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Legal 3.5 Summonable Monster List
3 years ago  ::  Sep 18, 2007 - 5:58PM #1
mxyzplk
Posts: 113
Date Joined: 01/03/05
So I have been referencing the following classic threads:

Mastering the Summoned Monster: http://forums.gleemax.com/showthread.php?t=565674
The 3.5 Summon Monster List: http://forums.gleemax.com/wotc_archive/ … p/t-180887
Ready to Summon Monsters: http://forums.gleemax.com/showthread.php?t=221737
Summoner's Guide: http://forums.gleemax.com/showthread.php?p=13017329
Mastering the Malconvoker: http://forums.gleemax.com/showthread.ph … st13677754

However, none of them have a complete list of legal Summon Monster targets. My DM allows any "real" WotC source (not Dragon or arbitrary substitutions). In MMI-II nothing is listed as being additionally summonable. However, in MMIII-V, Fiend Folio, the Fiendish Codexes,and some other random Wizards sources, there are monsters noted specifically as being summonable with Summon Monster. Since we've reached the end of 3.5 supplements, and this effort covered every book I can get my hands on, I think it won't get out of date.

So as a value added service, here's the list of RAW monsters in Wizards books summonable with Summon Monster! Feel free and chime in with others I missed. (Or if there's some rule I'm missing which allows others...)

MMII
Cervidal Guardinal (IV, NG) - declared summonable in BoED
Lupinal Guardinal (VIII, NG) - declared summonable in BoED

MMIII
Arrow demon (VII, CE, evil caster, replaces babau)
Storm elementals - Small (IV, N), Med (VI, N), Large (VII, N), Huge (VIII, N), Greater (IX, N)

MMIV
Clockwork mender (II, LN)
Demon, Nashrou (III, CE) - not listed in the table of contents as a summonable creature, but it is!
Dwarf Ancestor (V, LG, cleric of Moradin)
Howler Wasp (II, CE)
Inferno Spider (VI, N, ritual required)
Justice Archon (VII, LG)
Windrazor (III, CE)
Windscythe (VI, CE)
Wrackspawn (IV, CE)
Yugoloth, Corruptor of Fate (VI, NE)
Yugoloth, Voor (IV, NE)

MMV
Arcadian Avenger (IV, LG, LG/LN caster)
Demon, Adaru (IX, CE, evil caster)
Demon, Carnage (IV, CE, evil caster)
Demon, Gadacro (IV, CE, evil caster)
Demon, Solamith (VII, CE, evil caster)
Devil, Gulthir (VI, LE, evil caster)
Fetid Fungus (II, N, cleric of Zuggtmoy)

Fiend Folio (arguably 3.5e)
Aoa Droplet (N, IV)
Bacchae (CN, III)
Demodand, Farastu (NE, IX)
Demon, Skulvyn (CE, IV)
Demon, Wastrilith (CE, IX)
Deva, Monadic (G, IX)
Deva, Movanic (G, VII)
Formian, Armadon (LN, VII)
Formian, Observer (LN, IX)
Formian, Winged Warrior (LN, VI)
Imp, Bloodbag (LE, IV)
Imp, Euphoric (LE, IV)
Imp, Filth (LE, IV)
Kaorti (NE, II)
Maelephant (LE, VIII)
Nerra, Kalareem (N, IV)
Nerra, Sillit (N, VI)
Nerra, Varoot (N, II)
Rilmani, Cuprilach (N, IX)
Rilmani, Ferumach (N, VII)
Slaad, Mud (CN, VI)
Yugoloth, Piscoloth (NE, VII)
Yugoloth, Skeroloth (NE, IV)

