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Switch to Forum Live View new build: The Cheater of Mystra
9 years ago  ::  May 28, 2004 - 12:18PM #1
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
The Cheater of Mystra, by Neonsamurai and Funny Slaughter

human Cleric of Mystra 5/ Dweomerkeeper 10/Divine Disciple 5

Dweomerkeeper is from the Complete Divine Web enhancement.
Divine Disciple is from Players Guide to Faerun

1 Cleric1 (Magic/Rune) [i]Magical Training, Extend Spell[/i]
2 Cleric2
3 Cleric3 [i]Persistant Spell[/i]
4 Cleric4
5 Cleric5
6 Dweomerkeeper1 [i]Divine Metamagic (Persistant)[/i]
7 DwK2
8 Divine Disciple1
9 DiD2 [i]Initiate of Mystra[/i]
10 DiD3
11 DiD4 (Spell Domain)
12 DiD5 [i]Quicken Spell[/i]
13 DwK3
14 DwK4
15 DwK5 [i]Reach Spell[/i]
16 DwK6
17 DwK7
18 DwK8 [i]Maximize Spell[/i]
19 DwK9
20 DwK10

[edit]edited the feats according the change of prerequisites for divine metamagic. removed extra turning as the new item "Nightsticks" from libris mortis give a good amount of turning attempts with little investment[/edit]

recommended Spells for Mantle of Spells:

6th summon monster III

this one is discussable. i think its quite handy to have some summoning ready all the time.
read my section about aid another in the tactics compendium...

Anyspell would be also nice, of course

13th greater anyspell

you can prepare any arcane spell of up to 5th level.
polymorph self, create magic tatoo, the list is endless

15th greater dispel magic

you never know when you need this one.
counterspell if you want, dispel when you want and never waste a spell-slot on the spell

17th heal

just in case your party thinks a cleric should be an healer. you can prepare combat-, utility and buff-spells and have some spontaneus heal ready nontheless.

19th miracle

just combine this one with your su-ability and after a few days no member of your party will feel the need to read a tome anymore

talk to your gods (read: DM) before if they like all these "miracles" happen every day, maybe its wise to choose something else :D

why is this build called "Cheater of Mystra"?

This build combines nearly all abilities from the new books PGtF and CD.

Spells at lvl 14 for example:
- persistant holy star: spell turning, +10 AC or 7d6 fire damage. the whole day.
- quickened divine favor: +3 to attack and damage
- extended spikes for +10 damage
- extended magic vestment (*2) for +8 AC
- extended greater magic weapon for +4 to attack and damage
- extended shield of faith (only 28 min) +6 AC
- polymorph self (planetar) for +17 AC, Str 25, Dex 19, Con 20, Immunity to acid, cold, and petrification, fly 90 ft. (good), large size
- persistant righteus might, size huge, +4 Str, +4 Con, +4 AC, DR 9/evil (if your DM let it stack with polymorph, otherwise get divine power)

(this list does not claim to be complete)

without magic equipment:
AC: 63 (10 + 12 (fullplate) + 6 (animated shield) + 6 (deflection) + 21 (natural) - 2 (size) + 10 (circumstance))
Attack: +30/+25 ( 9 (BAB) +11 (str) + 6 (divine favor) + 4 (gmw)) [smile into the face of ANY monster]
Damage: 4d6 (huge darkwood greatsword) + 36

this build can be found in the build-FAQ.
please report errors or improvements here


gs
Funny
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9 years ago  ::  May 28, 2004 - 12:21PM #2
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
I like that build, a breath of fresh air on an older concept. NJ as always guys!
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9 years ago  ::  May 28, 2004 - 12:21PM #3
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
I know I'm beating a dead horse, but Divine Metamagic works on a feat, not a spell, so you must have the feat. Otherwise, I like the build.

Oh, and watch those persistable spells. Holy Star cannot be persisted because, IIRC, it has an effect that is discharged (spell turning). Does righteous might have a discharging effect also?

The_Bishop

Edit: Persistent Spell comment.
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9 years ago  ::  May 28, 2004 - 12:22PM #4
necrosnoop110
Date Joined: Jul 16, 2003
Posts: 529
Cool build gentlemen.... if I can recommend a follow up build how about a The Cheater Archer of Mystra build

Peace,
Necrosnoop
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9 years ago  ::  May 28, 2004 - 12:28PM #5
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
i just discovered some improvement myself:
initiate of mystra addds anyspell/greater anyspell, no need for the spell-domain.
i added good instead but all other domains work as well

gs
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9 years ago  ::  May 28, 2004 - 12:40PM #6
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
How do you get 12 ac from fullplate?
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9 years ago  ::  May 28, 2004 - 1:01PM #7
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Originally posted by Ricter
How do you get 12 ac from fullplate?


8 base +4 magic vestment

gs
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9 years ago  ::  May 28, 2004 - 1:18PM #8
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Then why does it say +8 in the text?
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9 years ago  ::  May 28, 2004 - 1:29PM #9
helicopter
Date Joined: Jun 17, 2003
Posts: 25
I can't recall the Magical Training feat - but I dont think it gives you the ability to cast arcane spells (just spell-like ability, right?). So i dont see where you are meeting the arcane spellcasting requirements for Dweomerkeeper.

also, Snow advocated the abuse of Dweomerkeeper comes with the Spell domain's Limited Wish/Permanancy/Awaken engine channeled through the DwK's supernaturalizing of spells. By like level 13 or 14 you can literally cast these spells everyday forever at no cost = to make yourself into a mega-hit dice monstrosity with every contingencyu you can think of ready to be triggreed.

as it stands you should get your build to integrate limited wish at an earlier level instead of relying on Miracle at higher levels.
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9 years ago  ::  May 28, 2004 - 2:28PM #10
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

I can't recall the Magical Training feat - but I dont think it gives you the ability to cast arcane spells (just spell-like ability, right?)


PGtF p. 41:
"You can cast three 0-level arcane spells per day as either a sorcerer or a wizard"

lso, Snow advocated the abuse of Dweomerkeeper comes with the Spell domain's Limited Wish/Permanancy/Awaken engine channeled through the DwK's supernaturalizing of spells. By like level 13 or 14 you can literally cast these spells everyday forever at no cost = to make yourself into a mega-hit dice monstrosity with every contingencyu you can think of ready to be triggreed.


didnt read this, its up to everyone for himself to take a bonus-domain with DiD.
Its main benefit is the outsider status that allows you to polymorph into an outsider.

as it stands you should get your build to integrate limited wish at an earlier level instead of relying on Miracle at higher levels.


if you are up to you can do both... :D

gs
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