Uses of Alter Self: Mobility: Pick a few forms that can fly, swim, and burrow. I think you'd get a climb speed also, which can be handy.
Combat: High natural armor class, and natural attacks. Mobility can be helpful here also.
Utility: Many creatures have high racial bonuses to skills, and/or racial bonus feats. Telling whether something is a racial bonus feat or not can be tricky. If it has a (B) next to it in the feats section, it definitely is. Otherwise, if the creature's description doesn't say that it is, it probably isn't. All creatures get feats every three levels, and at first level, and you don't get those from the spell. I think disguising yourself as a member of another race, or an individual, also falls under this, but I guess it could be its own category.
If you submit something to be added to the list, please list the HD of the creature, the Type of the creature, benefits it offers, and what book or resource it is from.
Just so we are all clear on what exactly you can get from the spell, here is an excerpt from its description in the SRD. Pay special attention to the parts I've underlined.
You acquire the physical qualities of the new form while retaining your own mind. Physical qualities include natural size, mundane movement capabilities (such as burrowing, climbing, walking, swimming, and flight with wings, to a maximum speed of 120 feet for flying or 60 feet for nonflying movement), natural armor bonus, natural weapons (such as claws, bite, and so on), racial skill bonuses, racial bonus feats, and any gross physical qualities (presence or absence of wings, number of extremities, and so forth). A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal. You do not gain any extraordinary special attacks or special qualities not noted above under physical qualities, such as darkvision, low-light vision, blindsense, blindsight, fast healing, regeneration, scent, and so forth. You do not gain any supernatural special attacks, special qualities, or spell-like abilities of the new form. Your creature type and subtype (if any) remain the same regardless of your new form. You cannot take the form of any creature with a template, even if that template doesn’t change the creature type or subtype.
Here is the compiled list so far, taken from lists by Lilt, Schulerta, ErikPSO, SouthernSkies, and various other sources. Dpskane is in the process of adding a column to it that indicates whether the form would be capable of using Verbal and/or Somatic components. Feel free to look over the list, and check to make sure it is correct, because I don't own all of the books used as sources in it.
Humanoids from the SRD:
