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2 years ago ::
Nov 27, 2010 - 6:12PM
#471
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Date Joined:
Nov 13, 2010
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MALPHAS + ZAGAN [req L10 with Improved Binding; L12 without] (Anti-caster) -Use Invisibility to get up to a caster and grapple him with your +8 (+4 from Zagan's Improved Grapple and likely +4 from being larger) --The initial grapple round damage will inflict Sudden Strike damage (because you grappled from invisibility and they're denied their dex against your touch attack to initiate the grapple; +3d6 damage at lvl 10) as well as your constrict damage, and normal unarmed damage. ---Aversion any one around that could cause a problem while remaining grappled. ----Invisibility comes back up in 5 rounds, just enough time to Grapple, Aversion, Kill and Withdraw
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2 years ago ::
Nov 28, 2010 - 1:46PM
#472
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Date Joined:
Nov 13, 2010
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1st (level) Able Learner 1st (human) Improved Binding 3rd (level) Improved Initative 4th (binder) Expel Vestige 6th (level) Mageslayer 9th (level) Power Attack [or Combat Expertise] 11th (binder) Ignore Special Requirements 12th (level) Combat Expertise [or Deadly Defense] 15th (level) Weapon Focus (melee touch attack) 18th (level) Deadly Defense [or Favoured Vestige ORTHOS]
After considering Blind-Fight I realized it won't protect me against being flat-footed from suprise. Since it's effect is less powerful than I had previously thought, I switched it out for Improved Initative which is totally solid. Also, ORTHOS gives you blindsight 30ft which would obsolete Blight-Fight anyway.
I have not broached the subject of Power Attack and OTIAX's touch with my DM yet. I believe it should because the only thing different about a touch attack is that you do not include their Armor, Shield, or Natural Armor bonuses; all other modifiers apply normally. Sacrificing attack bonus that you apply normally to your Air Blasts and adding it to damage with Power Attack is not the same as adding STR bonus to damage(which is what it specifies does not apply); it's more like attack bonus based precision damage. My logic is that a character with 13 str (+1 bonus) but with 20 BAB could do 20 extra damage based on his ability, not strength; and therefore because OTIAX's Air Blast uses your BAB normally, power attack should also work normally.
I'm going to wait on Power Attack til the level after I get OTIAX so I'll ask him then. If it does not, I'll move up Combat Expertise to 9th and Deadly Defense to 12th.
I can't resist the lure of Combat Expertise and Deadly Defense to add 33% damage to my OTIAX touch attack. Instead of taking it early like I had orginally been toying with, I added them later once I have the ability to summon Otiax and the -2 on attack rolls to qualify for Deadly Defense will mean very little, especially considering they're touch attacks. Combat Expertise will still work fine without OTIAX bound; more defensive as it's intended to be, but I can attack with a -5 for a +5 dodge AC that could save my life while I wait for my abilties to recharge.
Ignore Special Requirements will allow me the freedom to switch to any vestige in a pinch without the inconvience of requiring a specific location (ie BUER needs to be done outside; if we're buried underground and we need healing, without the feat we're screwed). It also lets me Combine AMON with with CHUPOCLOPS (and the others who hate AMON for some unknown reason) which could be fun.
I won't always be a decent melee combatant until I can bind enough vestiges per day to dedicate a spot for Otiax. Once I become KotSS at L16 I'll have ORTHOS up all the time, and OTIAX up most of the time.
If Power Attack is ruled to not function with OTIAX, at L18 I'll take Favoured Vestige (ORTHOS) to up both DCs associated with his Whirlwind Breath ability. I'm required to keep him up to retain my supernatural abilities associated with KotSS, so upping an ability I'll be using constantly, esp since it has 2 seperate checks (Reflex and Fortitude) within it, should be good. Plus I can throw on IPOS and crank the DCs even higher.