Fiendish Codex II
Abishai, White (IV, LE, LE caster, replace fiendish giant wasp)
Abishai, black (V, LE, LE caster, replace bearded devil)
Abishai, green (VI, LE, LE caster, replace chain devil)
Abishai, blue (VII, LE, LE caster, replace bone devil)
Amnizu (VI, LE, LE caster, replace xill)
Kalabon (III, LE, LE caster, replace fiendish ape)
Orthon (VIII, LE, LE caster, replace hellcat)
Pain devil (VI, LE, LE caster, replace chain devil)
Pleasure devil (Brachina) (IX, LE, LE caster, replace fiendish dire shark)
Spined devil (IV, LE, LE caster, replace fiendish giant wasp)
Steel devil (VII, LE, LE caster, replace fiendish megaraptor)

Book of Exalted Deeds - thanks to BenSan for the ref.
Bauriaur (III, CG)
Coure Eladrin (III, CG)
Musteval Guardinal (III, NG)
Rhek (IV, NG)
Leskylor (V, NG)
Equinal (VI, NG)
Asura (VII, CG)
Leskylor, three-headed (VII, NG)
Hollyphant (VIII, NG)
Warden Archon (VIII, CG)
Firre Eladrin (IX, CG)
Moon Dog (IX, NG)
Owl Archon (IX, LG)
Quesar (IX, NG)
Sword Archon (IX, LG)
Ursinal Guardinal (IX, NG)

Complete Arcane - thanks to BenSan for the ref.
Elemental Grue (IV, NE) - Air, Fire, Earth, or Water.

Ghostwalk - thanks to BenSan for the ref.
Demon, Artaaglith (VI, CE)

Magic of Incarnum - thanks to BenSan for the ref.
Souleater (VII, NE, evil caster, replaces Huge fiendish monstrous scorpion)

Planar Handbook - thanks to BenSan for the ref.
Elementite Swarm (any) (VI, N, replaces Elemental, Large) - 4 kinds.
Elsewhale (VIII, NG, replaces celestial cachalot whale)
Elysian Thrush (I, NG, replaces celestial owl or celestial monkey)
Energon (any) (V, N, replaces Elemental, Medium) - and technically this allows the xeg-ya and xeg-yi from MoP as well for a total of 7.
Gaspar (VIII, N, replaces celestial triceratops or Colossal fiendish monstrous centipede)
Limbo Stalker (VIII, CN, replaces blue slaad)
Nightmare, lesser (IV, NE, replaces fiendish dire wolf or howler)
Pack fiend (VII, NE, replaces Huge fiendish monstrous scorpion)
Unraveler (IX, LN, replaces green slaad)
Ur' Epona (II, N, replaces celestial riding dog)
New templates - anarchic, axiomatic, entropic (+1 to spell level), vivacious (+1 to spell level).

Races of Stone
Hammer archon (VIII, LG, dwarf, gnome, or goliath caster)

Sandstorm - thanks to BenSan for the ref.
Glass mephit (IV, N)
Sulfur mephit (IV, N)

Stormwrack - thanks to Nanshork for the ref.
Fiendish dire barracuda (V, NE, replaces fiendish dire boar)
Fiendish dire eel (IV, CE, replaces fiendish dire wolf)
Fiendish montrous diving spider (various, CE, replace other fiendish monstrous spiders)
Fiendish sea snake (various, CE, replace other fiendish vipers)
Caller from the deeps (VIII, NE, replace Elemental, greater)
Yugoloth, Echinoloth (VIII, NE, replace blue slaad)
Fiendish monstrous crab, small (I, NE, replace fiendish monstrous scorpion, small)
Fiendish monstrous crab, medium (II, NE, replace fiendish monstrous scorpion, medium)
Fiendish monstrous crab, large (V, NE, replace fiendish monstrous scorpion, large)
Fiendish monstrous crab, huge (VII, NE, replace fiendish monstrous scorpion, huge)
Fiendish monstrous crab, gargantuan (IX, NE, replace fiendish monstrous scorpion, gargantuan)
Celestial archelon (VIII, NG, replaces celestial triceratops)
Fiendish icthyosaur (VI, NE, replaces fiendish rhinoceros)
Fiendish mosasour (IX, CE, replaces bebilith)
Celestial plesiosaur (IX, NG, replaces celestial roc)

I also checked BoD, Draconomicon, the Complete series up through Scoundrel/Mage/Champion, the Races series, DMGII, ExpPsi, Heroes of Battle/Horror, Libris Mortis, Lords of Madness, Manual of the Planes, UA - nothing there.

