaths. There are no words in Illithid for emotional concepts only for abstract concepts for which higher language is neccessary (like mathematical constructs). Instead an Illithid that wishes to convey a particular emotion can simply telepathically push that emotion towards the other Illithid for a much truer level of communication.
In use: Yes but only by Illithids.

KOBOLDI
Root Language: Elvish
History: Koboldi is the language of the Kobolds, and is an altered form of Elvish.
In use: Yes. This is spoken by most Kobolds in addition to Elysian.

LIZARDKIN (TOTEMIC)
Root Language: None
History: Totemic is the most commonly spoken variant of Lizardkin. Its a kind of internationalized version fusing many elements of the different Lizardkin languages across the Nebula but principally it stems from the languages of the totem-worshipping Lizardkin of Procel. Since most Lizardkin languages were only oral (with no written elements) Totemic is unique because it uses a simple written form based on the Elysian character set. Most Lizardkin will speak a native dialect unique to them, and if they travel a lot with other Lizardkin they will speak Totemic. Some other Lizardkin languages include:
Lizardkin (Nattart): Spoken in Agragon's Sector Gamma where the Nattart Lizardkin build vast ziggurats.
Lizardkin (Pidgin): Closer to Elysian than most Lizardkin, this is spoken in Astaroth's garden moon Ose.
Lizardkin (Jigamucua): Spoken in the equatorial swamps of Bath Kol.
Lizardkin (Vinnata): Spoken on Beleth's tropical moon of Vine. Heavily influenced by the local human's Shinzo language. This language includes a Shinzo based written system.
Lizardkin (Haagenti): The Haagenti dialect is dying, because the Lizardkin of Decarabia and Seere tend to prefer the use of Totemic.
Lizardkin (Orobassian): The Orobassian lizardkin were all but wiped out by the settling humans. This language is still spoken in the Orobassian reserves but may quickly die out if not carefully preserved.
Lizardkin (Tiagaran): Spoken by the heat basking Lizardkin native to Rhamiel.
Lizardkin (Sandspeak): This has as many as twenty subdialects and is spoken by the nomadic desert Lizardkin of Shekinah. Sandspeak is also spoken to a lesser extent by the Lizardkin on Salmissus and what few that remain on Phoenix.
Lizardkin (Vohan): Spoken by the Lizardkin native to Vohumunah - originally only in what is now Lobago City, but now by lizardkin all over the world including the capital of Palmentiero. This is the second most common dialect of Lizardkin after Totemic and it has a completely unique character set developed by the Lizardkin themselves before the world was settled.
In use: Yes. These are the native languages of the Lizardkin people.

OGRIC
Root Language: Ancient Ogric
History: Ogric is a bastardized form of the ancient language spoken by the Ogre Magi who were crippled and enslaved by the Illithids and reduced to dumbed down shadows of their former selves.
In use: Yes. This is spoken by most Ogres and many Ogre Hybrids.

YUAN-TI
Root Language: None
History: The language of the snake people of planet Salmissus has slowly spread across the Nebula just as the sinister Yuan-Ti themselves have. This is the only spoken language of the snake race.
In use: Yes. This is spoken by Yuan-Ti and also Snakeblooded hybrids.


Dead Languages
In addition to all of the new 'dead' languages listed below, there are also all of the old Terran languages that could technically be added to this list. None of the original languages of Terra are spoken any more in their original form, but plenty of texts can still be found floating about written in such obscure languages as Czech, Latin or even English. It is very, very difficult to find someone that can decipher such ancient languages.

ELVISH (VARIOUS)
Root Language: None
History: The elves once had a rich segmentation of cultures and languages spread out across the nebula. They spoke as many as fifty languages per world they settled and happily let language evolve 'naturally'. When translations were necessary between cultures the elves had enough eldritch telepaths among their number that communication was always possible in some form or another. They did not keep dictionaries of any kind and effective inter-community dialogues was not considered extremely important by the peacefully inclined elves. The elves trusted each others communities implicitly. When the Illithids first invaded the importance of being able to communicate effectively between groups became really important. By the time of the second Illithid Wars the elven population had been completely decimated. Today, only two major Elvish tongues remain in use and the many Elven languages have old have disappeared.
In use: No. Some documents may exist written in some old Elvish languages and a great many texts read by Neomystics are so written, but deciphering one generally requires someone has extensive knowledge on the Elvish languages and history.

