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7 years ago ::
Oct 23, 2006 - 12:38PM
#581
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Date Joined:
Oct 31, 2005
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Cleric gives him the turning ability to get into RKV. Duskblade + Precocious Apprentice = a single 2nd level arcane spell, which gets him into JPM, and a point of BAB he needs to get into Shadow Sun Ninja. Many of the build's prereqs overlap in some way, so it wasn't such a chore to qualify.
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7 years ago ::
Oct 25, 2006 - 9:51AM
#582
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Date Joined:
Feb 24, 2005
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Before we go any further, I have to say this about Master Ghola's boomerang thrower appropriately named "Sir Ownzalot"  There's a reason you're on the CharOP elite4, that build was simply amazing. However, since Im on a roll today and I dont wanna risk competition Im sorry to say this but ... You Implode.
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7 years ago ::
Oct 29, 2006 - 10:03PM
#583
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Date Joined:
Oct 11, 2005
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Title: Peerless Master of the Sublime Way Race: HumanBuild Stub: Swordsage (unarmed variant) 5/Shadow Sun Ninja 1/Swordsage +1/Warblade 1/Crusader 1/Swordsage +4/Chameleon 2/Master of the Nine 5 Maneuvers and Stances:
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(stances listed first) Swd-01: Child of Shadow, Shadow Blade Technique, Clinging Shadow Strike, Counter Charge, Mighty Throw, Burning Blade, Distracting Ember Swd-02: Step of the Wind, Moment of Perfect Mind Swd-03: Rabid Wolf Strike Swd-04: Drain Vitality, Cloak of Deception <- Shadow Blade Technique Swd-05: Holocaust Cloak, Insightful Strike SSN-01: Feigned Opening Swd-06: Firesnake, Comet Throw <- Mighty Throw Wbl-01: Leading the Charge, Disarming Strike, Iron Heart Surge, Sudden Leap Crs-01: Martial Spirit, Revitalizing Strike, Defensive Rebuke, White Raven Tactics, Lion's Roar, Battle Leader's Charge Swd-07: Leaping Flame Swd-08: Mirrored Pursuit, Shadow Stride <- Clinging Shadow Strike Swd-09: Hearing the Air, Irresistable Mountain Strike Swd-10: Rabid Bear Strike, Greater Insightful Strike <- Insightful Strike Chm-01: Chm-02: Mo9-01: Hamstring Attack, Avalanche of Blades Mo9-02: Balance on the Sky, Crushing Vise Mo9-03: Lightning Throw, Adamantine Hurricane Mo9-04: Immortal Fortitude, Tombstone Mountain Strike Mo9-05: Five-Shadow Creeping Ice Enervation Strike, Strike of Righteous Vitality Feats: 1. Adaptive Style, (Able Learner), (Weapon Focus (Setting Sun)) 3. Desert Wind Dodge 6. Improved Initiative 9. Blind-Fight 12. -open- 15. -open-, -(chameleon)- 18. -open- Abilities: INT should be 14, then WIS>DEX>CON>STR>CHA Advantages the build offers:- With Heroics (SC) in your spellbook and a lesser Rod of Quicken in a Glove of Storing, you are at most one round away from using any maneuver or stance in the book, starting level 19.
- Perfectly clean build, using only Core, Races of Destiny, Tome of Battle, and one spell from the Spell Compendium. If your DM doesn't allow the Swordsage variant, just take Improved Unarmed Strike.
- Not sure if it's a playable build, but I wanted to see if it could be done.
- Memorization of ToB highly recommended.