A couple rule notes. Most of the MMV, FCII and the arrow demon specify "a evil spellcaster". I'd tend to argue that a malconvoker could as well with Deceptive Summons, it seems a redundant requirement since summoning evil creatures will turn you evil anyway.

Also, some of these specify replacing a choice. Many just note "you can summon them." It's unclear whether you have to replace something on your list with the new choices or whether they're just list extensions. Dragon Magazine notwithstanding, I don't see anything in the core rules about the SM lists being limited in size. So welcome to much larger SM lists!

By popular request, here's the lists by SM level!

Summon Monster Lists By Level

Summon Monster I
Celestial dog (LG)
Celestial owl (LG) or Elysian Thrush (NG, Planar Handbook)
Celestial giant fire beetle (NG)
Celestial porpoise (NG)
Celestial badger (CG)
Celestial monkey (CG) or Elysian Thrush (NG, Planar Handbook)
Fiendish dire rat (LE)
Fiendish raven (LE)
Fiendish monstrous centipede, Medium (NE)
Fiendish monstrous scorpion, Small (CE) or Fiendish monstrous crab, Small (NE, Stormwrack)
Fiendish hawk (CE)
Fiendish monstrous spider, Small (CE) or Fiendish monstrous diving spider, Small (CE, Stormwrack)
Fiendish octopus (CE)
Fiendish snake, Small viper (CE) or Fiendish sea snake, Small (CE, Stormwrack)

Summon Monster II
Celestial giant bee (LG)
Celestial giant bombardier beetle (NG)
Celestial riding dog (NG) or Ur'Epona (N, Planar Handbook)
Celestial eagle (CG)
Clockwork Mender (LN, MMIV)
Fetid Fungus (N, cleric of Zuggtmoy only, MMV)
Nerra, Varoot (N, Fiend Folio)
Devil, Lemure (LE)
Fiendish squid (LE)
Fiendish wolf (LE)
Fiendish monstrous centipede, Large (NE)
Fiendish monstrous scorpion, Medium (NE) or Fiendish monstrous crab, Medium (NE, Stormwrack)
Fiendish shark, Medium (NE)
Kaorti (NE, Fiend Folio)
Fiendish monstrous spider, Medium (CE) or Fiendish monstrous diving spider, Medium (CE, Stormwrack)
Fiendish snake, Medium viper (CE) or Fiendish sea snake, Medium (CE, Stormwrack)
Howler Wasp (CE, MMIV)

Summon Monster III
Celestial black bear (LG)
Celestial bison (NG)
Guardinal, Musteval (NG, BoED)
Bauriaur (CG, BoED)
Celestial dire badger (CG)
Celestial hippogriff (CG)
Eladrin, Coure (CG, BoED)
Elemental, Small (N)
Bacchae (CN, Fiend Folio)
Fiendish ape (LE) or Kalabon (LE, FCII, LE caster)
Fiendish dire weasel (LE)
Hell Hound (LE)
Fiendish snake, constrictor (LE)
Fiendish boar (NE)
Fiendish dire bat (NE)
Fiendish monstrous centipede, Huge (NE)
Demon, Dretch (CE)
Demon, Nashrou (CE, MMIV)
Fiendish crocodile (CE)
Fiendish snake, Large viper (CE) or Fiendish sea snake, Large (CE, Stormwrack)
Fiendish wolverine (CE)
Windrazor (CE, MMIV)