JOVIAN / NEORUSSIAN
Root Language: Russian / Chinese
History: The rise of the Terran Nations Unity during the age of first true human space exploration redefined Terran political boundaries. Among these was the fusion of most of Asia, including Russia, Kazakhstan, Mongolia, China and other smaller nearby nations. This powerful block developed a language called Neurussian which was an adapted form of Russian and to a lesser extent Chinese using a cyrillic character set. The impact on Terra was negligable - Russians would go on to speak Russian, the Chinese would stick to Chinese and so on. However their space program allowed Neorussia to colonize most of Jupiter's moons and in this far flung region of space Neorussian (or Jovian as it was later renamed but which amounted to the same language) became the common tongue. Jovian settler's would later become the seed of the Independant Coalition and so Ichan is actually based in this language.
In use: No. Many old technical and scientific documents, not to mention seminal political or philosophical works within the Independant Coalition are left in the original Jovian. It is quite rare to be able to read Jovian, in the same way it was rare on Terra to encounter an English speaker who could read texts like "Beowulf" in the original Old English. In Sol System Jovian has been mostly eradicated by the spread of Martian.

LUNAR
Root Language: German/Dutch/Others
History: Terra's moon was first settled, by the Terran Nations Unity, but during the Terran Civil War the moon exchanged hands a number of times before a dominant group emerged and established a government. This group consisted principally of Terran evacuees from a region of old Terra called Central Europe and this population was completely uprooted when the orbital bombing of Terra began and it was turned into a smoldering ruin. Lunar was an emergant language stemming from some other major dialects spoken by the uprooted population.
In use: Not in Elysium. Lunar settlers arrived shortly after the first Phoeban ships arrived and though smaller in number their language had an impact on the evolution of Elysian. Some religious texts are in Lunar. In Sol System Lunar is still in use in some parts of the moon.

PHOEBAN
Root Language: English
History: The language spoken by the Saturnian moon dwelling people of Phoebe. The settlers of Phoebe were once part of a larger political entity called the Terran Nations Unity whose official language was English which is an ancient Terran tongue. The people that first set out for the Elysium Nebula were Phoeban speakers and the dominant language Elysian stems from this language. Phoeban was similar to Terran in the way Spanish is similar to Portuguese.
In use: No. It is often used for religious purposes by Monodominants. Much Monodominant scripture comes from documents brought from Phoebe and is in original Phoeban. Marriage ceremonies and funerals are often conducted in Phoeban verse. In Sol System Phoeban has been mostly squashed out by Martian.

TERRAN
Root Language: English
History: This language was spoken (until the Civil War) on Terra, its moon, and even Mars. After the war the rising "Reclaimer's Guild" wanted to eradicate the recent events from the minds of the survivors and chose to forcefully abandon the language of Terra. Terran was similar to Phoeban in the way Spanish is similar to Portuguese.
In use: No. In Sol System Terran has been mostly squashed out by Martian.
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3 years ago  ::  Jun 21, 2007 - 5:51PM #3
zombiegleemax
Posts: 470,908
Date Joined: 08/10/09
Coalition Scientist
Pros: Sounds appropriate
Cons: How is this different from Field Scientist? Why not multiclass with techie and engineer etc... to get the mix of abilities you want?
Brainstorming other options: Nanomaster/Nanomancer/Nanotech Engineer (since the Coalition has almost exclusive knowledge of nanotechnology maybe a nanotech oriented advanced class would be good)



One of the advancd classes offered in Gamma world was the nanosmith. The basic premise was that they could harness and control the ambient nanites that infested everything in the post apocolyptic world.

As a specialized scientist skilled in the creation, manipulation, and, well, anything else nano-related, they would be a smart/dedicated (probably smart) and have the ability to create nano colonies, as well as neutralize or reprogram them. Maybe a bhealthy bonus to all saves vs nano, knowledge skills appropriate...you know, the good stuff.

