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1001 Character Quirks
6 years ago  ::  May 14, 2004 - 5:17PM #1
zombiegleemax
Posts: 470908
Let's try to come up with quirks that help make our characters unique and realistic. Unfortunately, I can't think of any right now, which is part of the reason why I made this thread.
6 years ago  ::  May 16, 2004 - 2:51AM #2
Zendu
Posts: 324
1) multiple personality disorder
2) increadably paranoid
3) loves food to much
4) loves women to much
5) weapons collector
6)very very full of himself (my name is AGEMENOM -NOM -nom -nom [character added an echo to his own name])





Of these ive personally played the first 2 (multi persiality was fun, roll a d% to see if your evil for the next hour, have fun passing all the paladins detect evil aura ability) the rest of our party has played the rest of them, including a cleric with a religon based around womanizing, and a fighter who whould pick up ANY weapon no matter how decripit and rusty, with the attempts to sell.
6 years ago  ::  May 16, 2004 - 3:46AM #3
Retinal_Haze
Posts: 26
Every time he says something he mumbles to himself "yes thats good, very good" while rocking back and forth

Is deathly afraid of cats

Doesnt eat magically made food (bad for your health)

Doesnt trust people who dont remember his name

Has one hour a day for "me time"

Has no body hair, refuses to tell that story
6 years ago  ::  May 16, 2004 - 4:15AM #4
Elzaban_the_Ethereal
Posts: 152
Man, these quirks are very... quirky :P

13) Middle fingers cut off.
14) Sings while fighting, even if he's not a bard.
15) Obsessed with counting the number of ridges on the edge of every coin received.
16) Believes he's color blind.
17) Refuses to attack anything smaller than himself.
18) Mumbles about how peaceful everything was back in his day.
19) Gives asides in the middle of melee.
20) Refuses to bathe, because "That's when they'll get you..."
21) Has an eyepatch on one eye; the other has cataracts.
22) Yells at everyone who isn't a worshiper of Pelor that they are going to the Abyss when they die; he worships Kord.
23) Juggles maces between battles, but isn't good at it.
24) Has a big trepanation scar in the middle of his forhead.
25) Has rainbow-colored wig-like hair that he says was stuck on with Soverign Glue.
6 years ago  ::  May 16, 2004 - 4:39AM #5
Lily_Knight
Posts: 60
Some of this stuff is hilarious...

26) Believes that 'the kittens' steal her thoughts
27) Believes that armour is for wimps and is NOT a monk
28) Believes that the culmination of his life's work will end when he discovers the reason why he lost his pants in a barroom brawl.
29) Changes his name to suit his mood
30) Claims he discovered a world in which wagons are motorised, people can talk through a tiny plastic brick which flashes, have automatic crossbows that can blow through trees and watch something called a Televibbin.
31) Then claims that he invented a cool new roleplaying game called Basements and Bears, or as he likes to call it B&B.
6 years ago  ::  May 16, 2004 - 6:35AM #6
zombiegleemax
Posts: 470908
32) keeps a bag filled with little jars of dirt from each nation he's been to.
33) insomniac
34) contradicts everyone about absolutely anything even the pointless things
35) constantly catches bugs and keeps them as pets in contaners, isn't aware of thier need for sustanence and is deeply upset when they die
36) always steals peoples doesn't kep track of which story came from who hence occasionally tells a stolen story to the person he stole it from.
37) has an obsession with peoples ears or other body part
6 years ago  ::  May 16, 2004 - 1:11PM #7
Retinal_Haze
Posts: 26
38)Refuses to talk when someone of "mixed blood ie half-something" is in the room

39)Refuses to turn to the left, He will only look/turn in a clockwise maner

40)Has a bad habbit of playing pranks on party member that include Sovereign glue and the celing

41)Worships himself in an attempt to give himself devine rating

42)He will not sleep unless he sleeps in a hammock, he would rather die of exhaustion.

43)Shows *way* to much enthusiasm when talking to new people.
6 years ago  ::  May 19, 2004 - 2:36PM #8
zombiegleemax
Posts: 470908
I have a Halfling that brakes the ice with everone he meets by offering them a drink from one of many flasks he keeps with him at all time. This little Quirk has helped him talk his way out of many a tight spot.
Try having a charictor with a stutter. (I made one once and my friend give me all kinds of good stuff when I'm making a new charictor if I promise not to have him stutter.) :behold:
6 years ago  ::  May 19, 2004 - 3:04PM #9
zombiegleemax
Posts: 470908
44) Suffers from short-term memory loss.
45) Has sudden out bursts of rage.
46) NEVER smiles.
47) Routinly quotes from books sayings even if they are irrelevent.
48) Is a pyromaniac.
49) Claims to suffer from "short-term blindness" or so he/she claims.
50) Believes that the world is round, and is thought of as being crazy for this belief.
51) Will only drink from a specially prepared flask, and will only eat a meal he has prepared.
52) Likes to create little clay pots, and then step on them.
53) Has a horrible phobia of pies, and pastries.
54) Keeps a finger from every creature he kills. If no finger is attatched takes a finger of the first person (oustide his group) he sees.
55) Believes that all gods are just shams created by clerics to get money.
56) Enjoys taunting the gods only for seeing the warning lightning bolts.
57) Walks on a limp, that changes from foot to foot, based on his/her mood.
58) Renames everything he comes across.
59) Enjoys feeling pain.
60) Has strange dreams, and insists no matter how disturbing on telling everyone in sight.
61) Is very unorginized.
62) Believes that he/she is some chosen hero of an ancient prophecy.
63) Always smiles.
64) Takes practical jokes played on him/herself very poorly.
6 years ago  ::  May 19, 2004 - 3:29PM #10
zioth
Posts: 25
Byronic's ideas weren't numbered, so I'll call them 65 and 66.

Here are quirks from my current character:

67) Will not discuss anything of importance with anyone who isn't a trusted ally -- and trust is very_ hard to gain. He also has #2: Incredibly paranoid. :)

68) Does not understand the concept of names. He'll call people by their titles, and give his own if they ask his name. When someone introduces himself by a name, he assumes it's a title or description. "My name's Bob." "What does bob mean?" or "Today, I met a bob. I can not yet distinguish it from an ordinary male human, but I'm sure I will learn more in time."

69) Does not understand the local system of exchange. Why, my character wonders, is a vial of ink worth eight times its weight in gold, while a knife is worth a small fraction of its weight in gold? You could take this to any extreme. Maybe the character always forgets how many silver coins exchange for a gold, or which metal is more valuable.

70) Has no sympathy for children, especially when they cry. "That boy is years old. He should be taking care of his own problems, not crying to his parents."

71) Looks down on single-class characters, especially single-class wizards, thinking them overspecialized and unable to take care of themselves in complex situations (he's a wizard/monk).

72) Extremely judgemental.

73) Overconfident.


And some from my last character:

74) Will not kill anything intelligent, even in self-defence. He'll always run from battle if it's a choice between killing and running.

75) Does not tolerate the use of enchantment magic, even when used against enemies. If he was going to kill someone dispite #74, it would be because that person tried to take away someone's free will.


And some new ideas:

76) Doesn't trust his memory, so he compulsively writes things down. In the middle of a conversation, he'll pull out a sheet of parchment and jot down some notes.

77) Very low self-esteem. The slightest hint that the person he's talking to doesn't like him will send him doubting what he's saying, stumbling over his words, and feeling terrible.

78) Is easily brought to tears, but tries to hide it. There will be some specific types of things that bring him to tears, such as someone doubting his ability to do something, or someone questioning his religious practices.
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