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2 years ago ::
Nov 28, 2010 - 2:16PM
#473
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Date Joined:
Nov 13, 2010
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OTIAX + PAIMON + TENEBROUS [L14]
-Charge your 10' reach touch attacks from OTIAX with cold damage from TENEBROUS and use PAIMON's Dance of Death (without provoking AoO) or Whirlwind Attack (24 squares) while adding massive cold damage (even more with Deadly Defense and/or Power Attack) -TENEBROUS's Flicker to teleport into a prime location to do your massive Whirlwind Attack just before your turn and teleport out right after your Whirlwind Attack as an immediate action --PAIMON's Uncanny Dodge prevents foes from gaining flanking bonues on you if you can't leave a threatened area, and his +4 Tumble will assist in tactical manuevering to get into/out of position without using Flicker -2 different kinds of 20% miss chances from OTIAX and TENEBROUS, plus +4 Dexterity from PAIMON is good defensive coverage
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2 years ago ::
Nov 28, 2010 - 6:13PM
#474
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Date Joined:
Nov 13, 2010
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ANDOMALIUS + CHUPOCLOPS [req L10 with Improved Binding; L12 without]
-Turn on Ethereal Watcher and wait for something to Pounce; charge it flat-footed (suprised) and full it attack with every hit being a Sneak Attack, including your Posion Bite! -Ethereal Watcher and Sense Motive buff to assess opponent -Jester's Mirth an adjacent foe with his -2 penalty to it's save to keep him in place and inactive if it survives the charge -Jester's Mirth a fleeing foe and Pounce once you sufficiently catch up -During combat back off and turn on Ethereal Watcher, then Pounce and have your first attack count as from invisibility and deny them their DEX to cause a Sneak Attack (not 100% sure about this but would make sense since you are appearing out of thin air) -See the Unseen to see ethereal creaures and Ghost Touch to hit them normally -Pounce into a flanking position and tear something up with a devastating full attack (all sneak attacks)
Add PAIMION at L14 and you can Pounce suprised foes from Ethereal Watcher and do a Whirlwind Attack on the charge that inflicts Sneak Attack damage
Add OTIAX to that at L20 (or use OTIAX / PAIMON / ANDOMALIUS at L14): -10' reach (24 squares) whirlwind attack that inflicts Sneak Attack damage on a charge from Ethereal Watcher's invisiblity, or if you are before your fores on initative and they are flat footed -OTIAX's 10' reach will qualify you for flanking bonuses very easily; Whirlwind Attack and hit all the flanked foes with Sneak Attack -your 10' reach attacks of opportunity will also be inflicting Sneak Attack damage to flanked opponents
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2 years ago ::
Nov 29, 2010 - 10:50AM
#475
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Does anybody know where I can get a copy of the epic vestiges? Everytime I look where they used to be I get nothing.
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2 years ago ::
Dec 01, 2010 - 6:56AM
#476
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Noooooooooo! Damn, I should start saving pages from the website... Tedious, but it will be necessary sooner or later.
I hope someone has it. The Wayback Machine only has a version of the page that says "You must sign in to access D&DI content". Grrrrr...
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2 years ago ::
Dec 01, 2010 - 7:19AM
#477
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Date Joined:
Sep 21, 2002
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Syserr, that is an awesome backstory. Is that "culling" the setting of your campaign world? If so... it sounds like a really fun campaign. I might have to steal that idea and use it myself someday...
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2 years ago ::
Dec 01, 2010 - 1:50PM
#478
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Date Joined:
Nov 13, 2010
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Yeah, here's the story the DM told me that I based my character on:
>>> Somewhere in the world before anything happened there was an old mystic woman who lived in the forest. The nearby townsfolk were fearful of her even though she never gaves them cause to be. One late spring day, three children ventured into the forest to play and did not return home that evening. The townsfolk, rushing to conclusions, formed a mob and set upon the old mystic woman. Blindly believing that she had taken the children for her dark magic, the townfolk burned her alive as a witch. However, as the fires began to consume her, she spat a horrible curse on the world. She vowed that every summer soltice, one half of the life on the planet would be snuffed out as retribution for the injustice committed against her; and on the fifth year, "the dead would rise"... Two days later on the afternoon of the summer soltice, the three children emerged from the forest scared and hungry but otherwise unharmed. That evening the curse that culled the life from the planet began... >>>
Our campaign is set three and a half years after the first culling (my story has an extra year because I misunderstood the timeline), so only 1/16th of the worlds living things are still alive (including livestock, animals, etc; yet oddly excluding insects as far as anyone can tell). Also, no one has been able to commune with any gods since the curse first began. Until that is, when one of the high priests of the few remaining churched got a message. The message essentially said that "there are dark times ahead, the gods will give what help they can", and was only about 15 seconds long.
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2 years ago ::
Dec 02, 2010 - 1:43AM
#479
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Noooooooooo! Damn, I should start saving pages from the website... Tedious, but it will be necessary sooner or later.
I hope someone has it. The Wayback Machine only has a version of the page that says "You must sign in to access D&DI content". Grrrrr...
Believe me I am as disappointed as you are. I am still hoping somebody out there has it.
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2 years ago ::
Dec 19, 2010 - 10:52PM
#480
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Date Joined:
Sep 20, 2002
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Save for the future!
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