[b]Name Source Cast NA Size Movement Skill/feat bonuses[/b] Bugbear MM p29 V/S 3 M 30ft +4 Move Silently Dwarf PHB 14 V/S - M 20ft (no encumbrance) +2 to Craft (Stone or Metal), +2 to Search (Stonework) Duergar MM 92 V/S - M 20ft (no encumbrance) +4 Move Silently, +1 Listen and Spot Elf PHB 15 V/S - M 30ft +2 Listen, +2 Search, +2 Spot Half-Elf PHB 18 V/S - M 30ft +1 Listen, +1 Search, +1 Spot, +2 Diplomacy and Gather Information Aquatic Elf MM 103 V/S - M 30ft, 40ft Swim +2 Listen, +2 Search, +2 Spot Drow Elf MM 103 V/S - M 30ft +2 Listen, +2 Search, +2 Spot (Looks cool) Githyanki MM 127 V/S - M 30ft Githzerai MM 129 V/S - M 30ft Gnoll MM 130 V/S 1 M 30ft Gnome PHB 16 V/S - S 20ft +2 Listen, +2 Craft (Alchemy) Goblin MM 133 V/S - S 30ft +4 Move Silently, +4 Ride Halfling PHB 19 V/S - S 20ft +2 Climb, +2 Listen, +2 Jump, +2 Move Silently Hobgoblin MM 153 V/S 4 M 30ft +4 Move Silently Kobold MM 161 V/S 1 S 30ft +2 Craft (Trapmaking), +2 Search, +2 Profession (Miner) Lizardfolk MM 169 V/S 5 M 30ft +4 Balance, +4 Jump, +4 Swim, Claw and Bite attacks (1d4 each) Locathah MM 169 V/S 3 M 10ft, 60ft Swim +8 Swim (take 10) Merfolk MM 185 V/S - M 5ft, 50ft Swim +8 Swim (take 10) Orc MM 203 V/S - M 30ft Troglodyte MM 246 V/S 6 M 30ft +4 Hide (+8 underground), Multiattack, Claw and Bite attacks (1d4 each)
Other Humanoids:
[b]Name Source Cast NA Size Movement Skill/feat bonuses[/b] Skulk FF 154 V/S - M 30ft +8 to Move Silently, +15 to Hide (only if wearing light/no armor) Svirfneblin MM 132 V/S - S 20ft +2 Search (Stonework), +2 Craft (alchemy), +2 Listen, +2 Hide (+4 underground) Tallfellow Halfling MM 149 V/S - S 20ft +2 Search, +2 Spot, +2 Listen Deep Halfling MM 150 V/S - S 20ft +2 to Craft (Stone or Metal), +2 to Search (Stonework), +2 Listen Phaerlock UD 97 V/S 7 M 30ft +4 balance, +4 Jump, +4 Swim, Multiattack, Claws and Bite attacks (1d4 each) Crucian MH 59 V/S 8 M 20ft Iron Will, Weapon Focus (Warhammer) Catfolk MH 56 V/S 1 M 40ft +2 Listen, +2 Move Silently Dark Creeper FF 38 V/S 1 S 30ft +8 Hide, +4 MS in Shadows Dark Stalker FF 38 V/S 2 M 30ft same as above Mongrelfolk FF 125 V/S - M 30ft Endurance, +8 Hide, +8 Sleight of Hand Asabi MoF 15 V/S 2 M 50ft, 20ft Burrow Bite attack(1d4), Combat Reflexes, Jump Lengths Increased Bullywug MoF 25 S 3 M 20ft, 30ft Swim Endurance, +6 Hide (Marshes) Gibberling MoF 52 V?/S 1 S 30ft Bite (1d3), Weapon Focus (Bite) Shalarin MoF 76 V/S - M 40ft Swim Weapon Focus (Trident) Siv MoF 78 V/S 2 M 40ft, 20ft Swim Exotic Weapon Proficiency (Siangham) Arctic Dwarf RoF 9 V/S - S 20ft (no encumbrance) +2 to Craft (Stone or Metal), +2 to Search (Stonework) Urdunnir Dwarf RoF 22 V/S - M 20ft (no encumbrance) +2 to Craft (Stone or Metal), +2 to Search (Stonework) Wild Dwarf RoF 24 V/S - S 20ft (no encumbrance) +2 to Craft (Stone or Metal), +2 to Search (Stonework) Avarial RoF 31 V/S - M 30ft, 50ft Fly +4 Spot, +4 Jump, , +2 Listen, +2 Search Forest Gnome RoF 52 V/S - S 20ft +2 Listen, +2 Craft (Alchemy), +4 Hide (+8 Forests) Grey Orc RoF 65 V/S - M 40ft Orog (Deep Orc) RoF 71 V/S 2 M 30ft +2 Craft (Armorsmithing and Weaponsmithing) Spirit Folk, River UE 14 V/S - M 30ft, 30ft Swim +8 Swim (Take 10) Spirit Folk, Mountain UE 13 V/S - M 30ft, 30ft Climb +2 Balance, +2 Jump, +2 Tumble, +8 Climb (Take 10) Tren SK 87 V/S 8 M 30ft, 40ft Swim +4 Hide (+8 in rocky/subterranean), 2xclaw (1d4), 1xbite (1d4), Multiattack Varag MM4 168 S 3 M 60ft Run and Spring Attack bonus feats