I like the idea of the kobold first mate.....how about a compromise...the kobold scrounger. You know, that one guy you always go to when you absolutely MUST have a Toroidal hyper-spanner - with a chrome finish. Allow their abilities to focus around finding and getting - stuff : ).

Half-Illithids - How about abomination? Twisted hateful creatures that have chosen to embrace their dark gifts and have become something....more than what they were. Thinking malevolent continuously mutating nightmare...a serial killer with life sucking tentacles...stealing memories of past victims to find future ones...

Devilkin - Same thing? Allow through ritual, grafting, and gene-therapy the ability to become...better than what once was. This would fit reasonably well I would think. Strong melee fighters, bullet sponges, fire immunity, improved natural weaponry.

The beyonders...simply are, they arent even typified into anything other than a generic group, so trying to flesh out a class for them would be difficult.

Drow Shadow Guards? based on the arcane commando model with bonuses towards spell failure while wearing armor, limited spellcasting abilities, and a ritualistically attuned weapon that can channel touch spells along with it's normal discharge.

I would also add one more non race/political AdC...the free trader/smuggler archetype. specialized for either land based or space based technologies.

Hope that helps a bit.
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3 years ago  ::  Jun 22, 2007 - 9:00AM #4
Nerull_02
Posts: 1,128
Date Joined: 10/06/04
Humans

URE Marine: Hmm are we doing that or not? If yes we are basing it on the soldier adv class (save bab_same saves_same defence_same rep_sam hp_different specials)? Maybe give it specialties? 5 choices? Tactician (bonuses on attack and initiative on successful kn tactics checks)/ Close quarters specialist (bonuses on grapple checks/ melee checks or light melee weapon damage/ Heavy weapons_ demolitions (bonuses on demolitions checks, and gains exot weapons prof for one weapon/ Sharp shooter (ignores an amount of armor bonus of target)/ technician (gains computer use, Craft (electronics) and disable device as class skills)

NED Revolutionary: Totally agree with you on the trm Guerilla! NED guerilla then! Give him sneak attack, but think of what I told you on ethics and sense of justice. NED are the only democrats of Elisium! Maybe the adv class should reflect that! You can reflect it with saves and attack boosts when defending his allegiances

Coalition Nonomaster: That’s perfect and unique! I leave it on you, based it on eldritch powers using adv classes, but replicate eldritch powers with nanotechnology. For example he can heal himself with them as if using a cure moderate wounds spell.

Guild Evolutionary: That sounds cool. You are missing a mutation based adv class from your setting, so that can fit just fine

Duruki protector: The point with building adv classes is that you give players more options for creating their chars (That’s why D&D succeeded). The concept could very well be accomplished by the Thrasher+ Bodyguard ability, but players also want more. The difference is on both the style (Duruki only hard coiled class), and on different abilities. Give him better abilities when fighting on the defensive, wearing heavy amour, spending more action points for saves and give give him bonuses when protecting his cause)

Elven Knight: He will be a pistol and psionic fighter combo based on an Elvish only fighting technique.
Combat kineticist and Eldrich Slayer are more melee oriented classes.

Drow Assasin: Don’t say he is unplayable, a know a lot of people who love the D&D assassin prestige class. Don’t forget about the classical archetype of the man with a past that wants to be forgiven for his sins by stepping on a path of good…

