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8 years ago ::
May 30, 2005 - 7:05PM
#51
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Divine Crusader(Complete Divine) offers 9th level divine spells at it's 10th level, though with heavily restricted access to spells known.(it is worth mentioning, though, since there are no alignment restrictions and you can pick _any_ domain of known spells) And there's that +7 BAB prereq it has too....
Something like Bard 7/Master Thrower 2/Druid 1/Divine Crusader 1/Foc Ly 9 would net 10th level spell access from divine crusader and 16th level bard access to his various abilities(bardic music, spellcasting).
Arcane Hierophant(Races of the Wild) grants full arcane and divine progression, though it requires Druid 3(trackless step)
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8 years ago ::
May 30, 2005 - 8:04PM
#52
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Date Joined:
Aug 10, 2009
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Added arcane hierophant.
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8 years ago ::
Jun 03, 2005 - 11:45PM
#53
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I did a build awhile back on an elven martial fochlucan lyrist. I'm amazed that no one has given any attention to Shadow Scout, from Oriental Adventures. It's requirements are Dang easy - feats are track and run. You also need a bit of hide and move silent, but that's easy to do. It's a full BAB class and gets Evasion at 2nd level.
The build I did was:
Bard 3/Ranger 1/Fighter 2/Shadow Scout 2/Wildrunner 1/Druid 1/Champion of Correlon Larethia 2/Fochlucan Lyrist 8
It nets you decent bard spells and druid spells, an attack bonus of +18, some nifty abilities... You wield an Elven Courtblade, and deal massive damage.
The trick is when you take bard levels. Spread them out, and you can meet the skill prereqs.
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8 years ago ::
Jun 15, 2005 - 3:00PM
#54
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Date Joined:
Aug 10, 2009
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Bard4/Ex? Druid 1/Ur-Priest2/Divine O 2/DrgSlayer1/SublimeChord2/FocLyr8 Urpriest and Divine Oracle from Complete Divine Dragon Slayer from Draconomicon Sublime Chord from Complete Arcane Fochlucan Lyrist from Complete Adventurer
Try that badboy... Mind you, you lose druid casting BUT you do not necisairily have to be an Ex-Druid, you could keep the rest of the abilities and be N/E Druid/Ur-Priest. I see no reason not to.
Anyway Feats 1 Able Learner (Races of Destiny), Iron will 3 Spell focus (Evil) (Presented in Complete Divine) 6 Skill Focus (Knowledge Religion) 9 Dodge 12, 15, 18 these feats are all optional, Snowflake Wardance, Arcane Strike and Divine Might are all good for rounding combat abilities up. Also on the broken end you can go Persistant Spell, Divine Persistant Spell.
Note, most SANE dm's won't let you play this, not because it doesn't make sense but because it throws game (and usually party) dynamics RIGHT out the window. I just thought it was a fun idea and potentially a great BBEG.
BAB at that rate will be 15 as of 20th level. CL will be 17 for bard/sublime chord, and 17 for Ur-Priest (as best I can do the math on it anyway). Divine Power IS on the Ur-Priests spell list as well so, it's all doable for BAB 20. Not to mention some of the other insane Bard Spells out there, as well as Sorc spells and Cleric(Ur-Priest spells). You can do just about anything but sneak attack, that is unless you can become an outsider such as through Greater Visage of the Diety and then cast Shapechange (polymorph DOES cover the sneak attack) to Kelvezu from MM2. about as close to a quadrouple threat as one gets without blatently cheating or using Gehstalt chars.
To meat the INSANE skill req's it's recomended this char begins play with at LEAST an Int score of 14 but 12/13 is probably doable I havn't tried my hardest. As a result at low levels all your ranks are tied up in prereq's however from level 11 on you're totaly in the clear for skill points and allowed to do whatever you want with easy accounting thanks to Able Learner.
You'll have to finish the build with Wis 19+ and Cha 19+ (being your highest stat if posable) to make the most of it all.
