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4 years ago  ::  May 13, 2009 - 6:39PM #181
Dawnmor
Date Joined: Oct 18, 2007
Posts: 279
Strike that, its not their
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4 years ago  ::  May 13, 2009 - 7:04PM #182
SwordDisciple
Date Joined: Mar 30, 2009
Posts: 321
According to Wikipedia

Wiki]Advanced Dungeons & Dragons 1st edition (1977-1988)
The quickling first appears in the first edition Monster Manual II (1983).[1]

Advanced Dungeons & Dragons 2nd edition (1989-1999)
The quickling appears first in the Monstrous Compendium Greyhawk Appendix (1990),[2] and then appears in Monstrous Compendium Annual Volume Two (1995).

Dungeons & Dragons 3.0 edition (2000-2002)
The quickling did not appear in any official Wizards of the Coast products for third edition. It did, however, appear in the Tome of Horrors (2002) [3] by Necromancer Games.

Dungeons & Dragons 3.5 edition (2003-2007)
The quickling appeared again in Necromancer Games's Tome of Horrors Revised PDF (2005).

Dungeons & Dragons 4th edition
The quickling appears in the Monster Manual for this edition (2008)


Only the 4E book available at the moment but that doesn't give basic stats.. Useless 4E..

None of the others have I available to me at the moment

Further, found these on a search:

Gleemax Quickling
enworld Quickling
maxminis Conversion at LA+7???


From revised Tome of Horrors (3.5)

Advanced Dungeons & Dragons 1st edition (1977-1988)
The quickling first appears in the first edition Monster Manual II (1983).[1]

Advanced Dungeons & Dragons 2nd edition (1989-1999)
The quickling appears first in the Monstrous Compendium Greyhawk Appendix (1990),[2] and then appears in Monstrous Compendium Annual Volume Two (1995).

Dungeons & Dragons 3.0 edition (2000-2002)
The quickling did not appear in any official Wizards of the Coast products for third edition. It did, however, appear in the Tome of Horrors (2002) [3] by Necromancer Games.

Dungeons & Dragons 3.5 edition (2003-2007)
The quickling appeared again in Necromancer Games's Tome of Horrors Revised PDF (2005).

Dungeons & Dragons 4th edition
The quickling appears in the Monster Manual for this edition (2008)[/quote]
Only the 4E book available at the moment but that doesn't give basic stats.. Useless 4E..

None of the others have I available to me at the moment

Further, found these on a search:

Gleemax Quickling
enworld Quickling
maxminis Conversion at LA+7???


From revised Tome of Horrors (3.5)

Tome of Horrors]QUICKLING
Small Fey

Hit Dice: 2d6 (7 hp)
Initiative: +7
Speed: 120 ft. (24 squares)
Armor Class: 19 (+1 size, +7 Dex, +1 natural), touch 18, flat-footed 12
Base Attack/Grapple: +1/-4
Attack: Dagger +9 melee (1d3-1, 19-20/x2)
Full Attack: Dagger +9 melee (1d3-1, 19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, spell-like abilities
Special Qualities: Blur, damage reduction 5/cold iron, evasion, natural invisibility, low-light vision, uncanny dodge
Saves: Fort +0, Ref +10, Will +5
Abilities: Str 8, Dex 24, Con 11, Int 15, Wis 15, Cha 14
Skills: Bluff +7, Concentration +4, Craft (any one) +6, Escape Artist +12, Hide +15*, Listen +8, Move Silently +11, Search +7, Spot +8, Survival +5
Feats: Dodge, Mobility, Spring Attack, Weapon Finesse
Environment: Temperate forests
Organization: Gang (2-4) or band (4-11, plus one 4 HD leader)
Challenge Rating: 3
Treasure: No coins wrote:

