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Switch to Forum Live View Consolidated Binder Handbook
6 years ago  ::  Feb 05, 2007 - 8:21AM #11
jameswilliamogle
Date Joined: Jun 1, 2005
Posts: 2,509
That sounds great! How about a build?
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6 years ago  ::  Feb 05, 2007 - 9:26AM #12
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

jameswilliamogle wrote:

That sounds great! How about a build?


Ape 2/Binder 2/ Sword sage 2/Binder +1(3)/ Knight of the sacred seal 5/...

Key feat :

Improved Binding at level 3
Shadow Hand at level 6

Note Weapon focus is get at Sword Sage 1 and Weapon finesse via Paimon Binding.

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6 years ago  ::  Feb 06, 2007 - 8:33PM #13
Ed-Zero
Date Joined: Apr 8, 2005
Posts: 88
From T_G's binder thread, I think it's (the 2nd combo that is, the first one is just handy) a useful combo to take out a monster or two permanently without any fuss.

Trick #1:Use Ethereal Watcher: [Chupoclops] & Move Ally: [Savnok] (at 13th level) to move your ally into the Ethereal plane as a swift action (not booting you out) so he can sit there and rest. Move yourself there with "Fast healing: [Balam] Based on level, maxes out at Fast healing 5 at 19th level" and heal up so no one can hurt you.

Trick #2: How about charming a monster you don't like and making it your ally with your half-elf bard diplomancer cohort (or some other way..) and send the monster to the Ethereal plane forever? This could be accomplished with "Animal Friend: [Eurynome] All animals automatically friendly with you" so you can dispose of animal monsters chasing you down (that dinosaur causing you trouble? ). Just found this, but it seems like you can use this "Command or Suggestion: [Naberius] Command within 30 ft or suggestion (if BL >= 14) . 1/ 5 rnds." to make a enemy your friend, command him to get naked (don't want to lose his loot after all) and then teleport to the Ethereal plane and switch places with him.
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6 years ago  ::  Feb 07, 2007 - 6:23AM #14
jameswilliamogle
Date Joined: Jun 1, 2005
Posts: 2,509

Ed-Zero wrote:

From T_G's binder thread, I think it's (the 2nd combo that is, the first one is just handy) a useful combo to take out a monster or two permanently without any fuss.

Trick #1:Use Ethereal Watcher: [Chupoclops] & Move Ally: [Savnok] (at 13th level) to move your ally into the Ethereal plane as a swift action (not booting you out) so he can sit there and rest. Move yourself there with "Fast healing: [Balam] Based on level, maxes out at Fast healing 5 at 19th level" and heal up so no one can hurt you.

Trick #2: How about charming a monster you don't like and making it your ally with your half-elf bard diplomancer cohort (or some other way..) and send the monster to the Ethereal plane forever? This could be accomplished with "Animal Friend: [Eurynome] All animals automatically friendly with you" so you can dispose of animal monsters chasing you down (that dinosaur causing you trouble? ). Just found this, but it seems like you can use this "Command or Suggestion: [Naberius] Command within 30 ft or suggestion (if BL >= 14) . 1/ 5 rnds." to make a enemy your friend, command him to get naked (don't want to lose his loot after all) and then teleport to the Ethereal plane and switch places with him.


Trick 2 is great; trick 1 is, well, tricky. According to Savnok's text your ally has to be visible; if he becomes ethereal, he isn't. The soulsense ability won't work to swap w/ him w/o DM fiat. Even if you go ethereal, you still can't see him afterwards. Its a reasonable house rule to allow it, though.

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6 years ago  ::  Feb 07, 2007 - 10:37AM #15
Xylem
Date Joined: Mar 20, 2006
Posts: 47

LucRivNor wrote:

Ape 2/Binder 2/ Sword sage 2/Binder +1(3)/ Knight of the sacred seal 5/...


And Anthropomorphic animals are monstrous humanoids with good BAB and good reflex and will saves... Nice!

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6 years ago  ::  Feb 08, 2007 - 11:04AM #16
jameswilliamogle
Date Joined: Jun 1, 2005
Posts: 2,509
More CustServ stuff.

me]3 Questions on the Binder:

1. Since Knight of the Sacred Seal lose all Su abilities if they don't bind their patron vestige, after 5th level, does this mean the Binder could potentially change type from whatever type they were to outsider and back if they expelled their patron vestige?

2. This may be a silly question, but can a Binder take Knight of the Sacred Seal twice, choosing another patron vestige, and gaining the abilities more than once (although they are redundant, except the BAB and saves)?

3. Can a binder bind the same Vestige more than once? I've scoured the book multiple times, and can't find any text that even suggests they can't. If they could, they'd get more frequent use of the 1/5 round abilities, which would seem to be the main advantage.

Here's another one:
4. Ipos's Planar Attenuation ability is particularly vague in effect. If I used the ability to gain protection from the Plane of Fire, would I gain Fire Resitance of some sort? If I picked the Plane of Shadow, would I gain resistance to Shadow spells? What exactly does the ability grant?[/quote wrote:

3 Questions on the Binder:

1. Since Knight of the Sacred Seal lose all Su abilities if they don't bind their patron vestige, after 5th level, does this mean the Binder could potentially change type from whatever type they were to outsider and back if they expelled their patron vestige?

