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10 years ago ::
Dec 04, 2003 - 2:49PM
#21
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I read that to mean that although the damage from height caps at 20d6, weight damage doesn't. That does make a kind of sense, since everything that falls will hit a terminal velocity sooner or later, but a mountain falling from 5 feet above you will do more damage than a rock falling at terminal velocity. Of course DnD has never followed the laws of physics too strictly, but the basic intent is nice.
Speaking of falling objects, is there a saving throw to get out of the way of an object that's about to fall on you? I would think there would be, but I don't see it in that section.
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10 years ago ::
Dec 04, 2003 - 2:53PM
#22
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Date Joined:
Aug 10, 2009
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Hmm. If I drop one level of warhulk, I can fit in half dragon before 20th.
Oh, and I forgot that since my strength doesn't just factor in as a damage bonus, even odd points of strength matter - so I buy a +5 book instead of a +4 book.
for a net gain of +7 strength.
Medium load goes to 933*3*256=716544
Sphere size: 12.43334781 feet diameter Sphere price: 14330.88gp
+1 returning ghost touch sphere price: 23630.88
Damage: 3585d6+44, average of 12591 damage per hit.
Castle? What castle??
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10 years ago ::
Dec 04, 2003 - 3:04PM
#23
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Date Joined:
Aug 10, 2009
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Originally posted by incubus Hmm. If I drop one level of warhulk, I can fit in half dragon before 20th.
Oh, and I forgot that since my strength doesn't just factor in as a damage bonus, even odd points of strength matter - so I buy a +5 book instead of a +4 book.
for a net gain of +7 strength.
Medium load goes to 933*3*256=716544
Sphere size: 12.43334781 feet diameter Sphere price: 14330.88gp
+1 returning seeking ghost touch sphere price: 30630.88
Damage: 3585d6+44, average of 12591 damage per hit.
Castle? What castle?? Ooops, quoted when I meant to edit. The difference is that I added seeking to negate any miss chances.
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10 years ago ::
Dec 04, 2003 - 3:34PM
#24
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Date Joined:
May 12, 2001
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Instead of half-dragon... one level of Cleric, and an item to cast Righteous Might out of (say a staff, or something). Another +8 to strength and another size multiplier. If you're really evil, polymorph to a centaur or something else four-legged and large (that's why there's a wizard in the party, right?) before getting your enlargement buffs on. IIRC, the four-legged multiplier applies to carrying capacity, which applies to your throwing damage here. :D Then, upon hitting 21st level, pick up the epic feat Distant Shot. No range penalties - won't be needing catapults any more, what castle walls?  --Impeesa--
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10 years ago ::
Dec 04, 2003 - 3:47PM
#25
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Date Joined:
Aug 10, 2009
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Originally posted by Impeesa Instead of half-dragon... one level of Cleric, and an item to cast Righteous Might out of (say a staff, or something). Another +8 to strength and another size multiplier. If you're really evil, polymorph to a centaur or something else four-legged and large (that's why there's a wizard in the party, right?) before getting your enlargement buffs on. IIRC, the four-legged multiplier applies to carrying capacity, which applies to your throwing damage here. :D Then, upon hitting 21st level, pick up the epic feat Distant Shot. No range penalties - won't be needing catapults any more, what castle walls? 
--Impeesa-- I've realised I've made a mistake - I was ALREADY taking the quadruped modifiers for size (x3 for large instead of x2), not the regular ones. Righteous might won't give the +8 to strength, merely +2 (I already had a +6 enhancement item there). I need to revise the damage for this guy down a bit if he's going to be a half-ogre. Also - cleric's a problem, because it doesn't give BAB. Since I need 5 BAB for warhulk and for hulking hurler, and warhulk gives no BAB, I'm kind of stuck with full progression classes.
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10 years ago ::
Dec 04, 2003 - 3:50PM
#26
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Date Joined:
Aug 10, 2009
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I may not understand a rule...
Can you not have a +6 Str Blet and a +6 Str ring for a +12 to Str?
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10 years ago ::
Dec 04, 2003 - 4:04PM
#27
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Date Joined:
Jun 20, 2003
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may not understand a rule...
Can you not have a +6 Str Blet and a +6 Str ring for a +12 to Str? Not if they are both the same type of bonus. If you could say get a +6 enhancment bonus and a +6 sacred bonus then they could stack other wise two bonuses of the same type never stack...
