|
5 months ago ::
Jan 10, 2013 - 9:39AM
#1191
|
Date Joined:
Oct 31, 2012
|
Still working on the Plaguesword, got some suggestions for Nurgle's Rot
Nurgle's Rot (Su)
Nurgle's Rot is the most foul of the countless contagions which afflict mortal beings. It is Nurgle's gift to the mortal universe. It is completely incurable, highly infectious, has a very slow course that turns the infected into bloated, rotting, corpses, and worst of all it corrupts the souls of the infected into new Plaguebearers.
It is as much a spiritual plague as a physical one, as the souls of those infected are slowly leeched into Nurgle's realm, where they appear as warty seed pods growing from cracked branches of gloomy willows. Each pod swells and ripens as the plague destroys its host in the real world and the nascent Plaguebearer feeds upon the victim's dying energies. When fully mature, the podule drops and the newly created Plaguebearer tears himself free. A mortal who resists for a significant period produces an equally long incubation period resulting in a larger, tougher and more disgusting Daemonic Herald of Nurgle. Many sufferers undertake death quests in order to be killed and avoid this fate.
Supernatural disease—slam, Fortitude DC 20, incubation period 1 minute; damage 1d6 Con. The save DC is Constitution-based.
Unlike normal diseases, Nurgle Rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below.
Nurgle Rot is a magical and moral plague, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.
To eliminate Nurgle's Rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the Nurgle's Rot can be magically cured as any normal disease.
An afflicted creature who dies of Nurgle's Rot is reborn in the Realm of Chaos as a Plaguebearer.
|
|
5 months ago ::
Jan 10, 2013 - 3:42PM
#1192
|
Date Joined:
Oct 31, 2012
|
I also have some new Nurgle/chaos mutations:
Feel No Pain You can ignore pain that would cripple the strongest man. Non-magical attacks against the character do four less points of damage (e.g. a sword blow for five points of damage would actually inflict only one, unless it was a +1 sword - then it would do six points of damage).
Pestulant Skin Your skin is a sickly green, brown, tawny yellow, or has a sickly pale hue to it. The character's skin is a sickly green, brown, tawny yellow, or has a sickly pale hue. The character will always be mistaken for a leper, or other infected, and will initially be shunned by any sane, thinking person.
Nurgling Familiar A Nurgling follow you where ever you go, feeding upon the flakes of foul flesh you leave behind. You gain the services of a Nurgling familiar. You gain +2 Con or +3 hitpoints. Stats of a Nurgling (coming soon)
|