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10 years ago ::
Dec 03, 2003 - 8:46PM
#1
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Date Joined:
Aug 10, 2009
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Stop me if I'm wrong.
Half ogre: Large size, +6 strength, -2 int, -2 chr, +1 LA
5 levels of barbarian: +5 bab, 2 feats, rage (+4 strength) twice a day
Warhulk: Prereqs BAB 5, large size, power attack. Benefits: 10 levels gives +20 strength, boulder throwing (strength instead of dex to hit, damage 2d8, hit 4 targets with a single throw).
Hulking hurler: Prereqs BAB 5, large size, 3 level PRC. Benefits: 2 levels gives: Really throw anything (chuck anything up to a light load). Super really throw anything (chuck anything up to a medium load and two size categories above you).
So - we have an 18th level character. His strength is (assuming an 18 to start) 24+4(levels)+4(rage)+20(war hulk) = 52. We can get to 62 with magical items with relative ease.
This makes his medium load 346 (medium load for a strength 22 character) x 256 (4 x 4 x 4 x 4 - +40 strength from the encumberance rules on extending the table) x 3 (because he's large) = 265728.
The end of complete warrior says that a thrown weapon does 5d6 damage for a 400 pound object, plus another 1d6 for every 200 pounds beyond that.
(265728-400)/200 x 1d6 + 5d6 = 1331d6 damage. Plus strength bonus (+39).
An average of about 4697 damage a hit.
Hmm.
Lead weighs in at 712 pounds per cubic foot, so we need 373 cubic feet of lead to throw. As a sphere, that has a diameter of 8.932771693 feet. Which probably falls within the large to colossal size range that our buddy can throw.
And if we buy it as lead sling bullets, it comes in at 1 silver for 5 pounds of lead, making our lead ball cost 5315 (rounded up) gold.
So if 4 targets line up in a row... Splat. Splat. Splat. Splat.
Painful. I think that makes 18788 points of damage in blocks of 4697 damage. At that point, who cares about damage resistance!
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10 years ago ::
Dec 03, 2003 - 9:19PM
#2
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Date Joined:
May 12, 2001
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This brings a tear to my eye. Don't forget his low-level wizard buddy casting Enlarge. :D
--Impeesa--
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10 years ago ::
Dec 03, 2003 - 9:28PM
#3
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Date Joined:
Aug 10, 2009
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holy...wow.
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10 years ago ::
Dec 03, 2003 - 10:10PM
#4
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Date Joined:
Aug 10, 2009
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I believe the Half-Ogre is considered monstrous humanoid and thus exempt from enlarge person. But wow.
As much as the math adds up, getting back to physics, he wouldn't have the mass to move those kind of weights.
If...and a big IF he was able to leverage the weight so that he could lift it, he'd probably sink up to his neck in the ground.
What you now need to figure out is how he's gonna carry those suckers around. 265,000+ lbs is a lot of weight to carry. I can imagine even just dragging those to the combat field he'd be building one hell of a trench on his way there.
I'm not sure if even epic lvl telekenisis can accomplish that.
Tellish
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10 years ago ::
Dec 03, 2003 - 10:24PM
#5
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Date Joined:
Aug 10, 2009
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a simple fly spell would allow him to carry it without makign a trench or anything. and throwing is a matter of weight in DnD, not leverage. If your DM wants physics then it changes i suppose.
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10 years ago ::
Dec 03, 2003 - 10:35PM
#6
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Date Joined:
May 12, 2001
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At least you don't need more than one of them. It's basically a giant sling bullet, right? Get it enchanted - +5 flaming, returning. :D
--Impeesa--
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10 years ago ::
Dec 03, 2003 - 11:17PM
#7
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Date Joined:
Aug 10, 2009
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You are right. Fly spell does solve it, since it's defined by how much u can carry.
returning? Haha. too cool.
But why the +5? Too expensive. Plus wouldn't it be considered ammunition? If it's ammunition then you can't put returning on it. In fact it gets destroyed if it hits.
I know, hard to imagine. But if we're forgoing the logic of lugging these around, we also need to stretch the imagination a bit as well for when it gets destroyed.
I mean, how do you destroy something beyond useability with that kind of mass? Dunno, but it does. Which makes those the most expensive sling bullets in the world.
Tellish
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10 years ago ::
Dec 03, 2003 - 11:20PM
#8
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When I saw the 1331d6 damage I thought it was 133d6 damage.
Then I looked again.
The hulking hurler is officially the god of ranged combat.
(All other classes bow down and chant "We're not worthy, we're not worthy")
The scariest thing is what you can do if he hits epic levels... Storm of throws, anyone?
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10 years ago ::
Dec 03, 2003 - 11:28PM
#9
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Date Joined:
May 12, 2001
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Alright, call it an orcish shotput instead of a sling bullet. Problem solved.  --Impeesa--
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10 years ago ::
Dec 04, 2003 - 12:27AM
#10
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Originally posted by Impeesa Alright, call it an orcish shotput instead of a sling bullet. Problem solved. 
--Impeesa-- Does 18-20/x3 too, instead of standard 19-20/x2. Kewl.
Only thing is, evil DM's might just want to scale up an OS's damage rather than using the 4 digit damage lameness.
Incidentally, since throwing is based on mass rather than size, has anybody thought of making a bag of holding full of 100-foot wide lava balls shrunk with reduce and then letting our hurly ogre throw them (he takes little to no damage from the lava because there isn't enough heat to be transferred)?
When it hits, he takes all manner of bludgeoning damage from having several metric tons of rock condensed into a molten lance of lava hit him in the face. To top it off, after it hits and bounces off the fool, dismiss the reduce spell and watch him and all his friends get deluged in lava!
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