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in one of the assassin builds i noticed the DC save of the special arrows improved to a DC of 31. i was under the impression they were pretty much stuck at DC15.
do they improve? i hope so id start using them more
hey umm.. i'm playing a pixie in an upcoming campaign and deos any1 have a build for a completely charisma based pixie type? i mean enchanter or something.
sweet. also can you take fey power the heritage feat if your a pixie? ( i was reading the enchanters hand book. )
life as a pixie is SWEET!!!
man typing that took a while :D
oh I almost forgot. if any1 wnats to play a ecl 20 telekensis abusing agmented ghost pixie (I KNOW FEY CAN'T TAKE TEMPLATES READ IT!) then read this: http://forums.gleemax.com/showthread.ph … make+ghost
for a Cha based build..... heres a fun one from the first page
Pixie Rogue 2/ Marshal 1/ Warlock 2/ Pyrokineticist 10 ![]() [SIZE="5"]Inferna Draxo the Hotest little [b]Hottie[/SIZE][/b] Draconic Pixie(-2 Str,+8 Dex,+2 Con,+6 Int,+4 Wis,+8 Cha) Rogue(feat variant) 2/ Marshal 1/ Warlock 2/ Pyrokineticist 10 Attributes Show Attributes: 32pt buy 8 Str(10-2 racial) 32 Dex(14 +8 Racial+6 gloves +4 Inherent) 14 Con(12+2 Racial) 18 Int(12+6 Racial) 14 Wis(10+4 Racial) 40 Cha(18+8 Racial+4 levels+4 Inherent +6 Belt) Feats Show Feats: Dodge(pixie bonus) Nymphs Kiss(Flaw bonus) Undead Empath(flaw Bonus)?????maybe ... Weapon Finnesse?? Wild Talent Improved Initiative(rogue bonus) 1st lvl: Flyby Attack 2nd lvl: Skill focus (Diplomacy)(marshal bonus) 3rd lvl: Improved Flight Point Blank Shot(rogue Bonus) 6th lvl: Darkstalker 9th lvl: Quick Reconoiter 12th lvl: Psionic Meditiation 15th lvl:Ability Focus(Heat Death) Flaws: Slow Vulnerable Invocations Show Invocations: least: Beguiling Influence.... +6 Bluff, Diplomacy, Intimidate Baleful Utterance ..... unlimited Shatters Skills Show Skills: 5 ranks Bluff 1 rank Decipher Script 18 ranks Diplomacy 8 ranks Concentrate 5 ranks Craft (alchemy) 5 ranks Disable Device 5 ranks Gather Information 1 rank Handle Animal 18 ranks Hide 1 rank Knowledge(arcana) 1 rank Knowledge(the planes) 1 rank Knowledge(religion) 1 rank Knowledge(Nature) 1 rank Knowledge (local) 5 ranks Knowledge(nobility and royalty) 2 ranks Knowledge(Psionics) 5 ranks Move Silently 5 ranks Perform (sing) 1 rank Profession (Singer) 5 ranks Psicraft 11 ranks Search 5 ranks Sense Motive 1 rank Sleight of Hand 5 ranks Spot 1 rank Survival 1 rank Tumble 5 ranks Use Magic Device Draconic Creature Show Inherited Template (can be acquired via the Dragon Devotee PrC) Base: any corporeal living creature except a dragon Type: animals change to magical beasts; adds the dragonblood subtype, otherwise unchanged Size: unchanged Abilities: +2 to Strength, Constitution and Charisma Armor class: Natural Armor improves by +1 Damage: the draconic creature gains two claw attack, depending on its size (damage is equal to unarmed damage - 1d3 for medium creatures), or keeps its natural claw attacks if they have greater damage Special Qualities: same as the base creature, with darkvision up to 60 feet and low-light vision even if the base creature does not have them Saves: a draconic creature gains a +4 racial bonus to saves vs sleep and paralysis Skills: a draconic creature gains a +2 racial bonus to intimidate and spot checks LA: +1 Equipment Show Equipment: 220000gp +9 Inherent(+4 tome cha, +4 tome Dex) 32000gp +6 Gloves of Dexterity 32000gp +6 Cloak of Charisma 24000gp Choker of Eloquence(greater)..... +10 Bluff, Diplomcay, Perform(sing) 90000gp +3 Celestial Armor with Greater Shadow and Greater Silent moves(max dex +8)(+15 Competence to Hide and Move Silently) 22060gp +2 Luck Blade Short Sword(+1 luck bonus on all saving throws. 1/Day reroll ,This extraordinary ability allows its possessor to reroll one roll that she just made.) 25600gp Oathbow: Of elven make, this white +2 composite longbow (+2 Str bonus) whispers “Swift defeat to my enemies” in Elven when nocked and pulled. Once per day, if the firer swears aloud to slay her target (a free action), the bow’s whisper becomes the low shout “Swift death to those who have wronged me.” Against such a sworn enemy, the bow has a +5 enhancement bonus, and arrows launched from it deal an additional 2d6 points of damage (and x4 on a critical hit instead of the normal x3). However, the bow is treated as only a masterwork weapon against all foes other than the sworn enemy, and the wielder takes a –1 penalty on attack rolls with any weapon other than the oathbow. These bonuses and penalties last for seven days or until the sworn enemy is slain or destroyed by the wielder of the oathbow, whichever comes first. 12000gp Boots of Speed 6000gp Ring of Anticipation... +2 Competence to Spot and Listen, and roll twice for initiative 21000gp Crystal Mask of Insightful Detection( +9 Insight to Search and Spot) 3500gp Lense of Detection(+5 Search) 2500gp Ring of Sustenance 2000gp Handy Haversack 50000gp Admirals Bicorne(hat) (Stormwrack) +5 unnamed bonus to Charisma rolls, +5 leadership, +5 Profession (sailor), +2 morale bonus to attacks, saves and skill checks, amplify your voice 100’. 2500gp 10x Elixir of Vision: Drinking this elixir grants the imbiber the ability to notice acute details with great accuracy (+10 competence bonus on Search checks for 1 hour). 7500gp Harp of Charming 18000gp Skin of the Chameleon +10 enhancement to Hide checks. 77500gp Skin of the Hero (+3 deflection to AC, +3 resistance to all saves, +3 enhancement to attack rolls) 84000gp Skin of Proteus continually affects the wearer as the metamorphosis power. 