Well all those are just suggestions from someone who likes your setting and most of all your creative ideas. You can know better than anyone else what this setting needs.
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3 years ago  ::  Jun 22, 2007 - 7:25PM #5
MephitJames
Posts: 2,549
Date Joined: 12/12/03
As a language- and EN-enthusiast (should we abbreviate the second as just ENthusiast?) I love this new addition Skritt! It makes a lot of sense and I like how it avoids the unreasonable hegemony of Basic of Common as well as the trite simplification of every race (or even every nation) having exactly one language.
The only real criticisms I have are that the adjectival form for Jupiter is Jovian not Jovan (unless you have decided to ignore modern astronomical terms) and that it seems like there could be another language for the Duruki. Even the lizardkin have some variation! Something on that order would be great... You could add some mechanic for these language dialects that are very similar, like saying that native speakers of Duruki, or non-native speakers who know at least two Duruki dialects, can understand any dialect without too much trouble. That way you preserve a sense of realism with the shorties, but Duruki are never in the embarassing situation of feeling lost in a Duruki colony and people who make a point of learning Duruki can master the whole race's conversations without burning through all their skill points.
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3 years ago  ::  Jun 23, 2007 - 4:13AM #6
Skrittiblak
Posts: 2,663
Date Joined: 10/13/03
Thanks Mephit! I've updated the post to read Jovian instead of Jovan. That was a mistake on my part not an intentional mispelling.

~~~

Okay these are the list of confirmed Advanced Classes I will build. There should come out to be 3 new Strong, 3 new Fast, 3 new Tough, 3 new Smart, 3 new Dedicated and 3 new Charismatic classes.

[list=1]
  • Humans (URE allegiance)
    Urean Marine (Strong is fastest path)
    -
  • Humans (NED allegiance)
    Neodem Guerilla (Fast is fastest path)
    -
  • Humans (ICHA allegiance)
    Nanosmith (Smart is fastest path)
    -
  • Humans (Guild allegiance)
    Evolutionary (Tough is fastest path)
    -
  • Duruki (Originating from a Jumpgate, Draenei, Fuhror or an off-Elysian world)
    Duruki Protector (Tough is fastest path)
    -
  • Duruki (Originating from a Rimworld, Drumai or Zhukdul)
    Gravitic Scientist (Smart is fastest path)
    Duruki are unique to have mastered the technology of Forcefields and gravity powered engines and technology. The gravitic scientist has specialized knowledge in Duruki areas of expertise and will compliment any Roboticist, Technomancer, or Nanosmith that the party may have to offer.
    -
  • Elves (Ancient)
    Arcane Gunsmith (Smart is fastest path)
    This is kind of a mix of ideas. I liked the idea of a magical gunfighter, but maybe we can make him also Craft / Enchantment oriented so he makes his weapons have additional magical properties. 3/4 BAB with good skills / level but lower Df and Fort saves than most combat oriented classes.
    -
  • Elves (Drow)
    Drow Shadow Guard (Fast is fastest path)
    -
  • Half-elves
    Halfelf Wayfarer (Dedicated is fastest path)
    -
  • Kobolds
    Kobold Itinerant (Charismatic is fastest path)
    -
  • Lizardkin
    Lizardkin Shaman (Dedicated is fastest path)
    -
  • Ogre Hybrids
    Ogre Ancestor (Dedicated is fastest path)
    -
  • Robots
    Protocol Robot (Charismatic is fastest path)
    -
  • Snakebloods
    Snakeblood Assassin (Fast is fastest path)
    -
  • Devilkin
    Devilkin Soulreaper (Strong is fastest path)
    This is a class that drains the life force of others to gain greater strength and abilities.
    -
  • Draconids
    Dragon Knights (Fast is fastest path)
    -
  • Illithid Hybrids
    Illithid Savant (Smart is fastest path)
    -
  • Synthetic
    Synthetic infiltrator (Charismatic is fastest path)
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    3 years ago  ::  Jun 23, 2007 - 9:28AM #7
    Yazston
    Posts: 494
    Date Joined: 04/05/07
    Miised Jovan in the Dead languages section. I also updated spelling of Jovian in dataset.

    Skritti, do you ever sleep by any chance?