QUICKLING
Small Fey

Hit Dice: 2d6 (7 hp)
Initiative: +7
Speed: 120 ft. (24 squares)
Armor Class: 19 (+1 size, +7 Dex, +1 natural), touch 18, flat-footed 12
Base Attack/Grapple: +1/-4
Attack: Dagger +9 melee (1d3-1, 19-20/x2)
Full Attack: Dagger +9 melee (1d3-1, 19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, spell-like abilities
Special Qualities: Blur, damage reduction 5/cold iron, evasion, natural invisibility, low-light vision, uncanny dodge
Saves: Fort +0, Ref +10, Will +5
Abilities: Str 8, Dex 24, Con 11, Int 15, Wis 15, Cha 14
Skills: Bluff +7, Concentration +4, Craft (any one) +6, Escape Artist +12, Hide +15*, Listen +8, Move Silently +11, Search +7, Spot +8, Survival +5
Feats: Dodge, Mobility, Spring Attack, Weapon Finesse
Environment: Temperate forests
Organization: Gang (2-4) or band (4-11, plus one 4 HD leader)
Challenge Rating: 3
Treasure: No coins; 50% goods; 50% items
Alignment: Usually chaotic evil
Advancement: 3-4 HD (Small)
Level Adjustment: +4

This creature looks like a small elf with large, pointed ears rising to points above its head. Its skin has a bluish tint and its hair is light. It is dressed in brightly colored clothing and wields a small, wicked-looking dagger. Believed to be the offspring of an elf and a brownie (see that entry), the quickling is an evil faerie creature that hates all other races (especially the other fey races). How they came to be evil and malign is still a mystery, but legend speaks of the first quicklings as being great sorcerers. Elven scholars believe these quickling sorcerers unleashed some spark of the arcane that was never meant for mortal creatures.

Quicklings resemble small elves with large ears that rise to points above their heads. Their skin is pale blue to blue-white and hair is either silver or white. They prefer clothes of bright and boisterous colors; reds, yellows, silvers, blacks, and blues are among their favorites.

Quicklings never wear armor.

Quicklings speak Common and Sylvan. Both are spoken so quickly that even those able to speak one of the languages
may still find it difficult to converse with a quickling. Because of their rapid metabolism, quicklings reach adulthood by the age of 2, middle age at 5, old age at 12, and venerable at age 15.

Combat
No creature can match the natural speed and agility of a quickling. It knows this, and uses its great speed to its advantage in combat. A quickling often rushes an opponent, stabs it with its dagger, and then retreats out of melee range before an opponent can react.

Poison (Ex): Quicklings (usually only leaders of 3 or 4 HD) often employ daggers lined with poison extracted
from kava plants. This poison induces sleep in its victims. Kava Leaf Poison: Ingestion or injury, Fortitude DC 15; initial damage is sleep for 1 hour (as the spell of the same name); no secondary damage.
When a quickling coats a weapon with this poison, the poison lasts for 1 minute or until it is touched or scores a successful hit. The quickling may coat a single weapon with poison as a standard action.

Spell-Like Abilities: 1/day—dancing lights, flare (DC 12), levitate, shatter (DC 14), ventriloquism (DC 13). Caster level 6th. The save DCs are Charisma-based.
Blur (Ex): A quickling that takes any action (other than a free action) in a round appears as a blur. This grants the quickling concealment (20% miss chance).

Evasion (Ex): A quickling’s rapid agility and speed allows it to avoid even magical and unusual attacks. If it makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon’s fiery breath or a fireball), it instead takes no damage. This ability only functions if the quickling is wearing light or no armor. A helpless quickling does not gain the benefits of evasion.

Natural Invisibility (Ex): A quickling is effectively invisible (as the spell) when standing motionless. It loses this invisibility and remains visible (though blurred, see above) in any round in which it takes any action other than a free action.

Uncanny Dodge (Ex): A quickling retains its Dexterity bonus to AC even if it is caught flat-footed or struck by an invisible attacker. This ability stacks with any other uncanny dodge the quickling may have (such as that gained from the rogue class).

Skills: Quicklings have a +2 racial bonus on Listen, Search, and Spot checks. *They gain a +8 racial bonus on Hide checks in their natural environment.


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4 years ago  ::  May 14, 2009 - 3:02AM #183
carnivore
Date Joined: May 11, 2004
Posts: 3,307
you are awesome SwordDisciple .... those are nice stats... 2 Fey HD +4 LA .... for interesting racial abilities:[indent]
QUICKLING as characters

-2 Str, +14 Dex, +4 Int, +4 Wis, +4 Cha

Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.

Speed: 120 ft

low-light vision

Racial Hit Dice: A Quickling begins with two levels of fey, which provide 2d8 Hit Dice, a base attack bonus of ++1, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.

Racial Skills: A Quickling’s fey levels give it skill points equal to 5 x (6 + Int modifier). Its class skills are Bluff, Concentration, Craft (any one), Escape Artist, Hide, Listen, Move Silently, Search, Spot, Survival . Quicklings have a +2 racial bonus on Listen, Search, and Spot checks. *They gain a +8 racial bonus on Hide checks in their natural environment.