31340gp left ???Rod of Magical Precision (Complete Mage) - Ignore the -4 penalty for firing into melee with any spell or spell-like ability that requires a ranged touch attack. No limit on # of times per day. Additionally, three times per day, you can choose for a ranged touch spell or SLA you cast to ignore the miss chance granted by concealment or total concealment (though you still have to aim at the correct square). ???Horizon Goggles (Complete Mage)...double range of Fire bolts ????Schema (Magic of Eberron) - Essentially a reusable scroll that requires a UMD check to activate, only holds spells from lv. 1-6....use with Nixie's Grace - Lv. 6 Bard Spell from Spell Compendium. A very good multi-use spell. It should be UMD available sometime around 12th level with appropriate items and feats. It provides a swim speed, low light vision, water breathing, and significant bonuses to Cha, and Dex, with a lesser bonus to Wis. The duration of 10 mins/lv means that it is good for a few hours at the minimum caster level. ????Warlock's Sceptre - Gives you +2 to hit with ranged touch attacks Combat Abilities Show Combat Abilities Initiative = +11 Dex +2 Quick recon +2 Ring +4 Imp Init= +19 Initiative, and roll twice and take best result use Flyby Attack(Fly 60' (Perfect)).... dive bomb with 10d6 Ranged Touch Attacks(10d6 Bolt of Fire at Will 60' range) BAB +9 Attack bonus with Bolt of Fire: BAB+9 +11 Dex+3 Enhancement +1 Size +2 invisible +1 Haste +2 morale +1 Point Blank shot)= +30 Ranged Touch Attack +1d20(ave 10.5) = +40 Ranged Touch Attack.... that does 35 Damage AC 31 (base 10 -1 Flaw +1 Size +2 Natural +3 Enhancement +3 Deflection +8 Dex +5 Armor +1 Dodge +1 haste)... Touch AC 23 ...... if she ever needs it higher... she can UMD a Wand of Sirens Grace to gain an Additional +12 Deflection higher(actually +15 but it would overlap Shin of Hero, to simplify just Add +12) to get AC 43(AC 35 Touch) Fire Resistance 20 SR 30 DR 10/ Cold Iron Evasion Saves F/R/W = 17 /27 /16 +8 bonus on all saving throws against fire and heat spells and effects Special Attacks: Heat Death save or Die DC 30(32 with Nimbus Active) Shatter ... Unlimited uses Non-Combat Abilities Show Non-Combat Abilities 1)Face: Diplomacy check 80 +1d20 (18 ranks+6 Skill synergy +3 Skill focus +2 nymphs kiss +5 Hat +10 Choker +30 Cha+6 invocation) 2)Scouting.... info gathering & Stealth: [indent]Stealth .....Greater invisibility + Skills Darkstalker ...... creatures with Blindsense, Blindsight, tremorsense, Scent. .... must make Spot and Listen checks to discover her. Hide 58(18 ranks +11 dex +4 size +10 enhancement(skin) +15 competence(armor)) Info Gathering: Quick Reconoiter ..... free Spot and listen each round Spot +37(18 ranks +2 Wis + 9 insight +4 Racial +2 Morale+2 Competence) Search +43(11 ranks +4 Int +10 competence + 2 racial +2 Morale +5 Unnamed +9 Insight) [/indent] Sometimes there are those who put down certain classes as "weak", and although they may be less than ideal, even weak classes can be optimized; this is an example. She is the Hottest little hottie you ever saw(when visible) .... Inferna is a Great Addition to Any Party. Her main roles are Party Face, and Scout. Who can deny that a character with a +37 to all Cha based Skills wouldnt make for a great Diplomat .... but she can UMD better than any Rogue or Warlock. She could serve in many Skill monkey functions with ease. Scouting is her Natural Role, with Greater invisibility and perfect Flight combined with incredible Stealth Skills, she can get almost anywhere she needs to go. She can also detect most any trap and Spot foes far before they are even near her. If she is ever Caught ...she can still Talk her Way out of most Any Situation. When it comes down to Combat, she can hold her own , even against creatures Resistant to Fire. She uses Hit-And-Run Tactics with Fly-by-Attack and Perfect Manuverability to get the most of her Bolt of Fire .... and since she is moving in 3 Dimensions while invisible it is almost Impossible to Target Her(without True seeing). Whats nice about this build ... you can take a less than Desireable Prestige Class and make a Very Useful member to any Adventuring Group. i have some other ideas as well focusing on Cha: Pixie Marshal 1/ Monk 2/ Paladin 2/ Sorceror 2/ Virtuoso 9 Cha x2 to Cha skills Cha to AC(Ascetic Mage) Cha to saves(Pal 2) Cha to Attack and Damage(Snowflake wardance) Evasion Bardic Music 10th lvl Sorceror spells(14th lvl caster with Practiced Caster) :D wow. pixie+optimazation= :evillaugh :heehee :pile: :invasion: I am now scared to think of what could happen for an enchanter
And +8 to charisma, which could be an Enchanter's casting stat.
well well well if it isnt Zarzak creator of the enchanter hanbook. *points to stats of pixie* . i think it would work fine. (also i have never played with a dm who didn't use la buyoff. but maybe that's just me.) i mean the pixie was like ment for this!!!
i suppose but still. any who, what's the cost of sleep/memory loss arrows? if it has already been mentioned i opligize.
The DMG has Sleep Arrows, but Savage Species has an actual listing of Pixie arrows. The Sleep arrows there are much better and priced lower to boot, at 107 gp. Memory Loss arrows are 607.
Sleep Arrow: This +1 arrow is painted white and has white fletching. If it strikes a foe so that it would normally deal damage, it instead bursts into magical energy that deals nonlethal damage (in the same amount as would be lethal damage) and forces the target to make a DC 11 Will save or fall asleep.