Lilt]OK. Here are all of the useful outsider forms I can find to Alter Self into. List is separated by HD and includes NA, Size, Movement Modes, Natural attacks, and other abilities that the form is likely to grant you (probable ones marked with a *). Outsider Forms: 1 Hit Die
Tiefling (MoF) 0 m 30 +2 Bluff and Hide Aasimar (MoF) 0 m 30 +1 Spot and Listen Bariaurs (PlanarHB) 0 m 40 Powerful Charge*, Quadraped*, +2 Listen and Spot Neraph (PlanarHB) 2 m 30 Leap* (+5 jump) Shadowswyft (PlanarHB) 0 m 40 +4 Hide and Move silently Wildren (PlanarHB) 0 m 20, Burrow 10 2 claws for 1d4, Not slowed by encumberance or armor, Stability* Fey'ri (MoF) 0 m 30, Fly 40(poor) +2 Bluff, Hide, Listen, Search and Spot Earth Gensai (MoF) 2 m 30 Water Gensai (MoF) 0 m 30, Swim 30 +8 Swim (take 10), Water Breathing* Bladeling (MM2) 4 m 30 Claw (1d6)
2 Hit Dice
Abyssal Maw (MM2) 5 m 30 Bite (2d8) Abyssal Skulker (MM2) 2 s 40 2 claws (1d2) Protectar (MiniHB) 0 m 30, Fly 60(good) Azer (MM) 6 m 30 Bacchae (FF) 5 m 30 2 Claws (1d4) Stonechild (MH) 4 m 30 Blind Fight Feat*
3 Hit Dice
Bariaur (BoED) 0 l 40 2 Hooves (1d6), Powerful Charge*, Quadraped*, +2 Listen and Spot Abyssal Ravager (MM2) 4 l 50 Sting (1d4) Spinagon (MoP) 4 s Fly 120 (average) Talons (1d4) Kalareem (FF) 5 m 30 Air Mephit (MM) 3 s 30, Fly 60(perf) 2 Claws (1d3) Dust Mephit (MM) 3 s 30, Fly 50(perf) 2 Claws (1d3) Earth Mephit (MM) 6 s 30, Fly 40(av) 2 Claws (1d3) Fire Mephit (MM) 4 s 30, Fly 50(av) 2 Claws (1d3) Ice Mephit (MM) 4 s 30, Fly 50(perf) 2 Claws (1d3) Magma Mephit (MM) 4 s 30, Fly 50(av) 2 Claws (1d3) Ooze Mephit (MM) 5 s 30, Fly 40(av), Swim 30 2 Claws (1d3), +8 Swim (take 10) Salt Mephit (MM) 6 s 30, Fly 40(av) 2 Claws (1d3) Steam Mephit (MM) 4 s 30, Fly 50(av) 2 Claws (1d3) Water Mephit (MM) 5 s 30, Fly 40(av), Swim 30 2 Claws (1d3), +8 swim (take 10) Ravid (MM p.213), 15 m 20ft, (60ft fly?) Tail (1D6), Claw(1D4-1) Juvenile Tojanida (MM) 10 s 10, Swim 60 (Capped) Bite (2d6), 2 Claws (1d4), Improved Grab*, +8 Swim (take 10), +4 Spot and Search, All Around Vision* Minor Xorn (MM) 12 s 20, (Burrow 20?) Bite (2d8), 3 Claws (1d3), +4 to Spot and Search, All Around Vision*
4 Hit Dice
Abyssal Eviscerator(MH) 10 m 30 2 Claws (1d6), Rake (1d6) Ramadeen (MH) 4 l 40 Powerful Charge Feat* Cervidal (MM2) 4 m 50 2 Slams (1d6), Butt (1d3), Charge (1d8), +8 Jump Advespa (MM2) 7 l 30, Fly 40 (good) 4 claws (1d6), Sting (1d4) Skulvyn (FF) 6 l 10, Swim 50 Bite (1d8) + 2 claws (1d6) or 4 Lashes (1d4), +8 Swim (take 10), +8 Hide in water, Wounding* Euphoric Imp (FF) 3 t 20, Fly 50 (perf) Sting (1d4) Skeroloth (FF) 6 s 40, Burrow & Climb 20 4 claws (1d3), +4 Hide and Move Silently, +8 climb (take 10) Abishai, White (MoF) 4 m 30 Fly 40(Poor) Tail (1d6), 2 claws (1d4), bite (1d6)
5 Hit Dice
Xill (MM) 7 m 40 4 Claws (1d3), Multiattack*, Improved Grab* Canoloth (MoP) 10 m 50 Tongue (1d4), Bite (2d6), Improved grab* Armanite (MoP) 6 l 40, fly 40(poor) 2 Hooves (1d6), Charge* Rhek (BoED) 7 m 30 Gore 1d8, Powerful Charge*, Instant Stability* Abishai, Black (MoF) 5 m 30, Fly 40(Poor) Tail (1d6), 2 claws (1d4), bite (1d6) Dwarf Ancestor (MM4) 18 l 20 Humanoid shaped Voor (MM4) 6 l 30, 20 climb +8 climb, +4 listen, 20 foot reach, (rend?)
