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Consolidated Binder Handbook
3 years ago  ::  Jul 18, 2007 - 8:45AM #1
BloodDragon
Posts: 446
Date Joined: 03/14/05

Lanoitakude wrote:

Wait, isn't Astaroth already a vestige found in the Cityscape web enhancement?

Anyway, an untyped bonus to bluff = binder level!? Absolutely insane when combined with Naberius and the other Astaroth form the web enhancement.


jameswilliamogle wrote:

Astaroth is already a vestige, lol.


In the same Dragon Mag (#357) it details how there are (or were) in fact Three creatures that go by the name Astaroth:
One is a fallen angel who is now a Vestige (Cityscape)
One was a Demon lord who is now a Vestige (Dragon Mag #357)
And one is currently another Demon lord who rules over one of the Abyssal layers. He has not been given any stats. I believe it suggests he stole the name from one of the former.

So there are legitly two Vestiges names Astaroth. Astaroth, the Unjustly Fallen, and Astaroth the Fallen Lord. I think WotC just likes the name.

Also in the same month that Dragon #357 came out. A new vestige in Dungeon 147-148? (The July Issue) was reviled. I’m AFB so I don’t have any stats or a name, but I remember that you need to draw his symbol at the bottom of a Well of Darkness. A little difficult.

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3 years ago  ::  Jul 18, 2007 - 9:08AM #2
jameswilliamogle
Posts: 2,500
Date Joined: 06/01/05

BloodDragon wrote:

...I remember that you need to draw his symbol at the bottom of a Well of Darkness. A little difficult.


Well, not w/ the Ignore Special Requirement feat! I still have to buy these... thanks for the info!

Yeah, that summon alien needs editing... At 10th level (earliest binding), you have access to the Summon Monster 5 (or below) list... How does unlimited pseudonatural Hound Archons sound? "Gimme an hour, I'll give you the weirdest army you've ever seen..." It should be 1 round / Binder level (which still gives you two creatures rounds 6-10). Also notice its a standard action, now... pretty sweet... Also, its better than the Alienist class ability: you get both the original Fiendish/Celestial template AND the Pseudonatural Template: Truestrike + Smite? Yes, please (notice that Earth Elementals have Power Attack

Binder's Su abilities are standard actions, unless otherwise stated (ToM, p19).

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3 years ago  ::  Jul 18, 2007 - 9:19AM #3
zombiegleemax
Posts: 470,908
Date Joined: 08/10/09

sCRuLooSe wrote:

Hmmm. Summon Alien doesn't have a duration. Anyone want to spend the rest of their character's lives summoning an army of aliens that obey their every command once every five rounds? What do people think is approriate: duration 1 round, 5 rounds, or 1 round/binder level?

Bolts of Madness does not have an activation time, but standard action seems reasonable to target a ray.


I would go 1 round per level like all the other summoned monster spells.

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3 years ago  ::  Jul 18, 2007 - 10:00AM #4
BloodDragon
Posts: 446
Date Joined: 03/14/05
Ah-ha! Dungeon Mag #148!

Ahazu – 3rd level vestige, Binding DC 20, Special Requirement: Must be drawn at the bottum of a Well of Darkness. Wells of Darkness can only be found on certain layers of the Abyss, so as james said: Ignore Special Requirement is pretty much a must.

Granted Abilities: Ahazu’s Abduction, Shunts a creature into a space between reality for 1 round, if the creature succeeds his will save he is immune to this effect for 24 hours, can be used every round.; Ahazu’s Touch, casts Unholy Blight as the spell, your binder level = your caster level with a successful touch attack, this is your 1/ 5 round ability; You gain Blindsight of 5 ft/EBL; Void Mind, as a standard action you become immune to all Spell-like, Supernatural, or Spells that are Mind Effecting, or effects the soul (such as soul jar and possession). If you die while in this state you can not be resurrected by means of raise dead or reincarnate.

Not the best Vestige in my opinion, but I'll never say no to more options.
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3 years ago  ::  Jul 18, 2007 - 6:10PM #5
BenSan
Posts: 284
Date Joined: 12/28/06
Zceryll's Summon Alien ability is simply fantastic even without the duration question. Being able to cast high-level Summon Monsters as often as you like is extraordinarily versatile. Every five rounds, you can:

Create permanent objects - any plant-material objects you like, with a Craft modifier of +12 (djinn)

Wall of Ice, Dimensional Anchor (bone devil)

Cure Serious Wounds (bralani - at last Grandmother Buer can step aside for binder healing!)