Faint enchantment; CL 5th; Craft Magic Arms and Armor, sleep; Price 132 gp; Cost 69 gp 5 sp + 5 XP. will try to get the stats on Memory loss arrows later :D
DC 11? Unless you're a ridiculous debuffer, there's no way that's going to put anyone to sleep. Is there any way of buffing the DC?
not really... but there are several ways to penalize opponents Will Saves
:D
here are some useful items that Pixies can make good use of:
This is really great. Thanks Carnivore. Where can I learn more about Pixie society and personality and others on more of the role-playing side of things?
thank you ... im glad you like it
actually there is not a whole lot that has been written about Pixies in particular .... however there is some useful stuff here on Fey creatures in general(note: a lot is 3.0, but can be updated easily) : Fey Feature Archive i will look for more things ... :D Trixie ... ![]() the Pixie Party Booster Since most 4 person Parties will have: 1)Arcane Caster 2)Divine Caster 3)Tank the 4th party member needs to fill any voids to help round out the team, they need to be a true Multi Role Character. Not just a Face or Skillmonkey or Trapfinder, ... but doing all of this and More is what is needed for an Optomized party. This is a Multi Role character that can Boost Any Party she is added to. She can Give All members of the Party +13 to initiative and Dex based Skills, also +13 to all Cha based skills. She can Support any member of the Party even from Accross the Battlefield(Thrown Boomerangs). She is a Great Scout, and has the ability to infiltrate(Locks and Traps fear her) and gather info very easily and Undetected. She can serve as the party Face and has excellent social Skills. She can use any magic item easily with UMD. Many TrapFinder/Skillmonkeys can do some things well, she does many roles well and can Support the other members very well. Roles in the party Show Roles she provides: Face: Charisma based .... Diplomacy(66+1d20), Bluff(48+1d20) Scout: (Stealth and Intel Gathering) Stealth: [indent]Greater Invisibility at will continuously Flight(60'(Perfect) Darkstalker ......... enemies must make spot and Listen checks to be aware of her vs: (Hide 53+1d20(73 +1d20 Invisible and Moving, 93+1d20 Invisible and stationary)(Move Silent 38+1d20)[/indent] Detection: [indent] Quick Reconoiter... free Spot and Listen each round(Spot 38+1d20)(listen 12+1d20) As a Swift Action, you can Pinpoint an Invisible creature for your Turn by making a Spot check vs. DC 20. As an Immediate Action, grant an ally within 30’ a +2 bonus & free Spot check to see something you have just seen with a Spot check. On a successful Listen check, you can remember what you heard so well that you can replay it to others with enough accuracy that they can translate the language, identify the animal, etc. After 1 hour, the accuracy is lost. Search 45+1d20 clairvoyant sense at will[/indent] Trapfinding: Search .... see above Spot ....... see above Disable Device .... 31 +1d20 You can make Disable Device and/or Open Lock checks without Thieves’ Tools and not take the standard –2 penalty. If you fail one of these checks, you cannot use this ability again until you have rested 8 hours. Open Lock ......... 42 +1d20 As a Swift Action, you may attempt an Open Lock check with a –10 penalty using something hard to knock open the lock. If you fail this check, you may not use this Trick again until you have rested for 8 hours. [b]Combat Support:[/b] Greater Invisibility Flight Ranged Attacks.... Daze, Disarm, Trip, Sunder Melee ................ Super Trip Battlefield Control .. Ranged Trip, Melee Super Trip Party Buffing: ...... Marshal Auras(Dex based , Cha based) Skillmonkey: ...... Knowledge skills, UMD, Craft (Weaponsmithing), Craft (Alchemy), Decipher Script, Perform(Sing), Sense Motive, Sleight of Hand, Spellcraft and she can do any untrained skills reasonably well also Race: Pixie Alignment: True Neutral Ranger 2/ Cloistered Cleric 2/ Rogue(Feat Variant) 2 / Marshal 3/ Masterthrower 5/ Exotic Weapon Master 2 Domains: Elf Time Knowledge.... Give up access to the Knowledge Domain... in exchange for Knowledge Devotion Feat Attributes Show Attributes: 32pt buy 10 Str(14 -4 racial) 32 Dex(14 +8 Racial+6 gloves +4 Inherent) 16 Con(16) 18 Int(12 +6 Racial) 12 Wis(8 +4 Racial) 36 Cha(14+8 Racial+4 levels+4 Inherent +6 Cloak) Hit Points: 85+48= 133 hp SR 31 DR 10/ Cold Iron AC:34(39 vs Ranged)Base 10 +5 Armor +3 enhancement +1 size +8 Dex +3 Natural Armor +4 Shield -1 Vulnerable +1 Deflection Touch 22 Flatfooted 26 Saves: +18/+24/+10 and Improved Evasion Speed: 10/ 60' Fly(Perfect) Initiative: +2 Quick reconoiter +4 Imp Initiative +11 Dex +13 Cha= +30 Initiative... Roll twice and pick the best Progression and Feats Show Flaws: Slow Vulnerable Feats and Progression: Dodge (pixie bonus) Alertness(pixie bonus) Weapon Finnesse(pixie bonus) Darkstalker(flaw bonus) Improved Flight(flaw Bonus)(Good > Perfect) Ranger 1 ...................... Exotic Weapon(Talenta Boomerang,(Eb p120)), Track(Ranger Bonus) Ranger 2 ...................... Rapid Shot(Ranger Bonus) Cloistered Cleric 1 .......... Quick Reconoiter, Knowledge Devotion(Cleric Bonus), Point Blank Shot(Cleric bonus), Imp Initiative(Cleric bonus) Rogue 1 ....................... Weapon Focus(Talenta Boomerang)(rogue bonus) Rogue 2 ....................... Precise Shot(rogue Bonus) Cloistered Cleric 2 .......... Flyby Attack Marshal 1 ..................... Skill focus (Diplomacy)(marshal bonus) Marshal 2 Marshal 3 ..................... Boomerang Daze Master thrower 1 ........... Quickdraw(Master thrower bonus) Master thrower 2 Master thrower 3 ........... Underfoot Combat, Imp Critical(Talenta Boomerang)(Master thrower bonus) Master thrower 4 Master thrower 5 ........... Snatch