Summon Monster IV
Arcadian Avenger (LG, MMV, LG/LN caster)
Archon, Lantern (LG)
Celestial giant owl (LG)
Guardinal, Cervidal (NG, MMII)
Rhek (NG, BoED)
Celestial giant eagle (CG)
Celestial lion (CG)
Aoa Droplet (N, Fiend Folio)
Storm elemental, Small (N, MMIII)
Mephit (N)
Mephit, glass (N, Sandstorm)
Mephit, sulfur (N, Sandstorm)
Nerra, Kalareem (N, Fiend Folio)
Fiendish dire wolf (LE) or Fiendish dire eel (CE, Stormwrack) or Nightmare, lesser (NE, Planar Handbook)
Fiendish giant wasp (LE) or Spined devil (LE, FCII, LE caster) or Abishai, White (LE, FCII, LE caster)
Imp, Bloodbag (LE, Fiend Folio)
Imp, Euphoric (LE, Fiend Folio)
Imp, Filth (LE, Fiend Folio)
Elemental Grue (NE, Complete Arcane)
Fiendish giant praying mantis (NE)
Fiendish shark, Large (NE)
Yeth hound (NE)
Yugoloth, Skeroloth (NE, Fiend Folio)
Yugoloth, Voor (NE, MMIV)
Demon, Carnage (CE, MMV, evil caster)
Demon, Gadacro (CE, MMV, evil caster)
Demon, Skulvyn (CE, Fiend Folio)
Fiendish monstrous spider, Large (CE) or Fiendish monstrous diving spider, Large (CE, Stormwrack)
Fiendish snake, Huge viper (CE) or Fiendish sea snake, Huge (CE, Stormwrack)
Howler (CE) or Nightmare, lesser (NE, Planar Handbook)
Wrackspawn (CE, MMIV)

Summon Monster V
Archon, Hound (LG)
Celestial brown bear (LG)
Dwarf Ancestor (LG, MMIV, cleric of Moradin)
Celestial giant stag beetle (NG)
Celestial sea cat (NG)
Leskylor (NG, BoED)
Celestial griffon (CG)
Elemental, Medium (N) or Energon (any) (N, Planar Handbook/Manual of the Planes)
Achaierai (LE)
Devil, Bearded (LE) or Abishai, black (LE, FCII, LE caster)
Fiendish deionychus (LE)
Fiendish dire ape (LE)
Fiendish dire boar (NE) or Fiendish dire barracuda (NE, Stormwrack)
Fiendish shark, Huge (NE)
Fiendish monstrous scorpion, Large (NE) or Fiendish monstrous crab, Large (NE, Stormwrack)
Shadow mastiff (NE)
Fiendish dire wolverine (CE)
Fiendish giant crocodile (CE)
Fiendish tiger (CE)

Summon Monster VI
Celestial polar bear (LG)
Celestial orca whale (NG)
Equinal (NG, BoED)
Eladrin, Bralani (CG)
Celestial dire lion (CG)
Formian, Winged Warrior (LN, Fiend Folio)
Elemental, Large (N) or Elementite Swarm (N, Planar Handbook)
Genie, Janni (N)
Inferno Spider (N, MMIV, ritual required)
Nerra, Sillit (N, Fiend Folio)
Storm elemental, Medium (N, MMIII)
Chaos beast (CN)
Slaad, Mud (CN, Fiend Folio)
Devil, Chain (LE) or Abishai, green (LE, FCII, LE caster) or Devil, pain (LE, FCII, LE caster)
Devil, Gulthir (LE, MMV, evil caster)
Xill (LE) or Amnizu (LE, FCII, LE caster)
Fiendish monstrous centipede, Gargantuan (NE)
Fiendish rhinoceros (NE) or Fiendish icthyosaur (NE, Stormwrack)
Yugoloth, Corruptor of Fate (NE, MMIV)
Demon, Artaaglith (CE, Ghostwalk)
Fiendish elasmosaurus (CE)
Fiendish monstrous spider, Huge (CE) or Fiendish monstrous diving spider, Huge (CE, Stormwrack)
Fiendish snake, giant constrictor (CE)
Windscythe (CE, MMIV)