Racial Feats: A Quickling’s fey levels give it one feat. A Quickling receives Dodge, Spring Attack, Weapon Finnesse as bonus feats.

+1 natural Armor

Damage Reduction 5/cold iron

Poison (Ex): Quicklings (usually only leaders of 3 or 4 HD) often employ daggers lined with poison extracted
from kava plants. This poison induces sleep in its victims. Kava Leaf Poison: Ingestion or injury, Fortitude DC 15; initial damage is sleep for 1 hour (as the spell of the same name); no secondary damage.
When a quickling coats a weapon with this poison, the poison lasts for 1 minute or until it is touched or scores a successful hit. The quickling may coat a single weapon with poison as a standard action.

Spell-Like Abilities: 1/day—dancing lights, flare (DC 12), levitate, shatter (DC 14), ventriloquism (DC 13). Caster level 6th. The save DCs are Charisma-based.

Blur (Ex): A quickling that takes any action (other than a free action) in a round appears as a blur. This grants the quickling concealment (20% miss chance).

Evasion (Ex): A quickling’s rapid agility and speed allows it to avoid even magical and unusual attacks. If it makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon’s fiery breath or a fireball), it instead takes no damage. This ability only functions if the quickling is wearing light or no armor. A helpless quickling does not gain the benefits of evasion.

Natural Invisibility (Ex): A quickling is effectively invisible (as the spell) when standing motionless. It loses this invisibility and remains visible (though blurred, see above) in any round in which it takes any action other than a free action.

Uncanny Dodge (Ex): A quickling retains its Dexterity bonus to AC even if it is caught flat-footed or struck by an invisible attacker. This ability stacks with any other uncanny dodge the quickling may have (such as that gained from the rogue class).


Level Adjustment: +4[/indent]



:D
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4 years ago  ::  May 14, 2009 - 3:18AM #184
SwordDisciple
Date Joined: Mar 30, 2009
Posts: 321
:D Glad I could help Carnivore.. Keep up the good work!

And they are certainly good stats.. Could be great for skimish builds!
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4 years ago  ::  May 14, 2009 - 3:26AM #185
carnivore
Date Joined: May 11, 2004
Posts: 3,307
true.... but the Fey HD and +4 LA make you lose +5 BAB(ouch!) .... better find a build that makes only touch attacks

:D
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4 years ago  ::  May 14, 2009 - 4:50AM #186
freelancerbob
Date Joined: Dec 20, 2007
Posts: 11
While it loses Bab, +14 dex and weapon finesse do somewhat compensate, assuming you aren't dependant on full attacks.
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4 years ago  ::  May 14, 2009 - 5:57AM #187
risner
Date Joined: Feb 2, 2006
Posts: 1,878

SwordDisciple wrote:

From revised Tome of Horrors (3.5)


Is that the Module "Tomb of Horrors" or the 3rd Party Necromancer games "Tome of Horrors"?

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4 years ago  ::  May 14, 2009 - 5:58AM #188
carnivore
Date Joined: May 11, 2004
Posts: 3,307
you also dont have a lot of class levels to work with..... with Full BAB classes and PrCs... you only have 14 levels of classes .... max BAB will be +15(= 3 itterative attacks with Full Attack), if you multiclass into something with 3/4 BAB.... you will drop even more BAB

with LA Buy off, you could get to +16 BAB, but would have to take only Full BAB Classes

for Casters it is worse.... the only Primary Caster/Manifester that is not hurt too much are:[indent]
Ardent(with Practiced manifester)
Ur Priest[/indent]

:D
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4 years ago  ::  May 14, 2009 - 11:18AM #189
Dawnmor
Date Joined: Oct 18, 2007
Posts: 279
Awww I dont want to recalculate the number for 120 ft instead of 240.

I think it woudl be fun to get the quickling passed by my DM as a +1 LA creature lol
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4 years ago  ::  May 14, 2009 - 12:10PM #190
Dawnmor
Date Joined: Oct 18, 2007
Posts: 279
I doubt this is related but then again its a pixie question in the long run I suppose.

The Main stat's for a Pixie is Dex, Int, Cha. How do I get those besides Dex to AC?, How do I get Cha to Attack and damage as well.
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