Arrows(Master thrower bonus) Exotic Weapon Master 1 .. Confound the Big Folk Exotic Weapon Master 2 Feats from Items: Iron Will Tactile Trapsmith Stealthy TWF Deflect Arrows Farshot Skills Show Skills: (160 skill points total)(144 spent on skills) 48 Bluff = 5 ranks +10 Choker+2 morale(Hat)+5 unnamed(hat) +26 Cha 9 Craft (Weaponsmithing) = 3 ranks +2 morale(Hat) +4 Int 7 Craft (Alchemy) =1 rank +2 morale(Hat)+4 Int 7 Decipher Script =1 rank +2 morale(Hat)+4 Int 66 Diplomacy =14 ranks +3 Skill focus +10 Choker +6 Synergy(Skills)+2 morale(Hat)+5 unnamed(hat)+26 Cha 31 Disable Device =5 ranks +2 morale(Hat)+11 Dex +13 Cha 44 Escape Artist =8 ranks ( 3 ranks CC = 6 points) +10 Competence (Armor)+2 morale(Hat) +11 Dex +13 Cha 53 Hide =5 ranks +2 Stealthy +10 Competence (Armor)+2 morale(Hat)+11 Dex +13 Cha+10 Enhancement 23 Knowledge (arcana) =5 ranks +5 sacred(Scrolls)+2 morale(Hat)+4 Int+5 Competence(Skill trick) +2 Masterwork tool(Field manual) 19 Knowledge(Architecture and engineering) =1 rank +5 sacred(Scrolls)+2 morale(Hat)+4 Int+5 Competence(Skill trick)+2 Masterwork tool(Field manual) 23 Knowledge (dungeoneering) =5 ranks +5 sacred(Scrolls)+2 morale(Hat)+4 Int+5 Competence(Skill trick)+2 Masterwork tool(Field manual) 19 Knowledge (geography) =1 rank +5 sacred(Scrolls)+2 morale(Hat)+4 Int+5 Competence(Skill trick)+2 Masterwork tool(Field manual) 19 Knowledge (history) =1 rank +5 sacred(Scrolls)+2 morale(Hat)+4 Int+5 Competence(Skill trick)+2 Masterwork tool(Field manual) 19 Knowledge (Local) 1 rank +5 sacred(Scrolls)+2 morale(Hat)+4 Int+5 Competence(Skill trick)+2 Masterwork tool(Field manual) 22 Knowledge (nature) =4 ranks +5 sacred(Scrolls)+2 morale(Hat)+4 Int+5 Competence(Skill trick)+2 Masterwork tool(Field manual) 23 Knowledge (Nobility and royalty) =5 ranks +5 sacred(Scrolls)+2 morale(Hat)+4 Int+5 Competence(Skill trick)+2 Masterwork tool(Field manual) 19 Knowledge (religion) =1 rank +5 sacred(Scrolls)+2 morale(Hat)+4 Int+5 Competence(Skill trick)+2 Masterwork tool(Field manual) 19 Knowledge (the planes) =1 rank +5 sacred(Scrolls)+2 morale(Hat)+4 Int +5 Competence(Skill trick)+2 Masterwork tool(Field manual) 12 Listen =5 ranks +2 Alertness +2 Competence(Ring)+2 morale(Hat)+1 Wis 38 Move Silent =0 rank +2 Stealthy +10 Competence (Armor)+2 morale(Hat)+11 Dex +13 Cha 42 Open Lock =12 ranks (7 ranks CC = 14 points)+ 4 Competence Vest+2 morale(Hat)+11 Dex +13 Cha 43 Perform(Sing) =0 rank +10 Choker+2 morale(Hat)+5 unnamed(hat)+26 Cha 45 Search =5 ranks +9 Insight(mask) +5 Lens+2 morale(Hat)+11 Dex +13 Cha 8 Sense Motive =5 ranks +2 morale(Hat)+1 Wis 34 Sleight of Hand =8 ranks +2 morale(Hat)+11 Dex +13 Cha 7 Spellcraft =1 rank +2 morale(Hat)+4 Int 38 Spot =19 ranks +2 Alertness +5 Competence (Hat) +9 Insight(Mask)+2 morale(Hat) +1 Wis 36 Tumble =10 ranks +2 morale(Hat)+11 Dex +13 Cha 35 Use Magic Device =2 ranks +2 morale(Hat) +5 unnamed(hat)+26 Cha Skill Tricks: (max 8 known)(cost 16 skill points) Clever Improviser(CSco p085) Manipulation, reqs: Disable Device: 5 ranks, Open Lock: 5 ranks You can make Disable Device and/or Open Lock checks without Thieves’ Tools and not take the standard –2 penalty. If you fail one of these checks, you cannot use this ability again until you have rested 8 hours. Easy Escape(CSco p086) Manipulation, reqs: Escape Artist: 8 ranks up to Medium size Receive an Circumstance bonus on Escape Artist checks to escape a Grapple or a Pin if your grappler is Large size or greater: Large +4, Huge +8, Gargantuan +12, Colossal +16 Opening Tap(CSco p088)Manipulation, reqs: Open Lock: 12 ranks As a Swift Action, you may attempt an Open Lock check with a –10 penalty using something hard to knock open the lock. If you fail this check, you may not use this Trick again until you have rested for 8 hours. Sudden Draw(CSco p089)Manipulation, reqs: Sleight of Hand: 8 ranks Feat: Quick Draw As an Immediate Action, you may draw a concealed weapon to make a Flat-Footed attack on a foe who has just generated an Attack-of-Opportunity. Clarity of Vision(CSco p085)Mental, reqs: Spot: 12 ranks As a Swift Action, you can Pinpoint an Invisible creature for your Turn by making a Spot check vs. DC 20. Collector of Stories(CSco p085)Mental, reqs: Know (any): 5 ranks Receive a +5 Competence bonus on trained Knowledge check to remember the special ability / vulnerability of a creature. Listen to This(CSco p087)Mental, reqs: Listen: 5 ranks On a successful Listen check, you can remember what you heard so well that you can replay it to others with enough accuracy that they can translate the language, identify the animal, etc. After 1 hour, the accuracy is lost. Point It Out(CSco p088)Mental, reqs: Spot: 8 ranks As an Immediate Action, grant an ally within 30’ a +2 bonus & free Spot check to see something you have just seen with a Spot check. Equipment Show Armor and Weapons Show 67400gp +3 Celestial Armor with Improved Shadow and Improved Silent moves and Improved Slick(max dex +8)( +10 Competence to Hide and Move Silently and Escape Artist) 9205gp +3 Darkwood Buckler 5000gp Greater Crystal of Arrow Deflection(+5 AC vs Ranged attacks, and Deflect Arrows feat) 10200gp Vest of Escape + Ghost Shroud +4 competence Open Lock ,+6 competence Escape Artist, +1 Deflection AC, and any Melee weapons considered Ghost Touch vs Incorporeal 8000gp +2 Amulet of Natural Armor(+2 Natural Armor) 43200gp 2x Tooth of Dahlver Nar(Leraje.... cast greater magic weapon @20th Caster level... to give Rapier and Disarming Boomerang +5 Enhancement, that lasts 20 hours) 19920gp +1 Vampiric Dwarvencraft Quality Flametouched Iron Rapier 32915gp (+4)+1 Disarming Teleporting Dwarvencraft Quality Flametouched Iron Talenta Boomerang 19915gp (+3)+1 Sundering Teleporting Dwarvencraft Quality Flametouched Iron Talenta