Summon Monster VII
Deva, Movanic (G, Fiend Folio)
Archon, Justice (LG, MMIV)
Celestial elephant (LG)
Guardinal, Avoral (NG)
Celestial baleen whale (NG)
Leskylor, three-headed (NG, BoED)
Asura (CG, BoED)
Genie, Djinni (CG)
Formian, Armadon (LN, Fiend Folio)
Elemental, Huge (N)
Invisible stalker (N)
Rilmani, Ferumach (N, Fiend Folio)
Storm Elemental, Large (N, MMIII)
Slaad, red (CN)
Devil, Bone (LE) or Abishai, blue (LE, FCII, LE caster)
Fiendish megaraptor (LE) or Steel devil (LE, FCII, LE caster)
Fiendish monstrous scorpion, Huge (NE) or Souleater (NE, Magic of Incarnum, evil caster) or Pack fiend (NE, Planar Handbook) or Fiendish monstrous crab, Huge (NE, Stormwrack)
Yugoloth, Piscoloth (NE, Fiend Folio)
Demon, Babau (CE) or Demon, arrow (CE, MMIII, evil caster)
Demon, Solamith (CE, MMV, evil caster)
Fiendish giant octopus (CE)
Fiendish girallon (CE)

Summon Monster VIII
Celestial dire bear (LG)
Hammer archon (LG, Races of Stone, dwarf, gnome, or goliath caster)
Celestial cachalot whale (NG) or Elsewhale (NG, Planar Handbook)
Celestial triceratops (NG) or Celestial archelon (NG, Stormwrack) or Gaspar (N, Planar Handbook)
Hollyphant (NG, BoED)
Guardinal, Lupinal (NG, MMII)
Lillend (CG)
Archon, Warden (CG, BoED)
Elemental, greater (N) or Caller from the deeps (NE, Stormwrack)
Storm Elemental, Huge (N, MMIII)
Slaad, blue (CN) or Limbo Stalker (CN, Planar Handbook) or Yugoloth, Echinoloth (NE, Stormwrack)
Fiendish giant squid (LE)
Hellcat (LE) or Orthon (LE, FCII, LE caster)
Malelephant (LE, Fiend Folio)
Fiendish monstrous centipede, Colossal (NE) or Gaspar (N, Planar Handbook)
Demon, Vrock (CE)
Fiendish dire tiger (CE)
Fiendish monstrous spider, Gargantuan (CE)
Fiendish tyrannosaurus (CE)

Summon Monster IX
Deva, Monadic (G, Fiend Folio)
Archon, Owl (LG, BoED)
Archon, Sword (LG, BoED)
Couatl (LG)
Guardinal, Leonal (NG)
Guardinal, Ursinal (NG, BoED)
Moon Dog (NG, BoED)
Quesar (NG, BoED)
Celestial roc (CG) or Celestial plesiosaur (NG, Stormwrack)
Eladrin, Firre (CG, BoED)
Formian, Observer (LN, Fiend Folio)
Elemental, elder (N)
Rilmani, Cuprilach (N, Fiend Folio)
Storm Elemental, Greater (N, MMIII)
Slaad, green (CN) or Unraveler (LN, Planar Handbook)
Devil, Barbed (LE)
Demodand, Farastu (NE, Fiend Folio)
Fiendish dire shark (NE) or Brachina (LE, FCII, LE caster)
Fiendish monstrous scorpion, Gargantuan (NE) or Fiendish monstrous crab, Gargantuan (NE, Stormwrack)
Night hag (NE)
Demon, Bebilith (CE) or Fiendish mosasaur (CE, Stormwrack)
Fiendish monstrous spider, Colossal (CE)
Demon, Adaru (CE, MMV, evil caster)
Demon, Hezrou (CE)
Demon, Wastrilith (CE, Fiend Folio)

New templates to replace Celestial or Fiendish - anarchic, axiomatic, entropic (+1 to spell level), vivacious (+1 to spell level), from the Planar Handbook.
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3 years ago  ::  Sep 18, 2007 - 6:07PM #2
mxyzplk
Posts: 113
Date Joined: 01/03/05
So now to the commentary.