2. This may be a silly question, but can a Binder take Knight of the Sacred Seal twice, choosing another patron vestige, and gaining the abilities more than once (although they are redundant, except the BAB and saves)?

3. Can a binder bind the same Vestige more than once? I've scoured the book multiple times, and can't find any text that even suggests they can't. If they could, they'd get more frequent use of the 1/5 round abilities, which would seem to be the main advantage.

Here's another one:
4. Ipos's Planar Attenuation ability is particularly vague in effect. If I used the ability to gain protection from the Plane of Fire, would I gain Fire Resitance of some sort? If I picked the Plane of Shadow, would I gain resistance to Shadow spells? What exactly does the ability grant?


Sam S, CustServ]1. They are their normal type when their patron vestige is not bound, and they are an outsider when it is bound.

2. No they cannot.

3. No they cannot.

4. Different planes can have natural aspects that affect travelers to those planes. You can see some of these in the DMG v.3.5 in the descriptions of those planes. Now if you happen to be on a certain plane, you are not harmed by that plane's natural temperatures, toxic atmospheres, or harmful side effects, but you are not protected from dangers that are not part of the plane's nature itself. For instance, if you were on the Plane of Fire, you do not suffer from the plane's side effects while there. Fire from other threats could still harm you, but the plane itself couldn't hurt you.[/quote wrote:

1. They are their normal type when their patron vestige is not bound, and they are an outsider when it is bound.

2. No they cannot.

3. No they cannot.

4. Different planes can have natural aspects that affect travelers to those planes. You can see some of these in the DMG v.3.5 in the descriptions of those planes. Now if you happen to be on a certain plane, you are not harmed by that plane's natural temperatures, toxic atmospheres, or harmful side effects, but you are not protected from dangers that are not part of the plane's nature itself. For instance, if you were on the Plane of Fire, you do not suffer from the plane's side effects while there. Fire from other threats could still harm you, but the plane itself couldn't hurt you.


me]Thanks for the info! I was curious about 3, though: why can't they bind more than 1 vestige at a time? I've got a Binder in one of my games that's about to hit 8th, and wanted to Bind Amon twice for more frequent breath attacks.[/quote wrote:

Thanks for the info! I was curious about 3, though: why can't they bind more than 1 vestige at a time? I've got a Binder in one of my games that's about to hit 8th, and wanted to Bind Amon twice for more frequent breath attacks.


Sam S, CustServ]Once the vestige is bound, it is bound. There is nothing in the rules that allow you to double bind a vestige.


Not very satisfying, to me. It says you can bind "a" vestige... that doesn't exclude the same one twice. Oh wrote:

Once the vestige is bound, it is bound. There is nothing in the rules that allow you to double bind a vestige.[/quote]
Not very satisfying, to me. It says you can bind "a" vestige... that doesn't exclude the same one twice. Oh well...

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6 years ago  ::  Feb 08, 2007 - 1:24PM #17
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
It's worth noting that 1 level of Binder synergized exceedingly well with the Hellfire Warlock PrC... as binding Naberius negates the penalty for using Hellfire Blast.
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6 years ago  ::  Feb 08, 2007 - 1:58PM #18
jameswilliamogle
Date Joined: Jun 1, 2005
Posts: 2,509
Right, but that would be more for a Warlock handbook, as they only do 1 level of Binder. I'll mention it under Naberius's entry next time I add anything, though.
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6 years ago  ::  Feb 09, 2007 - 6:57AM #19
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Great guide James, thx!

Here's a little tidbit for evil Binders that really wanna make those Witch Hunters mad.

Knight of the Sacred Seal 5 + Shape Soulmeld: Planar Chausible = Will Save +5 + Outsider Type + Evil Subtype = Fiend of Possession

An example build (I'll call it the "Master of Souls") would be...
Binder 6/ KotSS 5/ Fiend of Possession 6/ Binder 7-9

EBL 14 (16 with feat) will allow access to 7th level Vestiges
BAB +14
All the FoP goodies (Ethereal at will, Possession, ect.)
Cha Synergy (all the FoP abilities are Cha based Supernatural Abilities)

Skills: Hide 6 (Cross-class), Knowledge: Arcana 6
Feats: Improved Binding, Weapon Focus, Shape Soulmeld (Planar Chausible), Expel Vestige, Rapid Pact Making, Ability Focus (Possession), Split Chakra, Ignore Special Requirements, Sudden Ability Focus

[edit]
How to maximize your Possess Creature save DC...

Base Possession save DC = 10 + FoP level + Cha Bonus = 28


Veil of Allure (+2) [14k gp Sandstorm]
Ability Focus: Possession (+2)
Sudden Ability Focus (+2)
Chupoclops's Aura of Despair (-2 to other's saves when Chupoclops is bound)
Focalor's Aura of Sadness (-2 to other's saves when Focalor is bound)

For a total effective Possess Creature save DC of 36 (38 once per day)
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6 years ago  ::  Feb 09, 2007 - 7:13AM #20
jameswilliamogle
Date Joined: Jun 1, 2005
Posts: 2,509
Great concept! Very neat badguy. You'd need Truespeak Training and Summon Monster 4 in the build, though.

edit: also, I'm not sure what you mean by the combo, or maybe I'm just not seeing it... what does Planar Chausible and the outsider type add to it?
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