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8 years ago ::
Jun 30, 2005 - 12:36PM
#55
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Date Joined:
Aug 10, 2009
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Interesting builds here guys. Since this thread is entirely devoted to the Fochlucan, and since I'm considering trying to build one myself, I figured I'd mention that the Expert "Generic" class in Unearthed Arcana can provide a character with a base Reflex save of +3 the Evasion feat in one level, if the character takes Evasion as his bonus feat. I believe this is the only way to achieve this without resorting to methods of questionable legality. Hope this helps with your builds somewhat.
Also, depending on your style, it might be worth grabbing levels in the Druid Variant class presented in Unearthed Arcana. This Druid loses Wild Shape and all proficiencies, but gains some other minor abilities from the Monk (Specifically, he gains the +Wis to AC) and the Ranger. For the builds that are dipping into Druid for only a few levels, it's probably worth it to take this, as your character will need a decent Wisdom regardless for his Divine spellcasting.
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8 years ago ::
Jun 30, 2005 - 1:31PM
#56
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Date Joined:
May 13, 2005
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RobertJ, Nice! Yes, I saw when you used that in your Fochluchan Lyrist build. Almost said, "hey, good idea". But didn't. Hmm. Hey! Good idea.  David
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8 years ago ::
Jun 30, 2005 - 2:28PM
#57
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Date Joined:
Mar 16, 2005
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Wizard 2/rogue 1/druid 2/wizard 1/ur-priest 1/rogue 1/wizard 2/bard 1/sublime chord 1/fochlucan lyrist 8 No shady stuff. Gives you 9th level arcane and divine spells. Sadly, even with fractional bab it's only 15. You could put the rogue levels first to get extra skillpoints. You need to be human with 18 int.
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8 years ago ::
Jun 30, 2005 - 5:21PM
#58
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Date Joined:
Aug 10, 2009
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My current favorite Folchy build:
Bard 4/Druid 1/Combat Medic 5/Green Whisperer 5/FL 5 or Bard 1/Druid 4/Combat Medic 5/Green Whisperer 3/FL 7
Requires Dodge and Combat Casting, which aren't terribly great. But you get Druid CL 12, Bard CL 19, or Druid CL 19 and Bard CL 12, or Druid 17, Bard 14 but you have constatnt spell casting progression, spontaneous Heal for your primary class (even if it isn't normaly on your class list), and other goodies for Combat Medic. The class skills for CM aren't great as far as syncing up with the rest of the build, but delaying FL until 13 because of Green Whisperer in the mean time makes up for it, though Unbound is nice enough that making efforts to get FL at level 12 are worth it. Combat Medic also boosts your Reflex for help with that evasion.
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8 years ago ::
Jun 30, 2005 - 7:00PM
#59
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Date Joined:
Aug 10, 2009
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My current favorite Folchy build:
Bard 4/Druid 1/Combat Medic 5/Green Whisperer 5/FL 5 or Bard 1/Druid 4/Combat Medic 5/Green Whisperer 3/FL 7
Requires Dodge and Combat Casting, which aren't terribly great. But you get Druid CL 12, Bard CL 19, or Druid CL 19 and Bard CL 12, or Druid 17, Bard 14 but you have constatnt spell casting progression, spontaneous Heal for your primary class (even if it isn't normaly on your class list), and other goodies for Combat Medic. The class skills for CM aren't great as far as syncing up with the rest of the build, but delaying FL until 13 because of Green Whisperer in the mean time makes up for it, though Unbound is nice enough that making efforts to get FL at level 12 are worth it. Combat Medic also boosts your Reflex for help with that evasion.[/quote] Where's Combat Medic from? Looks like something to look into.
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8 years ago ::
Jun 30, 2005 - 10:52PM
#60
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Date Joined:
May 13, 2005
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Combat Medic is from Heroes of Battle.
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