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6 years ago ::
Mar 05, 2007 - 8:04PM
#51
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Whether you've had DMs allow it or not, it's a fact: eeee, lets not go down that road, k? Who knows whats intended, whats legal, and whatnot, right (just detracts from the thread)? I'll put them in the feat section, which is pretty sparse anyways, and just put a footnote on them (the general "consult w/ DM ahead of time" disclaimer), k? The CustServ answer may have been fluffy, but it has as much weight on what the rules are supposed to be as the CWar text that contradicts it completely, as lame as that is. When in doubt, I always lean towards what I envision a real DM would allow.
small rant
Show
p 16 CWar has what happens when one no longer qualifies for a PrC (loses almost all the class abilities). The SRD says what happens when a character no longer qualifies for a feat (can't use it). The SRD also says "Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat". Its the "other quality" thing that allows non-standard qualification, and causes all the problems: how long do you need the quality? And, what is "other quality"? Does this only mean things that aren't the former??? If yes, then no, characters w/o actual levels can never qualify for things like evasion and such, which sucks the air out of a dead donkey's butt. This seems to be what the custserv ruling suggests. Anyways, its an old (and as far as I know) unsolved problem, that hasn't been adressed well at all.
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6 years ago ::
Mar 06, 2007 - 5:04AM
#52
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If nothing else the level of cleric and reliance on tenebrious leads us to a the tenebrious apostle PrC
I haven't lost my mind I've simply misplaced it
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6 years ago ::
Mar 06, 2007 - 5:34AM
#53
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Date Joined:
Nov 12, 2004
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If I wasn't up to my neck in schoolwork right now, I'd do it myself; but I think it would be great if all the vestige combos could be organized (instead of by function) by level avaliable.
They could still be subcategorized into "Caster", "Combat", and "Miscellaneous", but a level-by-level breakdown would be much more efficient for the quick scan. That way, when I level up my hypothetical Binder, I can just pop over to the handbook and take a peek at level 6 to make sure I'm not missing any potential cleverness.
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6 years ago ::
Mar 06, 2007 - 5:49AM
#54
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If I wasn't up to my neck in schoolwork right now, I'd do it myself; but I think it would be great if all the vestige combos could be organized (instead of by function) by level avaliable.
They could still be subcategorized into "Caster", "Combat", and "Miscellaneous", but a level-by-level breakdown would be much more efficient for the quick scan. That way, when I level up my hypothetical Binder, I can just pop over to the handbook and take a peek at level 6 to make sure I'm not missing any potential cleverness. hmmm, thats a good idea. I'll have to think about how to format it, b/c the amount of data to sift through is pretty sick.
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6 years ago ::
Mar 06, 2007 - 7:53AM
#55
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Or you could just simply append a note at the beginning of each combo saying which level is required. Something like a simple {9} before the combo for example would be simple enough.
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6 years ago ::
Mar 06, 2007 - 7:58AM
#56
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Date Joined:
Nov 12, 2004
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Or you could just simply append a note at the beginning of each combo saying which level is required. Something like a simple {9} before the combo for example would be simple enough. Yeah, that works, and it's easier. Then you could just do a *control f* thing and look up everything appropriate for your level.
Though if this is going to go through a refomatting anytime soon, organizing the bulk of the information by what level it's appropriate for would be best, in my opinion.
Obviously all the basic information and stuff that's relevant 1 - 20 would stay more or less as-is, but anything specifically requiring higher level resources to achieve could be organized as such. I only say this because so much of what's in the handbook now (and rightfully so, I'm not complaining) is combos of some sort, leading to this guide, moreso than others, benefiting from a different format.
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6 years ago ::
Mar 06, 2007 - 10:27AM
#57
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I like that idea; I don't have much time to work on it today, though.
I thought of another combo, JJ's post above as inspiration:
[Tenebrous] + [Savnok] + [Malphus] + [Marchosias] + Battlejump (Unapproachable East): Summon the bird using Malphus, and have it fly above your enemy (at least 10'). Use Savnok's Move Ally ability to switch places with it. Since you've fallen at least 10', you get extra damage from Battlejump, and activate a charge. As you're falling, make a Hide check (+16 thanks to Marchosias); Tenebrous's Deeper Darkness allows you to make the check. You get all of Malphus's Sudden Strike damage on top of that as well, now. If you have Able Learner, and Hide and Move Silent as class skills (somehow), then you can dump Marchosias and add Chupoclops so you can full attack instead, adding a Bite that can also benefit.
Something silly about the combos: there's 39 vestiges. Randomly throw together 4 of them, and figure out what you can do that's unique, and you get a new combo. Seriously: try it!
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6 years ago ::
Mar 06, 2007 - 12:13PM
#58
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I guess I did have time... The biggest problem that I see is that there's not much in the way of low-level feat combos, just a small section I wrote that was more to do with strategy than anything else.
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6 years ago ::
Mar 06, 2007 - 12:19PM
#59
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Nice!
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6 years ago ::
Mar 07, 2007 - 6:31PM
#60
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New vestiges in the cityscape web enhancement Take a look here: http://www.wizards.com/default.asp?x=dnd/we/20070307a
I haven't lost my mind I've simply misplaced it
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