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7 years ago ::
Oct 30, 2006 - 2:11PM
#584
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Date Joined:
Feb 24, 2005
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I see alot of two-weapon fighting Stormguard Warriors, multiweapon fighting Stormguard Warriors and Stormguard Warriors with big hammers. I am going to try and trump them all with my Ironstorm Orc. Note to Master Ghola, file this under Tactics. Name: Waterga Ironstorm Race: Water Orc Class levels: Lawful Warblade20 Ability Scores: Str>con>int>dex>wis>cha feats
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1: weapon focus (warmace), Sudden Recovery (flaw), improved buckler defence (flaw) 3: dodge 5: combat reflexes * 6: Weapon specialization (warhammer) 9: Ironheart Aura* Stormguard Warrior 12: Karmic Strike 15: Melee weapon mastery (bludgeoning) 18: Crushing strike the rest of the bonus warblade feats are open
manuevers
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1: sapphire Nightmare Blade, Steel Wind, sudden leap 2: Moment of Perfect Mind 3: Wall of Blades 5: Flesh Ripper 7: Ruby Nightmare Blade 8: Replace Steel Wind with Lightning Recovery 9: Dancing Mongoose 11: Insightful Strike, greater 13: Avalanche of Blades 14: replace Sapphire Nightmare Blade with Swooping Dragon Strike 15: Manticore Parry 16: replace Dancing Mongoose with Raging Mongoose 17: Time Stands Still 18: Replace Ruby Nightmare Blade with Diamond Nightmare Blade 19: Strike of Perfect Clarity 20: Replace Flesh Ripper with Adamantine Hurricane
Stances
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1: Blood in the Water 4: Stance of Clarity 10: Dancing Blade Form 16: Stance of Alacrity
Putting Ironstorm together: This Orc is sure to cause quite a few heads to roll. "But Rhonin" they will ask "How can he be the last Stormguard Warrior we will ever need without two-weapon fighting?" Look at the feats, Crushing Strike combined with Avalanche of Blades with Stormguard Warrior@combat rhythm will reduce the cumulative -4 attack penalties by one. I chose Water Orc as my race over the classic Human because of racial bonuses, people may complain about the low int on a Warblade but Waterga takes no advantage of any int-based Warblade abilities. If you can buy off level adjustment you must choose Goliath as the new Waterga, and please change the name as per Goliath naming conventions. Make no attacks of opportunity, use Karmic Strike + Combat Reflexes with Stormguard Warrior@Channel the Storm for bonuses for each AoO you dont make even though your wizard will hate you. On your next turn use Time Stand Still + Raging Mongoose in the Dancing Blade Form and Blood in the Water stances for 6 attacks in the first full attack and 4 on the second. If you are out of melee range before round 2, move upto speed, sudden leap upto speed and use Strike of Perfect Clarity for 100 extra damage on top of Stormguard Warrior. Combos: Avalanche of Blades + Crushing Strike + Stormguard Warrior@combat Rhythm + Aura of Perfect Order and Stance of Alacrity, you can keep going for a long time. Lightning Recovery and the Lucky enhancement are there when I roll a natural 1. Time Stands Still + Raging Mongoose is when you cash in those assets! Adamantium Hurricane with a full room +Crushing Strike +Stormguard Warrior@Combat Rhythm + Dancing Blade form and Blood in the Water stances = +10 damage for each opponent I touch twice and it'll get easier every time so I'll save the Carmandine Monk/duelist for last. These should be standard tactics for a Stormguard Warrior. Equipment: Surfhammer (impact lucky wounding marrowcrushing initiative parrying +4 warmace  Tide Shield (+5 buckler); +5 mithral great armor; items to increase str, con and int; luck blade in a shield sheath just in case. As usual, if anybody has questions, comments or constructive criticism feel encouraged to post them here. If the Final Stormguard Warrior truly lives upto his title I might post him outside this thread. Questions: Do the bolded enhancement abilities stack? And are there any other sources of rerolls that I can buy in the form of potions?
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7 years ago ::
Oct 30, 2006 - 2:34PM
#585
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Date Joined:
Sep 28, 2005
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What exactly does crushing strike do again?
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7 years ago ::
Oct 30, 2006 - 4:07PM
#586
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Date Joined:
Feb 24, 2005
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Cumulative +1 on attack and damage rolls per hit with bludgeoning weapons, for Waterga it reduces Avalanche of Blade's penalties by 1.
Are there any other comments on the Last Stormguard Warrior you will ever need?
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7 years ago ::
Oct 30, 2006 - 4:52PM
#587
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Date Joined:
Sep 28, 2005
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Mmm.... that's worthy of a trick. I swear it sounds familiar, but now that I look around I can't remember where I saw it.
Basically it gives you iterative attacks at a cumulative -3 penalty. In the immortal words of south park, "Niiice." But I wouldn't say that it's the end-all-be-all of stormguard warrior builds...
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7 years ago ::
Oct 30, 2006 - 5:07PM
#588
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Date Joined:
Feb 24, 2005
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I haven't seen a build that optimizes, synergizes and synthesizes Stormguard Warrior like Waterga Ironstorm yet. Even without two-weapon fighting he's very good, he even has fumble insurance in the form of some Devoted Spirit stuff. If I can somehow fit in Rolibar's Gambit it'll give him the one strike to rule them all ... too bad he only has 14dex Wolfie-kun asked what happens when the opponent moves away after round 1, simple. Move, sudden leap and Strike of Perfect Clarity. I have to say Sudden Leap can get crazy fast since movement = jump check, a Goliath with the Omniscifier Trick and martial study (sudden leap) can leave the realms as a swift action.
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7 years ago ::
Oct 30, 2006 - 5:49PM
#589
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Date Joined:
Sep 28, 2005
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IIRC, you can't jump further than your speed allows in a single round...
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7 years ago ::
Oct 30, 2006 - 6:11PM
#590
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Date Joined:
Feb 24, 2005
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Nope
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