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Switch to Forum Live View CO Project: The Fighter Archer
5 years ago  ::  May 10, 2008 - 8:39PM #1
archerpwr
Date Joined: Aug 2, 2006
Posts: 2,515
Since I don't care to stop misinformation on a forum that bans you frequently and doesn't give you the option to lock your own threads I'm deleting all of my CO works. They might remain up at BG, but I'm tired of IDIOTs.
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5 years ago  ::  May 10, 2008 - 8:47PM #2
archerpwr
Date Joined: Aug 2, 2006
Posts: 2,515
Deleted.
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5 years ago  ::  May 10, 2008 - 9:12PM #3
Cyrocloud
Date Joined: Apr 26, 2007
Posts: 378
The only suggestion that I can think of right now is if you swap out one level of pious templar for a blood line your IL will be 17 at 20th level. Allowing you to pick up a 9th level maneuver like time stand still. The draw back would be losing Imp rapid shot (your feats are switched for 3 and 4 for pious templar, unless the web preview has a typo). Since the challenge is to make it just a vollier I'd probably switch steadfast det for imp rapidshot.
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5 years ago  ::  May 11, 2008 - 12:25AM #4
Surreal
Date Joined: Jan 3, 2005
Posts: 1,904
The other day I was pondering a factotum archer, burning inspiration points to fuel manyshot. (Pseudo) Nova everything in a round and hope that's enough.
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5 years ago  ::  May 11, 2008 - 12:59AM #5
JaronK
Date Joined: Jun 29, 2006
Posts: 4,742
Damn, yeah, Factotum could rock this.

But I actually think Warblade 20 is an awesome archer. Time Stands Still + Raging Mongoose + Blood in the Water = severe pain... and of course you don't actually need to be an archer to pull it off. But with even just Rapid Shot you're looking at a 14 shot volley.

But you really want to do it? All you need is an Iron or Steel bow. Honestly, I don't know how to do that, but if it's possible, then "why hello thar, Disciple of Dispater!" Suddenly Blood in the Water is all kinds of awesome.

Of course, if we change it to "thrown weapons" DoD really takes off. Dual wield Chatkchas (18-20/X2 critical, 20' range, 1d6 damage, DR 319) and make it Warblade 7/Master Thrower5/DoD 8. You've got your little 9-20 critical range badboys and Blood in the Water to bring it home, plus you can combine Weak Spot, Palm Throw, and Two with One Blow. With Rapid Shot and the TWF line that's a grand total of 32 shots a round, all touch attacks, each with a greater than 50% chance to trigger Blood in the Water. Make sure you have those gloves that let you return your weapons. Also, your first shot each encounter can be Dancing Mongoosed for 8 more attacks.

That may not be what you wanted, but I got inspired!

JaronK
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5 years ago  ::  May 11, 2008 - 1:05AM #6
Reis
Date Joined: Jan 16, 2006
Posts: 678
now, make the chtkchas adaptive and take the lightning mace feat so you get an additional attack for each threat

thems some attacks
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5 years ago  ::  May 11, 2008 - 1:11AM #7
JaronK
Date Joined: Jun 29, 2006
Posts: 4,742

Reis wrote:

now, make the chtkchas adaptive and take the lightning mace feat so you get an additional attack for each threat

thems some attacks


No good. Melee weapons only.

Um... what's stopping us from doing this with daggers, and adding Roundabout Kick? Holy riccocheting cutlery, batman!

JaronK

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5 years ago  ::  May 11, 2008 - 1:14AM #8
Reis
Date Joined: Jan 16, 2006
Posts: 678
where does it say melee weapons only? I'm looking at adaptive and lightning mace right now.
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5 years ago  ::  May 11, 2008 - 1:17AM #9
JaronK
Date Joined: Jun 29, 2006
Posts: 4,742
You're right, I was thinking of Skillfull.

I can't believe I missed that. Needs Roundabout Kick too, for pure stupidity.

JaronK
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5 years ago  ::  May 11, 2008 - 1:25AM #10
Reis
Date Joined: Jan 16, 2006
Posts: 678
it's cool, have fun with your free attacks on 9-20

next question: can you score a threat on a opponent who is immune to critical hits, and thus gain an extra attack even though you can't actually get a crit? I would tend to think yes, since threat range is only a component of the weapon itself
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