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Switch to Forum Live View Tome of Battle: Build Compendium
7 years ago  ::  Oct 23, 2006 - 12:38PM #581
HotSake
Date Joined: Oct 31, 2005
Posts: 256
Cleric gives him the turning ability to get into RKV. Duskblade + Precocious Apprentice = a single 2nd level arcane spell, which gets him into JPM, and a point of BAB he needs to get into Shadow Sun Ninja. Many of the build's prereqs overlap in some way, so it wasn't such a chore to qualify.
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7 years ago  ::  Oct 25, 2006 - 9:51AM #582
Rhonin_the_Big
Date Joined: Feb 24, 2005
Posts: 256
Before we go any further, I have to say this about Master Ghola's boomerang thrower appropriately named "Sir Ownzalot"

There's a reason you're on the CharOP elite4, that build was simply amazing. However, since Im on a roll today and I dont wanna risk competition Im sorry to say this but ... You Implode.
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7 years ago  ::  Oct 29, 2006 - 10:03PM #583
Kirech
Date Joined: Oct 11, 2005
Posts: 49
Title: Peerless Master of the Sublime Way
Race: Human
Build Stub: Swordsage (unarmed variant) 5/Shadow Sun Ninja 1/Swordsage +1/Warblade 1/Crusader 1/Swordsage +4/Chameleon 2/Master of the Nine 5

Maneuvers and Stances: Show
(stances listed first)
Swd-01: Child of Shadow, Shadow Blade Technique, Clinging Shadow Strike, Counter Charge, Mighty Throw, Burning Blade, Distracting Ember
Swd-02: Step of the Wind, Moment of Perfect Mind
Swd-03: Rabid Wolf Strike
Swd-04: Drain Vitality, Cloak of Deception <- Shadow Blade Technique
Swd-05: Holocaust Cloak, Insightful Strike
SSN-01: Feigned Opening
Swd-06: Firesnake, Comet Throw <- Mighty Throw
Wbl-01: Leading the Charge, Disarming Strike, Iron Heart Surge, Sudden Leap
Crs-01: Martial Spirit, Revitalizing Strike, Defensive Rebuke, White Raven Tactics, Lion's Roar, Battle Leader's Charge
Swd-07: Leaping Flame
Swd-08: Mirrored Pursuit, Shadow Stride <- Clinging Shadow Strike
Swd-09: Hearing the Air, Irresistable Mountain Strike
Swd-10: Rabid Bear Strike, Greater Insightful Strike <- Insightful Strike
Chm-01:
Chm-02:
Mo9-01: Hamstring Attack, Avalanche of Blades
Mo9-02: Balance on the Sky, Crushing Vise
Mo9-03: Lightning Throw, Adamantine Hurricane
Mo9-04: Immortal Fortitude, Tombstone Mountain Strike
Mo9-05: Five-Shadow Creeping Ice Enervation Strike, Strike of Righteous Vitality


Feats:
1. Adaptive Style, (Able Learner), (Weapon Focus (Setting Sun))
3. Desert Wind Dodge
6. Improved Initiative
9. Blind-Fight
12. -open-
15. -open-, -(chameleon)-
18. -open-

Abilities: INT should be 14, then WIS>DEX>CON>STR>CHA

Advantages the build offers:
  • With Heroics (SC) in your spellbook and a lesser Rod of Quicken in a Glove of Storing, you are at most one round away from using any maneuver or stance in the book, starting level 19.
  • Perfectly clean build, using only Core, Races of Destiny, Tome of Battle, and one spell from the Spell Compendium. If your DM doesn't allow the Swordsage variant, just take Improved Unarmed Strike.
  • Not sure if it's a playable build, but I wanted to see if it could be done.
  • Memorization of ToB highly recommended.
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7 years ago  ::  Oct 30, 2006 - 2:11PM #584
Rhonin_the_Big
Date Joined: Feb 24, 2005
Posts: 256
I see alot of two-weapon fighting Stormguard Warriors, multiweapon fighting Stormguard Warriors and Stormguard Warriors with big hammers. I am going to try and trump them all with my Ironstorm Orc. Note to Master Ghola, file this under Tactics.

Name: Waterga Ironstorm
Race: Water Orc
Class levels: Lawful Warblade20
Ability Scores: Str>con>int>dex>wis>cha
feats Show

1: weapon focus (warmace), Sudden Recovery (flaw), improved buckler defence (flaw)
3: dodge
5: combat reflexes *
6: Weapon specialization (warhammer)
9: Ironheart Aura* Stormguard Warrior
12: Karmic Strike
15: Melee weapon mastery (bludgeoning)
18: Crushing strike
the rest of the bonus warblade feats are open


manuevers Show

1: sapphire Nightmare Blade, Steel Wind, sudden leap
2: Moment of Perfect Mind
3: Wall of Blades
5: Flesh Ripper
7: Ruby Nightmare Blade
8: Replace Steel Wind with Lightning Recovery
9: Dancing Mongoose
11: Insightful Strike, greater
13: Avalanche of Blades
14: replace Sapphire Nightmare Blade with Swooping Dragon Strike
15: Manticore Parry
16: replace Dancing Mongoose with Raging Mongoose
17: Time Stands Still
18: Replace Ruby Nightmare Blade with Diamond Nightmare Blade
19: Strike of Perfect Clarity
20: Replace Flesh Ripper with Adamantine Hurricane