Boomerang 19830gp 2x +1 Teleporting Dwarvencraft Quality Flametouched Iron Talenta Boomerang 5260gp 4x Masterwork Flametouched Iron Talenta Boomerangs 240845 spent Weapon qualities Show Dwarvencraft Quality(RoS p159)Improvement on Masterwork quality +2 Hardness +10 hp +2 on all saving throws made by the item +600 gp Flametouched Iron(Eb p126) Iron speckled with red Weapon is considered Good-aligned +1,000 gp +2 bonus Disarming(CWar p134) Melee weapons – During a Disarm action, eliminate the opponent’s bonuses for weapon size & using two hands. Ranged weapons – Able to make Ranged Disarm action (weapon sizes do not matter, but the opponent gains a +4 bonus us holding the weapon in two hands). +1 bonus Teleporting(XPH): This ability can be imbedded only in weapons that can be thrown. A teleporting weapon returns through the Astral Plane to the creature that threw it. It teleports into the throwing creature’s empty hand in the round following the round when it was thrown, just before that creature’s turn. It is therefore ready to use again on that turn.this will allow movement while throwing Boomerangs +1 bonus Sundering(XPH): This kind of weapon allows a wielder to attack opponents’ weapons as if he had the Improved Sunder feat. 67000gp +6 Gloves of Dex + Gloves of Tarnahirn the Vigilant(MoF)(gives Throwing and Returning special abillities to weapons) +Gloves of the Balanced Hands(gives feat: TWF)+ Gauntlets of Weaponry Arcane(MIC) (any held weapon= Magic and Silver vs DR) + Gloves of Endless Javelins(MIC)(unlimited supply of +1 javelins that do Force damage) 36000gp +6 Cloak of Cha 220000gp +9 Inherent(+4 tome cha, +4 tome Dex) 24000gp Choker of Eloquence(greater)..... +10 Bluff, Diplomcay, Perform(sing) 8500gp Ring of Anticipation + Ring of Sustenance... +2 Competence to Spot and Listen, and roll twice for initiative 21000gp Crystal Mask of Insightful Detection( +9 Insight to Search and Spot) 3500gp Lens of Detection(+5 Search) 2000gp Handy Haversack 59000gp Admirals Bicorne(hat) (Stormwrack) +5 unnamed bonus to Charisma rolls, +5 leadership, +5 Profession (sailor), +2 morale bonus to attacks, saves and skill checks, amplify your voice 100’.+ Helm of the Hunter(MIC) +5 competence to Spot, feat: Farshot 9000gp Magical Locations(gain feats: Iron Will, Tactile Trapsmith, Stealthy) 5000gp Bracers of Aerial Combat(+1 competence to Attack if airborne) 8000gp Scrolls of Uncertain Provenance give +5 sacred bonus Knowledge checks. Relic from MIC, page 183. 500gp 10 Masterwork Tools(Field Manuals for Knowledge Skills) +2 to all knowledge checks 4000gp +2 Cloak of Resistance 18000gp Skin of the Chameleon:+10 enhancement bonus on Hide checks. 24000gp Third Eye Sense: manifest clairvoyant sense at will. 509500 spent total spent = 750345 , 9655gp left to spend Master Thrower Tricks Show Master Thrower Tricks: Palm Throw – Each attack with little thrown weapons (i.e., daggers, shuriken, & darts) can be with two of the weapons. Do not apply your Strength modifier to the damage of either. Trip Shot – On a successful thrown weapon attack, you can make a Trip Attack in addition to the damage. Make a Dexterity check with a +4 bonus opposed by your the opponent’s Strength or Dexterity check (whichever is better). Advantages such as ‘Stability’ apply. Bonus from Feat: Improved Trip do not apply. Weak Spot – When attacking an opponent of your size or larger, you may make a Ranged Touch Attack (instead of a Normal Ranged Attack), though you may not apply your Strength modifier to the damage. You may only take this trick as a 5th level Master Thrower. Exotic Weapon Stunts Show Exotic Weapon Stunts: Ranged Disarm – you may attempt to Disarm with a Ranged Exotic Weapon (which is considered a Light weapon). Close-Quarters Ranged Combat – does not generate an Attack of Opportunity with Exotic Ranged Weapons. Combat Ability: +13 BAB +11 Dex +1 Size +1 competence +2 morale +4 Insight(minimum) ....................... +32 attack bonus +32/+27/+22 full attack +37/+32/+27 with Rapier, damage 1d4(2) +4 Insight(Average) +5 Enhancement +1d6(3) Vampiric = +14 damage heals 3hp per hit +33/+28/+23 Force Javelins, unlimited supply, Damage 1d4(2)+4 Insight(Average) +1 Enhancement +1 Point Blank Shot = +8 Force Damage +34/+29/+24 Boomerang (All Attacks are Ranged Touch Attacks)... all attacks can Daze Target(Fort neg, DC 10+damage dealt), Damage 1d4(2)+4 Insight(Average) +1 Enhancement +1 Point Blank Shot = +8 Damage .... a single Boomerang has an additional +4 Enhancement bonus to Hit and Damage (+32/+32)/(+32/+32)/(+29/+29)/(+24/+24) Boomerang with TWF and Palm Throw(All Attacks are Ranged Touch Attacks)... all attacks can Daze Target(Fort neg, DC 10+damage dealt) Ranged Trip Check = +27 opposed, if in the same square as defender, they do NOT get size bonuses to resist Ranged Disarm Check = +50 opposed Attack roll, weapon sizes do not matter Ranged Sunder = +37 to hit try to capitalize on Ranged Tripping and Disarming and Boomerang Daze and Ranged Sunder, can do battlefield control at much larger scales than a Spiked Chain or other Reach Weapon..... can Trip very large creatures if in the same square with them(Confound the Big Folk(Feat) Dex based Trip(+23!!) , target gets NO bonuses fron Size) i am thinking that i should adjust the feats... as follows: remove: Underfoot Combat Confound the Big Folk replace: Combat Panache Frightful Presence this will give amazing boost to ability to affect a single foe or multiple foes... even though it is using Fear effects... still they are useful vs Many foes of all levels :D
Bit of a necrobumb, but I want to thank Carnivore for this handbook- I'm about to take part in a hilariously overpowered gestalt//flaw build campaign, and thanks to this handbook I've decided to run a Pixie.