MMIII

The arrow demon for the babau is an interesting swap. It's got double the hit points and is a great choice to pour on the arrow damage. However, it doesn't have the babau's spell-likes (dispel magic most notably). The CR is one higher as well.

The storm elementals have a 1 CR edge on air elementals. You get some zappies but they don't have the air elementals' Flyby Attack. Seems like a similar "do I want melee or ranged" trade to the arrow/babau demon swap, but you don't have to replace on the list so you get to choose at cast time.

MMIV

Clockwork Mender. Generally sucks, but has construct immunities if you need a Tiny flying scout to go somewhere that would normally kill the living.

Nashrou Demons get 4 attacks and have DR, and more hit points/better saves than the Celestial Bison. Thumbs up, especially as a Malconvoker!

Dwarf Ancestors are only summonable by clerics of Moradin, but they're nice - quite the tank for SM V, with AC 26 and DR 10/adamantine. They won't do as much damage as some of the standard options.

Howler Wasps are kinda like a Celestial Bee, but they get 3 attacks or two plus poison, and don't frickin' die if they sting someone. And nothing else is evil and flies for SMII. Their poison is better (d6 DEX) and to hit is better than the fiendish scorpions. If you summon multiples, when they die they even splooge their target with wasp-buffing. Totally take 'em. They lack the fiendish/celestial traits though so they're fragile to energy.

Inferno Spiders lack the SR and resistances of the huge fiendish monstrous spider, and have half the DR. Also, you have to do some 2-day 100 gp ritual before summoning them (each time or the first time is unclear). On the plus side, they have twice the hit points, elemental traits, and can flame up the place.

Justice Archons suck compared to avorals from what I can tell. They're like hound archons (SM V) with 2 more HD as a SM VII.

Windblades (Windrazors, Windscythes) - the Windrazors blow (1 HD), but as a scout may be good since they're intelligent, rare in a SM III. Otherwise they're like the bat but with lots less HD. Windscythes - boy I'm confused. They're CR4 and in the same SM VI band as the chain devil (CR 9). I give them a big "bah".

Wrackspawn are pretty comparable to the fiendish dire wolf, but their spear that does an additional 2d6 plus sicken to living creatures is nice. Use 'em on the living!

Then we have the two yugoloths. The corruptors of fate are nice! Well, naughty technically. But their special Confusion-like ability (50% chance of the subject taking no action) and its unluck (roll twice to hit it and take the worst roll) makes it a very strong candidate for chain devil replacement. And the Voors get six attacks! Two goo-encrusted thumbs up.

MMV

The Arcadian Avenger. A CR 6 for a SM IV. 8 HD double swording rending flying beast!!! You have to be lawful and non-evil to summon one but damn boy!!! They don't have DR but they have double the hp of the other choices.

Now - demontime. (hum "hammertime" as you read this.) You have to be evil to summon these.
Adarus. SM IX, are they worth it? Well, they're pretty good. 3 Charm Monsters (for their duration at least) and SR 18. I'd say better than the bebilith but not as good as the barbed devil. I'd put them even with the Hezrou, depending on whether you need more raw hurt or those Charm Monsters.
Carnage demons - a sexxxy name of course, but they're CR 4 SM IVs. They have a chance to rampage and just kill things (it's unclear whether the control that Summon Monster provides supersedes this). At SM IV fiendish dire wolf would eat one. But it can bypass "metal" DR (cold iron, adamantine, etc) and they get bonuses the more of them there are, so maybe a crowd of them to crunch up a construct would be worthwhile.
Gadacro - CR 3 SM IVs. Not great except for their specials - they can earthbind a flying creature, poof away after getting hit (so practically immune to full attacks), and can blind people if they can sneak attack them, which with multiple ones should be easy. Very good for specific combats.
Solamith - like fat ol' vrocks except when they hit themselves (or are hit) they can do "soulfire" damage (half fire half untyped) in various blasts. Not awfully impressive but it has fast healing so if it's in a protected position it can dole out 24 points a shot in 20' bursts up to 100' away for a good while. Don't use on anything resistant to fire.