[/quote wrote:
OK. Here are all of the useful outsider forms I can find to Alter Self into. List is separated by HD and includes NA, Size, Movement Modes, Natural attacks, and other abilities that the form is likely to grant you (probable ones marked with a *). Outsider Forms: 1 Hit Die
Tiefling (MoF) 0 m 30 +2 Bluff and Hide Aasimar (MoF) 0 m 30 +1 Spot and Listen Bariaurs (PlanarHB) 0 m 40 Powerful Charge*, Quadraped*, +2 Listen and Spot Neraph (PlanarHB) 2 m 30 Leap* (+5 jump) Shadowswyft (PlanarHB) 0 m 40 +4 Hide and Move silently Wildren (PlanarHB) 0 m 20, Burrow 10 2 claws for 1d4, Not slowed by encumberance or armor, Stability* Fey'ri (MoF) 0 m 30, Fly 40(poor) +2 Bluff, Hide, Listen, Search and Spot Earth Gensai (MoF) 2 m 30 Water Gensai (MoF) 0 m 30, Swim 30 +8 Swim (take 10), Water Breathing* Bladeling (MM2) 4 m 30 Claw (1d6)
2 Hit Dice
Abyssal Maw (MM2) 5 m 30 Bite (2d8) Abyssal Skulker (MM2) 2 s 40 2 claws (1d2) Protectar (MiniHB) 0 m 30, Fly 60(good) Azer (MM) 6 m 30 Bacchae (FF) 5 m 30 2 Claws (1d4) Stonechild (MH) 4 m 30 Blind Fight Feat*
3 Hit Dice
Bariaur (BoED) 0 l 40 2 Hooves (1d6), Powerful Charge*, Quadraped*, +2 Listen and Spot Abyssal Ravager (MM2) 4 l 50 Sting (1d4) Spinagon (MoP) 4 s Fly 120 (average) Talons (1d4) Kalareem (FF) 5 m 30 Air Mephit (MM) 3 s 30, Fly 60(perf) 2 Claws (1d3) Dust Mephit (MM) 3 s 30, Fly 50(perf) 2 Claws (1d3) Earth Mephit (MM) 6 s 30, Fly 40(av) 2 Claws (1d3) Fire Mephit (MM) 4 s 30, Fly 50(av) 2 Claws (1d3) Ice Mephit (MM) 4 s 30, Fly 50(perf) 2 Claws (1d3) Magma Mephit (MM) 4 s 30, Fly 50(av) 2 Claws (1d3) Ooze Mephit (MM) 5 s 30, Fly 40(av), Swim 30 2 Claws (1d3), +8 Swim (take 10) Salt Mephit (MM) 6 s 30, Fly 40(av) 2 Claws (1d3) Steam Mephit (MM) 4 s 30, Fly 50(av) 2 Claws (1d3) Water Mephit (MM) 5 s 30, Fly 40(av), Swim 30 2 Claws (1d3), +8 swim (take 10) Ravid (MM p.213), 15 m 20ft, (60ft fly?) Tail (1D6), Claw(1D4-1) Juvenile Tojanida (MM) 10 s 10, Swim 60 (Capped) Bite (2d6), 2 Claws (1d4), Improved Grab*, +8 Swim (take 10), +4 Spot and Search, All Around Vision* Minor Xorn (MM) 12 s 20, (Burrow 20?) Bite (2d8), 3 Claws (1d3), +4 to Spot and Search, All Around Vision*
4 Hit Dice
Abyssal Eviscerator(MH) 10 m 30 2 Claws (1d6), Rake (1d6) Ramadeen (MH) 4 l 40 Powerful Charge Feat* Cervidal (MM2) 4 m 50 2 Slams (1d6), Butt (1d3), Charge (1d8), +8 Jump Advespa (MM2) 7 l 30, Fly 40 (good) 4 claws (1d6), Sting (1d4) Skulvyn (FF) 6 l 10, Swim 50 Bite (1d8) + 2 claws (1d6) or 4 Lashes (1d4), +8 Swim (take 10), +8 Hide in water, Wounding* Euphoric Imp (FF) 3 t 20, Fly 50 (perf) Sting (1d4) Skeroloth (FF) 6 s 40, Burrow & Climb 20 4 claws (1d3), +4 Hide and Move Silently, +8 climb (take 10) Abishai, White (MoF) 4 m 30 Fly 40(Poor) Tail (1d6), 2 claws (1d4), bite (1d6)
5 Hit Dice
Xill (MM) 7 m 40 4 Claws (1d3), Multiattack*, Improved Grab* Canoloth (MoP) 10 m 50 Tongue (1d4), Bite (2d6), Improved grab* Armanite (MoP) 6 l 40, fly 40(poor) 2 Hooves (1d6), Charge* Rhek (BoED) 7 m 30 Gore 1d8, Powerful Charge*, Instant Stability* Abishai, Black (MoF) 5 m 30, Fly 40(Poor) Tail (1d6), 2 claws (1d4), bite (1d6) Dwarf Ancestor (MM4) 18 l 20 Humanoid shaped Voor (MM4) 6 l 30, 20 climb +8 climb, +4 listen, 20 foot reach, (rend?)