Current build looks like this: Dragonfire Adept 6//PixieLA 4/Arcane Swordsage 2. Spends most of its time Humanoid Shaped (as per the DFA invocation) into a human, for appearances, but reverts to Pixie when he gets in trouble. It'd have been a sorc on the right side, but outside of Bard, the PHB classes are all banned. Arcane Swordsage becomes the next best choice to get metabreath spells.
In the adaptation section of Swordsage's ToB entry.
Kinda stupid, as it allows entry into JPM with no multiclassing, for one thing.
It is also hilariously overpowered, even without JPM. It reccomends learning spells (Abjur, Evoc, TRANS) rather than maneuvers of the equivilent level.
Update: DM has provided rules for a reduced point buy to eliminate the Pixie's LA. Given that the initial point-buy was 44, this is fantastic. A little loss here, a little loss there, and a 6//6 character.
Also, the DM has unfortunately banned arcane swordsage, so a no-go on that. Not unless I want to make a custom dragon metabreath school, but I've deemed that too much work. Instead I've doubled on the dragon: Current build is roughly this: Ramu Avantine, Male LE Pixie Dragonfire Adept 6//Dragon Shaman 6. Using dragon shaman to qualify for metabreath feats, moreorless. Also, the Dragonfire Adept's breath weapon progresses at basically the same rate as the Shaman's, after the shaman gets his. Though the Shaman's ends up more powerful for a single go. Though obviously Fivefold Breath of Tiamat wins on damage. Moreover, there's tremendous synergy between the two classes. Especially the increasing of the natural armour- because while Dragonfire adept gives you a flat natural armour bonus, the precise wording on Dragon Shaman is that it increases your existing bonus. So they stack. WHOOO HOOO! Once we get into actual sessions, I'll see about working up a diary to keep track of all this. Invisible fire breathing faery. And I totally picked up a Decanter of Endless Water for 'Water Breath'- If I'm invisible, how are my allies to know it's not real?
And who says that I need to yell that command word across the entire battlefield?
First, just because the rules don't say you can't do something doesn't mean you can. Second, since the rules don't say anything (that I know of) about command word volume, I'll refer you to the rule for spell verbal componenents (sorry no reference), which states (I think) that the only way to conceal verbal or somatic components is with Sleight of Hand.
In any case, it seems as if you're outside RAW, so you have to use RAI or just house rule.
just to avoid an argument.... a Command Word simply must be "Spoken".... you can "speak" things under your breath so that it is barely audible to those around you ... you are not required to say them loudly ....notice:
Anyways, it looks like it won't matter as much- I think we're jossing for an all-pixie party. I, the dragon-oriented buffer/blaster, along with another guy playing a super-finessing Factotum/Swordsage. Our third is running the wizard roll, with a rules modified Truenamer/Shadowcaster, and our fourth is looking into a Shadowcaster/something else (Probably Ardent, or another psi class that reduces MADness)
First, I love this guide.
thanks.... i completely overlooked that ..... will correct
:D
Why post something of Quicklings? in a pixie Handbook?
By even mentioning Quicklings its counteracting what Carn is trying to do with pixie's. Quicklings and Pixies have nothing in common besides the giggles of it. Tho speaking of Quicklings, why do they have a +1 LA? or a +0 LA not sure which. +1 LA to cover a race thatr has a +14 or 16 Dex adjustment? thats insane specially for a Dex based character, not to mention The Psionic the Hedgehog comes to mind here.
*drools* Really Sonic the Hedgehog comes to mind here LOL, too bad their isnt a Sonic the Hedgehog PrC lol. If I remember correctly he covered several hundreds of miles very quickly in like 1 minute or something, and he used his speed to do the damage. Too bad their is no way to optimize this.
Sorry, Carn, I was slightly confused which what else is new?.1200 ft running with the Run feat in a single round. 12,000 ft per minute (10 rounds), YEAH! . Quick little devils I would say. Now....12k x 10 minutes = 120,000 ft. *jaw drops*, HEHEHE. I can see this type of character out running a Dragon at full speed, Dragons dont get run as a feat so they cant keep up for too long. WOW! in a single HOUR! a Quickling can travel 7,200,000 feet. In a Single 24 hour period (Get ready to have your jaws drop), it comes out too 172,800,000 ft. In a 24 hour period. The Math just goes on and on lol. Bad part is the Con required to keep up with the running at that speed. Quickling can out run anything in a game which thanks to you guys im considering for a character now *eyes Carn dangerously*Swordsage or rogue anyone?
I dont remember where to find it, but im sure you could find the stat's for them on Crystalkeep.com
According to Wikipedia
you are awesome SwordDisciple .... those are nice stats... 2 Fey HD +4 LA .... for interesting racial abilities:[indent]
QUICKLING as characters -2 Str, +14 Dex, +4 Int, +4 Wis, +4 Cha Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. Speed: 120 ft low-light vision Racial Hit Dice: A Quickling begins with two levels of fey, which provide 2d8 Hit Dice, a base attack bonus of ++1, and base saving throw bonuses of Fort +0, Ref +3, and Will +3. Racial Skills: A Quickling’s fey levels give it skill points equal to 5 x (6 + Int modifier). Its class skills are Bluff, Concentration, Craft (any one), Escape Artist, Hide, Listen, Move Silently, Search, Spot, Survival . Quicklings have a +2 racial bonus on Listen, Search, and Spot checks. *They gain a +8 racial bonus on Hide checks in their natural environment. Racial Feats: A Quickling’s fey levels give it one feat. A Quickling receives Dodge, Spring Attack, Weapon Finnesse as bonus feats. +1 natural Armor Damage Reduction 5/cold iron Poison (Ex): Quicklings (usually only leaders of 3 or 4 HD) often employ daggers lined with poison extracted from kava plants. This poison induces sleep in its victims. Kava Leaf Poison: Ingestion or injury, Fortitude DC 15; initial damage is sleep for 1 hour (as the spell of the same name); no secondary damage. When a quickling coats a weapon with this poison, the poison lasts for 1 minute or until it is touched or scores a successful hit. The quickling may coat a single weapon with poison as a standard action. Spell-Like Abilities: 1/day—dancing lights, flare (DC 12), levitate, shatter (DC 14), ventriloquism (DC 13). Caster level 6th. The save DCs are Charisma-based. Blur (Ex): A quickling that takes any action (other than a free action) in a round appears as a blur. This grants the quickling concealment (20% miss chance). Evasion (Ex): A quickling’s rapid agility and speed allows it to avoid even magical and unusual attacks. If it makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon’s fiery breath or a fireball), it instead takes no damage. This ability only functions if the quickling is wearing light or no armor. A helpless quickling does not gain the benefits of evasion. Natural Invisibility (Ex): A quickling is effectively invisible (as the spell) when standing motionless. It loses this invisibility and remains visible (though blurred, see above) in any round in which it takes any action other than a free action. Uncanny Dodge (Ex): A quickling retains its Dexterity bonus to AC even if it is caught flat-footed or struck by an invisible attacker. This ability stacks with any other uncanny dodge the quickling may have (such as that gained from the rogue class). Level Adjustment: +4[/indent] :D
:D Glad I could help Carnivore.. Keep up the good work!