One devil, the gulthir. CR 6, SM VI. It eats evil outsiders and gets stronger! And eats Medium or smaller creatures and pukes them out Dominated (no save!). Use against small-ish things with low grapple checks, especially evil outsiders! It has 5 ray of enfeeblements to use to soften up potential chimichangas of Satan.

The fetid fungus is summonable by clerics of Zuggtmoy only, which restricts its utility substantially. Sickens and envelops, but has 12 hit points. Next.
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3 years ago  ::  Sep 18, 2007 - 6:25PM #3
tsuyoshikentsu
Posts: 2,061
Date Joined: 07/12/04

mxyzplk wrote:

The storm elementals have a 1 CR edge on air elementals. You get some zappies but they don't have the air elementals' Flyby Attack. Seems like a similar "do I want melee or ranged" trade to the arrow/babau demon swap.


Generally, since it's not a replacement effect to get it on the list, you'd use air when the enemy has no ranged alternative and the storm otherwise.

Vain? Me?  NEVER. Show

Mar 19, 2010 -- 6:09PM, lordduskblade wrote:

You're the straightest shooter I know on these boards. You don't mince words about your opinions, and I respect that about you. The whole fiasco you described in the last State of the CO Forum was particularly enlightening (and kind of disappointing with regards to how they see us).

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3 years ago  ::  Sep 18, 2007 - 6:37PM #4
Nanshork
Posts: 577
Date Joined: 09/18/05
Nice resource, although it would help to also have a list by summon monster spell.
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3 years ago  ::  Sep 18, 2007 - 6:41PM #5
zombiegleemax
Posts: 470,908
Date Joined: 08/10/09
http://forums.gleemax.com/showthread.php?t=918792

My players found it very helpful.
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3 years ago  ::  Sep 18, 2007 - 7:16PM #6
Treantmonklvl20
Posts: 1,104
Date Joined: 11/21/06

Paradox_of_Life wrote:

http://forums.gleemax.com/showthread.php?t=918792

My players found it very helpful.


Thank you for linking my page - though I will warn I also did not include MMIII, IV or V on my lists (as I do not own the books)

I would be happy to add any of these critters to my lists - but obviously I require alot more info regarding each.

-Treantmonk

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3 years ago  ::  Sep 18, 2007 - 10:35PM #7
BenSan
Posts: 284
Date Joined: 12/28/06
I threw together a list like this a while back, although I didn't have MMV yet at the time and I didn't get around to reviewing them. So here are some you missed. All the "highlights" are off the top of my head and may be incomplete.

Book of Exalted Deeds: There's a pile here, but it's easy to miss because they're all listed together in a sidebar on the second to last page of the book.
SMIII: Bariaur, Coure Eladrin, Musteval Guardinal
SMIV: Cervidal Guardinal, Rhek
SMV: Leskylor
SMVI: Equinal
SMVII: Asura, three-headed leskylor
SMVIII: Hollyphant, lupinal guardinal, warden archon
SMIX: Firre eladrin, moon dog, owl archon, quesar, sword archon, ursinal guardinal
Highlights: Lots of these guys get cleric spellcasting. Hollyphants can Raise Dead as a spell-like, and firre eladrin have bardic music. There are a bunch of oddball unique abilities in the pile, too, and none of them require substitution.

Complete Arcane: Just one (well, four in one) and it's not that great, but for completeness's sake.
SMIV: Elemental grue
Highlights: Air grues are probably the earliest naturally-invisible thing you can summon. Earth grues have sneak attack and I think earth glide, which is a potentially useful combination.

Ghostwalk: 3.0 and a weird settingbook to boot, but potentially useful if your DM allows it.
SMVI: Artaaglith (demon)
Highlights: It has fifth-level cleric casting and more importantly has Animate Dead as a spell-like ability - good moneysaver if you have some way of taking control once it vanishes.