Teleport fifty pounds of stuff anywhere you want it to go (lantern archon and many, many others)

In addition to having expendable combat underlings, of course. And unlike just having all those abilities on a single vestige, they'll keep acting while you do other things. The built-in telepathy guarantees that you'll be able to command them adequately.

Edit: Oh, and don't forget the acid/electricity resistance, damage resistance, and spell resistance the Pseudonatural template gives you. Just as an extra bonus. Seriously, this is some awesome stuff.
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3 years ago  ::  Jul 18, 2007 - 8:35PM #6
Nephelim
Posts: 133
Date Joined: 07/10/01
Combine a summoned Lantern Archon's Teleport without error, and Savnok's Move Ally... flawless unlimited distance teleportation.

EDIT: Oops... re-read Savnok... Won't work.
Truth does not require Fiction for balance.
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3 years ago  ::  Jul 18, 2007 - 9:42PM #7
pad300
Posts: 10
Date Joined: 07/27/01

Summon Alien: You can summon any creature from the summon monster list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon monster I-V list. When you reach 14th level, you can summon any creature from the summon monster I-VII list. You can only summon creatures that can be affected by the pseudonatural template. Once you have used this ability, you cannot do so again for 5 rounds.


From here, http://www.wizards.com/default.asp?x=dnd/frcc/20070718
the new wizards article on binders in the realms. Emphasis mine...

Is this vestige really good for multiclass binders? Your level, not your effective Binder level. ie Anima mages love this thing. Also, does it stack with things like Augment summoning and assorted other feats that augment summon monster spells...Finally, with regards to the duration question again, A) your level vs. your binder level, and B) As a DM I would treat it like a summon Monster spell. Also, could you potentially summon clusters of lower level monsters, like the summon monster spells (eg. 1d4+1 creatures from a list 2 below your max).

PS. Clusters of Fiendish, Pseudonatural Dire weasels that have true strike built in are NASTY...
http://boards1.wizards.com/showpost.php … ostcount=8

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3 years ago  ::  Jul 19, 2007 - 6:02AM #8
BenSan
Posts: 284
Date Joined: 12/28/06

pad300 wrote:

From here, http://www.wizards.com/default.asp?x=dnd/frcc/20070718
the new wizards article on binders in the realms. Emphasis mine...

Is this vestige really good for multiclass binders? Your level, not your effective Binder level. ie Anima mages love this thing. Also, does it stack with things like Augment summoning and assorted other feats that augment summon monster spells...Finally, with regards to the duration question again, A) your level vs. your binder level, and B) As a DM I would treat it like a summon Monster spell. Also, could you potentially summon clusters of lower level monsters, like the summon monster spells (eg. 1d4+1 creatures from a list 2 below your max).


The answer to the Augment Summoning question and the "clusters" question would seem to be no in both cases. Augment Summoning specifically applies to creatures conjured with "a summon spell"; this is not a summon spell nor does the text make reference to any summon spell in terms of its functioning. The only reference is in terms of what creatures can be summoned.

Regarding the "cluster" question, this is again a function of Summon Monster and is not mentioned or referenced in the Summon Alien ability. You can summon a creature, and that creature must be a corporeal creature off the appropriate Summon Monster lists. That's as far as the relationship to Summon Monster goes.

(Why only corporeal creatures? Because that's the only restriction on legal targets for the pseudonatural template. Off the top of my head I don't think this affects the core Summon Monster lists, but I could be wrong. It does prevent you from summoning Vivacious creatures, though, if that's your thing.)

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3 years ago  ::  Jul 19, 2007 - 7:31AM #9
Womblehunter
Posts: 254
Date Joined: 03/23/01
Hm. The Summon Alien ability says they get the Pseudonatural template... but not that they lose any other template they already had. So you get a Pseudonatural Celestial Dire Lion?
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3 years ago  ::  Jul 19, 2007 - 7:35AM #10
jameswilliamogle
Posts: 2,500
Date Joined: 06/01/05

WombleHunter]Hm. The Summon Alien ability says they get the Pseudonatural template... but not that they lose any other template they already had. So you get a Pseudonatural Celestial Dire Lion?[/quote wrote:

Hm. The Summon Alien ability says they get the Pseudonatural template... but not that they lose any other template they already had. So you get a Pseudonatural Celestial Dire Lion?


jameswilliamogle wrote:

...Also, its better than the Alienist class ability: you get both the original Fiendish/Celestial template AND the Pseudonatural Template: Truestrike + Smite? Yes, please (notice that Earth Elementals have Power Attack ...


:D

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