And they are certainly good stats.. Could be great for skimish builds!
true.... but the Fey HD and +4 LA make you lose +5 BAB(ouch!) .... better find a build that makes only touch attacks
:D
While it loses Bab, +14 dex and weapon finesse do somewhat compensate, assuming you aren't dependant on full attacks.
you also dont have a lot of class levels to work with..... with Full BAB classes and PrCs... you only have 14 levels of classes .... max BAB will be +15(= 3 itterative attacks with Full Attack), if you multiclass into something with 3/4 BAB.... you will drop even more BAB
with LA Buy off, you could get to +16 BAB, but would have to take only Full BAB Classes for Casters it is worse.... the only Primary Caster/Manifester that is not hurt too much are:[indent] Ardent(with Practiced manifester) Ur Priest[/indent] :D
Awww I dont want to recalculate the number for 120 ft instead of 240.
I think it woudl be fun to get the quickling passed by my DM as a +1 LA creature lol
I doubt this is related but then again its a pixie question in the long run I suppose.
The Main stat's for a Pixie is Dex, Int, Cha. How do I get those besides Dex to AC?, How do I get Cha to Attack and damage as well.
look here for more.... but here are some ways i would consider:
http://forums.gleemax.com/showthread.php?t=1143941 Int to AC(these Require at least one level of Monk) :[indent] Feat: Ascetic Psion(Secrets of Sarlona p115)req: Narrow Mind Feat: Carmendine Monk(Champ. of Valour p28) AC and Stunning fist (plus some other stuff)[/indent] Cha to AC:(these Require at least one level of Monk) [indent] Ascetic Mage(Complete Adv. p105)[/indent] Cha to Attack or Damage: [indent] Divine Might(Complete Warrior p106) Damage Snowflake Wardance(Frostburn p50) Hit Slippers of Battledancing(DMG II p272) Attack and damage, must move 10'[/indent] :D
I personally, wouldnt go with that stuff you did Sword. True its good but I would rather make a Swordsage 5, Invisible blade 5, Master of Nine 5, Dread Commando 5 or something like that.
Get Divine might and Divine power, boost your Base attack and such and your golden, grab some light armor like Gnome twisted armor, Get full dex to AC on top of normal stuff from the armor itself, Duel weild and spring attack in and out, even at 120 ft you move 60, full attack duel weilding, then move away at 60ft. So your pretty much using Guerilla tactics.
Shadow Blade technique needs mention here. So does Sword of Graceful Strikes.
Hey, it was just an idea
![]() And I don't use the Tome of Battle (aye Sofa )
I have a question for the build labeled Trixie the pixie party buffer i had some ideas for tweaking that for a npc in a campaign but i cant seem to figure out how there a 3 cleric bonus feats at level 3 or so. If anyone knows the location of this variant id greatly appreciate it.
Progression and Feats Show Flaws: Slow Vulnerable Feats and Progression: Dodge (pixie bonus) Alertness(pixie bonus) Weapon Finnesse(pixie bonus) Darkstalker(flaw bonus) Improved Flight(flaw Bonus)(Good > Perfect) Ranger 1 ...................... Exotic Weapon(Talenta Boomerang,(Eb p120)), Track(Ranger Bonus) Ranger 2 ...................... Rapid Shot(Ranger Bonus) Cloistered Cleric 1 .......... Quick Reconoiter, Knowledge Devotion(Cleric Bonus), Point Blank Shot(Cleric bonus), Imp Initiative(Cleric bonus) Rogue 1 ....................... Weapon Focus(Talenta Boomerang)(rogue bonus) Rogue 2 ....................... Precise Shot(rogue Bonus) Cloistered Cleric 2 .......... Flyby Attack Marshal 1 ..................... Skill focus (Diplomacy)(marshal bonus) Marshal 2 Marshal 3 ..................... Boomerang Daze Master thrower 1 ........... Quickdraw(Master thrower bonus) Master thrower 2 Master thrower 3 ........... Underfoot Combat, Imp Critical(Talenta Boomerang)(Master thrower bonus) Master thrower 4 Master thrower 5 ........... Snatch Arrows(Master thrower bonus) Exotic Weapon Master 1 .. Confound the Big Folk Exotic Weapon Master 2 Feats from Items: Iron Will Tactile Trapsmith Stealthy TWF Deflect Arrows Farshot :D[/quote]
Minor correction. The devotion feats and the rules for trading domains out for them are in Complete Champion, not Book of Exalted Deeds.
thanks to both weezel and pithica
i had both completely missed the domains bonus's and could not for the life of me find the devotion feats in the book of exalted deeds
SEXY SALLY AND HER DRAGON HORDE
Presenting our lovely Miss Sally (Pixie Wizard 2/Paragnostic Apostle 3/Zhent Skymage 5/War Weaver 5/Dragonslayer 1/Loremaster 1) (one level of LA buyoff) Ability scores: Show Ability scores (32pt) S 12 (4pts) -4 = 8 D 12 (4pts) +8 = 20 C 14 (6pts) = 14 I 16 (10pts) +6 = 22 --> 26 W 10 (2pts) +4 = 14 Ch 14 (6pts) +6 = 20 Ability boosts: L4: Int +1; L8: Int +1; L12: +1; L16: Int +1 Levels, Feats, and class abilities: Show L1: Wizard -Dodge, Weapon Finesse (pixie feats), Scribe Scroll (wizard feat), Combat Casting (level), Iron Will, Mounted Combat (flaws) L2: Wizard L3: Paragnostic Apostle – Feat?; holy texts, lore, knowledge (energy supremacy, fire) L4: Paragnostic Apostle - Knowledge (call of worlds) L5: Paragnostic Apostle - Knowledge (discern weakness, dragons) L6: Skymage - Leadership; flying mount L7: Skymage - Craft Wand, Flyby Attack L8: Skymage - Spell Focus (evocation) L9: Skymage - Skill Focus (Knowledge [arcana]), Mounted Archery, Dragon Familiar L10: Skymage - Enlarge Spell L11: Weaver - tapestry L12: Weaver - Dragon Cohort L13: Weaver L14: Weaver L15: Weaver – Improved Cohort; enlarged tapestry, quiescent weaving 4 L16: Dragonslayer - aura of courage, damage bonus L17: Loremaster - feat? (from class secret) Build still has two feats to spend. Flying mount: Faerie dragon (of course), advanced 11HD medium sized. #1Dragon familiar: wyrmling gold dragon #2Dragon cohort: young silver dragon #3Improved cohort: great wyrm dragonwrought kobold cleric build level 16, with Leadership for his own cohort. rides the silver dragon. #4Cohort's cohort: great wyrm dragonwrought kobold bard/weaver/sublime chord build of level 14. gives us a second weave and dragonfire inspiration. rides the gold dragon. #5Death comes in small packages riding medium sized mounts.