Magic of Incarnum: Just one, I don't remember anything about it and don't care enough to look it up right now.
SMVII: Souleater

Planar Handbook: Lots here, but they're all substitution. It also includes four new templates to replace Celestial or Fiendish with. Of note is that while you can't swap out a template you're forbidden to summon, you're allowed to swap one you wouldn't want to summon but are allowed to, so a malconvoker might want to get fancy by replacing some of the celestial critters with more interesting stuff and then replacing the celestial template on his list with Vivacious for healing purposes.
SMI: Elysian thrush (replaces celestial owl or monkey)
SMII: Ur'Epona (replaces celestial riding dog)
SMIV: Lesser nightmare (replaces fiendish dire wolf or howler)
SMV: Energon (replaces medium elemental)
SMVI: Elementite swarm (replaces large elemental)
SMVII: Pack fiend (replaces Huge fiendish scorpion)
SMVIII: Elsewhale (replaces celestial cachalot whale), Gaspar (replaces celestial triceratops or Colossal fiendish centipede), Limbo stalker (replaces blue slaad)
SMIX: Unraveler (replaces green slaad)
Anarchic, axiomatic, entropic, vivacious can replace celestial/fiendish

Sandstorm: Okay, this one's a little weird: Nothing here is listed as viable for Summon Monster, but the PHB list includes "Mephit (any)" and there are two new mephits in this book. So.. yeah, new stuff to summon. I don't remember what they actually do, though.
SMIV: Glass mephit, sulfur mephit

Stormwrack: There are a bunch of new animals in this book, and celestial and fiendish versions on the SM lists. I didn't bother to note them down because the thread I made this list for was about unusual abilities and templated animals don't have much in the way of that, but if you want a celestial parrot this is the place to look. Also:
SMVIII: Caller from the deeps (replaces greater elemental), echinoloth (yugoloth) (replaces blue slaad)
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3 years ago  ::  Sep 18, 2007 - 11:31PM #8
Nanshork
Posts: 577
Date Joined: 09/18/05
Another useful link here.
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3 years ago  ::  Sep 18, 2007 - 11:48PM #9
Nanshork
Posts: 577
Date Joined: 09/18/05
Also, another list.

Stormwrack


Fiendish Dire Barracuda (NE): Summon Monster V; replaces fiendish dire boar
Fiendish Dire Eel (CE): Summon Monster IV; replaces dire wolf
Caller from the Deeps (NE): Summon Monster VIII; replaces greater elemental(any)
Fiendish Monstrous Diving Spider (CE): various; replaces fiendish monstrous spider
Fiendish Sea Snake (CE): various; replaces fiendish viper
Echinoloth (NE): Summon Monster VIII; replaces blue slaad
Fiendish monstrous crab, Small (NE): Summon Monster I; replaces fiendish monstrous scorpion, Small
Fiendish monstrous crab, Medium (NE): Summon Monster II; replaces fiendish monstrous scorpion, Medium
Fiendish monstrous crab, Large (NE): Summon Monster V; replaces fiendish monstrous scorpion, Large
Fiendish monstrous crab, Huge (NE): Summon Monster VII; replaces fiendish monstrous scorpion, Huge
Fiendish monstrous crab, Gargantuan (NE): Summon Monster IX; replaces fiendish monstrous scorpion, Gargantuan
Celestial archelon (NG): Summon Monster VIII; replaces celestial triceratops
Fiendish ichthyosaur (NE): Summon Monster VI; replaces fiendish rhinoceros
Fiendish mosasaur (CE): Summon Monster IX; replaces bebilith
Celestial plesiosaur (NG): Summon Monster IX; replaces celestial roc
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3 years ago  ::  Sep 19, 2007 - 8:56AM #10
mxyzplk
Posts: 113
Date Joined: 01/03/05
Thanks for the additions all! I'll incorporate them as I get time! (I'm going to be out of the country from the 20th-29th so I may "go quiet" but I'm interested in finally getting one super-comprehensive list!)
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