1) FSDS (Fusion Seeking Discarding Sabot) Rocket
35D6 fire, 25ft radius, reflex DC 30 for half, and ignores 20 hardness
This rocket upon firing will lock onto the targeted Fusion Reactor of the enemy Mecha/Vehicle and adjust itself accordingly to the target. The warhead consists of a Plasma sabot tip that will pierce through the armor to the fusion where it will breach causing a fusion overload. Advanced onboard Micro-guidance system automatically grants a +2 bonus to attack rolls against any target. Also included is a Micro IFF system to distinguish between Allied units and Enemy units.
2) Javelin Rocket (Vehicle Mounted):
35D6 fire, 25ft radius, reflex DC 30 for half, ignores 25 hardness
This rocket upon firing accelerates to the target by a secondary booster rocket to the target by a secondary booster rocket.
3) Javelin Rocket (Crew Portable):
30D6 fire, 25ft radius, reflex DC 30 for half, ignores 20 hardness
This rocket is smaller than the Vehicle Mounted version and upon firing accelerates to the target by a secondary booster rocket.
4) LG (Laser Guided) Rocket:
25D6 fire, 25ft radius, reflex DC 30 for half, and ignores 20 hardness
This rocket upon firing will adjust course to track the laser painted target. Can be fired at an angle over a hill or by support aircraft and once clear will adjust to the target. Primarily used on support aircraft, along with infantry equipped with Laser Designators.
5) SOM (Surface-to-Orbital Missile) Emplacement:
45D8 fire, 250ft radius, reflex DC 60 for half, ignores 50 hardness
A planet based launch system that is built either underground or at angles inside a mountain. Each complex is heavily armored and shielded against detection from orbiting warships
6) SOM (Surface-to-Orbital Missile) Mobile:
35D8 fire, 250ft radius, reflex DC 60 for half, ignores 50 hardness
A smaller mobile-based launch system that is deployed on various vehicles to deter landing assault shuttles from orbit. Each vehicle is heavily armored and shielded against detection from the landing shuttles.
7) Banshee Rocket
25D6 fire, 25ft radius, reflex DC 30 for half, and ignores 30 hardness
Fighter jet based missile that upon firing begins emitting a high decibel scream via specially designed slits as it flies through the air. The scream is designed as a psychological warfare causing most ground troops to abandon their position.
8) Banshee Rocket Mk II
35D6 fire, 25ft radius, reflex DC 30 for half, ignores 30 hardness
The Banshee MK II is a rocket that emits a false signal to lure locked-on enemy missiles away from the fighter jet.
9) Siren Rocket
30D8 fire, 55ft radius, reflex DC 30 for half, and ignores 20 hardness
Similar to the Banshee Rocket, the Siren emits an ultrasonic EM scream that shatters any item with glasslike properties and fries even hardened circuitry as it flies past. Unprotected soldiers are susceptible to sonic damage suffering 1/8 damage.
10) Wraith Rocket
25D6 fire, 25ft radius, reflex DC 30 for half, and ignores 20 hardness
The Wraith is a missile specially designed to disappear once fired. The missile uses a thin layer of stealth material to achieve this. It was designed, to penetrate heavily defended and heavy radar star system.
11) Nova Cluster Rocket
40D12 fire*5 +125, 215ft radius, reflex DC 30 for half, and ignore 120 hardness
Nova Cluster Rockets as they fly release small canisters that contain Micro-Fusion generators. Due to the release and detonation of multiple MFG’s, the NCR has been classified as a Space Only Weapon. Firing and detonation of NCR’s in planetary environs has resulted in severe changes of the topography including the destruction of five mobile colonies in the 3rd Interstellar Colony Conflict.
12) Shock Rocket
25D8 fire +125, 215ft radius, reflex DC 30 for half, and ignore 120 hardness
Shock Rocket are perhaps the oddest, non-lethal intended, weapon to be ever conceived, produced, and implemented on the future battlefields. The rocket upon firing gathers static electricity from the air before embedding itself into the target area. Once done, the rocket then extends several metal antennas that begin discharging the stored energy knocking enemy personnel unconscious and disabling equipment.
13) Shock Rocket Mk II
25D12 fire +125, 215ft radius, reflex DC 30 for half, and ignore 120 hardness
Shock Rocket Mk II’s are even odder than their non-lethal predecessor is. The weapon uses a fusion coil to power the electrical discharges with deadly results. The rocket embeds itself into the target area. Once done, the rocket then extends several metal antennas that begin discharging the energy killing enemy personnel and frying equipment.
14) CHAG (Concentrated Hydrogen Aerosol Gas) Rocket- Starship
15D12 fire +125, 215ft blast radius, reflex DC 30 for half, and ignore 120 hardness
The CHAG rocket is a specially designed anti-starship and anti-station weapon. The rocket has a Discarding Plasma Sabot (DPS) warhead that is capable of piercing the armor of the target. Once inside along with the starship or stations, if equipped, Damage Control Gel Spheres seals the puncture site allowing for the release of the highly concentrated and refined hydrogen gas.
15) CHAG (Concentrated Hydrogen Aerosol Gas) Rocket- Man/Vehicle Portable
10D12 fire +15, 45ft blast radius, reflex DC 70 for half, and ignore 120 hardness.
This variant of the CHAG rocket, based on the fuel air bomb, is a specially designed crew operated/vehicle portable rocket launcher. The man-portable single shot and the vehicle-mounted four shot versions are used to assault bunkers, buildings, and other hardened structures where enemy forces are entrenched.
16) Lotus Blossom Rocket
25D12 fire +125, 215ft radius, reflex DC 30 for half, and ignore 120 hardness
The Lotus Blossom Rocket is a laser guided munitions’ that fires from its launcher, either stationary or vehicle mounted, position before detonating above the acquired target. Upon detonation the rocket releases thousands of micro-explosives that spread outwards to a radius of 25meters before exploding.