Lilt]There are a few abberations in the sandstorm and Lords of Madness books that might be worth a mention for any Elans out there. Plus a listing of available abberation forms from the MM turns-up some interesting possible abilities.
Note that LoM makes it clear that the flight of the Spectator and Grell are extraordinary abilities. I may be being slightly generous when listing granted abilities, but it really is hard to discern where abilities inherrent to form start and end.
2HD:
Grick (MM) 4 l 30ft, Climb 20 4 Tentacles (1d4), Bite (1d3), Track feat*, +8 Hide in rocky areas Skum (MM) 2 m 20ft, Swim 40 2 Claws (1d4), Bite (2d6), 2 Rakes (1d6), +4 Hide, Listen, and Spot underwater, Water Breathing*
3HD:
Carrion Crawler (MM) 6 l 30ft, Climb 15 8 Tentacles (no damage, useful with Chill Touch spell), Bite (1d6) Choker (MM) 4 s 30ft, Climb 15 10ft reach on 2 tentacles (1d3), Improved Grab*, Constrict*, +4 on Grapple*, Improved initiative bonus feat
Ettercap (MM) 1 m 30, Climb 30 Bite (1d8) + 2 Claws (1d3), +4 Craft (Trapmaking), Hide, and Spot, +8 Climb Grell (MM, LoM) 4 m 5, Fly 30 (Perfect) 10 Tentacles (1d4) + Bite (1d6), Expert Grappler (+10)*, Improved Grab*, Constrict(1d6)*, Sightless*, +2 Hide and Move Silently Harpoon Spider (MM3) 3 l 40, Climb 20 Bite (1d8), 2 Fangs (1d4 + Harpooning), Harpooning*, Spines*, Web Movement*, Improved Trip feat* Inflateable Horror (Underdark) 8 l 30, Fly 60 (Good) 2 Slams (1d4), Improved Grab*, Attaching Intestines*, Blood drain* Runehound (MM3) 4 m 50 10ft reach on Bite (2d6), Track feat* Rust Monster (MM) 5 m 40 Bite (1d3), Probably no Rust ability but could still freak a Frighter out Neogi(LoM) 3 S 30, Climb 20 Bite (1d4) + 2 Claws (1d3), Dex on Climb & Jump*, Weapon Finesse bonus feat Saltor (LoM) 2 S 30, Climb 30 Bite (1d6) Sudtblight (SS) 7 m 30, Burrow 30 Bite (1d8) + 2 Claws (1d3), Sand Dancer bonus feat
Southernskies compiled a couple of lists of Magical Beasts with under 5 HD for use on familiars and other companions via the Share Spells ability.
The Sage recently said that familiars can only take the forms of animals using Alter Self (via Share Spells). He is obviously wrong. If you want to know why, look near the bottom of Page 2 of this thread. Southernskies lays it out well there.
Alter Self: Magical Beast Forms for your (Diminutive or Tiny) Familiar
-Cockatrice; Small; Fly 60 ft (poor); Bite (1d4) -Darkmantle; Small; Fly 30 ft (poor); +6 natural; slam (1d4); No skill bonus as doesn’t get Blindsight -Shocker Lizard; Small; 40 ft, climb 20 ft, swim 20 ft; +3 natural; +4 Hide, +2 Listen, +2 Spot, +8 climb (take 10), +8 swim (take 10); bite (1d4) -Stirge; Tiny; 10 ft, fly 40 ft (average); Weapon Finesse;
Alter Self: Magical Beast Forms for your Improved Familiar or for Larger Masters. Also usable with "Improved Familiar, Onara" from "Players Guide to Arcanis" (which has Light Warhorse @ CL5th and Heavy Warhorse @ CL7th) (These could also be useful for a Palladin or Blackguard with Sorcerer levels, etc)
Books: Monster Manual (MM), Monster Manual 2 (MM2), Monster Manual 3 (MM3), Monster Manual 4 (MM4), Races of Faerun (RoF), Forgotten Realms Campaign Setting (FR), Unapproachable East (UE), Fiend Folio (FF), Underdark (UD), Miniatures Handbook (MH), Manual of the Planes (MoP), Monsters of Faerun (MnF), Lords of Madness (LoM), Sandstor wrote:
There are a few abberations in the sandstorm and Lords of Madness books that might be worth a mention for any Elans out there. Plus a listing of available abberation forms from the MM turns-up some interesting possible abilities.