very nice... quick question ....
what are the entry Reqs for Paragnostic Apostle? also you need Iron Will for both Dragonslayer and Zhentarim Skymage.... but just get it with the legendary location Otyugh Hole(3000gp value) ... thus you wont have to spend the feat. you also need Skill Focus (Knowledge(any)) for Loremaster :D
For Paragnostic Apostle:
Entry Requirements Skills: Knowledge (arcana) 5 ranks, Knowledge (religion) 5 ranks, Knowledge (any other) 5 ranks. Spellcasting: Able to cast 3rd-level spells or use spell-like abilities of equivalent level. Special: Must be a member of the Paragnostic Assembly. This is one of those nice classes that actually lets you qualify with spell-like abilities. Our dispel magic ability takes care of that.
Awesome catch with Paragnostic Apostle
... that is going in all of my Pixie builds now:D
This is a list of the prestige classes that can use spell-like ability prereqs. (At least a list of the classes that I have found so far.)
Acolyte of the Skin (5th level caster) Blood Magus (5th level caster) - pixie can get into this at 2nd level Enlightened Fist (3rd level caster) Green Star Adept (1st level arcane caster) Mindbender (5th level arcane caster) Paragnostic Apostle (3rd level spells as spell-like ability) Primal Scholar (7th level caster) Pixie spell-like abilities meets all of these reqs.
good idea.... i never thought about using the Spell-like abilities to qualify for PrCs....
Primal Scholar is from Secrets of Xendrick right? :D
Pixie 4/Wildshaping Ranger 5/Master of Many Forms 10/Hulking Hurler 1
... just because :D
it suck that im afb, i need to relook at HH and MoMF..
that is sick.. i like it.. edit w/ surreals build there.. - sea drake (FF, cf, sf): One of the few gargantuan forms with not too many HD, the sea drake allows you not only to grapple well with its +16 size bonus to grapple, it even has a special ability to sink whole ships. 12 HD, gargantuan dragon, 35str, 10dex, 21con, 20 natural armor, constrict ship, crushing blow, swallow whole; at level 7: inkcload, regeneration 2, dragon traits (from revised MoMF bible) retains Greater Invis. --------------------- the tiny invis pixie, shifts to sea drake while still invis, and eats you...
Because the only thing better than a hulking hurler... is one who has damage reduction, spell resistance, and can make it look like rocks are throwing themselves at you :D
the part that bothers me most about surreals build here is this bit from pixie
Organization: Gang (2-4), band (6-11), or tribe (20-80) anywho, after getting my hands on my books... and remembering that casting makes everything better... i would consider replacing HH w/ caster 1, precocious alter self for collosal/fine sizes. or marshal, or just about anything should work as well as HH... the HH would be better if it applied without you bing larger sized..
Looking over the core builds, I was wondering if there is anything for an Arcane Trickster? I'm thinking Pixie LA 4/Rogue 1/Sorceror6/Assassin 1/AT8. Anyone seen anything like this? does it work?
I think you guys'll get a kick out of this. Awsome campain! I'm kinda new to D&D this bing my 2nd canpain so I would love some help
DM's rules: Everyone rolls up 5th-level characters. ANYTHING GOES (except hulking herler). If it's in a rulebook, it's allowed . Nothing is excluded, as long as the RAW are followed. 2 teams of 3 one teams good (chaotic, neutral, lawful). and the other is our counter parts evil (chaotic, neutral, lawful). We are encuraged to find as much broken stuff as we can find, because not only are we trying to kill each other the DM is going to try very hard to kill us all. I ran across Pixie when i was looking for races with high Dex midifiers because i was looking order of the bow initiate prestige class because i love archery. im looking at coming it presice shot skill with Elven Bubble Bow: arm and equitment guide. But seeing as im going up against an evil Geomanser, Ogre War Hulk,and drunken master Is there any thing else that you know that is more broken then OftBI and able to match up to those three? Thank!
Carnivore, you make these threads epic. Keep up the great job buddeh. Its appreciated.
thanks .... been so busy lately ... but i will get some fun build back here
enjoy
Rather not see this guide white screen, so I figured I'd bring it back up. Also, I'll include a trick that I used in a recent campaign.
Vexing Pixie: Spectral Skirmisher (PHB2) + Evasive Reflexes (ToB) makes for one impossible to hit pixie. Very simple to understand: Spectral Skirmisher allows you to make an AoO against an enemy who targets the space you are in. Evasive Reflexes lets you replace any AoO with a five-foot step. Your enemy will never be able to figure out where you are. ~Cy
thanks for bumping this thread .... also thats an Amazing Combo ... thanks again
Hey Carnivore, now that it's bumped: will you complete the feat section and clean up the formatting one day? This is a great rescource, but it looks a bit unfinished.
Reading the pixie took me to the following questions...
1) The pixies can create the sleeping and memory-erasing arrows crafting them or its an ability that transform regular arrows into special ones? 2) Does a PC pixie has sleeping and memory-erasing arrows?
Actually i've just found something curious...
The savage species's pixie actually has Craft Special Arrows, that says they can create them as though meeting all of the prerequisites. The problem is that nowhere says which are the prerrequisites, how much cost to fabricate them or how to fabricate them. I searched for the sleeping arrows on the DMG, but they are different (the one from the dungeon master guide has a fixed DC of 14, while the one from the pixie has the DC based on the pixie's HD and the Charisma modifier). Also, it doesn't says how much time they fall asleep (none of them) xD. I couldn't even find the memory-erasing arrows (not even in the MIC. So... I'm a little confused on this : /
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