Stances Show

1: Blood in the Water
4: Stance of Clarity
10: Dancing Blade Form
16: Stance of Alacrity

Putting Ironstorm together: This Orc is sure to cause quite a few heads to roll. "But Rhonin" they will ask "How can he be the last Stormguard Warrior we will ever need without two-weapon fighting?" Look at the feats, Crushing Strike combined with Avalanche of Blades with Stormguard Warrior@combat rhythm will reduce the cumulative -4 attack penalties by one. I chose Water Orc as my race over the classic Human because of racial bonuses, people may complain about the low int on a Warblade but Waterga takes no advantage of any int-based Warblade abilities. If you can buy off level adjustment you must choose Goliath as the new Waterga, and please change the name as per Goliath naming conventions. Make no attacks of opportunity, use Karmic Strike + Combat Reflexes with Stormguard Warrior@Channel the Storm for bonuses for each AoO you dont make even though your wizard will hate you. On your next turn use Time Stand Still + Raging Mongoose in the Dancing Blade Form and Blood in the Water stances for 6 attacks in the first full attack and 4 on the second. If you are out of melee range before round 2, move upto speed, sudden leap upto speed and use Strike of Perfect Clarity for 100 extra damage on top of Stormguard Warrior.

Combos: Avalanche of Blades + Crushing Strike + Stormguard Warrior@combat Rhythm + Aura of Perfect Order and Stance of Alacrity, you can keep going for a long time. Lightning Recovery and the Lucky enhancement are there when I roll a natural 1. Time Stands Still + Raging Mongoose is when you cash in those assets! Adamantium Hurricane with a full room +Crushing Strike +Stormguard Warrior@Combat Rhythm + Dancing Blade form and Blood in the Water stances = +10 damage for each opponent I touch twice and it'll get easier every time so I'll save the Carmandine Monk/duelist for last. These should be standard tactics for a Stormguard Warrior.

Equipment: Surfhammer (impact lucky wounding marrowcrushing initiative parrying +4 warmace Tide Shield (+5 buckler); +5 mithral great armor; items to increase str, con and int; luck blade in a shield sheath just in case.
As usual, if anybody has questions, comments or constructive criticism feel encouraged to post them here. If the Final Stormguard Warrior truly lives upto his title I might post him outside this thread. Questions: Do the bolded enhancement abilities stack? And are there any other sources of rerolls that I can buy in the form of potions?
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7 years ago  ::  Oct 30, 2006 - 2:34PM #585
Tleilaxu_Ghola
Date Joined: Sep 28, 2005
Posts: 980
What exactly does crushing strike do again?
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7 years ago  ::  Oct 30, 2006 - 4:07PM #586
Rhonin_the_Big
Date Joined: Feb 24, 2005
Posts: 256
Cumulative +1 on attack and damage rolls per hit with bludgeoning weapons, for Waterga it reduces Avalanche of Blade's penalties by 1.

Are there any other comments on the Last Stormguard Warrior you will ever need?
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7 years ago  ::  Oct 30, 2006 - 4:52PM #587
Tleilaxu_Ghola
Date Joined: Sep 28, 2005
Posts: 980
Mmm.... that's worthy of a trick. I swear it sounds familiar, but now that I look around I can't remember where I saw it.

Basically it gives you iterative attacks at a cumulative -3 penalty. In the immortal words of south park, "Niiice." But I wouldn't say that it's the end-all-be-all of stormguard warrior builds...
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7 years ago  ::  Oct 30, 2006 - 5:07PM #588
Rhonin_the_Big
Date Joined: Feb 24, 2005
Posts: 256
I haven't seen a build that optimizes, synergizes and synthesizes Stormguard Warrior like Waterga Ironstorm yet. Even without two-weapon fighting he's very good, he even has fumble insurance in the form of some Devoted Spirit stuff. If I can somehow fit in Rolibar's Gambit it'll give him the one strike to rule them all ... too bad he only has 14dex

Wolfie-kun asked what happens when the opponent moves away after round 1, simple. Move, sudden leap and Strike of Perfect Clarity. I have to say Sudden Leap can get crazy fast since movement = jump check, a Goliath with the Omniscifier Trick and martial study (sudden leap) can leave the realms as a swift action.
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7 years ago  ::  Oct 30, 2006 - 5:49PM #589
Tleilaxu_Ghola
Date Joined: Sep 28, 2005
Posts: 980
IIRC, you can't jump further than your speed allows in a single round...
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7 years ago  ::  Oct 30, 2006 - 6:11PM #590
Rhonin_the_Big
Date Joined: Feb 24, 2005
Posts: 256
Nope
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