Note that LoM makes it clear that the flight of the Spectator and Grell are extraordinary abilities. I may be being slightly generous when listing granted abilities, but it really is hard to discern where abilities inherrent to form start and end.
2HD:
Grick (MM) 4 l 30ft, Climb 20 4 Tentacles (1d4), Bite (1d3), Track feat*, +8 Hide in rocky areas Skum (MM) 2 m 20ft, Swim 40 2 Claws (1d4), Bite (2d6), 2 Rakes (1d6), +4 Hide, Listen, and Spot underwater, Water Breathing*
3HD:
Carrion Crawler (MM) 6 l 30ft, Climb 15 8 Tentacles (no damage, useful with Chill Touch spell), Bite (1d6) Choker (MM) 4 s 30ft, Climb 15 10ft reach on 2 tentacles (1d3), Improved Grab*, Constrict*, +4 on Grapple*, Improved initiative bonus feat
Ettercap (MM) 1 m 30, Climb 30 Bite (1d8) + 2 Claws (1d3), +4 Craft (Trapmaking), Hide, and Spot, +8 Climb Grell (MM, LoM) 4 m 5, Fly 30 (Perfect) 10 Tentacles (1d4) + Bite (1d6), Expert Grappler (+10)*, Improved Grab*, Constrict(1d6)*, Sightless*, +2 Hide and Move Silently Harpoon Spider (MM3) 3 l 40, Climb 20 Bite (1d8), 2 Fangs (1d4 + Harpooning), Harpooning*, Spines*, Web Movement*, Improved Trip feat* Inflateable Horror (Underdark) 8 l 30, Fly 60 (Good) 2 Slams (1d4), Improved Grab*, Attaching Intestines*, Blood drain* Runehound (MM3) 4 m 50 10ft reach on Bite (2d6), Track feat* Rust Monster (MM) 5 m 40 Bite (1d3), Probably no Rust ability but could still freak a Frighter out Neogi(LoM) 3 S 30, Climb 20 Bite (1d4) + 2 Claws (1d3), Dex on Climb & Jump*, Weapon Finesse bonus feat Saltor (LoM) 2 S 30, Climb 30 Bite (1d6) Sudtblight (SS) 7 m 30, Burrow 30 Bite (1d8) + 2 Claws (1d3), Sand Dancer bonus feat
[/quote] Southernskies compiled a couple of lists of Magical Beasts with under 5 HD for use on familiars and other companions via the Share Spells ability.
The Sage recently said that familiars can only take the forms of animals using Alter Self (via Share Spells). He is obviously wrong. If you want to know why, look near the bottom of Page 2 of this thread. Southernskies lays it out well there.
Alter Self: Magical Beast Forms for your (Diminutive or Tiny) Familiar
-Cockatrice; Small; Fly 60 ft (poor); Bite (1d4) -Darkmantle; Small; Fly 30 ft (poor); +6 natural; slam (1d4); No skill bonus as doesn’t get Blindsight -Shocker Lizard; Small; 40 ft, climb 20 ft, swim 20 ft; +3 natural; +4 Hide, +2 Listen, +2 Spot, +8 climb (take 10), +8 swim (take 10); bite (1d4) -Stirge; Tiny; 10 ft, fly 40 ft (average); Weapon Finesse;
Alter Self: Magical Beast Forms for your Improved Familiar or for Larger Masters. Also usable with "Improved Familiar, Onara" from "Players Guide to Arcanis" (which has Light Warhorse @ CL5th and Heavy Warhorse @ CL7th) (These could also be useful for a Palladin or Blackguard with Sorcerer levels, etc)
how about changing the thread to both outsiders and standard forms though? this way all "normal" wizboys get a valueable ressource, too. and you get mentioned in the FAQ, eternal honor (until 4.0 comes out)
If u use alter self to alter in someting multiheded an than u take multivoice feat, now u cast freely 2 spells per round, the prereq are just meet by racial feats added by 2 headed....
wow i wonder if..........
(yes i know that 2 headed IS a template, but ettin is not)