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    3 years ago  ::  Jun 23, 2007 - 10:03AM #8
    Skrittiblak
    Posts: 2,663
    Date Joined: 10/13/03
    Good catch! Replace-all is case sensitive.
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    3 years ago  ::  Jun 23, 2007 - 10:51AM #9
    Nerull_02
    Posts: 1,128
    Date Joined: 10/06/04

    Skrittiblak wrote:

    Thanks Mephit! I've updated the post to read Jovian instead of Jovan. That was a mistake on my part not an intentional mispelling.

    ~~~

    Okay these are the list of confirmed Advanced Classes I will build. There should come out to be 3 new Strong, 3 new Fast, 3 new Tough, 3 new Smart, 3 new Dedicated and 3 new Charismatic classes.

    [list=1]

  • Humans (URE allegiance)
    Urean Marine (Strong is fastest path)
    -
  • Humans (NED allegiance)
    Neodem Guerilla (Fast is fastest path)
    -
  • Humans (ICHA allegiance)
    Nanosmith (Smart is fastest path)
    -
  • Humans (Guild allegiance)
    Evolutionary (Tough is fastest path)
    -
  • Duruki (Originating from a Jumpgate, Draenei, Fuhror or an off-Elysian world)
    Duruki Protector (Tough is fastest path)
    -
  • Duruki (Originating from a Rimworld, Drumai or Zhukdul)
    Gravitic Scientist (Smart is fastest path)
    Duruki are unique to have mastered the technology of Forcefields and gravity powered engines and technology. The gravitic scientist has specialized knowledge in Duruki areas of expertise and will compliment any Roboticist, Technomancer, or Nanosmith that the party may have to offer.
    -
  • Elves (Ancient)
    Arcane Gunsmith (Smart is fastest path)
    This is kind of a mix of ideas. I liked the idea of a magical gunfighter, but maybe we can make him also Craft / Enchantment oriented so he makes his weapons have additional magical properties. 3/4 BAB with good skills / level but lower Df and Fort saves than most combat oriented classes.
    -
  • Elves (Drow)
    Drow Shadow Guard (Fast is fastest path)
    -
  • Half-elves
    Halfelf Wayfarer (Dedicated is fastest path)
    -
  • Kobolds
    Kobold Itinerant (Charismatic is fastest path)
    -
  • Lizardkin
    Lizardkin Shaman (Dedicated is fastest path)
    -
  • Ogre Hybrids
    Ogre Ancestor (Dedicated is fastest path)
    -
  • Robots
    Protocol Robot (Charismatic is fastest path)
    -
  • Snakebloods
    Snakeblood Assassin (Fast is fastest path)
    -
  • Devilkin
    Devilkin Soulreaper (Strong is fastest path)
    This is a class that drains the life force of others to gain greater strength and abilities.
    -
  • Draconids
    Dragon Knights (Fast is fastest path)
    -
  • Illithid Hybrids
    Illithid Savant (Smart is fastest path)
    -
  • Synthetic
    Synthetic infiltrator (Charismatic is fastest path)


  • GREAT! If you need any help on ideas or suggestions just say so :D

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    3 years ago  ::  Jun 23, 2007 - 3:29PM #10
    Skrittiblak
    Posts: 2,663
    Date Joined: 10/13/03


  • Tough Advanced Classes
    [list=1]
  • Bodyguard
  • Daredevil
  • Dreadnought
  • Geomancer
  • Heavy Gunner
  • Pyromancer
  • Space Monkey
  • Thrasher
  • Evolutionary (Humans[Guild] only)
  • Homeworld Protector (Duruki only)
  • Soulguard (Elves only)


  • Smart Advanced Classes
    [list=1]
  • Cybersurgeon
  • Engineer
  • Field Scientist
  • Illusionist (Photomancer)
  • Mage (Abjurer)
  • Necromancer
  • Roboticist
  • Technomancer
  • Arcane Gunsmith (Elves only)
  • Gravitic Scientist (Duruki only)
  • Nanosmith (Humans[ICHA] only)


  • Dedicated Advanced Classes
    [list=1]
  • Daemonologist
  • Ecomancer
  • Explorer
  • Investigator
  • Marksman
  • Psy-medic
  • Shadow Hunter
  • Tracer
  • Ancestral Warrior (Ogre hybrids only)
  • Shaman (Lizardkin only)
  • True Apostle (Illithid hybrids only)


  • Charismatic Advanced Classes
    [list=1]
  • Ambassador
  • Arcane Arranger
  • Battle Sorcerer
  • Field Officer
  • Glamourist
  • Psychomancer
  • Seer
  • Swindler
  • Itinerant (Kobolds only)
  • Protocol Droid (Robots only)
  • Replicant (Synthetics only)




    I've updated in order to: remove the Half-elf class and introduce another Elvish advanced class. Half-elves will simply be allowed access to both elvish and human options.
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