FKN
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10 years ago ::
Dec 04, 2003 - 4:22PM
#28
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Date Joined:
Jun 20, 2003
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Righteous might won't give the +8 to strength, merely +2 (I already had a +6 enhancement item there). I need to revise the damage for this guy down a bit if he's going to be a half-ogre. from the SRD
Righteous Might Transmutation Level: Clr 5, Strength 5 Components: V, S, DF Casting Time: 1 standard action Range: Personal Target: You Duration: 1 round/level (D) Your height immediately doubles, and your weight increases by a factor of eight. This increase changes your size category to the next larger one, and you gain a +8 size bonus to Strength and a +4 size bonus to Constitution. You gain a +4 enhancement bonus to your natural armor. You gain damage reduction 5/evil (if you normally channel positive energy) or damage reduction 5/good (if you normally channel negative energy). At 12th level this damage reduction becomes 10/evil or 10/good, and at 15th level it becomes 15/evil or 15/good (the maximum). Your size modifier for AC and attacks changes as appropriate to your new size category. This spell doesn’t change your speed. Determine space and reach as appropriate to your new size. If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process. If you fail, you are constrained without harm by the materials enclosing you— the spell cannot crush you by increasing your size. All equipment you wear or carry is similarly enlarged by the spell. Melee and projectile weapons deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them). Multiple magical effects that increase size do not stack.
SO +6 (enhancement) belt, +5 (inherant) tome, +8 (size enhancement) righteous might= +19 str pre epic
52+19=71 str
FKN
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10 years ago ::
Dec 04, 2003 - 4:29PM
#29
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Date Joined:
Aug 10, 2009
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Originally posted by incubus I've realised I've made a mistake - I was ALREADY taking the quadruped modifiers for size (x3 for large instead of x2), not the regular ones. Righteous might won't give the +8 to strength, merely +2 (I already had a +6 enhancement item there). I need to revise the damage for this guy down a bit if he's going to be a half-ogre. Also - cleric's a problem, because it doesn't give BAB. Since I need 5 BAB for warhulk and for hulking hurler, and warhulk gives no BAB, I'm kind of stuck with full progression classes. Revised character 1 level of half ogre (+6 str) 3 levels of half dragon (+8 str) 5 levels of barbarian (+4 str from rage) 9 levels of warhulk (+18 str) 2 levels of hulking hurler (nifty abilities, like the ability to throw gargantuan items of up to your medium load)
20 levels total.
Strength = 18 (base) +6 (half ogre)+8 (half dragon)+4 (rage)+18 (warhulk) + 6 (enhancement) +5 (inherent) +4 (levels) = 69 strength
Medium load = 933 * 256 * 2 = 477696
Diameter of a ball of lead of that weight = 10.86152975
Price of a ball of lead of that weight = 9553.92 gp
Price of a +1 returning, ghost touch, seeking ball of lead of that weight = 25853.92
Damage of said ball of lead when hurled = 2391d6 + 44, average of 8414.18
Thanks to warhulk, your bonus to hit is +35 and you get to smite 4 targets with the attack.
Hmm, if we go with a centaur half-dragon (9 levels worth!), barbarian 1, war hulk 8, hulking hurler 2, we end up with 67 strength, but we get a x3 carry capacity instead of x2.
Medium load = 532224
Diameter of a ball of lead of that weight = 11.26000577
Price of a ball of lead of that weight = 10644.48
Price of a +1 returning, ghost touch, seeking ball of lead of that weight = 26944.48
Damage of said ball of lead when hurled =2664d6 + 43, average of 9367.
Or - werebear for 9 levels worth, barbarian 1 , war hulk 8 , hulking hurler 2. We only have 67 strength, and normally only a x2 carry capacity.
However we're now a valid target for enlarge person!
Medium load = 955392
Diameter of a ball of lead of that weight = 13.68466997
Price of a ball of lead of that weight = 19107.84
Price of a +1 returning, ghost touch, seeking ball of lead of that weight = 35407.84
Damage of said ball of lead when hurled = 4779d6 + 44, average of 16770 damage per hit.
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10 years ago ::
Dec 04, 2003 - 4:44PM
#30
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Date Joined:
Aug 10, 2009
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Originally posted by incubus
Hmm, if we go with a centaur half-dragon (9 levels worth!), barbarian 1, war hulk 8, hulking hurler 2, we end up with 67 strength, but we get a x3 carry capacity instead of x2.
Ok, taking this build, but adding righteous might (erm... centaur half dragon, cleric of luck and travel 2, war hulk 7, hulking hurler 2)
Medium load = 1064448
Diameter of a ball of lead of that weight = 14.18671829
Price of a ball of lead of that weight = 21288.96
Price of a +1 returning, ghost touch, seeking ball of lead of that weight = 37588.96
Damage of said ball of lead when hurled = 5325d6+50 Average 18687.5
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